hon or lol

ok, just tell me few differences, are both free? which one is better, which one has more players etc etc.

because i want to start play a new game and its going to be either hon or lol, but i have no clue which one to choose. :)

chicks in this journal: http://www.crossfire.nu/?x=journal&mode=item&id=129149

E: ill go for lol now, maybe going to try hon a bit later :)
Comments
50
ofc hon lol
HoN is better, but it isnt free, so i prefer LoL.
hon costs 30 us dollar, but once you buy it you have 100% of game

lol is free, but you have like 1/20 of a game available and have to pay monies or play ridiculous amounts of games with same heroes before you can unlock (lol) more, which is so dumb in moba type game

also

hon has much better engine (both visually, and technically)

hon is much more competitive and in-depth game than lol

hon has replays

so i suggest BRINK, it has big scene and very good game, almost as good as quakewars
fuck u lol > hon
Parent
where is the problem?
First of all their price is not in relation with the quality of the champ... so you can already buy awesome champs for 450 ip which is like playing 4 games...

the only thing they make money with is skins and they are absolutely not necessary..
you also have to pay for extra 7 runepages but which one of the average half decent players needs that? One runepage for AD and one for AP is enough in most of the cases...
Parent
Quoteyou also have to pay for extra 7 runepages but which one of the average half decent players needs that?


Are you sometimes playing solo queue?
2 runepages for AP and AD are fine, but one for Support or Tank or I dont know is always helpful isn't it?
Parent
sure it is.. same as it basically is not enough to just have a runepage for AD carry which is just full of dmg or attackspeed runes... every champion does have certain needs but all in all i am fine with those 2 pages and i wont spend 15 euros on that pack of runepages...

also i m not playing enough lol to be able to buy champions AND runes from my IP...
Parent
you have 100% hon after buying?
Cmon it was like 10% in the last 4 weeks -_-'
Parent
LoL is free
HoN is 30$

Both kinda have the same basics but you cant rly compare them
Yesterday ive watched a 1on1 LoL tourney finals on a stream & the guy pretty much said the same, totaly diff games, cant rly compare them but he said that HoN prolly requires more skill
Id go for DotA since its oldschool like me, HoN and LoL are for newschool wannabes
Asking this on Crossfire is like asking a blind man for advice on clothing.

PS: Pick whatever your friends are playing. If you don't know anyone playing either of them, either pick LoL if you don't want to pay, or pick HoN if you want to throw 30$ to a game that's going to die soon at this rate.

The games are fundamentally similiar, but I would say LoL is more of the "easy to learn, hard to master" -type, while HoN would be closer to "fucking annoying to learn, hard to master" -type, and in the latter case the fucking retarded braindamage cancer community isn't making it any nicer. If you thought Crossfire was full of idiots, you don't know anything until you've seen HoN. Not even the free counterpart has such high concentrations of retard in the community, which is unusual.

Additionally HoN has those retarded rating systems literally everywhere. You can't escape them. Someone out there might think it's nice, but don't be fooled, it isn't. You can't rate players like that in a team game where the teammates are totally random and different in every game. In League of Legends there's only rating in the ranked kind of matches, and to be able to play them you have to play about 200-300 "normal" matches without rating system. The ranked is pure cancer at the start, though, because everyone starts at 1200 ELO initially, and if (read: when) you're unlucky you just get shuffled with total idiots in your team who lose the game for you, bogging your rating down. Thanks to this you might end up with a 50%-50% win-lose ratio and not get anywhere with your rating. Thankfully you can just stick with the normal games if you want to.

Technically (as in engine-wise) HoN is better, boasting much nicer looking graphics and a more dynamic map system. LoL's graphics are closer to what Warcraft 3 had, and to be honest I think they're a bit more clear and streamlined than in HoN - in Heroes of Newerth everything's awfully dark and gritty and you'll probably waste several games before you even learn to distinguish your teammates from your enemies and your enemies from the background terrain. Heroes of Newerth is also fucking dark, so if you actually want to see the map and not just the mega cool lighting effects you're going to have to crank up that gamma to eleven. Still, it looks nice. Damn nice. League of Legends quite doesn't.

I'm not going to get into the actual gameplay, because it isn't comparable and is also irrelevant. Both are high skillcap games, meaning that there's practically always room for improvement, and both are very team-based which means that sometimes it will be a pain and sometimes (quite often really) your team will ruin it all for you. You should play with a bunch of friends if you want to get the most out of them.

I'd like you to note that pretty much nobody on Crossfire seems to have an objective view on this, as they either don't even know what they're talking about or are just being fucking idiots, so I wouldn't believe the "LoL has no warding and no team play and involves farming non-player monsters for 45 minutes" -bunch, of which you'll see a plenty on this site.


Whoa, what an essay this turned out to be.

