Selfkill script (automatically selfkill)
Hello guys,
I highly doubt that this is possible, but let's give it a try.
So I am not used to watch the spawntimes and I always miss the selfkill right before the spawntime is ending. So often I get a "full"... I am not a pro gamer, that's the reason.
Anyway, does anybody know a script for an automated selfkill? So automatically 1 second before spawntime it kills my char. It would be also very neat to have an extra key, where I can turn it on and off. Like if I wish not to selfkill, that I deactivate it.
I am not sure if such a script is allowed or possible, but in case it is, I'd like to know how to do it.
Thx.
I highly doubt that this is possible, but let's give it a try.
So I am not used to watch the spawntimes and I always miss the selfkill right before the spawntime is ending. So often I get a "full"... I am not a pro gamer, that's the reason.
Anyway, does anybody know a script for an automated selfkill? So automatically 1 second before spawntime it kills my char. It would be also very neat to have an extra key, where I can turn it on and off. Like if I wish not to selfkill, that I deactivate it.
I am not sure if such a script is allowed or possible, but in case it is, I'd like to know how to do it.
Thx.
But can you explain how to do it maybe, if it is ok?
but useless, since wait will cause you to.. 'wait'.
So basically: you can't. You have to use something illegal.
Of course only if it is allowed to use.
https://www.youtube.com/watch?v=t_Bb4PfLvJE
https://www.youtube.com/watch?v=7rO6xVckw-Q
or then just use those, but the program could be alot better
T. esse at LAN
Is there an authority for these kind of stuff who you could ask for permission?
And can you guys write such a script or explain how to do it?
I always concentrate on the battle, and never focus to the time. So I always miss it, it really annoys me. I can't multitask. that good, because also you have to look after the enemies spawntime.
I'm not sure how much experience you have, but I know that I, as well as many of my friends struggled with that when we first started. It seemed to naturally improve on its own over time, so now I just have a feeling when I'm about to go full. As you become a smarter player, you'll check be watching the clock far more often and playing according to that.
It is also a vital part of the game to know the spawntime of the opponents. But yet everyone uses a script for that. I am not saying that this script gives you the spawntime of the opponent, that you must find out yourself, but you all use an automated script not to manually count down the timer.
Guess how different the game would have been, if all of you hadn't that spawntimer script. Many people would miss the enemies spawn. It would be a complete different game for fops or panzers. And it would change the "rush momentum". But you use it.
My idea is based on things which are allowed in ET.
It is allowed to see the spawntime of yourself, that is not hidden. Also it is allowed to do selfkills ingame. It would be sth. like a different spawntime script, a script which does a selfkill when 1 second is left on the clock. Like the spawntime script which gives you the st of the opponent, my script would give me a "/kill" in return, not a "clock".
Although I indeed am using script that helps me remember the times, I ofttimes don't have time to type it and end up remembering their spawn for all game on. I could live without it and so could most of the players I've played with on the top level. (not counting the 25 spawntimes, they are such a pain in the arsehole, substracting 25 in the heat of battle is something nobody wants to do). Removing that wouldn't change much, only would make the game less comfortable.
The difference between this and your script is that your script actually does something for you, it would be automated action, whilst our scripts makes it easier for us to remember. Hell, we could just aswell write it down on the paper between spawns and it'd have exactly the same result.
But as you admit, you and all the other players use it.
So it is a fact that it gives you an advantage, else the majority of players wouldn't use it.
My idea wouldn't erase the selfkilling part of ET, as it is really a vital part of the game.
It would just change the problem to a "when not to selfkill".
Technically spoken also the enemy spawntimer does something for you, it is also an automated action. Just the actions are different.
But I get what you want to say and thank you.
Is it possible to accomplish this idea with only ET config scripts?
To make a script to get a "sound" for ticking? Like dyno ticking sound, configured for the last 5 secs of my own spawntime?
Honestly, I don't want to use another program besides ET config files. But thank you.
