No ET Live from id

Little tidbits from Carmack's Quakecon keynote:

QuoteA browser-based Wolfenstein is “off the table.”
Quake Live “has not been a business success.” The next Quake will be internal, but nothing’s in the works right now.


Sad :(
Comments
37
id can get the fuck off. Too many promises.
YES AGREED, TOO MANY PROMISES
Parent
Qu'est ce qu'il t'arrive à toi ? :{D
Parent
I'm saddened and a tad surprised quakelive didn't pay off, seemed like a decent and promising concept.
sad truth
next quake =)))
How many years are we screaming for rtcw2/et2, and still nobody listened to us. We are id/splash most loyal gamers. What happened to karma?
cant noone else do that :<?
It takes more than just 'doing it'. You would need soo many people to do this. The guys who originaly created ET were using the Quake 3 engine, and it still took them many years. They're professional developers with a high paid job. People here are script kiddies without real prospects or skill. Sure, there is some skilled developers here, but not enough... no way near tbh.

It would take a group of 50 around 1-2 years to do, and then it's getting the license for use of material and the engine, then the funds needed to pay the server costs etc... it's not an option unless ID, Splash or Activision do it.
Parent
Take 500 people and do it 10 times faster?
(o:
Parent
Take 5000 people and do it TODAY !
Parent
Nice maths there!!
Parent
2 year~700 days with 50 men
~70 days with 500 men
~7 days with 5000 men :]
1 day with 35000 men :D:D
Parent
Members: 39789

What are we waiting for?
Parent
skilled programmers and good leader (project manger) :]
Parent
5000 skilled workers > 35000 lazy fuckers :D
Parent
Even so, what about the funds? It would cost thousands a week to keep it running.
Parent
Why would it cost? You mean getting services from some site provider?

And ET source code is released so you could use that:P
Parent
Good luck to find someone that would do something actually for free xD
Parent
The servers that would be required would be huge and the bandwidth would be ridiculous. 1 dedicated server costs a lot of money, you would need a whole rack for the stats parsing alone tbh (if it was successful ofc).
Parent
it would actually 'only' require a central server as server browser which also would host the stats (if you necessarily want that feature) otherwise you could still use dedicated servers which would need to run the (probably not even adjusted) server software. There'd not be such a big difference to QL, where you also have to download and install at least 'something'.

so someone would just have to create the api a slightly adjusted client and that should be it. (maybe to make it somewhat a success someone might have to re-do the menus so they'd be more newcomers friendly)
Parent
:(((((((
"et live" lol. just stick to et itself its better like q3 > ql
Thats why Q3 have fewer players than QL?
Parent
gameplay and mods like cpm and such are 10 times better than QL.
Q3 is just outdated, QL has a new and way better netcode than Q3 and its not that fast which attrackts more peoples attention.

I m still convinced if you would release a new Q3 with just better netcode and only a few improvements to get the gametechnology up2date, it would sell better.
Same goes to ET.
ET is fucking outdated, the hitboxsystem and the netcode is a joke compared to nowadays games and technologies available.

Rework ET properly with fixing a few bugs and new hitboxes/netcode would prolly give ET a slight boost again. Also that would be a chance to prolly get ET into systems like Steam.
Parent
I think that the netcode doesnt bother any player at all, that he would quit becaus eof that. Same goes for the hitboxes.

there are other reasons why people wont start playing ET anymore / and ppl quit the game.


ET is so actually very hard to install, to configure and to understand when you play it. How the servers work etc. for new players and nowadays nolifers it's just too much work even if you re-launch it.

You just go buy xbox and put cod:bo in it and you are set to go. That's where the problem lies.
Parent
but it has always been like this on pc gaming...

people always knew that they re not gonna install a pc game and start it and thats it.
at least everyone with the intention to become good in a certain game knew that he has to get custom settings, config, etc.
Parent
And its good that way!
BRINK 2 will fix every problem and be real ET 2 :)
Idiots, releasing quake live shouting how it is free then wondering that it is not a business success.... Eh...
many games became a bigger success after they went f2p (or are f2p form the beginning) and had smth like an item store that makes people pay
Parent
he meant wolfenstein (2009)!!! not rtcw or et :p so theres hope
sad sad sad
quakelive failed after we had to pay for aerowalk.pk3, thats it
what does it matter if it cost a little, as long as it's not shit like usuall?
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