Axis Revenge announced

image: logosingleAxis Revenge will be a tactical, class based, multiplayer first person shooter set in the second world war. It bases on the XreaL Engine (a Quake3 based Game Engine). Axis Revenge wants to achieve and improve the yet unique gameplay of the popular Wolfenstein: Enemy Territory game, while basing on an alternative history with creative new content and settings.

The project has its roots in the W:ET and RTCW community, which is the reason why this thread is posted right here.
In this early stage of development you should not expect too much insight or details of our concept as alot is still subject to change in further development.

As Crossfire users tend to misunderstand the intention of posters we want to make a few things clear right away:
  • Axis Revenge will not be a simple port with gfx enhancements. It will be a new game combining keyparts of ET/RTCW and different new features
  • It is not our goal to "kill" the active ET community, but to develop a fun and competitive game

We currently look for more developers to contribute to our project. There is a job section on our homepage. Currently we hire in the following positions (ordered by priority):
  • Programmer
  • Level Designer
  • Artist
  • Homepage Coder
For more information on the joining requirements and how to apply please head over to the jobs page.

We are aware that this is a massive project and many will doubt it'll ever get to a playable version. Due to this we'll not at all hurry to name dates when you can expect more information or even game files. Thanks for your understanding - kjell & eiM (project leaders)

FAQ[/h3]]Can I test the game?
Not at the moment.

Since when is it in development?
Concept phase started Winter 2009

Will it be free?
Yes

When will it be released?
When its done

Will there be an Anti Cheat?
We've worked out a system to protect against cheating, but there wont be any more details at the moment.
[list][*]Axis Revenge Homepage
[*]#AxisRevenge[/list]
Comments
331
sorry, was supposed to be posted in forums, not news :D

kjell & me are avi to answer questions on IRC
Good good :)
actually its newsworthy
lol nice
Looks promising mate, keep it up! :) If you need a trickshot-developer, pm ;)
lama-modeler for sw_peru_b1?
Parent
if "kjell' is not the overload cheater kiddo good luck :_)
Its him, he's someone who is studying those shizzle :)
Parent
is it now?:o
Parent
Awesome :)
share some ideas with madscientist, i am sure he is able to give you some good ideas or even contribute, who knows.
Also try to check some stuff with arni / hannes for a good ettv/cam implementation inside game.

If i can help with something, pm.
These are all non-important things tbh, need a solid plot and engine first.

The game needs weapons and characters made first (animations, textures and settings), then work around this.
Parent
madscientist was actively working out the concept with us. ETTV/cam implementation is in my mind for long already, but everything at its time :)
Parent
Answering all the answers down/up:
- I know madscientist doesn't have enough time to contribute, but he is really smart and able to give you some good ideas and possible implementations and stuff.
- Yes ettv/cam is a secondary feature, no need to care about it right now.
- Using xreal engine is a good idea, it seems very stable and well done.
- About game elements, weapons etc, well everything "is created" already, you just need to implement at new game :)
Parent
I'd like to answer to your last question/answer, as xreal is a so called 'next-gen' engine we can't just 're-use' old weapons, we have to creat new high/low poly's, make normal maps,... we also have to create a whole new texture pack. also we know that we should use xreal as a base, we have decided that this was a good time to make ourselves known to the public as we are a bit further along the line of development.:)
Parent
we've actually been brainstorming with madscientist for several days at the moment that we were creating our concept sheets. However he doesn't have the time to contribute more actively.
Parent
so for now you only have the idea to make a game which is similar to ET/RTCW and a handful of screenshots


maybe a bit early for an announcement?
the project is announced, not the game :)
Parent
just telling you to be cautious... the rtcw/et community is used to being disappointed by ANY project that is somehow connected to their game - see etqw, wolfenstein, new anticheat that never was, new maps, ...
Parent
jea tried to make that issue clear in the post :)
Parent
how long is some private game development planned to take?
i mean if everything s working out as expected and stuff?
i actually dont have a clue about it :P
Parent
takes alot of time. As said wont make any assumptions when this is ready to be played or anything close to a playable alpha, sorry
Parent
ah ok np
gl anyways
you know if this really comes to an end you prolly achieved something, that hundrets of gamedevelopment studios with highly paid programmers were unable to!
A thankful community.
Parent
That engine looks like piece of shit Quake 4 judging from screens on that site.
It's true it looks like quake, however the engine has a lot more to offer than what is shown. As it uses quake3 as base, meaning we keep the same smoothness and support all recent graphical features:)
Parent
I have some coding knowledge but it's mainly C++ and .NET (VB)

I guess I'm useless but I've modified ET before.
same as me :p well more java based

wish there was somewhere where this stuff was written down or some kind of tutorial type thing.. would be really good to learn
Parent
contact me whenever you have smth SOLID planned. i not feel like wasting my time to smth that is born death or so.