That sound would have been your answer, if you are so inexperienced and lazy to not even trying to force yourself to actually keep a watch on your spawntime. It's not so hard to think if time passed 10 seconds or 5 seconds
To ko on time means you must watch the st all the time.
But my idea does a selfkill always anyway, so I don't have to remember/watch ever.
Just, when I see I don't want to lose my current position, so in ahead I see I shouldn't do a selfkill that round, I just turn it off. For that I don't have to watch the timer or anything, so have nothing to remember. It is just an ingame decision I would make. If I miss that decision, so what? I got my selfkill, which is still better to get "fulls".
you need to start watching it 5 sec till respawn
seriosuly dude what you're asking for is not a good idea
The whole problem is that I don't have a feeling for "time", when I watch the clock, it is often too late already, passed the time. Because I am focused in ingame things of course.
I think my idea would help me a lot, just it seems it can't be done.
WHERE DO I CRY OR BITCH ABOUT IT?
This is a forum, a forum of a dead game. I was just asking.
Where the hell did I complain here?
Why do you people have to act like this all the time? I didn't decide to make a journal, was just asking.
Your "alpha" attitudes can... my ass. Grow up, please.
Yeah, I am not that smart to actually think about practicing it... How the hell did I miss that?... Good job Sherlock.
If that was possible, don't u think by over 10 years of ET, someone would of figured that out by now and we wouldn't be bothering ourselfs by brain storming everytime playing wars to not get full?
I downloaded a timer app (smartphone), that gives me a 'thin-sound' every second I want.
When a game starts, I immediately set my App.
But before I got busted, I used to set my settings in the app, the moment I was full, which didn't take to long :D
E: not allowed during cups though.
Been there since 2009.
Never got detected.
All of the blue PB picked it up.
Weird, but i admit i cheated during oktobre 2009.
Of course this button should be very handy for you and not pressed by any accident. I had it on my mouse.
The more you play you will recognize that the round timer is not only here to tell you when the round ends. it is very useful to kill freshly spawned enemies, since they can only get to a specific point on the map in a certain amount of time.
ET is all about time. But I don't want to elaborate on this (again) :D
It is just a different approach to the game.
And from my idea I would benefit more than other way around.
Now, when you miss the st, the worst thing it can happen is to get a "full". So your team has 1 man less.
With my idea, If I miss it, the worst thing it can happen is that I was in a position (maybe with full health and ammo) and should just go on playing but lose that position because of the /kill. But still, my team is not 1 man less and I start with fresh hp and ammo.
And with time, with practicing, I would get used to not to do automated selfkills.
And my idea doesn't make me to watch closely the st. I can turn it on/off whenever I want, whenever I think it is needed. But with the current approach I must watch the clock all the time not to miss it.
So I think my approach is better, at least for me it would be.
i would rather focus on learning, when to selfkill and when not to. It actually doesn't matter that much if you don't selfkill on the very last second. and if you missed the spawn, then just play on with your colt/luger and stay defensive :) accustom the circumstances! All it needs to kill someone is 3 bullets in your pistol and 1 hp, even then you still have your knife.
and btw: selfkilling every spawn makes you very vulnerable to spawnkill, because you give up your position.
so practise till u master it, wtf. How do u want to deal with harder part of games such as aim or prediction , if u dont even feel like learn as easy thing as selfkill.
Why is everyone allowed to do that?
I could ask the same question.
That is somehow ok. Isn't it unfair to allow that but not my idea which is practically also a spawntimer script?
Their script gives a "clock" as a result, my gives a "/kill" as a result.
Their script is allowed, mine not.
Just I don't understand, why everyone is allowed to use a st script to see the enemies st but I wouldn't be allowed to use a different kind of a st script. Above in my replies I explained how I see it and why it shouldn't be illegal.
