Patch details Quote
Version 1.0.8
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- Fixed Pause, Remake, and AFK votes
* Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%
- Cleaned up some interface errors
Devourer
- Cadaver Armor strength gain lowered to 1.5 from 2
- Cadaver Armor Magic Armor back to 1,2,3,4
- tweaks to the tweaks to the ult
* Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp
* Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds
* Damage per charge increased to 15/25/35
Doctor Repulsor
- Fixed Teapots
- Added story
- Added recommended items
- Effects optimizations, fixing FPS lag created by his attacks
- Fix some gadgets showing up on the minimap
- Ludacrious Speed now disjoints properly
* Can no longer use this ability again while it is in flight
Gladiator
- Fix the timing on his Pitfall delay correctly.
Nymph
- Zeal damage from 70,100,130,160 to 55,90,130,160
Pebbles
- Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to
Warbeast
- Added recommended items
Version 1.0.7
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Ingame
- Removed general kick vote
- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote
- Changed AFK detection to include all areas of the map
- Remake time limit extended to 7.5 minutes
- Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time
- Pause vote will now pass with a 70% majority
- Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:
* Andromeda - Void Rip
* Blood Hunter - Blood Crazy
* Nymphora - Teleport
* Glacius - Ice Imprisonment
* Ophelia - Ophelia's Judgement
* Tempest - Elemental
* Succubus - Mesmerize
* Pebbles - Chuck
* Gladiator - Showdown
* Item - Stormspirit
- Updated shop icons to more clearly indicate their categories
- Updated several jukespots on Caldavar
- Added three new music tracks to the ingame music
- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps
- If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads
- Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.
- Kongor
* Fixed so wards/gadgets can properly attack him
* Increased the size of the area in which you can attack without missing slightly
Lobby/Pregame
- Added /pingall (and /pa) chat commands
* These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player
- added "fs_disablemods" console command. When set to true, HoN will ignore custom archives/files (mods) the next time it starts up
* This is for players having difficulty using tournament mode. More support for this will be added in the future.
- Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.
General
- Some updates to the Report a Player interface and functionality
- Fixed a crash relating to when a check for match stats fail
* This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu
- Fixed a few other miscellaneous crashes
- "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.
- "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode.
- Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification.
Items
Bottle
- Fixed an issue causing double damage to only last 30 seconds when used. Now lasts the correct 45 seconds
Codex
- Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger
- Recipe cost from 1350 to 1000
- Passive damage bonus from 9 to 18
Insanitarius
- Cooldown from 10 secs to 7 secs
Geometer's Bane
- Lower strength from 15 to 10
- Changed total agility to be equal to the sum of its parts, from 30 to 26
Restoration Stone
- Will now refresh Shrunken Head
Heroes
- New Hellbourne Intelligence Hero: Doctor Repulsor
* Based on Storm Spirit from DotA
Accursed
- Fire Shield casting range from 400 to 350
- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130
- Cauterize range from 750 to 700
Arachna
- Strength gain lowered from 1.9 to 1.7
- Hardened Carapace duration reduced from 6s to 3s
Balphagore
- Movement speed from 290 to 295
- Ult will no longer reset to zero after dying with Token of Life
Blacksmith
- Flaming Hammer's negative magic armor debuff is now in the tooltip properly
- Projectile speed from 800 to 950
Bubbles
- Base damage from 38-49 to 45-50
- Shell Surf will leave vision behind properly when teleported to that spot
- Increase speed of the shell from 600 to 850
* Will still only go a max of 1800 units, timer updated accordingly
Devourer
- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels
- Cadaver Armor strength gain per non-hero kill removed
- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
- Devour slightly reworked. While channeling devourer, 1 charge is added each second, which last 10 seconds. Each charge:
* Increases the size of the devourer
* Increases the radius of Decay by 50
* Adds 15/25/35 attack damage
* Max health increased by 100/150/200
Engineer
- Increase the projectile speed of the turret's deployment by 50% and remove cast time
- Limit to the number of times someone can be hit by the Turret from 5 to 10
* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
Fayde
- Cull cooldown from 10 secs to 11 secs
- Cull radius from 350 to 300
- Stance blocking from 50 damage to 40 damage
- Reflection no longer leaves behind an illusion
- Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
- Shadow Cripple still reduces healing by 50% for 3 seconds
Forsaken Archer
- Agility gain from +2.7 to +2.5
- Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12
Gauntlet
- Infernal Instability no longer snares
- Infernal Instability no longer applies its buff to ult or second ability
- Infernal Instability on use will give max charges on Enfeeble
- Grapple cast time lowered from 400ms to 200ms
- Grapple projectile speed increased from 1500 to 1600
- Max charges on Enfeeble now scale from 30 to 20/25/30/35
- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds
- Max slow on an enemy by Enfeeble is now 50%
- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500
- Gauntlet Blast range from 600/700/800 to 600 at all levels
- Gauntlet Blast cooldown from 75/65/55 to 80/70/60
- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250
Gladiator
- Call to Arms now uses the same cast animation as Pitfall
- Removed the backswing time on his abilities
- Lowered the 'trigger time' from 2s to 1.6s on Pitfall
- Showdown now issues a stop command to whoever is teleported back
- Call to Arms now plays no sounds other than at the impact time
Keeper of the Forest
- Camouflage cast range from 300 to 500, cast time halved
- Nature's Protection cooldown from 7 secs to 5 secs, cast time halved
Legionnaire
- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds
- Movement speed from 290 to 295
Madman
- Barrel Roll no longer slows attack speed
- Barrel Roll cooldown increased from 11s to 13s
- Barrel Roll's debuff is now dispellable
Magebane
- Base strength from 16 to 17
- Strength gain from 1.6 to 1.7
Night Hound
- Added a third variation for the attack animation on the third ability
Nymph
- Damage from the stun from 25/50/75/100 to 70/100/130/160
- Stun duration increased to 1/1.3/1.6/2
Rampage
- Lower base armor by 1
- Stampede cooldown from 25 to 30
- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.
