SLAC match id system
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27 Apr 2011, 14:34
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Journals
Hi,
this is a preview of the match system that will soon be enabled (perhaps today), please tell me what you think about it and if you'd like something changed/added.
The reason this is implemented is to avoid all the slac-id screenshotting problems and to make it easier to check who used SLAC during a war.
When you start SLAC, you will be asked to enter a match ID:
If you don't enter anything and press X, Continue or ESCAPE, it will start game normally and won't keep history of on which servers you played (pracs, publics, random tests, etc). However, if you're playing a match, you'll be able to enter the war id provided by the league/cup site and after a match is finished, you'll be able to check who used SLAC, whether they blocked SLAC's connection in firewall/netlimited/etc (they'll stop appearing in this log and some people used it to get away with cheating because people wouldn't check sl_players during game where it's obvious they disappear from the list).
What it'll look like on the site in people's profiles:
when you click on a match in a user's profile:
and if you decide to filter specific user's activity during a match:
Suggestions welcome. :)
this is a preview of the match system that will soon be enabled (perhaps today), please tell me what you think about it and if you'd like something changed/added.
The reason this is implemented is to avoid all the slac-id screenshotting problems and to make it easier to check who used SLAC during a war.
When you start SLAC, you will be asked to enter a match ID:
If you don't enter anything and press X, Continue or ESCAPE, it will start game normally and won't keep history of on which servers you played (pracs, publics, random tests, etc). However, if you're playing a match, you'll be able to enter the war id provided by the league/cup site and after a match is finished, you'll be able to check who used SLAC, whether they blocked SLAC's connection in firewall/netlimited/etc (they'll stop appearing in this log and some people used it to get away with cheating because people wouldn't check sl_players during game where it's obvious they disappear from the list).
What it'll look like on the site in people's profiles:
when you click on a match in a user's profile:
and if you decide to filter specific user's activity during a match:
Suggestions welcome. :)
maybe you could flag changes in ip / hardware id during a match session for paranoid people!
BETTER IDEA: a match summary which just lists the slac id of everyone who connected with no other details needed ?
i think a lot of ppl are doing like me, so we know against who we play, and we know more when its an offi ( so match id thing is pretty useless imo )
ET is a dying game, so if you can get the source code from the creators of ETPro, integrate a 4.0 ETPro + SLAC... few updates from the community... ingame messenger and friends list... you got a fucking winner :)... ET is getting no new interest, it's a dead game now... there aren't many active community's. The new CoD is out in Sep or Nov... ET will lose many more players then.... Brink is here also.... jeez... the SLAC work is amazing, would be a waste... I would sure donate £££ if you was to work on integrating it with ETPro with some new features!!!!
Im not too bothered about the match system, personally I think trust is enough :D
better if you would make server addon with match logs like who logged ref who voted map, who what wrote@chat etc
As someone posted above, I think this window should only appear if you click on a button somewhere saying match(for example) I agree it would be annoying clicking the X everytime this pops up. But this would be hard for people who auto start their et when they run slac.
Do not show server ips in the match id log as this will expose gtv servers and the last thing we want is more DDoS ruined matches.
Keep the good work up <3
u need some1 to sponsor u!
And isn't net limiting legal?
+set fs_game etpro +connect my.cool.server.com +set match_id 413657143