antilag - really needed?
My question is: With the new, good connections, everybody pings 48. So do we really need an antilag?
Theorically is good but pratically it isnt.It damages low pings to help high pings.
Starting from the point that if u have an high ping it's your problem not of the rest of players and u shouldnt play, why the antilag?
Antilag combined with snaps 20 (best setting is 40) and stuck net settings make this game unplayable especially when the routing start to get more than 10 points.
Antilag should be to b_antilag 0
snaps should be 40
rate should be variable from 18000 to 25000 (there are people with wimax and isdnif i play in german servers my best setting is 21000)
maxpackets should be 76-100
We don't really need a program that predicts what you gonna do and how u gonna move and helps who got a higher ping. Good pings are the majority then a great game is ruined for the minority.
i am italian and in german or nl servers i really hit shit.
antilag? no thanx .. not this antilag
discuss
Theorically is good but pratically it isnt.It damages low pings to help high pings.
Starting from the point that if u have an high ping it's your problem not of the rest of players and u shouldnt play, why the antilag?
Antilag combined with snaps 20 (best setting is 40) and stuck net settings make this game unplayable especially when the routing start to get more than 10 points.
Antilag should be to b_antilag 0
snaps should be 40
rate should be variable from 18000 to 25000 (there are people with wimax and isdnif i play in german servers my best setting is 21000)
maxpackets should be 76-100
We don't really need a program that predicts what you gonna do and how u gonna move and helps who got a higher ping. Good pings are the majority then a great game is ruined for the minority.
i am italian and in german or nl servers i really hit shit.
antilag? no thanx .. not this antilag
discuss
Good joke :D
Anyways if i get a high ping, i simply dont play, i dont damage other players with good pings cause i have it higher
anyways this game has become really weird.
edit.
here it is - http://www.crossfire.nu/?x=column&mode=item&id=205
So maybe the program calculate i will move left and register the hit. what if i moved right?
thats why sometimes the bullets move you in another position during the animation of the death.
If that indeed makes it more accurate, then ofc its needed. Why not?
and, imo, there's nothing wrong with antilag as well. It's working just fine.
On most EU servers i have below 48
And it the ping times will only decrease if there are more fiber optic connections in the future.
Here in the Netherlands 500/500Mbit fiber optic connections are available on some locations already and that will be increased. Imagine how low the pings will get than?
How much is the 1Gbit connection? You could share it with a whole street :)
yes fiber is good
But your upload is a little bit low comparing to your download :D
Speedtest.net is not that good for testing upload, because it takes more time.
cl_maxpackets 63
goot setting ?
+ not everyone has 48 ping on every server.
Help me lag plz >:
its not truncated, u can choose either 1 or 0
snaps and packets are though
exploitable anti lag = cod4 anti lag, result http://www.youtube.com/watch?v=cfZ7i14q4jM
orly?
antilag doesn't damage low pings, and it doesn't help high pings either. It just allows you to aim at what you see instead of aiming ahead.
If it did give a real advantage to high pingers, everyone would try to get a high one, instead people pay $$$ to have lower pings...
Best is 40? how do you know? why not 50 or some other random number while you are there? Snaps must be equal to sv_fps, which is 20. You won't get any noticeable improvement with a server running at 40 fps anyway, and as bani said, it would break some features as well.
snaps 40 with a server running at 20fps is just dumb.
If you need to pass from many nodes, it means your ping is higher. So you basically say that you don't hit well if your ping is higher (no sh*t), but at the same time you say that antilag favors high pingers... you have no clue.
This made me laugh. You obviously don't know what rate is. Rate 21000 means that you tell the server 'don't send me more than 21000'. It's a maximum threshold, if you set rate to 50000 and you play in a server with 3 ppl you won't certainly reach that limit.
Besides, with higher snaps and sv_fps you would need a higher rate, not lower.
yes, let's lower maxpackets from 100 so people will warp more... good idea
Antilag doesn't predict anything. you see enemies in the position they had in the past, antilag stores that position before sending it to you, and retrieves it again to check if you hit. Maybe you can predict the future, but the past... again you have no clue.
Client prediction predicts (no wonder), but you can't disable it because cg_nopredict is locked, and without prediction it sux hard anyway. And it was there in rtcw too, only you didn't notice because you are too dumb and/or lazy to get the info. And it's a totally different/separated feature than antilag.
maybe because your ping is higher?
anyway, if you think antilag gives an advantage to high pingers, just raise your ping artificially, take an old pc and put some network simulation software between you and your router, you won't hit sh*t but at least you will learn that high ping is not good in any way.