Brink Dev Explains Lack Of Open Beta

Splash Damage creative director Richard Ham has talked about the importance of beta-testing - and why you won't be playing a Brink beta

Brink aims to blur the lines between off and online-shooters, with team objectives, drop-in, drop-out co-op functionality and a whole host of customization.

And while beta-tests are crucial to development, Ham isn't a fan of how they've evolved into part of a games promotion. "They’re incredibly important, but they also need to be run correctly," he said in an interview with NowGamer. "Until you put a game into the hands of hundreds of players, all with their own ideas and approaches to gameplay, you can never truly know everything you need to know in order to get it “just right”.

“some betas [are] being used purely as marketing tools”

"At the same time, with some betas being used purely as marketing tools, some players treat a beta the way they would a demo, and they expect everything to be fully working and polished."

Splash Damage has experienced the public's preconceptions of an open beta before, and believe Brink is best left behind closed doors at the beta stage. "We certainly saw some of that during the public beta phase of our last game, Enemy Territory: QUAKE Wars," added Ham. "For Brink, we consciously decided to keep the beta private and put it in the hands of folks with prior beta testing experience."

Look out for the full, in-depth Brink interview on NowGamer later today. Brink will finally see release on 20 May.

SOURCE
Comments
2
posted already, thanks anyway
A multiplayer demo would be nicer.
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