The birth of ET and Call of Duty came within months of each other. The Activision titles were released within 6 months of eachother and for the RTCW community it presented a fork in the road. Now in 2007 the fork is back as Quakewars and Call of Duty 4 arrive on the shelves just 6 weeks apart. Which path will you take?
Looking back into the history books of RTCW the player divide from those leaving the game after Eurocup VIII was relatively even. Ironically the team that won that Eurocup, mysod, were formed from remains of the first Amnesia ET squad, who played the game from release only to return to RTCW for the final Eurocup. Some of that side were never to be seen again, however darv and dolt briefly returned to ET with an unsuccessful reincarnation of Amensia along side the likes of Shakes, Christa and Darky. Blaze moved from the mysod team over to Call of Duty where he kept his name amongst the cream of the crop, however his subsequent move to CounterStrike Source has seen him become one of Europe’s top FPS gamers.
Their opponents in that final, Kreaturen saw some players move to ET but most drop off the radar completely. On their route to the final, Kreaturen conquered the Swedish giant iNfensus (then playing as GMPO). From that team some went on to form CoD1 team, cubic, who enjoyed some success after the games release however didn’t stick together long. Quakecon champion SoD could be found playing for the powerful spooks roster at the start of ET, but just like his Swedish compatriots in CoD1, he didn’t stay long in ET.
Mysod had conquered british lineup uC in the knockouts of that infamous Eurocup and the bulk of their lineup went to CoD1 and despite various reincarnations along the way they always kept themselves at the pinnacle of the scene.
Other top names who didn’t feature heavily in that Eurocup such as Ocrana and Rewind took their leave from RTCW early only to hit back in ET with a vengeance. Names with massive RTCW reputations took to the ET field and ruled the roost as soon as it was there to be ruled. There of course they would meet a gunslingers name and lineup that could trace its roots all the way back to RTCW, and for fans favourite mystic, Eurocup VIII RTCW. Quakecon attendees Last Chance made an early move to Call of Duty and some of their top names were eventually plucked into Team AMD Gamer. Interestingly enough for the RTCW movers to Call of Duty, it was Unreal Tournament players (mick) and SoF and MOHAA players (Trigger) that went on to rule the roost in both CoD1 and 2.
Of course the fork also had other prongs, staying with RTCW, Quitting Gaming or eventually being eaten alive by World of Warcraft upon its release 18 months later. These options still present themselves on this latest fork.
The reason for this dive into the history books? Well this Christmas, it might all happen again. The writing is already on the wall for some player moves, Dignitas’ Quakewars team will feature Reload and Jak. One need only look at humm3l’s CoD journals of late to know that he’ll likely be giving its next instalment a go and upon release more with make up their mind. However the question unanswered, is why move? One of the answers will be revealed in tommorows column, ‘The birth of a competitive future’. However in short, those who play to win and play to the death will always be hungry for the competition that comes with new games and challenges.
It does however strike me as exceedingly odd to release both titles within six weeks of eachother. Many publishers such as ubisoft release titles in just March and October, Acitivision have a less stringent yet similar strategy. The Christmas rush is certainly on, and Activision will want their titles sitting under the Christmas tree, however they’re competing against their own games and they will lose out. However in a winter with Halo3, Crysis and Unreal Tornament all releasing new titles, publishers are competing more than ever, a subject worthy of a whole new article.
The fork is coming!
Looking back into the history books of RTCW the player divide from those leaving the game after Eurocup VIII was relatively even. Ironically the team that won that Eurocup, mysod, were formed from remains of the first Amnesia ET squad, who played the game from release only to return to RTCW for the final Eurocup. Some of that side were never to be seen again, however darv and dolt briefly returned to ET with an unsuccessful reincarnation of Amensia along side the likes of Shakes, Christa and Darky. Blaze moved from the mysod team over to Call of Duty where he kept his name amongst the cream of the crop, however his subsequent move to CounterStrike Source has seen him become one of Europe’s top FPS gamers.
Their opponents in that final, Kreaturen saw some players move to ET but most drop off the radar completely. On their route to the final, Kreaturen conquered the Swedish giant iNfensus (then playing as GMPO). From that team some went on to form CoD1 team, cubic, who enjoyed some success after the games release however didn’t stick together long. Quakecon champion SoD could be found playing for the powerful spooks roster at the start of ET, but just like his Swedish compatriots in CoD1, he didn’t stay long in ET.
Mysod had conquered british lineup uC in the knockouts of that infamous Eurocup and the bulk of their lineup went to CoD1 and despite various reincarnations along the way they always kept themselves at the pinnacle of the scene.
Other top names who didn’t feature heavily in that Eurocup such as Ocrana and Rewind took their leave from RTCW early only to hit back in ET with a vengeance. Names with massive RTCW reputations took to the ET field and ruled the roost as soon as it was there to be ruled. There of course they would meet a gunslingers name and lineup that could trace its roots all the way back to RTCW, and for fans favourite mystic, Eurocup VIII RTCW. Quakecon attendees Last Chance made an early move to Call of Duty and some of their top names were eventually plucked into Team AMD Gamer. Interestingly enough for the RTCW movers to Call of Duty, it was Unreal Tournament players (mick) and SoF and MOHAA players (Trigger) that went on to rule the roost in both CoD1 and 2.