(that was meant to be an offer, not rage)
I want hannes in... The man who made QW playable....!
Parent
we'll come back to this offer for sure. But we'll make sure we fulfill the SOLID part to your satisfaction ;)
Parent
besides that develop a good alternative solution to pb^^
Good luck guys :)

Needs MP BEACH
MAKE A REGISTRATION SYSTEM PLEASE. (no more random 1dayguids woot)

You could even make a paid registration system!

like:
Register account on site, receive login for game
Registration costs ?10 euro?
Registration logs user IP, anticheat GUID, and login key/password

kinda like foxdie made a beta for.


Registered makes it ubereasy to track players, and stops banned players from coming back, since you can ban their IP through the master server..


amiright?

also: Alternatively, try to make it a steam game! might make the game more advertised and popular, and you can use the VAC (valve anticheat) :)))




though I guess you already considered this, and might see this as a far future.
I don't like steam :<
Parent
So? Steam is fine, in CS 1.6 days it was shit yes, it's much better now with the BETA.

Don't know why you'd hate it tbh...
Parent
mm I might reconsider, since I haven't used it since I quitted playing cs :o
Parent
the beta is dog shit
Parent
Stable as stable can be though. Always has to be a Steam hater :P
Parent
no the pre beta version is fine

the beta ui sucks balls
Parent
You're complaining about the UI?:O
Parent
yep, it's been mangled
buttons that don't give any feedback, tabs that dont remember their settings, gradients flying all over the shop like a bad 80's engineering conference, massive dead space areas with no functionality
Parent
auto-update etc is quite usefull actually :))

+ having steam support would be great for the developers I guess..
Parent
And what if one has a changing IP adress?
Parent
ban subnet, or all his IP's.
Parent
nah, it's mostly the polaks who use that as excuse, so nothing of value will be lost.
Parent
backgroundstory (to be revealed) will explain
we've thought about everything mate, don't worry:)
just include strafe in it, no ironsights nor anything out of WWII -environment (no futuristic or imaginary wolfenstein-crap) and make an effective and working anticheat system. plus i'd love if it was as modifiable as ET is with its .cfg files! then i could bet it will be a success for sure. looking forward to it, gl hf and keep it up :)
movement will be the similar to et's movement and there will be no ironsights present ingame
Parent
sounds great. it's promising if you succeed with including the things there which keeps most of us playing ET and not e.g. COD :)
Parent
why don't you just improve ET???
it's senseless to waste so much time creating something new which has low probability to be developed and even lower to be a success project.
You've played ET since 2007, that's the reason you don't want change. Having played since 2003 ET is old now, the engine is old and the graphics are limited. Cheating is so easy on it, you could load up C++ and code a hack within a couple of hours... same with this game but it might be different, let's hope so.

This will be ET improvement, something new but same ET feeling. These guys can do it, the maps will be new and fresh.

ET has ETPRO, it's the best mod and always will be for comps...

We need to face that ET is old and a dead game (not community wise) but we're not getting any younger nor any new players really.
Parent
+ fucking one

just all I think in one post omg you almost make me cry!
Parent
xD, great minds think alike :D
Parent
yeah but the problem is: it may be really hard to release something brand new which will compare and win the popularity fight against ET. it should be very well done as long as ET is almost perfect comp game and it's very playable just because of its interface, dynamic playmode and many features which cannot be met in other titles.
Parent
Also erm, you played for iStar with edge? Do you remember Faith? His real name was Liam Keane.
Parent
xreal is smoother, nicer looking and faster running than the q3 engine. think of it as q3 after it went to the gym and a tan therefore you'll get an ET based game with a modern engine
Parent
it takes lots of work to create something similar to et and modern at the same time. et is great because of its own features and if any new game will be developed to take ET's place in gaming world it should mostly base on ET and not introduce many changes except renewed engine.
Parent
true true but hopefully because this is being developed by the community it will keep et's best features
Parent
but is the community skilled enough to create something not bugged, something good enough and will they find sponsors and proper developer????
Parent
Best of Goodluck!
I would be interested to help, but I don't have any skills for the jobs you search!

I do like the 'registering-idea' which was explained above by zzaps.
that's what we're hoping to achieve:)
This is all we ( rtcw & ET community ) need. A new game sticked to rtcw & ET roots with some minor new features like new maps, classes and some random stuff :P Best of luck on this project !!
you better be kidding me
Oh wow, it's still alive? I really wish I could help but I don't have a lot of time on my hands. If you need help on smaller, simpler projects you can always pm me.
you didn't think we'd fold did you?:D
Parent
I haven't really talked to eiM since I left the project and didn't hear a thing on crossfire so kinda lost track of it.
Parent
Same here... not enough time to keep working on the project. And since I didn't hear anything, the website was slow.... I feared the worsted.
Parent
YES YES YES YES!
iemand is blij:p
Parent
Je moest eens weten!

