need class script

can someone give me there class script so i can change class quick and efficiently
Comments
26
//Class Script

bind F7 "vstr classengi"
bind F6 "vstr classfieldop"
bind F8 "vstr classsoldier"
bind F5 "vstr classmedic"
bind F9 "vstr classcovop"
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team engi"
set classengi2 "class e 2; set classengi vstr classengi1; say_team rifle"
set classfieldop "vstr classrecycle; class f 1; say_team fop"
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team panz"
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; say_team mortar"
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team mg"
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team flamer"
set classmedic "vstr classrecycle; class m 1; say_team medi"
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team snaiper"
set classcovop2 "class c 2; set classcovop vstr classcovop3; say_team fg"
set classcovop3 "class c 1; set classcovop vstr classcovop1; say_team stn"
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

HF
bind F5 "class m;say_team medic
bind F6 "class e;say_team eng
bind F7 "class f;say_team fop
bind F8 "class c;say_team covert
jaymod only
Parent
Actually the class -command is ETPro only. If you want to support every mod, you have to use the team -command (although the shittiest of mods that add or change weapons will mess this up as the weapon IDs will be different).
Parent
I agree! but in shitmods you dont need to change classes fast anyway.

I thought, that if you give no integer after the command, then etpro wont recognise it.
I would have tested it at home, but now I just applied the "short circuit" method.

But I have to test the classmenu. seems that many use it :)
Parent
crossfire being helpful, wow :)
hardly. its just them trying to egoboost
Parent
// class
bind F4 "vstr classengi"
bind F6 "vstr classfieldop"
bind F8 "vstr classsoldier"
bind F5 "vstr classmedic"
bind F7 "vstr classcovop"

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team ^2engi-SMG"
set classengi2 "class e 2; set classengi vstr classengi1; say_team ^2rifle"
set classfieldop "vstr classrecycle; class f 1; say_team ^2fops"
set classsoldier "vstr classrecycle; class s 4; say_team ^2Panzer"
set classmedic "vstr classrecycle; class m 1; say_team ^2medic"
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; say_team ^2cvops-Stenn"
set classcovop2 "class c 3; set classcovop vstr classcovop3; say_team ^2Sniper"
set classcovop3 "class c 2; set classcovop vstr classcovop1; say_team ^2Fg42"
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1"
bind mouse3 classmenu
Don't know if the classmenu bind can be really used. Are you using it or trolling ?:p
Parent
never have used anything else than that
Parent
yes it can be used!
Parent
esc, option, etpro, <classselectmenu>
insert random key
profit
????
// ---------------------------------------------------------------------
// CLASS-SWITCHER
// ---------------------------------------------------------------------

bind f10 "class s 4; cmd say_team ^1=BB ^7Panzer^1'^7faust ^1=AB; echo ^0Panzerfaust; play sound\vo\general\allies\hq_needsoldier_a"
bind f5 "class m 1; cmd say_team ^1=BB ^7Me^1'^7dic ^1=AB; echo ^0Medic; play sound\vo\general\allies\hq_needmedic_b"
bind f6 "class e 1; cmd say_team ^1=BB ^7Engi^1`^7MP ^1=AB ; echo ^0Engi with SMG; play sound\vo\general\allies\hq_needeng_b"
bind f8 "class f 1; cmd say_team ^1=BB ^7Fld^1'^7op ^1=AB; echo ^0Fieldop; play sound\vo\general\allies\hq_needfos_a"
bind f9 "class c 1; cmd say_team ^1=BB ^7St^1'^7en ^1=AB; echo ^0Sten; play sound\vo\general\allies\hq_needcos_b"
bind f7 "class e 2; cmd say_team ^1=BB ^7Engi^1`^7RifLe ^1=AB ; echo ^0Engi with SMG; play sound\vo\general\allies\hq_needeng_b"
MG kommt eh wieder und die sounds stören vermutlich nur
Parent
och ich hab die sounds damals eig nur dabei gepackt weil ich die vorher nie gekannt hatte. finds aber nicht störend. ist halt ein akustisch eindeutiges signal.
Parent
bind your own
oh please one Canadian Brandon is enough!
too much* :]
Parent
bind "c" classmenu
limbo menu
Back to top