rtcw2 engine
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25 Feb 2009, 19:47
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Journals
As far as i remember some of u whined, this game will have another engine, then the quake 3 one.
I wanna ask, how u can differ 2 different engines?
What exactly ar the points, which u can differ during the playing?
Is it some kind of feeling?
Isnt it possible to adapt the rtcw2-engine to have the et-feeling?
so, whats wrong with rtcw2 using another engine, if it can be adapted to the et-feeling?
I wanna ask, how u can differ 2 different engines?
What exactly ar the points, which u can differ during the playing?
Is it some kind of feeling?
Isnt it possible to adapt the rtcw2-engine to have the et-feeling?
so, whats wrong with rtcw2 using another engine, if it can be adapted to the et-feeling?
E: - Wolfenstein is going to run on a heavily modified Doom 3 (id tech 4) game engine. This is confirmed on id Software's website.
quoted by some user
I'm pretty sure that's what they plan to do.
Source: http://en.wikipedia.org/wiki/Wolfenstein_(video_game)
- Quake 4 (sucks) was a "real" sequel to Quake 3 (rocks).
- ETQW was not announced as a sequel because of the strogg theme, it´s the only point imo. It has so many similarities they tried to put in the gameplay compared to W:ET that it´s just ridiculous to claim it has nothing to do with W:ET.
- RTCW 2 will be a "real" sequel to RTCW/ET. The past showed they are able to screw things up, let´s hope for the best.
Ok to name a few similartites:
- classes
- weapons (rifle nade, panzerfaust, supportfire, 3 hs kills)
- escorting/destroying vehicles
- constructable/destroyable objectives
- primary/secondary objectives
- stealing/securing documents
- spawn system
enough?
You regarded my comment that "ETQW has nothing to do with ET" as ridiculous; in your words it has everything to do with ET because of the similarities. Now, back to the question you still have failed to answer. List all the FPS games with most of those features. Are those games regarded as failures to ET?
I don´t know, please tell me.
WarSaw
Quake 3
Quake 4
WarRock
etc etc
idtech3 is used in Q3 / ET
idtech4 is used in Q4 / ETQW (modified) / most likely in wolfenstein
just an example on how you can change the feeling by correctly modyfying an engine. And the CoD feeling is great :p
but you are right. the call of duty series always performed nice.
me: no
u: u know nothing lol
me: i dont, but u dont want to tell me that it is possible to do so
u: u cant
me: lololo i just said that
u: "but u dont want to tell me that it is possible to do so"
me: so?
u: some galaxian shiat
...
then
play D3/Q4/ETQW
then
start whining.
i just hope they won't modify the engine to match et:qw style of playing
John Carmack himself said that the networking code in the Doom 3 engine could be a lot better. It was improved upon in Quake 4 (which is afaik the codebase used for the upcoming Wolfenstein game) and ET:QW, but in both cases there was still room for a lot of improvement.
The idTech4 engine itself is a heavily modified version of the Quake 3 engine (idTech3), which also powers W:ET and RTCW. Though the changes are pretty major compared to the changes a game like CoD4 has made to it. idTech4 is programmed in C++ whereas idTech3 was written in C. C++ doesn't offer any real advantages compared to C for players, however seeing object oriented paradigm of programming is more widely supported nowadays, its easier for modders and game developers to work on content for idTech4.
Other advantages of idTech4 include better graphical capabilities [than idTech3] "out of the box", better lightning effects, an improved physics engine and easier interaction with ingame elements using a GUI was added (if you ever played Quake 4 or Doom 3, you could notice there are computer panels in which you can click specific buttons, and the screen would react to that).
I also read the upcoming Wolfenstein is using Havok physics in addition to the physics already offered by the idTech4 engine, which should be nice if you like ragdolls and stuff.
Playing it more seriously and if you will competitively means to get rid off ragdolls, too much gfx details and so on.
In the end there is the engine which should provide a good feeling when aiming, moving, when you are just using it.