RtCW Remake Mod
~~~Return to Castle Wolfenstein~~~~~~Remake Mod~~~
This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more~~~Screenshots~~~
RtCW Remake Mod on FacebookRtCW Remake Mod on MOD-DBVideo Trailer - HERESource - MOD-DB
This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more~~~Screenshots~~~
RtCW Remake Mod on FacebookRtCW Remake Mod on MOD-DBVideo Trailer - HERESource - MOD-DB
Although development is really slow :(
hope it's not an April fool , otherwise fuck you !
you can't improve on perfection
In DM you can end up with 20 people inside IC where they're mixed all together so they come from all directions at any given time. It's especially evident at upper IC near the door to upper office where you hear the footsteps but for a brief moment can't establish if it's coming from (start of) the 2nd stairs or enemy passed the boxes at upper IC. What makes things even more complicated is that DM mods have bunny jumps enabled and in some lame cases game speed higher, so reaction time to process all the data is smaller then usual, thus by the time you figure out what's going on, you're already in a dog fight.
But yes, I do agree that it depends of the mod, version, hardware and at the end of the day, of player (reflexes and hearing) as well.