Echt succes!<3
Parent
I dont have a lot of free time, but i'll be glad to help for something related to moviemaking.
GL, should be really nice if done well :)

will it be free download? registration? etc?

and also, try to maintain the fast paced gameplay of ET, its one of the best things about it, close combat etc :)

GL though, hope it doesn't do an antipro! :D
as for the moment not mate:) but thanks for your interest! we will be certain to contact you if we need one!
GL !
Seems nice !
Awsomeness, hope to see more info soon :)
there will be;)
Parent
Sweet, anyway on signing upto news feed on the website?
Parent
Broken link i think :x

QuoteThis XML file does not appear to have any style information associated with it. The document tree is shown below.
Parent
try ctrl + R. Works for me and well got that bug once when doing ctrl+r but not once again after :D strange
Parent
Worked thanks :)
Parent
Quotekjell & eiM (project leaders)


Great! Considering eiM can't even add a truck icon onto the map in fucking bremen.
True story.
Parent
false story
Parent
Right. So where is it?
Parent
theres a fix pk3, if you have it, it is in there :p
Parent
Wow so you had to release a fix just for something like that, looking forward to the game O_o
Parent
stop flaming him, he's making a new game which might (!) be THE game that satisfies ET players :/
Parent
another fail project which will fail
next task:

Assign Juize as the new project leader.

His first words would be:

"Finish this project next month."

fine words my Juize, damn fine words!

OT: big projects never get finished, hope this one does.

Looks promising guys!
u'll see soon enough;)
Parent
Do you guys have any idea how you will tackle the age old spawntime issue that still plagues competitive ET to this day?
What do you mean ? :D
Parent
Absolutely irrelevant at this stage of development, but it's just something that may aswell be fixed if a new ET-esque game is to be created.

Sometimes a good or bad spawn can change the outcome of a map. This should never be the case. Static spawn times however would remove a lot of the dynamic to the game. It's a pretty difficult problem.
Parent
You can fix it by making it more mentally confusing and just putting in non-simple spawn times. As an extreme example, 19 second allied spawn, 31 second axis spawn would remove most problems. Slightly more realistic, Frostbite spawntimes of 25/20, 25/15 or 35/20 work fine to mitigate it.
Parent
It's just about what's the smallest common multiple of the spawn times. We use allies*2=axis or 3*allies=2*axis which has very small coefficients so the cycle repeats too often.
Parent
The problem with the times is that their division is always almost perfect (like 1/2 or 1/3). So every 2 or 3 spawns the delay is the same again. If we use different times (spawn times with a big common multiple) this cycle can be broken. Let's say that Allies spawn every 10s and Axis every 11s you get spawns like this (let's assume they start the same time... I don't think it matters):
10, 20, 30, 40, 50, 60, 70...
11, 22, 33, 44, 55, 66, 77...

They will overlap only at 110 and they cycle starts again... I hope it's clear enough :).
Parent
Err.. But I love the way spawntime affects gameplay in ET. As long as you know the spawntime of the enemy, you can take advantage of it and suit different spawntime-relations to your playing style.
Parent
this is kinda stypid if you think deeper... You would insta-know their spawntime.
Lets say first axis spawn: 25 and allies spawn 15, couting 30in30 and 20in20..welll :D easy uh
Parent
main problem is map design imo. even with different spawn times etc... there can be spawn kill. If you have a better map design, multiple protected exits from spawns, then it will work out better. Random spawn times will just result in players endlessly camping at spawns rather than doing objectives because they cant predict when they need to be there.

perhaps also reduce some of the spam in game to protect spawns a bit.
Parent
and u want to completely remove spawn kill or what? theres a gap between those who use it or do not use it...it also is some kind of skill and it's also ET's charm...so really dont know whats the problem. and new cfg is nice, nothing more needed for change
Parent
for competition maps its fine its a skill to do it and avoid it

but for public its not good, just gets boring

i think anything that makes effective spawn killing more of a skill is probably a good thing
Parent
we are mostly talking about competitive play here:|
Parent
on some pubs you get youre spawnprotection not for limited time, but an area for until you leave it for the first time, guess thats what youre looking for
Parent
+1 million

gotta agree with you once, and on this one totally. this is ET's biggest problem by far, since ET was started to play agressively. It makes it sometimes unplayable at all or sometimes it gives a HUGE advantage. Something that should be worked on but it really depends how to improve/change it. Having random 19/31 spawn can just ruin ET's charm, knowing the spawntime, but I hope there could be some solution
Parent
easiest solution as I think is to just use times like on frostbite where 25 of allies does change the difference between both teams each respawn but is still countable for spanwkill purposes
Parent
yea but 5secs more for spawning is quite much...might change some maps pretty much and affect them in a negative way. i know its not hard to fix it but i hope there might be solution...or atleast that script bans some of them so they(particular spawntimes) cannot be used at same time[or smth like that]
Parent
yeah for ET you can not simply adapt this. But we'll have things alike in mind when planning our maps :)
Parent
Retarded, not at all thought through idea, just leaving it here:
How about letting teams choose the delay to the first respawn (within the respawn limit ofc), and thus introduce another element of strategy?
Parent
lol that's a nice idea : o
Parent
nicely found m8 :o
Parent
At first I was like "oh please, gtfo" but then I actually thought about it and made it to a conlcusion that you have a marvelous idea there.
Parent
then it would be that peoplerush out kill everyone and respawn then mate:)
Parent
The idea was that you can only choose the time of the _FIRST_ respawn, the subsequent respawns will then be set to 20/30/whatever seconds after that. Then you've got to consider the entire map when you choose the time, not only the first respawn!
Parent
Brilliant news, I hope this works out and is successful.
Quotemovement will be the similar to et's movement