But from what I understand my idea is not technically possible to do with et scripts. I would have to use external scripts/programs. Even when my idea would be allowed, I don't want to use external things. I thought maybe with a ET config script it can be done, but technically it is only possible with the "wait" command it seems, which makes playing impossible.
So, because of technical reasons this idea can't become real I guess.
Thank you for all the replies so far. Really appreciated (not counting the trolling ones).
And how can you compare it to an enemy spawntimer? You don't even need a script to keep track of your opponent's spawntime since the "timerset" command is build into the ETPro mod, and it's at pretty much the same hud position as your own spawntimer. Surely if you can keep track of your opponent's spawntime you can pay attention to your own as well?
Find some flash game that requires you to press a button every x seconds. Seriously, you're going to have to learn how to do this on your own like everyone else. There are some Quake Live players who can time 3-4 items at once to the second without any timers like the ones we have in ET. All you have to do is learn to selfkill before your team spawns instead of after. You can do this.
Also I stated many times now, that I don't want to use external programs, I was more asking for a method I can do via ET config scripts, which is not possible I learned now.
How can I compare to the enemy spawntimer?
Firstly, I was talking about the "timerset" command. That was what I meant with script.
Secondly, it is a legit comparison. Because the ET default provides you the ingame game-time. You could watch that time counting down to keep track of the enemies spawntime. But you don't. An automated script (via timerset command) does it for you. How often did you all see fops placing support fire or arties using that doing a spawn kill? Perfectly timed, thanks to the enemy spawntimer clock. Think about how the game would be different without this, if everyone had to watch the ingame clock... But the ETPro mod provides you this advantage. I could also tell to all of you to practice using the ingame clock, but you all rely on that enemy spawntimer...
How does this enemy spawntimer work?
-- It uses the ingame clock and after you set it, as a result it shows you the enemy spawntime.
How would my approach work?
-- It uses the ingame clock and after you set it, as a result it does a /kill for you.
I don't see why I can't compare both.
You see one of them as legit and the other not, but there is no reason to differentiate here. Either both are legit or both not. But if you allow one, I don't see why you shouldn't allow the other one.
And yes, I know that I have to get used to it on my own. But I just wanted to ask. Asking doesn't hurt anyone. It is a try worth.
At least I wished the idea of caej can be done. That should be allowed for real.
I mean we have already by default the blue spawntimer of our own. So it is a VISUAL sign.
I wish I could turn it to an AUDIBLE sign. So a ticking sound or something.
But it seems you can't even do that without using external things...
Again, just practice. Start checking the timer more often, whenever you aren't shooting your weapon. Eventually you'll get a feel for how long you've been alive and be able to selfkill in time without even looking at your spawntimer that much. You need to get this down so that you can focus on more important things like where players are, how many are still alive, what classes they are, etc.
Truthfully? You could 100% get away with using a physical timer like a metronome or phone app or something. But you shouldn't. Not because it's frowned upon (although it is, in my opinion at least), but because you will be a better player if you can learn to do it on your own.
Don't be too bothered by the other comments in this thread. It's just an unusual question, that's all. :P
His idea is also just a spawntimer, a timer which shows when a team spawns, just with an audio trigger.
Would you consider that as "ok"?
Anyway, yes, I must just do the oldschool way and practice it. Just wanted to make sure if I could also play differently.
PS: I am not bothered at all, just the gamer community seems to be very childish most of the time. Doesn't matter how old people get, they keep bringing their trolling attitudes with themselves. But, it is ok. I am thankfull for all the answers, as I learned a new thing.
You could argue that it's an external program which interacts with ET and gives an unfair advantage, thus violating the rules. Not sure how easy it would be to detect though. The main issue is that it would run alongside ET as opposed to simply another command/script/feature within the game itself.
Nice one though.
Scripts like that would make ET on the likes of other shit FPS games where no skill is required to be decent, while at ET aim itself wont get u far, since gamesense and other things are required as well to be good in this game and part of that is exactly knowing when to selfkill, so my advice would be, keep practising that until u learn how to use it, everyone else here did it, so can u, just requires time and practise to master it.
