Tips for the newer/younger players.
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12 Nov 2012, 20:39
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Tutorials
Hello everyone.
This is a sequel/add-on to Mztik's article which can be found here:
http://www.crossfire.nu/articles/178/Decision
First of all, this Tutorial is mostly for the newer/younger players who don't play ET on a fairly high level and would like to get there. But it's also for those, who just need some more knowledge. I've put here many things which people tend to forget/don't know about, while playing ET.
I have played this game a lot and often I see people making mistakes which they could easily avoid. Everyone makes mistakes, but the goal is to minimalize the mistakes.
So here are a few tips how to play better, help out your team, get further and achieve more.
Selfkilling:
Selfkilling is a very important factor while playing ET. It's not useful all the time, but it helps you to prevent getting fullspawns or push out and kill opponents before the spawn.
How to bind selfkill:
1) You need to type this into your config : /bind KEY(mouse5) "kill; forcetapout"
2) Force tapout helps you to tapout while pressing selfkill, without the need to press space to tapout. It's easier and it prevents players from getting fullspawns (most of the time).
3) I would advise binding selfkill, on a button, which you can press really fast and which is easy to access (for example mouse4/mouse5).
How can selfkilling help you:
1) It can prevent you from getting fullspawns.
2) It helps you/your team to push out before your own spawn and killing allies.
3) It prevents you from staying alone versus the opponents, when most of your team is dead and you're in a sticky situation. Most of the time it's better to selfkill and attack/defend again together with your team. THIS IS SITUATIONAL.
Spawntime:
When it comes to spawntime, a lot of people forget how useful knowing spawntimes is. Spawntimes can give you a huge advantage when it comes to playing ET. On most of the maps Allies spawntime is 20s and Axis spawntime is 30s. On some maps the spawntime is different from 20/30s.
For example: Supply is with 20/30 but Frostbite is with 25/30s spawntimes. To find out on which maps what spawntime there is, go on a server and look it up, or use google.
How to get the spawntime: There are 2 most advanced methods:
1) Pay attention when the opponents selfkill and then -1s from that, you should get the spawntime. (This might not be accurate, since some opponents selfkill 2s before or even 4s before just to throw the enemies off.)
2) Try to get near the opponents spawn, where you can hear or see, when they spawn.
How to remember/let others know the spawntime of the opponents: Now, here there are 3 most advanced methods:
1) Just type in teamchat once in a while or say on comms (teamspeak/vent etc.). This is the harder method, since players tend to forget/are too busy playing + writing takes time.
2) You can download the ET Spawntimer, which should help you to spam the spawntime in the teamchat by clicking one button.
3) There's a possibility to bind a button (for example /bind f12 "timerset 20"), on which you click on when the opponents spawn, and then it will count down and reset everytime on 20, when it's gets on 0, so you'll know when the opponents spawn.
How can spawntime help you:
1) It can help you to push out and lowering opponents (maybe even killing them) before killing out yourself (selfkilling).
2) It can help you get your opponents on long spawns/full spawns.
3) It can help you to spawnkill. Panzer opponents, rifle opponents or set artillerys or airstrikes near the opponents spawn, so that they would get killed right after the spawn.
Compass:
A lot of players forget to watch the compass which you have in your config (you hopefully have). The compass gives a lot of information about your and the opposing team. It's highly recommended to use compass and from time to time check the compass to get more knowledge about your and the opposing team.
How can compass help me:
1) When playing medic, using compass is a must. It helps you to revive more easily, as in it shows on the compass, where your allied companion who's in need of a revive, is.
2) It helps you to spot enemies behind corners or camping spots.
3) It helps you/your team to time pushes together and help eachother out.
Kill/reviving (for medics):
Kill/reviving can be very effective form of keeping your teammates alive/helping out your team. It's only done in situational times, where you're sure to help others. When you kill/revive a teammate, they get a spawnshield for a short amount of time.
How to kill/revive:
1) If you see your teammates being on very low hp (5-15%), you can kill them (with a shot of a pistol/gun or with a knife) and revive them instantly so they get half of their hp.
2) Make sure you're close/near to the teammate when you kill them, other wise this can turn out into letting the opponents gib the body before you get a chance to revive.
3) In situations where your engineer is planting/repairing/defusing something, it's helpful to kill/revive them, so that they could plant/defuse/repair with spawnshield. This can help your team to finish plants/defuses/repairs.
