Frostbite mapscript with 2 docruns
If anyone wants to try for the lulz a frostbite with 2 docruns, here is the mapscript (just remove "_2docs" from the filename): https://github.com/x0rnn/etpro/blob/master/mapscripts/maps/frostbite_2docs_v1.script
I'm thinking about putting this on Hirntot for public play because 65% of the time frostbite is won by allies and sometimes within 5min...
I'm thinking about putting this on Hirntot for public play because 65% of the time frostbite is won by allies and sometimes within 5min...
Allies can now spawn at Axis CP if they damage/repair it.
Some possible issues:
I would need to disable lower axis spawns near truck because they would be too OP at defending.
If allies spawn at transmitter if CP is destroyed and docs are secured then they would be OP.
If axis spawn at transmitter if CP is built and docs are secured then they would be OP.
I think nobody spawning there and just disabling axis lower spawns would be the most even in this version.
The idea being Allies can attack from both CPs and make it interesting.
Change that if possible (also if it's possible to add an indicator where the 2nd docs should be secured) and I will set up a showmatch on it.
There is a command map marker for the Escape Truck already.
This version of Frostbite is also now on Hirntot.
I put this version on Hirntot now. Also added a blinking red obj marker in the back of the truck in both versions.
The only issue was Axis still spawning Lower when the 2nd docs is being ran which made the defense a little too strong. I'd suggest that be changed to the way it was in the previous version where axis only spawn on the High ground. Would it also be possible to add say extra 2 minutes or something for the 2nd docs?
Note: we tested it in pugs where things are a little more organized unlike pubs where people run wherever.