Why not identical? :( ET's movement is perfect.
maybe it will be identical, maybe not, can't just give away everything, can we?
Parent
Do you plan to remake successful ET maps (i.e. Radar) and new maps? Best of luck with the project anyway, remember Splash Damage started as a mod team ;)
Parent
reamking succesfull et maps is basically something we will leave to the community, as we are creating a new game we are releasing it with a new mappack which will be reviewed and altered with cooperation of a well chosen pallet of players. we don't inted to recreate any succesfull et maps atm.
Parent
radar ok

supply NO, PLEASE.

spent like 7 years on this game and since 5-6~ there was supply and since then all irc wars you play there was supply :((
Parent
Is it possible to replicate ET's movement without the sourcecode? Btw, John Carmack said in at QuakeCon 2009 that he plans to release ET's source code soon but is waiting on ZeniMax to sort it out.

e: Here's the quote

QuoteCarmack stated that the source code for Wolfenstein: Enemy Territory is almost ready to be released and just needs approval from ZeniMax. The release of the Doom III source code will most likely happen sometime after the release of Rage, again pending ZeniMax approval.


http://news.bigdownload.com/2009/08/14/quakecon-2009-john-carmack-keynote-highlights/

Perhaps (just saying) it might be better to wait for ET's source code and develop on top of that with the Xreal engine?
Parent
What?

ET SDK has been around for AGES.

Only think missing is the engine source.

And even then, it would be the better choice to go with the xreal engine.
Parent
Awesome, if you guys pull it off. Some suggestions:

*Add this to Moddb ( http://www.moddb.com ) . It has become the de-facto standard for mods, unofficial sequels and even stand-alone games. A good possibility to gain publicity & help with the project.
*How far are you in development? Are you sure you want to go with XReal? There's:
  • ioquake3 (id tech 3 derivative, this is a very widely used engine, see this for more info)
  • darkplaces (originally quake1-based but games feel like quake3 and the engine is very, very advanced)

*eiM being the other project leader, please don't make huge maps like missile (sorry for being petty :D)

Thanks, guys. Ever since the Wolfenstein fiasco I've been dreaming about something like this :).
first of mate, xreal is derived of ioquake3 , using anew render engine and not having the bottleneck that ioquake3 has, this is essentially why we chose xreal.
We allready have our moddb page.
We are far enough in development to be confident to make this newspost, I think that says enough? we can't give any more details on how far along we are in development due to several reasons.
as to maps, I cna assure you that they will be fitting for the game.
Parent
Without supply, your game will fail.
Parent
Oops, my bad on the engine. I actually noticed that before I read your reply and was going to edit my post.

Good to hear you have it all worked out :).

EDIT: You could link to the moddb page in this announcement post :).
Parent
TBH need different style maps. Need more teamplay and objective play rather than 5sec objective and 14mins fighting tbh.... think of supply all it is, cap, plant, build, plant, build drive.... simple... let's try something different.
in that case you need different types of objectives that map makers can make but realistically apart from 'blow stuff up' 'push buttons' 'build/deconstruct stuff' 'steal stuff' 'escort stuff' what more types of objectives can there be? they're all variations on a theme.

i'd like to see more extreme things in maps and certainly faster escorting so that its worth jumping on the vehicles rather than walking quicker than them
Parent
That's what I mean, spice it up with a bit of more having to not being able to just rambo off and not heal. Would love the moments when you up the stairs @ supply all the time, it's intense and takes teamwork, but still some medics run ahead and leave the engi (nubs)

I have no idea of another objective myself lol, CTF might be a fun game if you mix it up with other objectives.

ET is based on aim (most of the time) in 1on1's, let's change this for needing more than aim.

I'm all for keeping ET as it is and copying ET but it's old now... nobody will want to come to ET after playing Crysis and COD.
Parent
hmm yeh i think more 'optional' objectives might be a good thing - such as multiple side enterances - to break the very methodical stagebased maps and mix up tactics a bit
Parent
Just hopefully this project doesn't fail like 99% of them do. You could help with the web part of the project, could be a good addition to your portfolio.
Parent
as you know mate, we thought of that, you read the concept sheets, didn't you;)
Parent
:p true true

wish i had more coding ability and could get involved again... maybe theres something else i can do...
Parent
Be sure to make a great campaign for public servers which actually encourages to complete it while doing the objective - perhaps even rewards that in more of a manner than the superb solution proposed by me below.

