The difference is 40 frames, quite simply. 60 Hz refresh rate means, that the image is re-drawn 60 times per second, meaning you can see 60 different frames during a period of one second. With 100 Hz you have 100 different frames on the screen during one second. This applies to CRTs.
Most TFTs these days are limited to 75 Hz. In addition to this hardware limitation, TFTs also have a delay in changing the state of the liquid crystals, which is usually given in milliseconds. The reported value is, however, normally a grey-to-grey-change time, which doesn't always correlate to real life situations: the real state change could take 10 times the reported time. If the time it takes to completely change the state of a single pixel is over 13,3 ms (1000/75), the end user will never see the "real" pixel before the screen is redrawn.
ill try it out, maybe i become good too :(
Most TFTs these days are limited to 75 Hz. In addition to this hardware limitation, TFTs also have a delay in changing the state of the liquid crystals, which is usually given in milliseconds. The reported value is, however, normally a grey-to-grey-change time, which doesn't always correlate to real life situations: the real state change could take 10 times the reported time. If the time it takes to completely change the state of a single pixel is over 13,3 ms (1000/75), the end user will never see the "real" pixel before the screen is redrawn.