When did you start playing RtCW, and how did you get into it?
Well, personally i've started playing it right after most of Quake players want to try something new (and RtCW did it in the best way since Counter-Strike).
Discovered the demo from the official ID Software site, always loved world war II themed games, and so i've really got impressed how they transposed the Quake engine inside a game like this.
Why do you play RtCW over other competitive FPS games?
Right now, no modern game other than the same Quake in the new Champion version (perhaps Apex, the only valid alternative) gives me the same feeling as RtCW, because the FPS today are designed for a concept based solely on the grinding of the ranks, without giving any real involvement around the user
What’s your most memorable moment so far in your RtCW history, and why?
Somewhere in the Internet, my old video "Bad to the Bone" edited by our legendary Sengo is still available, with the soundtrack of Terminator 2, where by myself I recover a game now lost on Village, semifinal of the Nation Cup, against the Dutch considered number 2 at the time behind only Sweden, I killed 5 members of the opposing team and recovered the gold very close to the delivery truck, taking home the victory and giving us access to the final against Infensus Sweden :O
What do you feel is the most important skill in terms of contribution to winning games in RtCW?
Personal skill is a primary factor, specially in some maps, but the most important thing is the team play and the harmony you have with your teammates, do not lose your head for an action that went wrong, and above all the intuition in understanding the intentions of the opposing team. Furthermore, we must never be repetitive (especially in attack) but know how to adapt to the opponent's strategies, and why not, use a little madness which we Italians know how to do well (at present, ALL are afraid of Our Base, of which we hold the world record of 1:09 in an official game, due to our weird way of playing it :D
Well, personally i've started playing it right after most of Quake players want to try something new (and RtCW did it in the best way since Counter-Strike).
Discovered the demo from the official ID Software site, always loved world war II themed games, and so i've really got impressed how they transposed the Quake engine inside a game like this.
Why do you play RtCW over other competitive FPS games?
Right now, no modern game other than the same Quake in the new Champion version (perhaps Apex, the only valid alternative) gives me the same feeling as RtCW, because the FPS today are designed for a concept based solely on the grinding of the ranks, without giving any real involvement around the user
What’s your most memorable moment so far in your RtCW history, and why?
Somewhere in the Internet, my old video "Bad to the Bone" edited by our legendary Sengo is still available, with the soundtrack of Terminator 2, where by myself I recover a game now lost on Village, semifinal of the Nation Cup, against the Dutch considered number 2 at the time behind only Sweden, I killed 5 members of the opposing team and recovered the gold very close to the delivery truck, taking home the victory and giving us access to the final against Infensus Sweden :O
What do you feel is the most important skill in terms of contribution to winning games in RtCW?
Personal skill is a primary factor, specially in some maps, but the most important thing is the team play and the harmony you have with your teammates, do not lose your head for an action that went wrong, and above all the intuition in understanding the intentions of the opposing team. Furthermore, we must never be repetitive (especially in attack) but know how to adapt to the opponent's strategies, and why not, use a little madness which we Italians know how to do well (at present, ALL are afraid of Our Base, of which we hold the world record of 1:09 in an official game, due to our weird way of playing it :D
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