I totally agree with this that is why I love ET and play it.
And my idea wouldn't change this at all.
Because at this moment "knowing exactly when to selfkill" is a part of this game.
With my idea it would become to "knowing exactly when NOT to selfkill", as else automatically you lose your current position and spawn back.
So it is other way around. But the problem stays. When to selfkill or not. It is just a different approach and a different change of the ingame mechanics, but still it needs skill and experience.
And yes, obviously I have to practice, but I just wanted to ask.
U don't really need to have a master degree for that, u are lucky that u have been given a pair of eyes which u can use in a wonderfull way to check your OWN spawntime and obviously not selfkilling on your FULL spawntime, doesn't take a genious to get that into their head and work to learn it properly, does it now?
Now if u want advanced stuff with ways of when to and when not to selfkill (either pushing out or camping somewhere) then only time and practise can help u with that, no amount of scripts will work instead of your brains in this way. We make mistakes, we learn from it, adopt that and make better choise of action next time, simple as.
Kinda lol actually...
Everyone (including me) has forgotten one nice script.
And actually Lightning, who doesn't have this script, has all the 'ingredients' to get this script working.
I was looking at his cfg, that triggered an idea.
For now I'm having a few problems:
1) You can only let the script run, one spawntime (allies: 20 sec for example in sp_delivery).
Need to get it in a loop. But I hope that will work, but I'm almost out of ideas.
if the /kill will be enforced, you need to set it again...
2) You will need to work with several CFG's, instead of one.
Since most here only uses one script, in fact you can split it up to several cfg's. map_cfg's, allies_cfg's, axis_cfg's,...
Some still use autoexec.cfg, but just don't use that...
btw: what I did, is just .cfg'ing. No third-programs here :) So basically, usable for offis, I guess? (not sure about his, but it's no extra software)
E: i'll send it later with a pm when I tweaked it a it more ;)
(need to be home to actually test/tweak it more, can't do this stuff at work ofcourse )
I'll be waiting to hear from you.
It would be an interesting thing, if it should work.
I'll see if I work on it today. I think I figured out last night in bed (yes NERD), how to put your script in a loop.
Not sure what will happen.
Basically it works like the 'dynotimer'.
problem: it is an external script/software.
=> I reduced it to just a cfg. :)
You need to press a key, then type in your 'st'. And 20 sec later you will /kill automatically, if you're allies.
Of course maps like frostbite will need a special adjustment for just the allies.
So basically it got like 50% what you asked, BUT 99% here say it's impossible, I prove them greatly wrong.
IN FACT: I can let an ET sound being played when you should tap, instead of /killing?
Or I can do both, whatever you want?
Funny thing is: I've seen like a hundred of cfg's. Even pro cfg( from (not) pro players), and it's retarded that no-one here can come up with this script. It's practically already been made.
Last remark: I hate that guy. but he's 100% right:
http://www.crossfire.nu/threads/48130/selfkill-script-automatically-selfkill#c4442999
And if he's clean, and I think so, he's the living prove of what he says. That guy is so annoying @pub games.
So this community doesn't know everything as you prove them wrong.
I'd love if you could add a sound to it. I have to test it if /killing or a tap sound would be better. Maybe a "warning sound for the last 3-5 secs or sth". So I can see what fits me the most.
And I am not using a proxy, what do you mean?
I think it is a try worth. Maybe you are right that it will teach the wrong behaviour, but I think I would benefit more than it would cause me troubles.
If Hellfaq manages to write that script, I'll test it and will give a feedback to you guys.
@Aq
I don't want to use external things and also playing with headphones, probably you won't hear the noice anyway. But also I am too lazy to do that for every map :D.
I know, I am a bit a fool.
The last few days I am playing on the AlterNBS server and I think I am doing quite ok. But still I miss so many times my own spawn, I wish I would have a warning sound or the automatically selfkill.