HoN-LoL Denying blog

http://s2nome.wordpress.com/2011/06/07/denying/

A really good written blog by Nome, one of the developers working at S2 (HoN), focusing on the game mechanic of denying creeps.

Thoughts?
Comments
38
my thoughts on this subject is that i dont give a fuck ?
well done.
Parent
tl;dr, had to choose between hon and lol, i got stick with lol and i dont care what u will say

and i have nothing against hon
the fight between lol and hon players is really starting to be annoying, just let people play games they like more
I guess you actually didn't read the blog at all
Parent
I did actually, but wasn't refering to it
Parent
dont worry, he sure s a gayball
Parent
and that kind of eloborate comparison could be done for every single difference between the games.
simple fact of the matter is that LoL is faster and HoN more strategy based.
I jsut cant see why all LoL players are so upset when, for obvious reasons, HoN palyers call their game comparably simple to get a hang of.
I dont see CS players whining everytime you say that ET is more objective based.
What HoN players on Crossfire generally call LoL is something like "boring farmfest where you sit on your lane until 45 minute mark and then a big fight and something happens". Why LoL players get upset of this is because obviously they have only played one or two games of LoL and have no idea how the game is really played by people who actually can play it.

But yes, it is easy to learn, yet hard to master. I don't see how that would be a bad thing - it just helps to keep the game popular while still containing a "skill element".
Parent
faster? i got bored while walking to the outer tower in min 1 :(
Parent
I started reading it but pretty much stopped at the midle, kinda long read

I personaly realy like the denying system, it ads yet another thing to the game you have to pay attention to, I did play both & my favour goes to HoN
Its kinda like the whole TeleportScroll thingy, realy anoys me that LoL doesnt have that,
4 ppl dive me & my teammates are still in their lane, theres not enuff mobility, felt like a 1400 game.. well.. most ppl dont even tp to help @ 1650-1700
LoL doesn't have the same homecoming stone thing HoN has, but there is a teleport spell (it has a 3min cooldown tho). Additionally there are multiple heroes with cross-map and teleport ultimates that can help out in such situations - now I can't claim I have played every hero in HoN but I don't think there are that many of them with inherit teleport. Lastly the map in LoL is smaller, if you pop Ghost (does the same thing as Ghost marchers do in HoN, except it's a summoner spell) it only takes something like ten seconds max to move from the middle lane to a side lane.
Parent
well yea thats the problem, most ppl always get flash & smthin els, depending on what champ they play( so i herd)
still, they cant help me >>.
Parent
Global teleports are only nymphora (can teleport increaing number of mates with her as her ulti levels up) and sandwraith.
Because the number is so limited you expect (at least) all support heroes to carry a scroll around at all times, keep an eye on the minimap (and cause the lanes are longer) react to an incomming push or gank (hi @ wards) by porting to setup a defense or to pick off one of the attacking heroes.
in LoL you are ganked and your team doesnt even notice (in average skilled games). also the porting spell you mentionned is 1 of the 2 summoners spells isnt it? have never seen some1 play with it who was not a HoN mate of mine :p
Parent
That is because is generally only works on a couple of champions. In mid-high skilled games you will see people using it. They keep pushing a lane in mid-late game and just port to a ward when there is a fight @ dragon or baron.
Parent
exactly my arguing. LoL is more aimed at the casual gamer.
yes i do understand that it gets increasingly hard at higher skills but that is true per se because it is a competetive game.

i use the CS/ET example a lot because it demonstrates the subjectiveness. It is easy to connect on a CS server and shoot around a little. It isnt as easy to connect to ET and "play the game with all tis functions".
ofc CS is _THE_ biggest game and as a competetive scene like no other but I would always argue that ET is the harder game to play.
Same for LoL. You can play it as a casual, you can train and become better but to the reach the same level of "being useful for the team" in HoN will take you a lot longer and it is harder to get there.
Parent
I think you're partly wrong. You're CS/ET comparison is completely valid and I agree but I think that LoL is as hard to master as HoN (or even harder). The only difference is that LoL is actually fun to play for people that do not know what they are doing. HoN on the other will just confuse people. I think that being useful for the team takes as much skill in LoL as it does in HoN it just all depends what level you are playing on. Since LoL is more accesible it features a lot of new players that have to learn to game. This allows for more people to hop in the game and play with and against people that are also still learning. HoN on the other hand is far less accesible so its for new players to find matches enjoyable because they will usually play against players that already know more than they do.

