brink live streams
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7 May 2011, 21:24
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Apparently some people got the game early, there are live streams up
http://www.justin.tv/slayer_pro#/w/1175540000 (best quality)
http://www.justin.tv/watchgamesearly#/w/1175448144
http://www.justin.tv/hey_sulayer#/w/1175507440
game looks awesome
http://www.justin.tv/slayer_pro#/w/1175540000 (best quality)
http://www.justin.tv/watchgamesearly#/w/1175448144
http://www.justin.tv/hey_sulayer#/w/1175507440
game looks awesome
Never before seen on the internet
every other preorder pack will just look like the other customizable stuff.
if i was not that disappointed in what ive seen/i see then id obviously take the fallout pack.
wow even homefront had a better gameplay and thats pretty much the only 2011 SP game not worth finishing.
i personally dislike the lumpish cartoon look of the weapons and especially their shakyness when running.
I have not once seen a good use of SMART only as a scripted delay/obstancle when entering certain routes.
could it be that you simply havnt tried any games other than ET so that everything new (no matter how bad) looks cool to you?
- having to accept a mission at a CP first
- reviving yourself after your medic has thrown (thrown not given!) a rez to you
- bad hitreg (even tho)
- no weapon recoil and/or spray (and)
- no knockback
just to name a few
http://www.youtube.com/watch?v=H4cybT6xuBM
watching the first minute will suffice to prove you wrong
and thats bad how exactly?
http://www.youtube.com/watch?v=JiSRmt5YLcM
2:15
you can clearly see the crosshair widen from the weaponspread.
i cant say anything about that, because i havent played the game yet.
you neither.
- just throwing a rez over to ur mate while you are still in cover... so all the "make a good jump onto your mate, cover behind him, shoot toegter with him" ET mechanic completely turned into something remote.
if you cant see how that is bad...
- after seeing this movie how can you argue like that? yeah the crosshair might indicate some stuff but the sheer fact that he gets kills with that aim kinda eliminate this game from the list of shooters where aim matters
- watch the videos you posted yourself. he faces 3 enemies while 1 is shooting in his back. does not matter
have you seen someone having a widespread crosshair and still hitting? i do that quite often, so where's the problem in that? nothing new either... (and saying "look it doesnt have xxxxx" and being proven wrong and thus saying "still its shit" is not very reasonable either -.-)
why does a feature such as the "wheel" bother you at all? you dont have to use it, plus you have the limbo menu in ET too, so you do not exactly have a point there either.
i dont use a spreading crosshair in ET and i have never killed someone in cod4 on those distances with this kinda spay.
I hope they implement a "scripting support" so we dont need any shitty menues.
I am just expressing concerns afterall, as you have correctly stated I CAN NOT KNOW!
i know how crucial it is, yes, and i dont think that it is such a big deal, its just a meter you throw it
its your right to express concerns, it truly is, but the amount of whine (yes thats what i take it for, since most of the questions/concerns have been answered/ruled out before already) you post about brink is quite biased already, not constructive anymore
I like to believe that the stuff i say is based on facts and a legit thought.
if you dont think so... well then you dont.
and yes i was talking about the spread not the visual effect. This game does not seem to have enough spread imo for it being an ironsight game. I dont take ET as a reference (lolwut spread) but cod4.
LOL ironsights, et doesnt have them.
ironsights, are you fucking kidding me?
SD years ago:
okay guise, we made it so using ironsights give only a marginal bonus to accuracy, suited best for long range fights.
after all, you were whining pretty hard about ironsights, right?
you, now:
This game does not seem to have enough spread imo for it being an ironsight game.
in the end, i think brink is, spread-wise, alot closer to ET than to COD or others.
and isnt that what you want? mechanics similar to ET?
plus, i heard alot of maps are indoors so the ironsights may be less important than you think they are.
it wont matter to competitive playing.
-i even think this change will make the gameplay focus more on action and aim.
reviving yourself will take about 2 seconds, in which you can still be gibbed.
so no "camp boxes and just throw out the syringes".
you have to actually cover your downed teammate.
- console footage, so you say how can a console player (which already implies bad aim) score kills against bots?BOTS?
We will have to wait for the release afterall but I personally prefer to keep myself busy with thinking about whats different and how.
The people who are just like "promote it for the sake of being new" i can honestly not understand.
not some random "you cant actually tell that it is shit" newschoolers who simply do it cause they sucked at ET and hope to go big at this one.
we had that for QW and Wolf aswell, didnt help.
Its gonna be about a fast release of an SDK and a good crew working on the promod. Lets hope splashdamage provides us with that (and yes i was/am arguing that it does not look like they care... they care for console fag sales). lets not forget that the number of sold copies decided wether or not splashdamage gets a publisher for their next project, not the number of years their games are actively being played by some community.
they were on the right track with this but as soon as they realized that the game would be too far off from what we would appreciate he terminated his presence.
that is the worst example of community care right there and lets me "fear for the worst".
-This isn't ET
-This isn't ET
Stop acting as if it was. Because it is not.
e: how exactly is the "having to chose a mission at a "CP" first thingy" gonna work in competetive play?
and if you completed one, do you have to go back?Would not make sense as this would kill good "last second actions".
it wouldnt make sense otherwise
you should be able to choose your mission and class at any point, like the limbo menu in ET/RTCW otherwise its just stupid
just needs quick promod
all of those are UNwanted in competetive games so I dont rly know what ur talking about right there.
none give a shit about graphics, smart moves, tons of customizations (for ps3 xbox360 fags) we care about the gameplay thats why we play WET since 10 years moron
they design customizable console faggotry cause it sells well to causuals.
imagine someone with mAus aim playing here, or sqzz moving around the map, or xylos planting turrents :O
One has to look at how it looks/feels at the release and what their focus is.
Ive seen the 12min(???) youtube gameplay clip and the movement, aim, cover basically everything looked aweful (sombody compared it to Wolfstein and that kinda was true).
Also I look at what kind of audience they want to attract and all ive heard/seen for the last months was: super awesome skincolors and super awesome hopping over stuff.
not at all what a competetive game needs...
ET sucked so hard before etpro.
flarefist: buy a rabadon's
begginn: THIS IS GOING TO BE THE WORST GAME THIS YEAR
E: there just goes the last one