HoN-LoL Denying blog
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8 Jun 2011, 14:26
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Journals
http://s2nome.wordpress.com/2011/06/07/denying/
A really good written blog by Nome, one of the developers working at S2 (HoN), focusing on the game mechanic of denying creeps.
Thoughts?
A really good written blog by Nome, one of the developers working at S2 (HoN), focusing on the game mechanic of denying creeps.
Thoughts?
and i have nothing against hon
simple fact of the matter is that LoL is faster and HoN more strategy based.
I jsut cant see why all LoL players are so upset when, for obvious reasons, HoN palyers call their game comparably simple to get a hang of.
I dont see CS players whining everytime you say that ET is more objective based.
But yes, it is easy to learn, yet hard to master. I don't see how that would be a bad thing - it just helps to keep the game popular while still containing a "skill element".
I personaly realy like the denying system, it ads yet another thing to the game you have to pay attention to, I did play both & my favour goes to HoN
Its kinda like the whole TeleportScroll thingy, realy anoys me that LoL doesnt have that,
4 ppl dive me & my teammates are still in their lane, theres not enuff mobility, felt like a 1400 game.. well.. most ppl dont even tp to help @ 1650-1700
still, they cant help me >>.
Because the number is so limited you expect (at least) all support heroes to carry a scroll around at all times, keep an eye on the minimap (and cause the lanes are longer) react to an incomming push or gank (hi @ wards) by porting to setup a defense or to pick off one of the attacking heroes.
in LoL you are ganked and your team doesnt even notice (in average skilled games). also the porting spell you mentionned is 1 of the 2 summoners spells isnt it? have never seen some1 play with it who was not a HoN mate of mine :p
yes i do understand that it gets increasingly hard at higher skills but that is true per se because it is a competetive game.
i use the CS/ET example a lot because it demonstrates the subjectiveness. It is easy to connect on a CS server and shoot around a little. It isnt as easy to connect to ET and "play the game with all tis functions".
ofc CS is _THE_ biggest game and as a competetive scene like no other but I would always argue that ET is the harder game to play.
Same for LoL. You can play it as a casual, you can train and become better but to the reach the same level of "being useful for the team" in HoN will take you a lot longer and it is harder to get there.
I think LoL is as hard to master or become better at than HoN.
but thats only my thinking
e: and sorry if I seem obessive but I can simply not understand the reasoning behind you saying "HoN is less accessible" but "LoL is harder to become good at" that sounds to me like a contradiction.
I think LoL's mastering lies more in detail where HoN is more about decision-making.
just as one example: in high tier HoN every player knows exactly how much damage the opposing enemy can deal and will therefore try not to get caught off guard.
in LoL you buy items from the start which increase the power of your spells which in turn makes simple math (how much damage can the enemy spells deal in sum now?) impossible.
Also, you have to judge the enemies' damage in LoL. You have to play to get to know them and you have to be present in the game to know which targets to focus and how to do so.
I think that, in LoL, you can win a fight while making tons of mistakes while in HoN far less mistakes can be made. That's why LoL is just as hard to master as HoN. It requires perfect skill to make zero mistakes where HoN requires perfect skill to make the right decisions.
and i have nothing against hon
I prefer LoL over HoN simply because it is less obscure but still requires great skill and practice to master.
OT: Very nice read but I think he is missing some points. He talks about HotshotGG playing a game in which he let his opponent push his lane. I assume Nome is not a LoL player so he couldn't know better that there are other ways to win your lane, one of which is actually pushing.
If you play against a champion that has little sustainability, is very item-dependent or is very important to the team you can push their lane. This makes them unable to base and buy those important items or help out the team. It also gives you more control of the river if you push your lane past it.
An example of this is laning solo at the top lane versus a Shen (A durable self-sustaining champion), who has a global ultimate that allows him to teleport to one of his teammates. By pushing his lane you can punish him for using the ultimate because you can chip away his tower's health. You can also keep him at low health to make his ultimate far less usable and effective.
LoL's laning phase actually contains a lot of PvP elements. You will have to know your enemy and it is not simply a phase of farming. It takes careful positioning to win your lane and gain the upper hand.
I am not enough of an experienced HoN player to know how this relates to HoN's laning phase but I just think this is a point that Nome missed. I think LoL players are never right to cry about denying in HoN. It may not work in LoL(I think it won't) but they forget it's not their game they're talking about.
Wanted to say more but I forgot it while writing. :)
Don't read it if you're not interested.
what is league of legends and heroes of newerth about anyway?
i know that theyre connected to warcraft 3 (?) but what are those expansions (or whatever) about?