E: Oh, about the LoL cash shop thing.. Yeah, you can unlock more champions using real money if you want to, but it isn't quite necessary. To unlock the cheapest ones you need to play like two games, maybe one if you're lucky. The second-cheapest ones take maybe 5-10 games to unlock, the third-cheapest ones maybe something like 20-30 games and the most expensive ones take twice as long. There are ten free champions every week, and in the beginning you gain more of those points so you can unlock champions faster. It might sound retarded and is pretty retarded when you first start the game, but after you've played for a while it won't bother you any more. The system doubles as a safeguard to keep the noobiest of noobs off the more difficult champions.
answer bigger than the journal itself, u so crazy
Parent
sry but that is absolutely wrong..
crossfire has already more members, playing lol or hon than guys playing et actively...
Parent
What is wrong?
Parent
your first sentence is absolutely wrong...
hon and lol has become really popular in here..
half of my buddylist is full of etplayers..
Parent
HAHAHAHAHAHAHAHA from where the fuck did you get this info?
Parent
lol?
how many et teams are there left? not even 200 guys re left on the more or less competitive part..
Parent
"crossfire has already more members, playing lol or hon than guys playing et actively"
how many of ex et players for you are playing in some leagues in these games for you then?
Parent
not talking about leages in lol or hon...
basically those games are more about the rankedsystem which is included in the game...
sure there are leagues for teams and so but its not really needed because there also is a team-ranked ladder in the game which is challenge enough for the average level.

but the ones playing either hon or lol are for sure a bigger amount than the ones playing et competitively

edit: i see you just misunderstood the comment above.. i really didnt wanna say they went to play lol/hon competitively but they do play it on a frequent basis
Parent
QuoteAdditionally HoN has those retarded rating systems literally everywhere. You can't escape them. Someone out there might think it's nice, but don't be fooled, it isn't. You can't rate players like that in a team game where the teammates are totally random and different in every game.


i am no pro gamer but if you are peon, you will be surely sub 1600, if you have at least bit of understanding of the game, you will rise above 1600's

it might be not perfect, but it somehow manages

also ETnerd comparison

HON is like ET with ETpro

LOL is like ET on some scrub public mod, with strafejumping removed, classes and weapons being sold for real money or earnable on XPsave servers

it amazes me that people playing ET, thus presumably interested in competitive gaming would prefer to play something so inferior in depth and other aspects

then again, you play BRINK
Parent
>has never played LoL or bothered to even read on it yet judges it as non-competitive
Ha ha ha oh wow
Parent
No, seriously. A game can be both newbie friendly and "pro" friendly at the same time. You're just clinging on fine details (the cash shop metagame and the silly summoner level thing) and forgetting the bigger picture. Just because the gameplay isn't a direct copy of DotA like in HoN doesn't make the game casual.

Also really, comparing denying to strafejumping?
Parent
It's not about being newbie friendly, or not being direct copy of Dota. Lol is just too simple, it doesn't have enough variables to keep interest in playing it compared to HoN. It's much slower, less dynamic, no courier and TP support, no juking, no runes, no terrain affect on gameplay (tree cutting / hillside vision / higher ground advantage ), almost no active items.

My comparison to strafejumping doesn't single out single gameplay element, just as strafejumping is essential part of the game, that adds another layer of skill. Above mentioned "features" are the same, you can't imagine how much game different situations combination of these things can provide, while the lol is just fixed on bare hero skill vs hero skill.

You can cut out strafejumping from ET, and it still will be pretty much the same game, but you won't have players like sqzz, no trickjumping, and no more things that are direct result of it.

For me it's just boring, maybe I miss some greater aspect of LoL, but as I said, as a competitive player that enjoys games with detail and depth I just simply can't find how LoL can be more attractive than HoN. Of course LoL too requires a lot of skill, no denying (:D) that, but so does Halo 3 while played on MGL, and I wouldn't play that if I have alternatives like W:ET.
Parent
QuoteIt's much slower, less dynamic, no courier and TP support, no juking, no runes, no terrain affect on gameplay (tree cutting / hillside vision / higher ground advantage ), almost no active items.

For the most part, this is exactly what I meant with the direct copy of DotA thing. I mean, that's like complaining about ET having too little weapons compared to Call of Duty and lacking important customization stuff like perks and kits (see what I did there?).

And well, onto the actual points.
There is a teleport ability. Juking is possible by the many skills that let you pass through terrain and moving in and out of brush. Runes are replaced by the buffs given by neutral monsters. Terrain (the brush, cliffs and trees) have an effect on the gameplay by blocking line of sight. There also are quite a bit of active items, some of them having awesome actives and some not-so-awesome. No portal keys, though - the summoner spell Flash handles that (although it has a much longer cooldown) and several characters have skills that let them move through terrain.

The lack of denying encourages attacking your opponent instead when laning. Sure, denying would be a nice mechanic for the farming phase, but even though I have played DotA and HoN, I do not miss it when playing LoL.

About the game pace... I think it's pretty similiar. The speed of the game depends greatly on which hero you play, which hero the opponent plays, and your playstyle. Slow-paced defensive play is present in HoN too, in every phase of the game, just like it is in LoL.


