splatterladder hate journal
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6 Oct 2010, 13:55
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Journals
Let the hate go on!
I mean, why are people so ignorant..
As i understood the whole situation they just have to fix a little thing, which they are not willing to do.
Hence WE have to make a shitload of changes, blabla.
Why dont they just cooperate? IS IT REALLY THAT HARD?
i hope i got this whole thing right
for those who don`t know http://forum.splatterladder.com/index.php?showtopic=12537
I mean, why are people so ignorant..
As i understood the whole situation they just have to fix a little thing, which they are not willing to do.
Hence WE have to make a shitload of changes, blabla.
Why dont they just cooperate? IS IT REALLY THAT HARD?
i hope i got this whole thing right
for those who don`t know http://forum.splatterladder.com/index.php?showtopic=12537
e: OMG i IZ RANK 195!!!!!!!!!!!!! i IZ ONE OF THE 200 BEST ETPLAYERS OF THE WORLD!!!
but we do care of official matches, which are held on ETPro servers ;)
TAKE THAT EUROCUPPERS HAHEHA ILL FIND YOUR IP
SL keeps tracking the server unless it goes offline for 5 days. the other solution would be to change the port but this is not possible for every server owner and hence not an acceptable solution.
I do not really know where this sudden hate towards sl came from, but just like they said there is alot of other issues of greater importance that should be taken care of before this should even be brought up.
Pubbers think proplayers are arrogant, proplayers think pubbers are noobs => hate. And that leads to shit like this.
however they wouldnt have as much tactical awareness
fuckign mofos from sl they are just stupid
skooli tried his best!
hint -> Even if splatterladder removes your server from the list, there are still a lot of apps scanning ET servers. The only way is to stop streaming to the master server.
so now every matchserver has to be configured and shut down for 5 days??
edit: well i think there is no other service like SL that keeps tracking the server even if its not on the masterlist. ASE for example always did get its information from the masterserver.
If you want your server to be secret, then u must delete any streaming with the master server.
hlsw is useless if u dont have the serverip, which u obviously cant get without the server being on the masterlist (and nobody tells the wrong person). ASE gets its information from the masterserver...
And as nobody knew about this ddos thingy before, how could they know it is harmful to have ur server on the masterlist?
so SL already scanned the servers, and will remain scanning them unless they go offline for 5 days.
at least thats how i understood this whole thing.
ye that's true, and i didnt say the opposite, tho changing the port of the server stop the server from being listed there and also being found by any game scanner(yes NOW hlsw or any other game scanner couldn't find it).
thats what im talking about the whole time.
and because SL keeps tracking them i have to shut down your server for 5 days or, as u say, change the port. But this is not possible for every serverowner since not everyone has full rights to it. imho not an acceptable solution.
Thank you.
He has spoken lolol
im not into coding and that stuff, but as far as i got this its impossible, isnt it`?
edit..
cant this be done ?:D
Just filter by passworded or not.
That Krauersaut is just a sad person. He's the one who spreads hatred throughout that thread against semiprofessional players and does so as a admin of SL. Just sad.
Ok even if it reports to the masterserver.
But still, what's the point of having a private gameserver on there w/o knowing the pass. They should've just keep the private gameservers "private".
in my opinion that is.
I get the strong urge to DDoS their "service" just to make a fucking point.
read through whole topic and wondered if nobody hadn't come to this, but the last post ruins it all
This guy really does not get the point, he should get a job at Job Center Plus, they are ignorant and talk bollox as well.
Maybe this solution isnt the best, but why dont we use fakenicks at important matches. dont use dignitas.Mystic, but use player12345. this informations will be published a bit later on gamestv ( after the match ) and it will be possible to watch the match on replay ( or whatever ). Then the hackers can search as long as they want, but they wont find the right server with the right players, because its not possible to ssearch by etproguid or pb guid on sl
ye this solution sucks maybe for the ettv-viewers, but its imo the only way to play important matches without ddos attacks
and if the server isn't listed on SL, searching for your nick won't work because it won't tell you what server ip he is in because the server is not giving this info to them
I might be wrong, though.
Even if Splatterladder wouldnt show these servers anymore. Couldnt anyone who truly wants to ddos and attack the gameservers simply query/lookthrough the masterserver list gameserver ip's on his own and look for the given playernames? I mean I have no technichal knowledge on this but I doubt what Splatterladder does is a topsecret way of tracking servers. So afterall, even if Splatterladder would stop listing these servers, a dedicated troll (which most of them are) would still be able to attack these matches. Thus a different solution needs to be found?
There was a solution in the thread as as well, as to blocking the query port. I'm really not seeing the issue here.
Every GTV server's IP address is already on http://www.gamestv.org/server/list/page-1/all/ , as well as every server's name. Connect to ETTV, find the name, search for it, and boom, you have the IP.
after reading the whole shit I agree with nhlfan and saw burnedii got burned.
just a short notice:
instead of spamming this forum, you've could used google, or another search engine to get to these informations
(i just typed quake3+queryport - just fyi: ET uses Q3 engine if you didn't know):
result was this:
Wolfenstein: Enemy Territory 27959 - 27970
blocking these ports will result, that the gameserver is not reachable, if someone want to get the current status of the server (but you still can connect to the server, if you know the serverIP)
as long as your server is online, it will be always possible to hack it, or to do a DDoS attack, completly regardless of splatterladder's serverlist.
Is it not a good solution ?
it almost happens everyday or whenever there is an ec/ems match