Gibbing/reviving:
Gibbing/reviving is a very important aspect in terms of killing opponents and teamwork. Gibbing/reviving helps your team to get an advantage over your opponents. Both gibbing and reviving are mostly situational. It takes a good player to know when to go for another kill or when to gib, when to revive or when to go for a kill before reviving.
How to gib:
1) Make sure you gib most of the time (especially engineers, since they can build/repair/plant objectives, coverts since they can destroy objectives/take clothes).
2) Gibbing is situational, but in order to get a better position over your opponents, I most of the time advise gibbing although THIS IS SITUATIONAL.
How to revive:
1) It's good if every team has at least one medic going with engineers to help plant/build/repair/destruct. If you're playing that role, make sure you stay near your engineer, but not too close (that you both get naded).
2) When pushing together with your team, make sure the last person is there to revive your teammates when you/them die.
There's more to come. I will try to make/put pictures to make it easier to acknowledge. Also I will try to think of more aspects which might help the newer players.
I hope this helps.
everything is situational, its good that u emphasize that
in general in most of your "highskill" matches i feel people selfkill too much (in bad situations) and also gib way too much. ofc u also need to know what to do when u dont selfkill in some of these spots, it can be better to selfkill just because of skill factors
ive found its alot of fun to pretty much live in supply caves and have most opponents rage hard for example. most people make shit adjustments when u stay there alot and dont selfkill much. like attack too slow, focus too much on killing u and not maybe bypassing and shooting while doing that etc. theres alot of spots in 3on3s where u can just leave some defender behind when he stays at silly spot, but 95% of players just rather challenge them in unfavorable fights for them and most of the time even if they get the kill its alot of time wasted already and the attack is pretty much ruined
im not a very good player or anything but i notice alot of spots where the vast majority of players play a certain spot wrong without ever realizing it
ive even thought about making few videos of some of these common spots that occure quite often but probably it stays at that, just an idea.
also most of the opponents start to call u a shit player when u pretty clearly outplay them in some areas of the game, so i suspect these concepts wouldnt be too well recieved
this is for people that have the foundations down already which u wrote about, but are not able to make it to the next level, which would be something like one of the very top players
the way i view the game makes me also gringe to all these debates of "brain/gamesense" and "rambo/aimer" players, coz i feel like most people miss lots of the benefits of being agro. people should realize that pretty much every action means something towards the objective part of the game
THISTHISHITRHTSIHHSHTIHSHTHIS
I also feel, like you said, it's rather important to know that if you keep 3 guys busy or even just get them really low, they won't be shooting at your teammates. I tend to say this on comms when I can. Some people think those are redundant comms, but I think that those can be very useful if your teammates are smart enough to press their advantage.
Also thats not redundant comms at all, definitely keep doing it imo. Atleast better players would appreciate those calls.
But with a lot of other teams I got demotivated by always being the last man standing and seeing a stage get lost for no other reason than a full ammo clip and people not thinking things through :P
:D
I was talking about the time when most teams were still motivated to get better :D
2003 years old game
DAT EGO ;D
hahah just kidding, nice tutorial :)
shot 4-5 bulets in a dead mans body, wait for a desperate medic to go out of position, right before he reaches the dude to revive, you just take down the last 2 bullets in the dead dude while the rest of the ammo goes in the medics head;) sweet, fun and ohhhh so mean:)
Much better to troll that way than crossfire-trolling;)
i got this bad habbit 2 shoot enemy till the last second and often selfkill on full :|
I need to show this to my teammates
2) It helps you to spot enemies behind corners or camping spots.
wat
Also, if a covert op (or any class?) is able to see some enemy players, they will be visible on compass and command map.
ill try the following:
1) /bind KEY(mouse5) (sounds a really cool way to selfkill instead trying to hit "l" with my fat fingers)
2) You can download the ET Spawntimer, which should help you to spam the spawntime in the teamchat by clicking one button. (i remember trying this, very cool, will try again. tho very embarrased to spam wrong spawn time ^^)
3) It can help you get your opponents on long spawns/full spawns. (never did this but ill try to put focus there also, but its hard as axis sometime i dont care if i kill on full or not ^^)
4) Compass: ( i never watch compass, but i keep on trying if it make me better)
5)Make sure you gib most of the time (especially engineers, since they can build/repair/plant objectives, coverts since they can destroy objectives/take clothes). (tbh most of the times ive felt gipping is useless, so i hardly ever gip, only engis if even them.. but it can be important so from today, ill try to gib more and get better results.)
so more game awareness instead of aim, big challenge. I try to be a more complete teamplayer.
