"As you know, the biggest change made was the flag being added, this gives the allies the big benefit of being able to grab the flag before the spawn time - But this also allows the Axis team to recapture the flag and make the allies spawn back forcing the allies to think more about how they attack rather then simply plough into their opponents. Do you feel that this is a good dynamic to be added, or would you rather less thought go into both defending and attacking Frostbite, where its purely document orientated?"
Most people liked the flag addition, or were neutral towards it. Most said that the fact it added different options and didn't make the defences so 'standard' that it was more enjoyable to play and watch.
"The back gate change was made mainly to stop one player jumping over for the allied team and letting his entire team mount a large attack on back within seconds. Forcing Allies to blow the back gate if they wish to attack that route but still allowing Axis to open the gate for quick and easy access to the transmitter - do you feel that this change was too beneficial to Axis or made it more balanced?"
The general feeling towards the back change that it was not needed or that it was in general not a good change.
"The aim for these changes were to make Frostbite a bit less one sided, but also still keep it as a fairly 'quick' map, as you know LAN events require quick maps to be able to play into schedule group phases (and still using bo3) without major potential for delays. Would the changes to Frostbite be preferred by yourself in major events? or would you prefer to not play the map without these changes in the future?"
Most people understood that the map was needed for LAN events to make certain that the LAN was played out in time. Most people preferred the back change to remain out of future competitions but having the flag stay in as it lead to a bit more dynamic play styles.
A plan for a finalised frostbite script change will be released ASAP, leaving the back gate as it was but including the new flag change as well as fixing some minor map bugs that were noticed before or since the change. (Like when Axis build the CP at transmitter, it says Allies built the CP in console - although this is only a draw issue) Any other bugs should be directed towards me in the next couple of days to be implemented, please note that not being able to spawn down on first spawn is not seen as a bug but a feature.
It's now down to LAN events and competitions to decide if they wish to take these changes on or not.
Most people liked the flag addition, or were neutral towards it. Most said that the fact it added different options and didn't make the defences so 'standard' that it was more enjoyable to play and watch.
"The back gate change was made mainly to stop one player jumping over for the allied team and letting his entire team mount a large attack on back within seconds. Forcing Allies to blow the back gate if they wish to attack that route but still allowing Axis to open the gate for quick and easy access to the transmitter - do you feel that this change was too beneficial to Axis or made it more balanced?"
The general feeling towards the back change that it was not needed or that it was in general not a good change.
"The aim for these changes were to make Frostbite a bit less one sided, but also still keep it as a fairly 'quick' map, as you know LAN events require quick maps to be able to play into schedule group phases (and still using bo3) without major potential for delays. Would the changes to Frostbite be preferred by yourself in major events? or would you prefer to not play the map without these changes in the future?"
Most people understood that the map was needed for LAN events to make certain that the LAN was played out in time. Most people preferred the back change to remain out of future competitions but having the flag stay in as it lead to a bit more dynamic play styles.
A plan for a finalised frostbite script change will be released ASAP, leaving the back gate as it was but including the new flag change as well as fixing some minor map bugs that were noticed before or since the change. (Like when Axis build the CP at transmitter, it says Allies built the CP in console - although this is only a draw issue) Any other bugs should be directed towards me in the next couple of days to be implemented, please note that not being able to spawn down on first spawn is not seen as a bug but a feature.
It's now down to LAN events and competitions to decide if they wish to take these changes on or not.
that's just plain stupid
"would you like to play this map, even with those changes?"
my answer is no, there is better map, frostbite sucks, and the problem is not the first stage imo... it's the whole map...
e: and even online I'd rather play with flag then with cp, makes it more interesting imo
No, just No dude.