A campaign should not be static, it should react on the outcome of every map. To give the possibility to reward for playing through one without having a lot of spare time, it shouldn't be too huge - so let's stick with three maps per campaign, that number is perfect. One campaign with only three maps is quite small, so let's make another. In the outcome, we have two campaigns each with three maps to be played. But, and now comes the superb idea, each campaign should start with one static introductory map and depending on the outcome of it, another map should be chosen from the pool of two maps. And depending on the outcome of the second map, a third, final map should be chosen. This means we effectively have five maps in one campaign, but the player plays only three of them in one campaign, because of the choices the server makes depending on who won which map. even though he can play other maps in the same campaign at another time. If the player will play the same campaign another time (very likely) he will be surprised to see another maps in the same campaign because of an other outcome of the maps.

MAP 1 (A) - The introduction
MAP 2 (A, B) - The continuation
MAP 3 (A, B) - The final

Now, to make it extra easy to understand, let's replace those A and B with map names.

1 A - Radar

2 A - Supply Depot (if the allies won), 2 B - Railgun (if the axis won)

3 A - Goldrush (if the allies won on map 2 A, if they lost than map 2 B instead of 3 A), 3 B - Oasis (if the axis won on map 2 B, if they lost than map 2 A instead of 3 B)

4 - in case the campaign will look like 1 A, 2 A, 2 B, 3 B than 3 B will be the final map, if the axis fail to win map 3 B than than the outcome of the campaign is a tie - both allies and axis failed to complete the objective at the end. of course this could also look like 1 A, 2 B, 2 A, 3 A.

Of course this doesn't make that much sense if the maps are as less plot combined as in W:ET. You need to make maps with a logical plot continuation. I achieved that (obviously only slightly) with choosing Supply Depot and Raligun as a logical continuation to Radar.

Another thing I should explain to you are those A and B. A means the Allies attack, and B means the Axis attack. So on Radar, the allies to try to steal the radar parts, but, and now let's slightly change how Frostbite is build and imagine that Allies' second re-spawn is Axis' and vice-versa, they fail to so the Axis transported them on Railgun and they try to build the big gun with them, after which, if they succeed, the big gun blows the defense at Oasis (we need to swap the roles on that map), so the Axis can devastate the city. (Background story: they need to destroy the military facilities to allow flying their planes in that area without the danger of them being shot down.)

Every modern game has a achievement system nowadays - while this is not suited for competitive game-play, you should think this point out really carefully as this is a great 'keeper' for public game-play.
Parent
I expect a simple reply like... dunno, at least a confirmation that you read through that wall of text ; )
Parent
we read through the wall of text mate, and it's a good idea, but as you know we can't give further info:) maybe we'll use some ideas mentioned here, but we can't do everything for everyone, although your idea is nicely thought out, we will not give mor einfo on what we shall do with the campaign stuff etc.
Parent
Juggernaught is a good mode to play, could be made in to a very good story based game which has meaning rather than 6 random maps...

perhaps 1 guy per team is (I don't know) hitler, and the team has to protect him and take him to a place by moving their way through the allied defence, would be so much fun playing it.... try it on ET and it's hard, competitive and fun.... not the best idea in the world but it could be for 1 map.... it would rock...
Parent
aah like hostage mode?

or VIP mode


i think team fortress classic has a level like that where u have to protect a VIP. That could be an interesting level although one good nade and the VIP will be dead so maybe as u say give him loads of health or something....

that could probably be done in ET with an LUA script. Take a 3on3 config so there's no soldiers but allow 1 on the 'allies' team and only give him a knife but loads of health and somehow make it so only he can take the documents on a map like frostbite and u might be in business.


zombie mod for et could be interesting too
Parent
Yeah more health, perhaps some form of radar?, carries documents instead of weapon in his right arm.... has lower FOV and has a bit quicker run.

Don't think this would happen tho ;DDD
Parent
hmm nah it could be done but would most likely mean creating an entirely new class in the game :p

soldier medic engi fops covert VIP :p
Parent
True, in ET that's easy when you edit the source code, similar to adding mp40 / thompson to both teams in the source code.

Get down and dirty with it Josh, I did so much with it, the biggest improvement was the spread and height of the character, I also changed some little things which made a big difference.

Playing with the character @ higher level felt so much better, I would prefer to play it like that 400000%
Parent
Good luck, hope you finish it. :)
finally :) good luck with the project and please dont fuck it up like quake wars or wolfenstein (2). ask the community for help and listen to them :)
If you need a half-dev you can count on me. College and work eat up all my time but I can help with some code review, ideas, patches and advices. In summer I may have some spare time.
It's like Wolfenstein had it's roots in RTCW and ET..
I'm a graphic designer myself (studying it as well, not just claiming to be). And I am willing to help in those graphic -related situations and in concept designing. I don't have any portfolio yet which is shame, but if you guys are interested, can find something to show.

