coast_b2?
About a week ago (also motivated by some journal) I felt my last released map Coast_b1 had the potential to actually be a good competition map with the right major changes.
I have read and fixed all bugs/flaws that were reported in the release & reedback thread. This is ONLY about gameplay changes.
Thus far I've come up with a few general layout changes for stage1 & 2(tank drive), 3 is only in my mind yet, but feel free to comment.
A real "sideway" leading to the house at market plaza and to remove the ridicilous gate. The whole tunnel of stage1 was removed btw.
Blocking quite some of the many windows both teams can currently camp at/shoot through (Axis Spawn, Allies middle house at attack, Side house)
The "bunker" of the maingate needs major surgery as its pointless to get up there and be camped / spammed to death. A new way up to that bunker and an additional small bunkerroom including a supply-like window to shoot through could be in place.
The following go together somehow. Try to see the "bigger picture".
In order to implement a real backway to the first stage the gate the tank runs down once stolen was removed (not as in the picture followin here). On top of that there could be a new cave connecting allies spawn with the tankroute and an upper way along the tankroute, which was a plain corridor until now.
Mostly depending on what is written here I'll either invest the time to finish this or not as it was recently brought to my attention that the map is supposed to be soulless and suck overall :)
I have read and fixed all bugs/flaws that were reported in the release & reedback thread. This is ONLY about gameplay changes.
Thus far I've come up with a few general layout changes for stage1 & 2(tank drive), 3 is only in my mind yet, but feel free to comment.
A real "sideway" leading to the house at market plaza and to remove the ridicilous gate. The whole tunnel of stage1 was removed btw.
Blocking quite some of the many windows both teams can currently camp at/shoot through (Axis Spawn, Allies middle house at attack, Side house)
The "bunker" of the maingate needs major surgery as its pointless to get up there and be camped / spammed to death. A new way up to that bunker and an additional small bunkerroom including a supply-like window to shoot through could be in place.
The following go together somehow. Try to see the "bigger picture".
In order to implement a real backway to the first stage the gate the tank runs down once stolen was removed (not as in the picture followin here). On top of that there could be a new cave connecting allies spawn with the tankroute and an upper way along the tankroute, which was a plain corridor until now.
Mostly depending on what is written here I'll either invest the time to finish this or not as it was recently brought to my attention that the map is supposed to be soulless and suck overall :)
your paint skill is good
SW_oasis , missle was good , dubrovnik , erdenberg ,reactor , sos_secretweapon etc.... Why nobody force them to play..
Same with karsiah , a lot of ppl hate it but needs to play ...
Also older map like sw_fueldump , why the fuck not!?
sw_fueldump_te?
no matter if its competition or public server ... the players are shouting for new maps but if u put a new map in the mappool u can hear again "ihhh custom map".
btw. the most forget that Adler or Supply are custom maps too ...
in example i duno why missile isnt played anymore - is a great map!
so keep going on with ur map - i see u rly think about what is needed for tactical gameplay - bring out the next beta and make it step ba step better. So supply had also a few beta's.
The question is only who has the skills to change them - to much for one person.
But our shit community dont get .. every shit war .. supply , gold , radar ... supply , gold ... gold , OH ADLER ... supply , gold ... supply , gold ... KARSIAH WTF :D:D:d .. Suppy... srsly...
Thats why leagues , cups and tournaments needs a new system .. like a bit in RTCW 2 forced maps by organization and every team can choose 1 map ... srsly every ET player dont play only 1h per night/pracc.. and the matches are played so fast nowadays so why not?! if u play 1 match 30 or 60 mins ..
because none of those maps is actually good
but its coast_b1...oh woner xD
We need some new maps to hold ET alive!!! btw also low teams to see how they act on the map-_-
wud like to paly it alot :-)
did this get fixed?