1on1 cb rules..
..sucks imo :o
-no pronedelay :o
-no nades :o
-sk on obj. maps :o
The last point is weird imo. I can't imagine how to play maps like silly with using sk..that rounds may take a real long time -.-
I guess I found a point in which the esl is really better than cb, =D.
-no pronedelay :o
-no nades :o
-sk on obj. maps :o
The last point is weird imo. I can't imagine how to play maps like silly with using sk..that rounds may take a real long time -.-
I guess I found a point in which the esl is really better than cb, =D.
Seriously dude ..
I suppose you are one of the guys who think 1on1 is all about aim, don't you?
ET is about thinking, think about it !
EDIT: 'no nades :o' It's a 1on1, hallo? I'm a very deffensive kind of player in a scrim and I use a lot of nades, but even I understand why they dissalowed grenades in a 1on1.
free games roxxx !11!!1!11!!
no money = no inet to download et and paly
I suppose you are one of the guys who think 1on1 is all about aim, don't you?
ET is about thinking, think about it !"
erm..what did I say? If u play silly WITH sk u don't have to think..u just have to be a good aimer..if u play without sk, u have to look at spawntime, to play offensive or defensive to the rigth time etc..the way to win silly is afaik to give the enemy fullspawn..that is rather difficult if the enemy can use sk..
1on1 isn't just aiming, it should include nadeskills imo :(
difficult? not if you use your brains.
You don't even need to kill him to win the game, so fuck off with your 'selfkills needs to be dissalowed' bullshit.
with sk u need a good combination of 1on1 gamesense and aim
ive played alot of duels and only thing worth playing or something that requires skill is ctf_multi and silly with sk
i would allow nades in camp maps like valhalla nowhere else