Also my ET carreer goes back to 2004, so have a "basic" knowledge of the game.
graphic designer as in 3d work or 2d work?
Parent
Flat picture unfortunately, have once tried out texturing for a game project but it never got wind to it's back so don't have much knowledge there.
Parent
isnt a job when someone gets paid? is this the case?

anyway, gl with this :)
this is all voluntary, unpaid obviously -_-
Parent
Like someone wrote earlier, make people pay something for the game since it prolly will make it easier for you to get everything you need and to be able to update the anticheat you will use ;)
the game is not made by ea or whateva.how many ppl u think will pay for a game made by some independent randoms ?
Parent
What kind of stupid comment was that? If game is good why not? http://en.wikipedia.org/wiki/Serious_Sam
Who knew about CROteam back then?Nobody. Still game was very successful.
Parent
yea im sure that by recruiting ppl on crossfire to develop the game it will be awesome.keep dreaming
atleast croteam had in team guys that knew what they were doing and that were getting pay for that(as it says on wiki)
Parent
i'm pretty sure crossfire has a little amount of people that actually have some kind of knowledge.
Parent
Im pretty sure many people is up for paying a little bit to play a good game that will be cheatfree instead of using time on playing a game where everyone is able to cheat (HI ET)
Parent
Wake up... there is nothing like a cheatfree competive game... and this one here won't be either, no matter if it's free or paid and no matter how good the anti-cheat is...

Besides that... in a community, where people beg for bouncers and voice-servers, which are only a few euros a month, the idea of them actually paying for a game is pretty funny...
Parent
inb4

2weeks later -> some random screenshots

1month later -> some more random screenshots

3month later -> short vid showing moving models

4month later -> ...

5month later -> project dropped because teens like to start shit and get bored of coding.

6month later -> working on something diffrent lofglrgrg

gl.
we are beyond the 6month mark, sorry :p
Parent
i didnt wanna flame insult or anything , lovely project but iam sick of project announcements witch end in nothing :(

best luck though
Parent
Gl but I have the feeling this will just get dropped like everything else.
If that's not the case you can pm me for testing shit out later on in the development :D
gl with this
*cough* et
tell me, where is our master server? :D
Parent
i wish you all the luck in the world
i dont put much hope into this tho tbh, since weve been let down several times (etqw, anticheat bla bla)
Quote Ironic


QuoteOoh, the irony


Ooh, the irony
He'd be the best person to post or quote ironic shit.
Parent
he has a point though! ;p
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Why don't you people just take etpro and continue developing it?
I hoped for antipro but since it failed as anticheat why does noone keep balancing and improving the mod and so the game itself. Eventhough chaplja & co got the source code and rights from bani noone even thought of it :/
There's so much that could be improved in ET to make it perfect and absolute MOST of it can be changed via a simple mod.
And making a new game with ET's best would take AGES and usually fails (hi2u warsow and other failed games)
mix etpro + xreal = win
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they didnt get entire etpro code afaik, only to modify some minor changes i guess :|
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afaik they got nothing but the permission to "look" into the dlls and copy paste features
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in other words = nothing
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true story
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u are is my idol
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why, in your opinion, is wsw a failed game?
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had exactly same thought
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Warsow wasn't a failure quite frankly . at least not imho
Parent
were did warsow failed? :o

its still under developement and there are still new versions to come out time after time. At least it has a community which is way more nicer and openminded then ETs com!
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Quote h8m3 on 28/04/10, 11:20:40 PM | Reply

Why don't you people just take etpro and continue developing it?
I hoped for antipro but since it failed as anticheat why does noone keep balancing and improving the mod and so the game itself. Eventhough chaplja & co got the source code and rights from bani noone even thought of it :/
There's so much that could be improved in ET to make it perfect and absolute MOST of it can be changed via a simple mod.
And making a new game with ET's best would take AGES and usually fails (hi2u warsow and other failed games)


Listen to this guy... For he might save you from eternal damnation!
Member For: 1 year, 9 months and 19 days

You're a new player, having played ET since 2003, I can say it's dead and nobody is coming to the game anymore. There is ofcourse some new players but they either join on the old patch or join the ETPUB and JAYMOD servers. With a new game all the current ETPLAYERS can migrate to the new game and all play together, the new players would also be joining the same mod and game. Instead of hundreds of players we'll have thousands and wars will become more popular.

The people at Jaymod don't even know what a competition game is and some of them do not want to play a competition, so a new game will bring them in for public play aswell....
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QuoteDantheVanxxx


roflloelforlrolololol
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?:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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image: Clown_Pie_Band_Of_Brothers

:D:D::D:SD:;d;D;D:;d;D:;D::D;:D;;:dL:Dl;jasdfodufioauhe49ohdfjignvjksdfvnasjkfmkgioae5uety89354
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i laughed so fucking hard omg :P
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LOL I recognize a codseries map in that gif :D google carentan ;)
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Good luck....

Keep the fast-game play plz!:o) Not like COD/RTCW2
awesome :)
pointless, won't finish and a lil bit too ambitious thinking this can even touch the likes of ET & RTCW
nise!

