ET-Xreal released
Inside the splashdamage forums you could find ET-Xreal today.
It seems that it is released now.
You need to download ET-Xreal and extract it anywhere. Then you need to copy all pak#.pk3 to xreal's etmain folder.
You can start et-xreal with the correct .exe inside the bin folder.
There is already a server running a mod with x-real ET, so people can test it:
http://gamestats.darkserver.it/etxreal/servers/
It seems that it is released now.
You need to download ET-Xreal and extract it anywhere. Then you need to copy all pak#.pk3 to xreal's etmain folder.
You can start et-xreal with the correct .exe inside the bin folder.
There is already a server running a mod with x-real ET, so people can test it:
http://gamestats.darkserver.it/etxreal/servers/
e: doesnt work for me, when i connect on the serv my etxreal.exe got blackscreen and some kind of brown ball is on the top of the screen
i mean its like a pure graphics mod but what is the goal of that project?
is it made for recording et movies on that mod?
i guess playing on it wont be the purpose..
for us, well, we could get better fps because it uses the gpu and other resources more efficiently, providing better quality.
Also we can use multicore, maybe higher maxpackets, etc etc, i haven't checked. I'm installing it right now
edit: he also provided a new tool to create maps more easly, allowing us to use models/maps from other idtech4 games like doom3 etc etc etc
Also with default cfg at 1600x900 or smth like that i have unstable 80fps :F wtf
edit: nvm... low fps because the demo had alot of ppl xD at empty oasis i have stable 125
developer nerd testing the game on a netbook with linux?
:p
ich wusste nicht dass allgemein die ganze engine neu is und dass man echt drauf spielen könnte.
Wegen der grafik hat noch keiner angefangen ein Spiel intensiv und langfristig zu spielen.
I only miss most of the axis rifle, if it is on the ground (only metal is visible).
The game takes ages, i mean AGES, to load a empty map, the quality is kinda bugged (few dark places or too bright at weird places), my moviemaking cfg seems very bad at etx... if i execute my map cfgs the game becomes way too bright n stuff
:||||
few random shots using my battery cfg at etx_battery
even my colors looks bad there :XD
also i've heard ETXreal is awful, absolutely god awful but i havent tested it myself and i have no intention of doing so
the engine changes so your cvars need to change (values)
+
http://www.moofdev.net/ratiomaster
i wrote my opinion at their SD topic, check here: http://www.splashdamage.com/forums/showthread.php/31320-ETXreaL-0.3.0?p=384468&viewfull=1#post384468
it would be lovely, moviemaking wise, if they could implement q3 mme at the _engine_ :D they released the source code, and et is not that different...their cam system, particles, etc etc is awesome
do not expect any miracle, as i said the cvars changed alot... if for example you use r_intensity 1.2 at gr with normal et, and with same cfg you try r_intensity 1.2 at ETX etx_goldrush, well it doesn't really look the same... it means we need to test all cvars all over again to provide the best default colors, atleast i'm speaking for myself because i play alot with <map>.cfg
still thinking i can't write a constructive comment?
e: and im proud of you <3
i was on the server together iwth the developer of that mod and he told me its only about new graphics. the new engine doesnt do anything else than graphics stuff..
again, what is the purpose of xreal?
graphics do look quite nice on the mod but still it just is an etmain based mod of which i doubt that it would attrackt new players :P
gameplay is exactly etmain
ET:XreaL Engine 0.9.0 win-x86 Nov 6 2011
----- FS_Startup -----
Current search path:
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\/etmain
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-mp_bin-20111106.pk3 DEB310B8 3167B735 (178 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_railgun-20111106.pk3 3A93CAA6 B35BD55D (16 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_radar-20111106.pk3 7D3EE7FB F9E5E09C (16 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_goldrush-20111106.pk3 695E7C27 FB70DBC1 (17 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_fueldump-20111106.pk3 C594B140 1CD1EA61 (19 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-map-etx_battery-20111106.pk3 59DBA538 262AE897 (17 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\xreal-core-20111106.pk3 94E9586C DBF55BBB (1458 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\sd-mapobjects.pk3 5FB4DA7 905A4E0B (236 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak2.pk3 24454BDB 759AFD4C (22 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak1.pk3 5E483500 AC8C1D00 (10 files)
C:\Users\Gokusan\Desktop\ETXreaL-0.3.0-20111106\\etmain\pak0.pk3 99610168 893549D4 (3725 files)
----------------------
5714 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
Calling GetRefAPI...
GetRefAPI()
-------------------------------
ETKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...setting mode 3: 640 480 W
...registered window class
...created window@0,0 (646x508)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Using GLEW 1.5.5
...wglMakeCurrent( 86010255, 00000000 ): success
...deleting standard GL context: success
...initializing OpenGL 3.2 context done
GL_VENDOR: '(null)'
GL_RENDERER: '(null)'
GL_VERSION: '(null)'
----- CL_Shutdown -----
RE_Shutdown( destroyWindow = 1 )
------- GLSL_ShutdownGPUShaders -------
Shutting down OpenGL subsystem
...releasing DC: success
...destroying window
-----------------------
Q_strncpyz: NULL src
But I can basically achieve those graphics using r_picmip 0..
I would have thought it would be a totally different engine, i.e. different movement, weapons in etpro etc, not just better graphics.
Other than that its basically the current ET we got..
Make sure your graphics card supports OpenGL 3.2 or newer