What about this?
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30 Jun 2007, 15:12
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Journals
I was thinking...
Some time ago someone showed me how a bot works by playing against me on valhalla. He changed the rate of how much the aim would be mechanical or seem to be.. aimfov or something. This all worked perfectly fine ofcourse untill at some times the bot would randomly aim to a point in the sky where it saw a hitbox. As this was a hitbox it would identify this as a target making the player switching automatically to this box.
My point is: Why dont we make hitboxes throughout all the maps so that the autoaiming thingies will aim at those? Making it harder for the humanized aimbots to be effective?
Some time ago someone showed me how a bot works by playing against me on valhalla. He changed the rate of how much the aim would be mechanical or seem to be.. aimfov or something. This all worked perfectly fine ofcourse untill at some times the bot would randomly aim to a point in the sky where it saw a hitbox. As this was a hitbox it would identify this as a target making the player switching automatically to this box.
My point is: Why dont we make hitboxes throughout all the maps so that the autoaiming thingies will aim at those? Making it harder for the humanized aimbots to be effective?
errr right.
great idea
BUT
now it's published & cheaters will wait for such a release and noone will be busted, because they'll hide it or something like that! They will improve their hax 'n stuff...
And since ET knows where the players are, the bots could just find out the same way that ET finds out; by reading the network traffic..
but its a good idea actually, they wouldnt be able to tell if it was a "fake" or not...
put these hitboxes as a full model in a crouch position inside the box for example, if they shoot thinking its behind...
busted!
+ if someone can make some 'fake' hitboxes for ET, i bet there will be a coder who can seperate real and fake hitboxes too.
It helps for a little while atleast!
Then they would say something like: hey I was trying to find where that floating hitbox was! xDDDDD
you'll have to make a slight change to the random hitboxes, otherwise it would give you acc too if you're shooting @ 'em. Also, if an opponent would be hiding behind such a block, you wouldn't be able to hit him. That slight change in the code can already be recognised by a cheating program, if programmed like this...
Also, if you put them in walls and boxes (ofc not floating randomly over the map :P), then nobody can hide behind them ;-)
A random hitbox in the air wouldn't have any effect as the aimbot aims to the closest hitbox. And that's usually the enemy and not the random box in the air. And there are a few ways to avoid these random hitboxes, so an easy update would solve the problem.
if you think its bullshit you can see on yawn that when my firs guides created i had warnings...
why 6 months ban on a simple mistake? and 2 years delay?
it's also proved that i cheated when i first played et
cheating on public -> 3 months
cheaing on wars -> 6 months
comeback from ban -> 12 months
cheating again after ban..120 months
or just something like that, time ban depends on the situation...
it's humans ideal to be curious
edit: most nCbots will prolly be adapted to shit like this. And if they are not, they will be, believe me :p!
Bots will be programed to aim only in the targets which change position through out the game.
The question is how long will it take the bot programers to program the bots to differ real hitboxes from it's fake static equivalent.
cheaters will probably also know where the fake hitboxes are, for e.g, like was said above by putting a fake ennemy in a box, so that the guy would think that it's a real ennemy, the botters will be familiar with it too, so i don't think they'd fall for that...
maybe it could work if you keep advancing it... just work in that direction, maybe you'll find something. Show your idea to Splash or something, anyways good work
or is this possible? ..
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