Bugs in ET
Let's list all the (harmful) bugs we know. Some dude is making a competition mod, he could find this journal helpful when thinking about what to change.
-Turning binds work, even though the turnspeed is forced to 0. It's possible to change the value and have the turn take place before it gets forced back to 0 again, resulting in a spreadless turn.
-You can have more than one engineer with riflenades by changing teams
-You may spawn with a nade in your hand instead of weaponbank 3 or with sniper scope graphics even if you are not a sniper (it only causes a zoom and no damage or spread difference, though) if you spectated a teammate before respawning
-You can spawn with an empty stamina bar - you can still sprint but the movement is laggy if you do. Not sure when this happens.
-You can stand up while your model is proning, allowing you to shoot enemies so that they can't see you, if you're playing with a certain weapon
-Nondefault cg_gun_frame values crash ET on vid_restart or map change
-If you get revived, a lot of weird stuff can happen: getting an extra grenade from nowhere, having normal FOV with scope enabled, having the rifle grenade be removed (sometimes so that firing bullets doesn't immediately work either - it shows 0/x for rifle grenades so you can't shoot anything before you do something about it) , having the rifle stop working completely (rare)
-Going through walls is almost a feature by now
-Pausing exploits a few things - the Supply crane keeps moving... and a couple of other things I don't want people to know before leagues have a rule against them
-Not really a bug, but random spawntimes causes a major element of blind luck. Certain intervals between the Axis and Allied spawntimes can make it significantly easier to defend. If there is a way to manipulate the times, this becomes an exploitable bug. The times should be fixed, preferably so that the Axis can't push to each of their short spawns while the Allies have a long spawn to worry about
-The Supply forward bunker still needs some repairing, grenades go right through certain parts
-Teamdoors can be blocked from the side it opens towards. They should either open with unstoppable force (lol), or only open towards the attacking side.
-This started happening with SLAC: you can't forcetapout if you get killed by an explosive. This was implemented to fix some other, completely meaningless bug and now it's a lot worse.
-Turning binds work, even though the turnspeed is forced to 0. It's possible to change the value and have the turn take place before it gets forced back to 0 again, resulting in a spreadless turn.
-You can have more than one engineer with riflenades by changing teams
-You may spawn with a nade in your hand instead of weaponbank 3 or with sniper scope graphics even if you are not a sniper (it only causes a zoom and no damage or spread difference, though) if you spectated a teammate before respawning
-You can spawn with an empty stamina bar - you can still sprint but the movement is laggy if you do. Not sure when this happens.
-You can stand up while your model is proning, allowing you to shoot enemies so that they can't see you, if you're playing with a certain weapon
-Nondefault cg_gun_frame values crash ET on vid_restart or map change
-If you get revived, a lot of weird stuff can happen: getting an extra grenade from nowhere, having normal FOV with scope enabled, having the rifle grenade be removed (sometimes so that firing bullets doesn't immediately work either - it shows 0/x for rifle grenades so you can't shoot anything before you do something about it) , having the rifle stop working completely (rare)
-Going through walls is almost a feature by now
-Pausing exploits a few things - the Supply crane keeps moving... and a couple of other things I don't want people to know before leagues have a rule against them
-Not really a bug, but random spawntimes causes a major element of blind luck. Certain intervals between the Axis and Allied spawntimes can make it significantly easier to defend. If there is a way to manipulate the times, this becomes an exploitable bug. The times should be fixed, preferably so that the Axis can't push to each of their short spawns while the Allies have a long spawn to worry about
-The Supply forward bunker still needs some repairing, grenades go right through certain parts
-Teamdoors can be blocked from the side it opens towards. They should either open with unstoppable force (lol), or only open towards the attacking side.
-This started happening with SLAC: you can't forcetapout if you get killed by an explosive. This was implemented to fix some other, completely meaningless bug and now it's a lot worse.
Regarding the topic:
- reset the stats when a match gets aborted by ragequit
- fix the riflebug, which Ati_ once showed in a tutorial, which lets you put on the rnade quicker when spawning.
- prolly play around with the hitboxes (i noticed that the hitboxes are smaller in Jaymod which is worth it trying on a comp mod)
- fix the timetaking in stopwatchmode!
there have been a lot of games already, which were so close that the endscreen showed e.g. Axis win, but the console says Allies did beat the clock
gonna edit when more things come to my mind :>
Another thing with that rnade part, you put the rnade on in warmup and leave it on > when match starts you can't use rnade first time :(
Weird to explain it but I'm sure a lot of people had same annoyance :pp
Oh, and the other with with rnades when you have to switch to weaponbank 2 or whatever first just to be able to use rnade!
Can't think of anything else to add to the above atm, don't know why the stamina bar is sometimes bugged, though a vid_restart would refill your charge if it was really that important (or when match = paused etc) :))
this happend before slac. It was in the fall config apparently ? I could be wrong but the winter configs had the fix ?
- sniper zoom with mp40/thompson when specced a sniper.
ur own fault, its not a bug
je kiest toch zelf dat je back wilt spawnen!?!?
rofl decent troll 7/10
nice you have this usher name, he's gay too, like you and his music!
respawning no sprint
press the sprint button the whole time while your dead !