+ dont make it free, for example 5€ is oky, and steam would be nise
+ get sponsors somehow
until now I do
great chance to get them work on longforgotten ETACE
all the best luck for you - ambitious endevour
sounds sweet
fat soldier
Good luck, hope you'll keep the community posted as developments continue!
Fun :) Best of luck to the both of ya!
It will not survive
Wish you the best of luck.
And remember: rtcw owns.
And pls no iron sight pls pls pls pls
there will be no ironsight:)
Parent
I wish u gl, but i think u wont handle :<
- No ironshite
- Fast pace gameplay
- Don't make it free, make it around £5
- Don't make the maps too "messy", keep it simple
gl lads hope you will finish it:)
I wouldn't say it would have it's roots in Quake4 because of the engine.
Roots lie in the idea behind the game.
A couple power ups and you would call the roots of Wolfenstein Quake4?
As far as I know it's still in WWII and has some connections to the storyline of RTCW.
The roots of Wolfenstein are more in RTCW than in Quake4.
No flying shrapnel....
gl guys, i would like to try it out when its finished
....
btw whats with the others who wanted to make a Source Engine based Enemy Territory
wasnt it announced since last year too :D
image: thm_34607
ye but they failed misserably;) asked my help for several models, but at that time I just dn't have the motivation nor the dedication to work on it:)
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that looks like battlefield heroes :|
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thought exactly the same. Its a good game thought!
Parent
heroes its pretty fun game indeed,but this just sux :D
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what is your username in battlefield heroes? If you want we could play some games, I'm pretty noob thougt.
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unistalled it some time ago...dont even remember.becomes boring after sometime
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its from team fortress 2 :D
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Lolwut, Source based Enemy Territory? No strafejumping? LOL
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thought exactly the same when they first announced it
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just make a ET with better graphic best game ever do not use source engine or something like that! use Quake engine!
If you need someone to invest money (don' t care about the amount of it, if it's serious I can give it without a problem) in the game or something like that, I'll invest with you guys. Ofc I need something in return, but we can discuss that later in priv. Don't make the game free let them pay for it, so with the money that you guys earned you can develop more games and it's better, because when someone cheats they need to buy a new key over and over again. I'm serious and yes I'm rich (:. I'm on vacation now, I'm back 10th of May.

Please take this serious, because I am serious. You'll see.

e: See me as a sponsor! After the *BETA* version I'll invest in you guys.
Fuck you. I'm not going to pay for it.
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I'm sorry, I didn't cared about the poor people.
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Ok, I can pay for it, but I'm not going to pay the price that games usually cost (Liek 50 euros wtf lol)
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capitalist bastard
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+1
maybe the game cost like 10-20 €, but a new key cost like 50 € :D
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Witwassen jongen! :DDDD
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best of luck :)
a worth project...
good luck eiM and kjell , you surely will succeed !
is that sarcasm?:o
Parent
no man :( i'm serious, would love to see this game released as soon as possible, mainly because you are keeping some of the great ET details/features which we all love.

If you need anything just drop a message! :p good luck

it's funny to troll but im not always trolling <3 :'[
Parent
i cant see the screenshots
Make maps that have 2 objectives. Map ends if 1 of the objectives is done.

MAKES THE TACTICS MORE TACTICAL
been there, done that. this does not work at all, as a normal being would expect if he would use his brain..
Parent
It doesn't work? I've seen many maps in ET with a similar concept and they're pretty popular. Think about Supply's first stage, you can either plant the first gate directly or you can cap the flag and clear defense. To me that's two different types of objective. Now imagine if in for example Radar, you had to dyna any of the radars to win the map. IMO this would be great for tactical positions and tactics on-the-fly for defense.

Also don't insult me based on what you think you're able to read out of my posts. And call a vote at Tek-9 to remove all B-Spots out of CoD4 since obviously having two spots to win the round is ridiculous
Parent
you have to say what you mean. you wrote that after completing one objective, the map would end. this would mean that after capturing just one radar, be it west or east, the map would end. this would be awkward. same with supply, if capping the flag would automatically destroy the gate than that would be awful also -_-
Parent
What I actually mean is, let me explain it by a mix of supply + delivery - ROUGHLY, so you have either the option of capping the gold into the gates or taking it on a truck and driving it out. Kind of like 2 objectives per map, so the defending team has to spread out more than it does on current maps - would really enhance the tactics since you need to plan things out more carefully and rushes can be more lethal if done correctly, you can also do distraction maneuvers etc. which is all almost impossible in ET and standard in other games
Parent
distractions are part of ET, a pretty standard game element..
Parent
Explain. I've never really noticed to be honest... Except if we mean two different things again :) I mean something like in CoD4, when 4 people rush A and the bomb plants B.
Parent
well this is mainly delivery, but at least on delivery something like distraction exists and is commonly used ; ) not so much on other maps though
Parent
imo, this would need more players.
I mean in 5v5, that's almost impossible to defend. (just my opinion offcourse)
Parent
i just saw an unicorn





wat?
Oh my dear, let's teach you some manners.

