by
prophet
•
12 Apr 2011, 21:54
•
Forums › Brink
Pretty Good read:
http://www.next-gen.biz/features/balancing-on-the-brink
Quote One term we use that's extremely important to the game is 'necvars', text files of values that we can change locally, upload to a server and then it gets automatically dispersed through the world.
Quote This is how we update the game very quickly.
So if we think medics are using self-revive too much, we can slightly adjust the cool-down on how long before you can use it again. Little things like that.
If we find that operatives aren't getting the same love as other classes we can use those necvars. They're so powerful. Patches are a lot of trouble, with beta testers and certification, and time-restrictions on how many you can do. But with these you don't have to touch game code at all. We can fix problems reported to us in just one evening. We've hundreds of necvars we can play with. Say, how much damage you do with a certain bullet, or the spread radius of shotguns. Cool-down times. Speed of reload. For that last one we just change a value and the game automatically plays the reload animation faster.
gtfo.