ETpro does indeed have a very high entry barrier (2.6, 2.6b etc.) and most new casual ET players who download the game get stuck on some NQ pub. I downloaded WolfET.exe back in 2006/7 and got stuck on a funmod server and, like so many after such an experience, concluded that ET is rubbish.
I wish I would have discovered this awesome mod/game with a highly unique gameplay years ago. It needs better visibility and ease of access for new players, even within the wider non-competitive ET community.
I know it has its flaws, but its informative anyway. I have planned to make new one, only for competitive, improved version with proper english and explanations etc but I'm lazy as fuck.
Posted it here too when I finally decided to register to CF: http://www.crossfire.nu/news/6200/Enemy+Territory+Tutorial+Pack
Yep, MegaUpload is down, waiting new Mega to launch at January to upload it there.
dont need to look around - i can see you
dont need to comment - i am retarded/useless.
Does it show enemies in other situations, too, like the ones that attack you?
Nowdays ppl care mostly about smg kills - they know less and less about spamming. Maybe there is enough of basics... Learn people how to spam or how to make their opponents 'scared' - example (from some pretty important match I played) my team needed like 5-10 seconds to get in position, played fops, had charge, but 'lightning mark' was red. Instead of holding them alone (which obviously would not happen on 'high' level games) I just threw (throw in the past - not sure if used right word) an airstrike and I held them till my team get back to set a crossfire - now how would you call that? Being dumb, or just being smart to make an advantage from nothing?:)
We could talk and talk about how to play this game... But what's the point?
when you're camping in a corner and the enemy team comes passed you, wait until the last one before you start shooting :) else you might backrape the first guy, but then you wont be able to gib/finish him off because the rest of his team will fuck you up
just my 2 cents :)
Also I'd like to add about spamming. I'll use the general tactic about Supply last stage defense, axis are holding the depot outside. Anyway, if you have a good duo on east, heavily mined so the majority of allies won't use it, so most of the push will be concentrated on main, obviously. Axis will try to leave one player fucking up the push with crossfire from west tower/barrels, but what really brakes down the push is spam on main. People should avoid just randomly spamming their nades outside the gate, but in stead concentrate 3-4 differently timed nades inside the main gate to prevent the main push from strolling in. If a team does this it will be extremely hard to push in.
This is merely my own view & certainly not the best for every situation or only tactic available.
phyZiC
anim
kARDON
We play by three standards:
AIM AT THE FUCKING FACE
LET ANIM REVIVE ME
ONLY PLAY SUPPLY SO PHYZIC CAN BE USEFUL
P.S. I RAPE PHYZIC AT GOLF
1) It can prevent you from getting fullspawns.
i have it the other way arround, getting fulls by selfkilling :S
gonna download tzac
gotta wait 30 days
k uninstall
for example one can think of the following: say you are the last fop guarding the bank on gold rush. your team is dead and you have 3 medics going for you while you, yourself are on low hp. you plan to sk anyway, so the best thing to do is collecting as many ammo packs as possible (for the enemy not to have them) and to leave the opponent no full ammo before you sk.
at the same time, if you were with two medics, especially on a map like goldrush where it takes some time to get back on your positions, it's certainly the better choice to just not hurry out and try killing as many opponents as possible, failing to do so and getting spawnraped after sk'ing.
if you know your opponent has, say, 3 players on full and you know that the other guys are 2 engis and a field op -> don't gib, because first, there's a good chance that someone forgets to tap out (which is when you actually gib the guy) and second you save ammo for killing the other guys.
one could go on with that list - even if one knows what would be best, it is the situational decision-making that makes one stand out and not following a predictable pattern all the time. this also allows you to beat players you would not be able to beat aim-wise.
By time there good enuf to play theres gonna be 0 competition.
:)
When I plan to selfkill, I sometimes collect and hide all enemy weapons to not give more ammo to the enemy. this sounds pretty useless, but in specific moments, it can give you exactly the advantage you need.
As an example: in a 3on3 on supply, you can force the enemy to selfkill up, if you let him use his ammo.
Also, I would emphasize, that this game is about a time to set. every action can litterally be seen as a gain or loss of time for the attacking team. sometimes a small delay of few seconds can render an attack useless.
Use your brain properly
Really, you can see so much coming at you if you just think about the situation you're in-game in.
New players are really missing out on that feature.