Of course the fork also had other prongs, staying with RTCW, Quitting Gaming or eventually being eaten alive by World of Warcraft upon its release 18 months later. These options still present themselves on this latest fork.
The reason for this dive into the history books? Well this Christmas, it might all happen again. The writing is already on the wall for some player moves, Dignitas’ Quakewars team will feature Reload and Jak. One need only look at humm3l’s CoD journals of late to know that he’ll likely be giving its next instalment a go and upon release more with make up their mind. However the question unanswered, is why move? One of the answers will be revealed in tommorows column, ‘The birth of a competitive future’. However in short, those who play to win and play to the death will always be hungry for the competition that comes with new games and challenges.
It does however strike me as exceedingly odd to release both titles within six weeks of eachother. Many publishers such as ubisoft release titles in just March and October, Acitivision have a less stringent yet similar strategy. The Christmas rush is certainly on, and Activision will want their titles sitting under the Christmas tree, however they’re competing against their own games and they will lose out. However in a winter with Halo3, Crysis and Unreal Tornament all releasing new titles, publishers are competing more than ever, a subject worthy of a whole new article.
The fork is coming!
All that it takes is time :/
he doesnt understand that.
he is used to play with vehicles, cause he cant aim :D
I know of someone skilled in CoD2 terms and he's only recently got into that channel! Name means everything!!
i32? :o
wait: first year was etpub.. playing since a year competively
If you are good in other games too it's more a sign of talent, like if you watch an ET player play Q3 you can see which players are talent and which players are all time/experience.
Guild Wars I couldn't do that, so it meant learning to play, learning tactics, making buillds, (I loved in game leading there) for something totally different, and it rocked.
CoD4 until GW2 comes out, then I go pro there!
But then a long came Mary (ET), Mary (ET) Mary(ET)!
Ofc the aiming is different etc , but the basics are there.
And don't know the guy.
IMO strong med skill cod player will progress a lot faster in cod4 then high ET player whith less or no experianc from cod. COD4 will be definetly ruled by thows guys who played previous versions activly, bechaus they will pick it all up faster as it has a lot similar to the previous series so i dont think there is any point starting to make lineup from skilled ET players bechaus you will fail... depends what goals have you set, but to get on the top like that.. you can forget it imo.
As i have had a pcw on cod2 versus ET high like wing and clow and they got pwned hard even though we played no tactics just pub style : P and iv heard that humm3l also sucks at cod2 big time like low-med or so.
And ofc cod players will have an advantage in the beginning but the thing is that COD4 won't have old maps from other cod series so it's a good chance on getting into it if the game is fun to play that is.
And you telling me that you played vs wing, well i played with him yesterday and it was maybe his third time he played, i'm not saying he will own right from the third prac, The thing i said if you played high level for a while in a simular FPS you can do it again in another, all it takes is some time and a team.
And about humm3l, i said been playing on high level for a while.
So in conclusion i stay with my point.
I think you meant VIII.
http://thesaurus.maths.org/mmkb/entry.html;jsessionid=81D64072039025090E30E02F160F198D?action=entryByConcept&id=1848&expand=0&msglang=en
http://thesaurus.maths.org/mmkb/entry.html;jsessionid=40585EECDE60E693BED60FCA1A62D7B7?action=entryByConcept&id=1860&langcode=en&expand=0
Sometimes you just can't read what the prof is writing :<
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Or you can wait until monday when I start to give them out for free : )
i like css too, it's fast :D
but the thing that you aim down at his knees and give a hs (<3 spraying)... i hate it
But when I tried ET:QW, I didn't like it.
Maybe CoD4 will be good... I'll see what my friends and what the mainstream of crossfire will do!
Though, I think the best path is to stick with ET, and wait for RtCW2 (and hope that RtCW2 will be a good game with ET/RtCW-gameplay ofc)
But I would be glad if anyone recommend a game (with good reasons), and tell me what game most crossfire-users will move onto. =)
I get the impression that many are disappointed with ETQW, and that whatever hype the game has garnered is because of the names "Quake" and "Enemy Territory".
I haven't played ETQW, but it would be damn sad to see the long-standing ET community fall because of what could be an inferior game -- and a pretty different game, too. Then again, many would say that was what happened when ET dethroned RTCW. On the other side, CS 1.6 is still going strong after YEARS, right -- despite some attempts with business interests to vanquish it in favor of CS:S.
What gaming needs is a franchise of games with transferable skills, people who are interested in competition and will be the bulk of your community in the long term are going to buy the game regardless of what's like (CoD series is a prime example of this).
But instead developers prefer to start from scratch and develop a game over 3/4 years whilst throwing away money and splitting the existing model of recognized talent and for what? More marketing bullet points to grab new users. Just plain stupid! (CS and Q4 are a good example of this)
Think Unreal Tournament is the next game for the Quake style player and I can see a lot of 1.6 players either leaving gaming or moving to CoD4. The style of ET:QW is where gaming will eventually end up (A match that flows instead of round by round), but it won't be the next big thing, despite the game bringing together both ET and BF players to some respect.
