Enemy territory mod and Anticheat
Hi all, because is again problem with anticheat for enemy territory I decided make this post.
I know so some of you will write me so I am ........, but i try it.
First of all why competition comunity do not change mod? ETPro mod is outdated and who know something about server setting then know so exist Enemy Territory mods which is possible set like ETPro. This mods have more options than outdated ETPro mod. Some of mods have also own Anticheat which is implemented in the ET mods. Then players do not need instal any next programs. Next thing is so last ETPro version is from 2006 and others mods is updated every year.
We can make test server which will setted like ETPro and try if it may be way for Enemy territory game.
TZAC is down and alot players have problem with UAC, try please think about that.
Sorry for my bad English.
I know so some of you will write me so I am ........, but i try it.
First of all why competition comunity do not change mod? ETPro mod is outdated and who know something about server setting then know so exist Enemy Territory mods which is possible set like ETPro. This mods have more options than outdated ETPro mod. Some of mods have also own Anticheat which is implemented in the ET mods. Then players do not need instal any next programs. Next thing is so last ETPro version is from 2006 and others mods is updated every year.
We can make test server which will setted like ETPro and try if it may be way for Enemy territory game.
TZAC is down and alot players have problem with UAC, try please think about that.
Sorry for my bad English.
et is dead
There are some exceptions, GL to those teams.
Nitmod is in ways a lot further and better than ETpro. Silent is not, aint silent just another mix of some nitmod stuff anyway?
It is how he says, ETpro is outdated and could really use some of the nitmod stuff, starting with the hitboxes as well.
The only reason people would hate nitmod is because they think of it as a public config and of course public is shit because competitive gaming is better. Don't be so narrowminded and actually look at the features.
Oh and I have not even played Nitmod for more than 10 hours in total, but I can read the features inside and already prefer some stuff over the ETpro ones.
I'm simply stating I like/prefer some features in there and etpro is outdated as anyone would know.
Just get the fuck out already.
E: I said all the retards commenting because I haven't seen a single well argumented comment towards him from you now have I? Oh he posts something I do not agree with, let's not even try to give him my reasons because probably I have none but just curse at him a bit and hope he agrees with me eventhough I don't say shit.
And I'll say it again, I don't need a switch, you can COMBINE features, is that a new term for you?
You can COMBINE features.
You don't HAVE to leave the whole ETpro behind.
You can't honestly believe ETpro can't be better and nitmod can never have any good feature or anything.
There, I corrected it for you, thanks for your sharing.
Where are your arguments?
Isn't ETpro is outdated an argument?
Isn't nitmod's hitboxes and lagfix is better an argument?
Oh man you may have to teach me a thing or two about arguments, it seems you make them without actually posting them, how do you do that?
So you would have hated to see any updates to etpro? You are the death of et! Because of you the support is gone!
Please explain how you could not combine.
You can alter Nitmod to Etpro's standards, it's mostly just the globalconfig most people think etpro is anyway.
I honestly believe you are still thinking about a config in stead of a mod. I'll leave it at that because I can't seem to notice anything other than that from you.
Had a good chat, a good timekiller from work :p
has it?
It's not that hard actually and more have done it.
Just run Nitmod, put all the settings as ETpro has them but tweak them with nitmod commands.
And as Klobby has just shown, he can do it as well. I also know for a fact that either FA or that other huge clan had it running for a while on their "Etpro", nobody even noticed it was Nitmod.
Like 10 years old childrens. :-)
Plus, you could share features in stead of having one over the other. Stop being so black and white.
But when you don't like it you don't have to give any reasons because 'you don't want the change anyway'.
Right, I believe you'll be a great politician.
Get the nitmod hitboxes, lagfix from nitmod in etpro and we are already in a better state.
Oh wait, I bet you don't even know about them.
Shown from the logs, their hitboxes are more precise, why is that not better? I don't care for those lucky headshots, stupid misses when you are actually on someone's head and all that kind of stuff from ETpro's.
Now you are talking about the server where you before said klobby was.
Nitmod is not the thing running on some server. Nitmod is a mod that can be edited by serverowners to their own likings. WP.
