sd last stage defense
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17 Dec 2007, 00:09
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Journals
hey,
i`ve seen 4 ettv games the last few days and every game i watched on sd ended with the same result:
every attacking team set a time on allies side and thus was close to end as a champion (due to the fact that it was 95% the decider map).
ok now they set a time and they just have to hold it.
all seems good - 4 minutes left and the dyna @ depot gates just got planted some secs ago.
the axis side sets up a downleveldefence (2-3 east 2 main 1 spawn or something).
3 minutes left - the truck is close to the cranestation but the axis team still tries to defend the downlevel with 3-4 players outside the spawn.
and on every shit game 2-3 of the outsided axis managed to get a very nice 10-12 sec spawn.
thus: you got a 3vs6.
the remaining 3 axisplayers pushing forward as well trying to grab a last frag before their respawn and guess what the allies run through -> up and are building the controls with 1.30 or something left on the clock.
3 axis got spawnkilled this spawn and 2 of the remaining rushing out the spawn trying to prevent all but impossible.
summary: the allies win the map.
my question is: why teams are not trying to defend with 2 ppl outside on the downlevel and 3 up/stairs + 1 window...
i mean just go up and hold 1 more minute - fucking 60 seconds...cant get it why teams try and try and try to get the control over the downlevel back if its not urgently needed ...
ok have a nice week
i`ve seen 4 ettv games the last few days and every game i watched on sd ended with the same result:
every attacking team set a time on allies side and thus was close to end as a champion (due to the fact that it was 95% the decider map).
ok now they set a time and they just have to hold it.
all seems good - 4 minutes left and the dyna @ depot gates just got planted some secs ago.
the axis side sets up a downleveldefence (2-3 east 2 main 1 spawn or something).
3 minutes left - the truck is close to the cranestation but the axis team still tries to defend the downlevel with 3-4 players outside the spawn.
and on every shit game 2-3 of the outsided axis managed to get a very nice 10-12 sec spawn.
thus: you got a 3vs6.
the remaining 3 axisplayers pushing forward as well trying to grab a last frag before their respawn and guess what the allies run through -> up and are building the controls with 1.30 or something left on the clock.
3 axis got spawnkilled this spawn and 2 of the remaining rushing out the spawn trying to prevent all but impossible.
summary: the allies win the map.
my question is: why teams are not trying to defend with 2 ppl outside on the downlevel and 3 up/stairs + 1 window...
i mean just go up and hold 1 more minute - fucking 60 seconds...cant get it why teams try and try and try to get the control over the downlevel back if its not urgently needed ...
ok have a nice week
In some situations I disagree with the decisions made on comms by the 'leader' but going my own way then will be even worse for my team since they will be defending 5v6 then and I will be the only guy up.. :P
you have to make quick decisions!
the result counts imo ;)
But it sucks having a sneaking-calibre engi in the opposing team
west = wast of time
if you have good medicwork you can easily revive your teamm8s up + if you got 2 players respawning just wait 4 secs in spawn and push out (you will not get killed by a nade and you might can backrape them...)
players are often nervous and too abrupt - sometimes it is better to take some time ;p
and btw once up you should be able to defend 1 attack or atleast kill the engi to get some more important seconds on the clock
Damn, that you actually pay attention to that :S
ye, i am a sherlock
beta day 1, so gtfo low-
gn