- Damage from Horned Strike rescaled from 100 to 40/60/80/100
Soul Reaper
- Strength gain from 2.0 to 1.7
- Withering Presence from 1000 radius flat to 700/800/900/1000
Tundra
- Speed up the ice spikes from 1.25s lifetime to 1s lifetime
- Bird is now magic immune
Vindicator
- Sage's Lore duration changed from 5/6/7/8 to 7s
- Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5
- Sage's Lore cooldown from 14 to 15
- Sage's Lore manacost from 75/95/115/135 to 80/100/120/140
- Glyph of Silence AoE from 950 to 800
- Glyph of Silence will no longer silence heroes that Vindicator does not have vision of
- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill
- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25
Doctor Repulsor = Storm from Dota
Skills 1. Magnetic Contraption (Hotkey: Q)
The Doctor drops one of his patented Magnetic Contraptions on the ground. Any enemies who come near the Contraption disrupt the delicate magnetic field within causing it to explode.
Self Position – Organic Enemy Units
Type: Magic
Mana cost: 70/80/90/100
Cooldown: 4 seconds
After a 1 second delay, any enemies who come within 235 radius of the Contraption trigger it. Deals 140/180/220/260 Magic damage to all units in a 260 radius.
This ability can be used in mid-flight during “Ludicrous speed”.
2. Opposite Charges (Hotkey: W)
Doctor Repulsor instantly magnetizes the target enemy while dropping a strong magnet of the opposite chargeat his feet, stunning the enemy while slowly pulling them towards the magnet. Sadly, the magnet is so strong it snares the Doctor as well.
Target Unit – Organic Enemy Units
Type: Magic
Range: 300
Mana cost: 100
Cooldown: 20 seconds
Stuns the target for 1/1.5/2/2.5 and pulls them 100/150/200/250 distance towards the Magnet over the duration. Applies Magnetized to Doctor Repulsor for 3 seconds.
Magnetized Effects
50% Movement Slow
3. Electric Frenzy (Hotkey: W)
Every time the Doctor uses an ability, his pod reacts by charging itself with excess engergy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits.
On Ability Activation
Applies Fully Charged to the Doctor. Lasts until he attacks again.
Fully Charged Effects
On attack impact, deals 30/45/60/75 Magic damage in a 300 radius. Snares all units hit for .6 seconds.
4. Ludicrous Speed (Hotkey: R)
Doctor Repulsor throws his pod into overdrive, traveling at a Ludicrous Speed towards the target location at the cost of mana. Any units he passes through are damaged and all trees are destroyed.
Target Position – Enemy Units
Type: Magic
Range: 99999
Mana cost: 15 + 7% of Max Mana
Travels at 1250/1875/2500 speed towards the target location. Costs 10 + 1% of Max Mana per 100 units traveled. If mana hits 0, the Doctor stops immediately.
Any units passed through takes 8/12/16 Magic damage per 100 units already traveled.
The Doctor is invulnerable during flight.
My Recommended build for the newbies
Core:Sacstone+Frostfield Plate, then anything else that gives mana regen/mana and hp like Sheepstick
Luxury: Behemoth's Heart/Harkon's/HellFlower/Helm of the black legion or Shaman's Headress etc
+ Doctor is fucking banned in every BD game :X Nerf Inc!!!!!!!!!
kp ob das noch geht
Core:doombringer, doombringer, doombringer, doombringer, riftshards, marchers
Luxury: runes of the blight, major totem, pretenders crown
gl
devourer is so weak vs most of the heroes jereziah, soul reaper, accursed