And what if I set up a server now, call it ETpro but run nitmod:
Add all ETpro stuff but have the better sort of features of nitmod.
If it is just the name you are so worried about, there is your solution.
Why do all poles are so afraid of changes?!? The result of that is WE are again gonna have PIS or PO rolling in our gov. FUCK YOU:D
tl;dr version : ETPRO >> *
N!tmod have alot things which ETPro have not. Because ETPro is not updated from 2006.
Tell me how old is your mobil phone? Is from 2006? I hope so no. :-) Here is the point :-).
I am curisous - what really good things does n!tmod have compared to ETPro?
and about my phone.. you must be a wizard. I have k800i, which was launched in July 2k6 ;)
age doesn't mean anything :)
I like new things because is majority better than old.
and no, pretty often old things are better than old ones :)
:-*
e: or did you mean curry sauce?
and indeed, curry too good http://www.youtube.com/watch?v=JUnnHyoq2Dg :p
N1tmod, with the improved hitboxes, lagfixes, better HUD settings, competitive configs ( which includes turning off the fun stuff, turning up knockback etc. ) would go a long way into doing exactly that.
Not even mentioning the way better code base of N!tmod compared to the hacky, not even 2.70 2.60D compatible ETPro... sucks that bani is such a dick, could easily up etpro with the source
ETpro would've been and will be removed the second there's a better one available. If there already is then i can only question why its not already been played,
They do not understand that ETPro is not equal to competitive play.. if you wanted to you could create a panzerwar ladder on clanbase..
gr and sd both were new maps once, and if its good it will be changed :)
Still, I wonder what it would be like to play with the new hitboxes ( haven't seen them yet ) on the latest release of N!tmod, they seem to really closely resemble the player's model.. which could be nice when playing against frogs or polaks.
Hitboxes system: Up to 17 hitboxes per player.
Every hitbox is synced with the player animation and rotation!
It doesn't use any extra entity for hit detection
Last N!tmod version is added also alternative hitboxes: http://etmods.net/forums/viewtopic.php?id=1240
global players stats: http://stats.etmods.net/
On N!tmod you can ban players : ban on N!tmod is IP+MAC
Last N!tmod version have own anticheat.
And what is really important is so N!tmod updated.
That is only few things which outdated ETPro have not. I can set N!tmod server like is ETPro but nobody can set ETPro server like N!tmod.
I make this topic because I thought so we will discuss about that. But not insulting each others.
Yes I write up so we can make one N!tmod server where will competition setting and we can test it.
Can only work as Excite said, with an entirely new community with it. Who knows, in the future ;)
On NBS (ETPro) is now alot cheaters and nobody can ban them, because on ETPro mod is not possible ban more than 50 IP adress. Then admins only kick them and cheater is back per 30 sec. :-)
But ETPro is still best :-) muhahhahahaha
And when will UAC shut down they will solve here again problem with anticheat.
And the fact that there are many cheaters has got more to do with competitive ET rather than ETpro specifically. Although, of course, if etpro was well supported that may not even be the issue. It's a circle :D
The global player stats feature is absolutely useless if you're not some pubwhore, and I think pubwhores already have trackbase or something like that. That's not a feature you want to advertise for competitive play.
The banning also isn't all that useful unless, again, you're playing public which is not the point here (I hope). But if that includes a decent way of tracking players that can't be spoofed as easily as ETPro GUIDs, I think you might be on to something. Also, how effective is the anticheat? Has it been bypassed yet? Is it mandatory if you're gonna run N!tmod (in case it turns out to be more trouble than it's worth)?
And since you say ETPro is outdated, I need to ask in what way? What important features is ETPro missing right now?
I haven't looked much into N!tmod yet, but please give me a reason to :)
Yes ETPro have ETPro GUIDs and N!tmod have nGuid.
ETPro missing something what will stop cheaters everywhere. Competition wars and also publics servers.
ETPro missing server admin system which have other ET mods.
Every mod is missing that "perfect" AC that will stop cheaters, which most likely wont be seen for long time.
All right faggots, let's settle this down once for all.
http://strawpoll.me/469777
2. atm there is no real point to change
3. even with "etpro" hitboxes, the gameplay and hitting just doesnt feel the same.