SC2 - WoW - CoD4 - UT
So?
Halo3=console
crysis=sp
ut2k7=trash
cod4=who knows
etqw=semi trash
if we would care what average customer is playing, we would all happily smile and play BF2456:Mars Attacks
there is more care in getting something less bugged with more gameplay in any second version of an ETmap, than in the whole cod and cod2 games together.
knowing that, sure cod4 will be such a revolution, i mean maybe we ll be able to hit where we aim this time, who knows maybe they ll make an antilag really working? some walls u can t see through? or better hitboxes that are actually where u see them ( no i ask too much here) ?
qw sur is desappointing for an ET player, but we re not depressed enough to really expect something out of cod4 ... maybe we are ...
cod is a just a failed cs with less cheat. i can t imagine cod4 as a new game. only positive point, no flash nade ( i hate those so much)
The only "bugs" I use is like clipping really, what other commonly used exploits are there?
It's nowhere near as bad as Halo (see sword cancelling, BXR, vehicle flying propulsion, etc)
and i tend to, as most troubles in cod2 come when we got above 60/80 ping. ET@150ping is better than cod2@80ping so it s highly possible that lans worth being played.
and that would explain to me why this game is so active in competitions when i see how crappy it can be online.
u really made a point here mate now i wanna try it@lan ^_^
the clipping thing is idd a matter of rules.
Now we have ET:QW and COD4, the choice actually seems more obvious the other way. ET:QW bears hardly any resemblence to ET, and might as well have come from a different planet as far as RTCW is concerned. How much more appealing the COD route must now seem.
For me I guess it depends on game mode, I'm just not into CS style bomb / defuse, and if that's the de-facto mode for COD4 I can't see me wanting to play it. Problem is I don't want to play ET:Spam Wars either :(
It's looking very very hot for the console but i honestly can't see it being mega popular for competitive PC play as the whole online mode is structured around XP grinding to unlock new weapons and items etc.
RTCW to CoD was a move made purely for the reason that it was the only game around that was actually new and had good online play with an already tested formula from counterstrike. People really didn't have a choice, it was either RTCW which was old and no longer supported, ET which let's face it was a poor version of RTCW and battlefield which at the time was a fun game not intended for competitive play.
We will have quake wars, call of duty 4, crysis, UT3, Halo 3 and even Counterstrike Source for people to choose between. The CPL have already snapped up Halo 3 and CSS so those two games are certain to be popular.
My personal opinion is that this is the time us as gamers get back on track to playing the game we like instead of trying to play THE in game to go pro. We have so many choices and no one knows for certain which game will be the next big thing so it'd be silly to focus on one project you dislike.
Play the one you enjoy, this will be the return of the communities, i can feel it.
etqw is just to much, if they just made it simple it would be good.
simple games = good games.
current state = rape, spam, no need for teamplay, big demo map
wait 4 it :)
Ow, and i hate rounds.. i love spawning again and again and again!!! Im prolly gonna try Quake wars just for fun abit and see if UT is any decent to play in competition. But atm, there isnt a single game thats comparable to ET.
I like UT and Warsow to a certain degree, but i like winning on aim more than winning on picking up the right stuff
ok now:
if u like to camp, slow actions, go to cod 4
if u like adrenalinic, chaotic and massacring games, go to quakewars
On the first impact, vehicles sucked, cause i was used to et/rtcw
But when i got used to vehicles, and i realized that they arent needed in the whole map, well i loved the game.
especially cause it has the quake atmosphere, with et classes...No other games have id's games atmosphere....soz
For me is not a big decision. waiting for rtcw 2, I am going to buy a 8800 gts and qw for sure :)
(mods, mappers, etc will make qw the perfect game of next generation)
ps: tosspot u should consider moh airborne aswell....
It's not that they keep a game alive, we do, the gamers.
And ofcourse the good old Return to Castle Wolfenstein is an unbeatable game, the only hope it had was ET being a better and updated version of RTCW but they screwed up and made a game which was half a new game and half a sequel to RTCW. So why not go back? It where the best times, most exciting and will probably get all competitive players and maybe even fun-players the most satisfaction. Only bad thing are the LANs, which aren't there anymore :p but that wouldn't be a problem if enough people would be playing RTCW competitively.
Other than this solution it's waiting for RTCW2 which could take a long time and in my oppinion has a great chance of disappointing us again since the big companies think it's new, it needs to look new and so they make new things, although RTCW was about as perfect as it gets and the only thing they need to do is use new technologies so they can make things like hitboxes, antilag, fps and the looks better as they where, after all this time if there are still unsolved bugged they could probably be solved now and RTCW would be revived and the best game to play.
other than CDC of course. that would be the only reason for anyone to 'come back' or try it out fresh.
would be nice to see some ET teams come to RTCW cdc3, show the support for a game that deserves it. ;)
Played the ETQW demo and got to say I don't like to play Battlefield with monsters. I think the demo sucks bigtime and it's not really fun, too chaotic.
indeed.
No money no funny, sad but true :<