goldendunk_a2?
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4 Nov 2008, 10:17
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Journals
i just talked with a clanmate about some cup with a funmap, so we thought about doing a 5on5 goldendunk-cup...
but before we start something we wanted to see if anyone is interested, so post your opinion about it!
And we also would like to do a special ruleset and a special config, if someone has ideas for that, please share your ideas with us!
Thanks for your attention and have a nice day!
but before we start something we wanted to see if anyone is interested, so post your opinion about it!
And we also would like to do a special ruleset and a special config, if someone has ideas for that, please share your ideas with us!
Thanks for your attention and have a nice day!
me iz dabei!
any ideas for cofig/rules? like only 1 covert or no mines or wahtever?
btw dont fakenick!
you better work!
np: Solstafir - I Myself the Visionary Head.mp3
Or what´s the objective on it?
Im already waiting for it for a long time. Go for it and i can help if you want. :)
EDIT: When im at home again, ill think about rules, time, whatever. Ill post/pm it.
- Read more about the map and its special facts: http://ned.theoldergamers.com/forum/viewtopic.php?t=104
The default rules for Goldendunk are:
1] SIDES - The game will progress with the AXIS team on the red side and the ALLIES team on the blue side. There are no side changes. The spawn points are near the end line for both sides.
2] TIME - The time limit is 15 minutes. The interval for the re-spawn time is 10 seconds for each team. The team with the higher number of points receives an extra 1 to 20 seconds maximum of re-spawn time for every single point gained. The team with the lower number of points remains with 10 seconds of re-spawn time. (*Re-spawn Time Handicap System)
3] POINTS - If you obtain the gold nugget, which is placed in the centre of the court, and pass it through the ring of the opposition team, you will earn 2 points. If you build a command post for your own team or destruct a command post of the opposition team, you will earn 3 points.
My idea of the rules are:
- 5on5
- 6 minutes per round. In total of 12 minutes per match.²
- 2 rounds per match. (One as axis and one as allies)
- No score/Equal score (= At the end still 0-0 or 1-1 -> the first one who scores wins.³
- No gravity change.
Rules about the classes:
Maximum of 1 field-op, 1 covert-op, 1 rifle-nade and 1 soldier.
² = The problem of this map is that it can be boring to play the same map over and over again. Because the map is exactly the same at both sides and just 1 objective. 12 minutes in total can be too long.. Shorter time? Like 2x5 minutes.
³ = This is standard in the map. When nobody scores, the map doesnt end.
its a bit like goldendunk (instead there is 1 ball you'll have to score with, and there's alot more maps)
do it gungy!!