Some things I need fix but I added setting like eG|BLUE ETPro CZ was.
BOTS ARE NOT GOOD, EVER
but keep ETpro hitboxes , Nitmods one, are a joke and too easy to hit ( easy to have 50acc on it)
N!tmod is completely different than etpro... this is a really bad idea and the way you bring it up is even worse.
Even if you make the hitboxes the same as etpro ones, the whole other stuff is also different , specially the way you jump....you can go soooo fast even with a bad strafe.
And I am not sure about what you even proposed here.
no ettv = no future
Also that 'shit' with b_realhead.
Still old dated mod. Klobby's idea is pretty good.
http://et.splatterladder.com/?mod=serverinfo&idx=737407
http://et.splatterladder.com/?mod=serverinfo&idx=712617
http://et.splatterladder.com/?mod=serverinfo&idx=160811
http://et.splatterladder.com/?mod=serverinfo&idx=752489
http://et.splatterladder.com/?mod=serverinfo&idx=713907
bitch.
good bless google translator.
" good luck finding him online anywhere :D"
ps. and doesnt lag
I will try contact N!trox and will ask him if he can help us.
I will happy is someone will make N!tmod competition test server where we will try 3on3 or 6on6 wars.
Ask ohurcool so I talk about that with him when TZAC shut down.
MEANWHILE AT REAGUE OF REGENDS
i and surely many others would be happy to try it out.
i for one dont have an opinion on the case yet since quite frankly, i havent tried it out. and im sure many others here haven't either
+1
I don't really like these kind of discussions about my work, because the "pro" community usually doesn't like it, or have no respect. Fortunately this didn't turn as bad as some discussions i've seen few years ago...
Now let's talk about it.
ETPro hitboxes are just ETMain hitboxes with "realhead" code, which is also implemented into N!tmod.
You can also choose to use any hitboxes settings you like, ETMain, ETPro, N!tmod style (http://etmods.net/forums/viewtopic.php?id=1240) or the advanced hitboxes system.
I've recently reworked the hit detection code of ETMain/Pro/N!tmod style hitboxes the to use less entities and have a more precise detection.
Talking about anticheat... So far, N!tmod has a client checksum verification, and a cvar scanner. I've already written the code for file scans, but it's not used yet. In the next version, it will also (if everything goes well with the devlopment) be possible to request screenshots of clients, kinda like PBSS.
I've noticed some of you said it was easy to move faster even with bad strafe, that's probably becauce a lot of the pmove code (just like many other parts of the code) has been optimized, and it's probably what it should have felt like since the beginning...
In the latest build (september 25th, revision 780), N!tmod uses an extra socket, which will considerably reduce lags on servers with lots of players.
The latest build can be tested on ETMods.net official server: /connect etmods.net
There are bots (max 3), of course, because the mod supports omnibot and since this server doesn't have a lot of visits, players who go there can still test the mod without being completely "alone".
If some of you are willing to discuss about this, you can add me on xfire: joyce975 or email me at [email protected].
but what I'm wondering is, does this mod have ALL the functions that etpro has too?
im talking about the red enemy spawntimer, the ability to use scripts to change spawnpoints, scripts to select classes and the ability to use our current autoexec_map and autoexec_class config files.
apart from this, i would like you to know that you have my utmost respect and i do appreciate what you offer to the community, there are some rotten apples on crossfire since there is basically a no-ban policy, but you should just ignore these toxic messages and focus on the people that appreciate it when good things happen
not everyone here is an asshole.
Added cinfigs 3on3 and 6on6 ----- /callvote 3o3config or /callvote 6o6config
Some players today already tested it.
If you will find something what can be changed on server setting post it please.
All help from you will welcomen. :-)
Thanks
Have fun :-)
etpro
vs
nitmod
:-))))
I wanted to come back to ET after some break but when i joined to any pub etpro 90% there were cheaters, thad made sense none to play again. My vote is for Nitmod, all neded arguments Nitrox wrote here. And maybe all "oldschoolsers" like that who quarelled in first comments finally will leave ET.