I saw a retard. You are an utter retard.
Parent
What is this and why haven't I noticed this by now.

Sounds cool.

PS: Teaser WIP shots don't work.
"Axis Revenge" sounds as stupid as "Enemy Territory" :-D
so maybe wont be that bad game
Axis Revenge let me guess eiM came up with the name? :D

Awesome thing, but you seriously need to invent new type of advertisement-abilities into the game for lets say the "up-coming sponsors" such like in CS where you can advertise for the sponsor that helps hosting the cup,LAN,tournament, league etc.

I know in ET you can do it but still it's kinda lame since nobody has cl_allowdownload on. It should be a compulsory thing.

I wish you the best of luck, and seems like eiM is going to be a millionaire after-all if you end up using that payment system.
:D doubt anyone will be rich even if this succeeds, but hope dies last :P
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I'd be ready to pay a few bucks for it - but if it's priced at the 50euros like most new games are, no way.

Also of course while mainly appealing to ET-scene, I'm sure that when/if you progress more and other communities might hear of this someone is bound to get interested.

Best of luck. Don't use PunkBuster.
Parent
maybe we will, maybe we won't, who knows:D
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If you dare use PunkBuster I will be extraordinarily angry.
Parent
What did you respond to then?

I mean, that was the only thing I could think of in my post that "Maybe we will, maybe we won't" would've been a fitting answer for.
Parent
he's just messing with you :p
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What? Messing? I don't like getting messed with.
Parent
indeed I am mate:) don't take it personally, we just an't reveal much more atm:) due to several reasons + we like to keep u people guessing:)
Parent
gl with it! :)
success gast ;)
thx yannick
Parent
nice but hope no vehicles like et:qw or bf xD
For how many time are you working on this project ?
I mean, have you maked something at the moment ?

At first I was thinking that I readed a project recruitement more than an advanced project. Have you more infos about it?

I hope you the best cu!
this post is mostly about recruitment whereas we do have major progress done already. But no infos about it as up now.
Parent
need screenshots!
I know you guys have probably this all under control, but make sure to try out anyone wanting to apply as a contributor to this mod fully. Get only the best and not first timers wanting to show off their coding skills.

I've been following mods like The Dark Mod the last couple of years, and they really have the recipes for success tbh.
I know this is not a mod, but the work process is kinda the same.
Very interesting to use the XreaL engine, but from a developers perspective a very good move.

Especially the addition of vertex buffer objects is more than welcome :)

Could you be more specific on what kind of programmer you need?
I mean, I'm quite sure you've got several programmers working on it, all having different tasks, I'm interested in the programmer job though I'm not sure if I'm up for too complicated tasks.

I have worked on several small projects for both ET and Quake3, though nothing big.
I do think I have some nice ideas to improve the gameplay, without breaking it as you would want it.

Anyway, I would appreciate it if you could tell me more about the programmer position.
GL Terifire! <3
Parent
Could you maybe specify how you want the maps ?

I mean something like :

- number of possible routes/chokepoints
- the teamsize it should be suited for
- geographical setting
- open/narrow
- gameplay related things we should take into account
-...
gl, will be a hard one

anyway, please make so that ET current maps work with the game also ;P
porting an et map isn't a problem, however it is not something we intend to do, we'll leave that up to the community
Parent
well, not that i would be unhappy, when there is a new W:ET, BUT:

Quakewars tried to kill ET & failed, Wolfenstein tried to kill ET & failed, too...
cant see the videos :< fu gema....
Parent
Dieses Video enthält Content von Sony Music Entertainment. Es ist in deinem Land nicht mehr verfügbar.

:<
Parent
w00t?
wait 10
http://translate.google.com
wait 10
This video contains content from Sony Music Entertainment. It's in your country is no longer available.

http://www.youtube.com/watch?v=UJ5WGM0lPNo
http://www.youtube.com/watch?v=FeYOnbHX4VI

? xD
Parent
well i think the gema & the musicans have atm a little argument about payments from/for youtube, so... it is pretty shit here to watch movies on youtube in germany <.<
Parent
workaround: http://www.everyjoe.com/articles/how-to-watch-youtube-videos-blocked-in-your-country-184/
there are surely some other workarounds, see 'youtube blocked videos' @ google
Parent
capture the flag mode could be cool too.. like Unreal Tournament style.. with faster gameplay... and own maps for that mode.
I'd pay for that.
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baserace-like?
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Plz another ET :D
Thank you SO MUCH. I would pay for ET 2. Most Def.

Keep up the good work!
it's not ET2 !!!!!!!!! It has ingredients from ET , but wants to be a new game...
Parent
Am I the only one seeing a smiley face in the button of every page at AxisRevenge.com ? :)
screenshot or it never happened
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Any updates yet ? :p

teaser shots ?
my (eicher's) ftp is down^^
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a shame really ;)
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it is back :D
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I dont read all the comments so i dont know if the question was already asked:
http://www.axisrevenge.com/jobs/ -> error 404 :(
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