And don't get me wrong, I think they're both very good games. I play more LoL mostly because all my friends play it, and seeing that I've played about ten times more of LoL than HoN, I naturally know way less about the mechanics and aspects of the latter one, although I still have general knoweledge of them.
Parent
it's more like HoN= ET and LoL=cod. both are same genre but still gameplay wise different games, HoN might have more things to learn at first but competition wise both games have as much depth
Parent
thx a lot, imo best comment here, because i can see you tried both games :P
Parent
Good read! Nice info's :D
Parent
LoL season 2 incoming iz >>>>>>>>>>>>>>>>>>>>>>>>>>>> hon
Well i have just played HoN once long ago when i was not having any clue about that type of games.
Still it costs 30$ and according to recent journals their servers are permanently getting ddosd..

Basics of the game are the same... towerdefense
Well i do play lol a lot lately.. its free many friends play it and you always have a goal to play for since there are a lot of champions and somehow i want to be able to play each of them "well".
The skilldifference on the game is absolutely huge. And the playerlevel often is not even a measure for the skill.. You might play a game against a certain champion on your lane which you totally dominate but get absolutely steamrolledby him on the nextgame although you dont change much.

A big fact is, that playing solo games (get mixed up with 4 unknown guys) will pretty often piss you off. The game is such heavily teambased that you can totally dominate with your champion and still loose the game if people on your team fuck up..
on the other hand playing with friends is absolutely awesome...

Also you ll need a goood ignoresystem, since you re always gonna get mixed up with a bunch of kids who will ALWAYS just argue with you about the stats. They will all be hating you when youre having 2 kills, 5 deaths and 25 assists as an AD carry, even if they are having 15 kills, 13 deaths and 1 assist.
Best thing is to instantly put them onto your ignore list because that shittalk is really really annoying.
Dota <3
http://www.playdota.com/ gl & hf
Download Garena first.
hon is 10 times better than lol. too bad recently servers are fucked up and its not still full playable after 2 weeks of work by s2. I suggest u atm to play lol, then when at hon everything will be ok buy it.
I play both HoN and LoL, its really a matter of what you like in a game =)
hon >>> lol

end of story
share your LoL accounts bros

mine is: sweetpeee
First of all, I'm not playing HoN.
I agree with Burneddi's point about the ease to learn playing the game. In my opinion there is a gap between the players being good and getting a good k/d ratio with their comparable easy champions and the players having a good metagame and playing with tactics etc. etc.
About the community I have to say that there are of course some retards like in every game, but playing a normal/ranked game with friends is always nice and enjoyable for me, most of the time.
Get LoL if you dont want to pay 30$ for HoN and still want to play a game which is relatively easy to learn and fun to play.
for me a big point which kept me playing LoL was definitely the ease to learn it.
I came from the shootergenre and never really gave a fuck about WC3, dota, diablo,...

ofc on my first lol games i was terrible as fuck but i learned pretty fast and now i m at the point where i am not too bad but still i have plenty of space for improvements..
i guess if the game wouldve been hard as fuck to learn, i wouldve prolly not continued with it.

One might say, LoL is easy and hence full of noobs but thats also wrong. Top level of LoL is really really good and interesting to watch and there is a huge difference between a good player and a pro
Parent
I think I can agree with you there completely :)
Parent
LoL has like 10 times more players atm

http://www.esl.eu/eu/hon/
http://www.esl.eu/eu/lol/

check ladders
You can't realy compare the two, the way I see it LoL has a more gutsy approach to it while HoN is way more in depth & detailed, which doesn't make it better, just different.
lol = more money to win
only on the real top level, isnt it?

still it seems that LoL is about to make the step to become a huge title on the teambased competitive scene ..
cant really say the same about HoN tbh
Parent
first of all, i played both games and now i am sticking with hon.

my reasons for that are pretty simple, i hope i can explain it well and make u choose one of them.
LoL has its advantages like being very noob friendly and very easy to know what every hero does, because all of them are similar. u have the support, "carry", jungler and tank. the game itself its slow paced and all the champions seem to move pretty slow, even with boots. the lanes are all the same except the middle one that its shorter than the others. u the option to go to base without having to buy anything for that.
now about the game being free its just a fake advertesing they do, because if u want to get all the champions and the runes, u will need to spend money on that.
and lets not forget about the runes, the summoner spells and that tree thing that u have points to on (dont remember the name of it). that just gives an advantage, that makes the even more simple.

in the other hand in HoN, when u buy the game u have access to all heroes. the game itself its not that much noob friendly, because u have things like superior magic spells that goes trough magic immunity and u need to know what spells do that. there is the map that have hills and is not plain as in LoL, and when u are at the bottom at the hill u dont have that much sight at the top. there is the juking. so the itself have much more to learn then LoL but its much more fast paced that LoL and a lot more fun when u know the basics.
All this talk about the community at HoN, ok its a bit bad, but at LoL since its a free game u get in ur games a bunch of kids that only insult u or feed the entire game.

so its ur choice, maybe my english isnt the best, but i think its easy to understand. and i lot more to say but the text its already big enough.
Play both, enjoy both.. HAVE AN OPEN MIND PEOPLE..
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