Only nitmod can revive et a little bit. with this old etpro and retarded robaciek point of view that everything new is fucked up the et stage will look just like it is - completly dead with more cheaters than clean players.
Also many N!tmod players may come to play competetive with n!tcomp mod - so it would give a little bit of fresh blood
basically, we still need to be able to use our current map and class scripts.
Anyway: Better to play with cheaters(angry), or with anti-cheat while having fun(happy) but without map scripts?
screw you for assuming the worst in everyone.
On N!tmod working also mapscripts, configs (glabal3, global6).
Strong argument is so N!tmod coder (N!trox) is still active and working on this mod. This mod can be still better and better.
We are tested competition setting on test server (/connect etmods.net) and first ETPro players was kicked by NxAC.
I think so here is way because this mod have anticheat which is implemented on this mod. Players do not need instal any next programs (anticheats). I know so this Anticheat is not perfect, but as I write N!trox still working on it.
Next good thing which have N!tmod is so you do not need install etkey. N!tmod have nkey which is automaticlly generated when player connect on N!tmod server.
Then for players is N!tmod really easy. All what players need is only install Enemy Territory game. All others doing N!tmod.
at least it cant get any worse i guess
And when was made poll about UAC: http://www.crossfire.nu/polls/596/uac-and-ecoc-season
Opinions of majority is so UAC will kill ET game, but clanbase force it. Sure better some anticheat than any anticheat.
Next thing is so from time when I made this topic some "ET friends" ignore me (my private messages).
I was also banned for #et IRC chanel, because I posted about N!tmod test server.
I think so some ET players do not understant why I made this topic.
That poll is silly and doesn't mean anything, especially considering how biased the options are.
ET is not dying because of UAC... Read the various newsposts/threads/journals/comments I've made about it before you say such things. Learn what UAC is and how it works before judging it based only on what others have said.
The person who banned you on #ET ( Robaciek) is one of those few players who is against using UAC and spends his time bashing it and any admin or player who supports it. Think about that.
Then I was banned because I do not use and do not support UAC? hahahahah nice reason for ban
I do not want say so something is wrong on UAC, but wrong is so this Anticheat will end very soon.
Things which happned about ET anticheat is wrong, first you supported TZAC. You are removed all TZAC accounts so players must make new registration. When majority of players was reregistred you are shut TZAC down. Per one week you find UAC, then ET players need registred again. And what will when UAC will end? Try think about that, if that is way as keep ET alive.
We tender mod which have all in.
Automaticlly generate nkey (players do not need any etkey generator).
Own Anticheat which is implemented on this mod (players do not need any registrations)
This mod Is still updated.
Player need only connect on server where is N!tmod installed and all is done very fast :-).
No annoying registration or next programs which is needed for playing on other ET mods.
No, I'm saying that the one who banned you is one of the idiots who thinks we shouldn't be using UAC, which you seem to agree with for some reason.
That is irrelevant. We are using it for the CB ET EC/OC Fall 2013 season, which will end before UAC is shut down. There is no reason not to use UAC until it is gone.
You clearly don't understand what actually happened with TZAC. :) chaplja abandoned the project to go back to selling cheats and was sabotaging things by overtaking accounts and banning innocent users. TZAC was going to be shut down regardless.
I don't know what we will do when UAC shuts down. Why does that matter though? Why not use UAC until it is gone?
Your argument is that UAC will be shut down in 3-4 months -> we shouldn't use it for those 3-4 months. That doesn't make any sense.
I think so better can be solution for years and no 3-4 months. And solution which is not only for offi wars, but also for training wars. I think so et comunity need something what will up also per year and that can be new mod with anticheat.
Then why you did not shut TZAC down imadiatelly when you are know this? Why players reregistred on new TZAC web site?
I agree. It would be nice if UAC wasn't going to be shut down, but it is. There is no other solution at the moment. So, we're using UAC. Read this.
UAC can be used in any type of game, whether it is an official match or just an IRC war. Again, please read before typing.
Because it was still useful and we didn't have any better options? We can't just run cups/ladders without an anticheat.
I do like your initiative - thumbs up!