I think LoL is as hard to master or become better at than HoN.
Parent
I think that assuming the theoretical case that you master both games to the max possible that HoN does still feature a staggeringly long list of things that LoL lacks. Therefore the "pro" HoN player needs to consider more than the LoL players. therefore HoN is harder.
but thats only my thinking

e: and sorry if I seem obessive but I can simply not understand the reasoning behind you saying "HoN is less accessible" but "LoL is harder to become good at" that sounds to me like a contradiction.
Parent
Strategically harder but it requires less coordination. Opinion.
I think LoL's mastering lies more in detail where HoN is more about decision-making.
Parent
i cant agree with that.
just as one example: in high tier HoN every player knows exactly how much damage the opposing enemy can deal and will therefore try not to get caught off guard.
in LoL you buy items from the start which increase the power of your spells which in turn makes simple math (how much damage can the enemy spells deal in sum now?) impossible.
Parent
You can not calculate one's damage on you indeed but it takes careful positioning and coordination to dish out as much damage as you can in LoL. That is exactly why HoN takes strategic decisions where you know exactly how much damage the enemy is going to do whereas LoL requires you to position yourself brilliantly to get the maximum result in a fight.

Also, you have to judge the enemies' damage in LoL. You have to play to get to know them and you have to be present in the game to know which targets to focus and how to do so.

I think that, in LoL, you can win a fight while making tons of mistakes while in HoN far less mistakes can be made. That's why LoL is just as hard to master as HoN. It requires perfect skill to make zero mistakes where HoN requires perfect skill to make the right decisions.
Parent
It does take less time to cross the map but that makes it so you have to more aware of what is going on. I think the time is just right. You have to be sure that you position your team well to be able to get dragons (or be ready to fight if the other team is trying to get it) & barons. Also, early game fights last far too short for teammates to be able to come and help once it has started.
Parent
The mistake is made where you get dived by 4. Be aware of the fact that they are coming and just run if you're team is not setting up to counter. If the enemy 4 do not get to kill you, you're teammates should already have pushed their lane to make the enemy retreat back. If the opponents decide to push with 4 your team should be able to get two towers where the 4 only get one.
Parent
tl;dr, had to choose between hon and lol, i got stick with lol and i dont care what u will say

and i have nothing against hon
Was a nice read =)
HoN and LoL are just complete opposites at some points. LoL is more accesible for new players since HoN is kind of obscure when you launch it for the first time and I think it's UI is shit. HoN is more based on strategic skill whereas LoL requires more short term coordination.

I prefer LoL over HoN simply because it is less obscure but still requires great skill and practice to master.

OT: Very nice read but I think he is missing some points. He talks about HotshotGG playing a game in which he let his opponent push his lane. I assume Nome is not a LoL player so he couldn't know better that there are other ways to win your lane, one of which is actually pushing.

If you play against a champion that has little sustainability, is very item-dependent or is very important to the team you can push their lane. This makes them unable to base and buy those important items or help out the team. It also gives you more control of the river if you push your lane past it.
An example of this is laning solo at the top lane versus a Shen (A durable self-sustaining champion), who has a global ultimate that allows him to teleport to one of his teammates. By pushing his lane you can punish him for using the ultimate because you can chip away his tower's health. You can also keep him at low health to make his ultimate far less usable and effective.

LoL's laning phase actually contains a lot of PvP elements. You will have to know your enemy and it is not simply a phase of farming. It takes careful positioning to win your lane and gain the upper hand.

I am not enough of an experienced HoN player to know how this relates to HoN's laning phase but I just think this is a point that Nome missed. I think LoL players are never right to cry about denying in HoN. It may not work in LoL(I think it won't) but they forget it's not their game they're talking about.

Wanted to say more but I forgot it while writing. :)
At least I make paragraphs!

Don't read it if you're not interested.
Parent
im actually playing HoN 24/7 and i still think lol is shit
Parent
I don't see how playing HoN 24/7 would make you think more of LoL.
Parent
and i think ur a homo
Parent
gtfo. go be popular somewhere else.
Parent
lol is more casual thats why i lke t more then hon
I like LoL, what can I say.. :$
this confuses me :S

what is league of legends and heroes of newerth about anyway?

i know that theyre connected to warcraft 3 (?) but what are those expansions (or whatever) about?
HoN > LOL (LOL:D)
that someone (s2 stuff members) even considers taking away the deny system from hon makes me puke!! its a very important part of the laning stage!! swindle made a good point on this subject: how can u say who won the lane if not by cs/cd if u dont kill him which obviously doesnt happen @ LoL according to this article!
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