xreal ET

So I understand the ETmain source code will be ported to the xreal engine. What bugs would you want to see fixed in the xreal version of ET?

- shitloads of ETpro fixes :D
- luger recoil is dependend on FPS plz make it the same at whatever fps you play
- downloading maps / etc usually causes your client to crash
- reconnecting after a kick causes your client to crash cause of pk3 or whatever error
- spread caused by moving the mouse is bugged, dependend on fps/mouserate
- spawning with the wrong item selected. If all your teammates die/sk it happens a lot that you'll spawn with the item the last guy in your team had selected. Its a pain in the ass for ppl with cg_drawgun 0 :)
- loading riflenades when being revived and at other (random?) times is bugged

These are just the ones i came up with in a couple of minutes, but plz add moar!

image: x0fj8w
Comments
22
-crouch hitboxes
-spawning without stamina
spawning w/o stamina happens a lot to me, is there a way to avoid that? : d
Parent
don't press stamina button before you respawn I think.
Parent
change to new engine? hmm? It's not because of the bugs, more like some public noob wants to play with better graphics.. all you mentioned can be fixed by etpro, i guess
no it cant since the ETpro source code will not be given free (at least there's no indication for now) I talked with reya1p back in the days and he was aware of a lot of these bugs but according to him it wasnt easy to fix.
Parent
GO PLAY HON
- spread caused by moving the mouse is bugged, dependend on fps/mouserate


THIS ONE PLEASE
op welke mouserate/fps is da dan het beste as ik vragen mag?! :p
Parent
xreal = new engine not cfg/etpro ; DDDD
*sigh*

Xreal won't fix any bugs, just change the renderer.

Bugs will have to be fixed by the community afterwards (he'll release sourcecode on his svn)

If you meant that, then k

But ehh, they can't change anything in ETPro unless if Bani releases the sourcecode for ETPro...
If you port ET to xreal you are basicly patching the ET source code to support the xreal engine and all its fancy graphics? So maybe some of these bugs i mentioned can be looked after when they release the game or maybe in some later update?

I assume they will be making ETmain with new gfx, but this time you got the source code so you could possibly fix luger from being fps dependant (easy one if you ask me) .

I can imagine some of the other bugs i pointed out are harder to fix. The download / kick crashes are probably not that easy to fix cause they have been around for ages. If you remove 'turnspread' you fix a problem but you also change the gameplay. I really know some of these bugs are not easy to fix and they are probably buried somewhere inside the code but it cant hurt to point them out :)
Parent
if we talk about such changes then
- overall movement and physics independency from fps(like vq3/quakelive etc), btw why did forcing pmove_fixed 1 failed?
- fixed sv_fps so you can raise it without bugs with the enviroment/objectives
- 125 maxpackets
- turnspread off imo :[
- blabla
more like remove pistol recall plz :)
quiet you RTCW peon
Parent
Tr3b is replacing the renderer of et with the xreal one, nothing more nothing less.

et fixing has to be done by other coders and/or an et pro- / osp-mod?!
I'm confident they will find people who will make and ETpro version for ETxreal :)
Parent
none of them will be fixed anyway
/seta xreal_svr_cmd_Crossfire_account_age IN 5 OUT 6

less whining....
&id=8330

sais who?
Parent
"- spread caused by moving the mouse is bugged, dependend on fps/mouserate"
Could you explain more please ?
IF fps > 2 * USB rate = no spread

to try this out put usb rate to 125hz
host a game, com_maxfps 250 ; cg_drawspreadscale 2

move the mouse @ 125fps and 250fps and you will see the spread doesnt increase when fps > usbrate. you get no spread from moving the mouse once fps = 2*mouserate
Parent
Back to top