rtcw2 engine

As far as i remember some of u whined, this game will have another engine, then the quake 3 one.

I wanna ask, how u can differ 2 different engines?

What exactly ar the points, which u can differ during the playing?

Is it some kind of feeling?

Isnt it possible to adapt the rtcw2-engine to have the et-feeling?

so, whats wrong with rtcw2 using another engine, if it can be adapted to the et-feeling?
Comments
62
can't remember anymore

E: - Wolfenstein is going to run on a heavily modified Doom 3 (id tech 4) game engine. This is confirmed on id Software's website.
quoted by some user
Same was announced for ETQW.
Parent
download qw/q4 demo and feel the difference :<
QuoteIsnt it possible to adapt the rtcw2-engine to have the et-feeling?

Quote by wikiEngine id Tech 4 (heavily modified)


I'm pretty sure that's what they plan to do.

Source: http://en.wikipedia.org/wiki/Wolfenstein_(video_game)
Keeping fingers crossed, though it´s hard to have faith after ETQW.
Parent
ETQW wasn't a sequel to RtCW or W:ET. The only reason it was called "Enemy Territory..." was purely because of the class sytem, and that's it. Obviously, they aren't goning to mix everything up with Wolfenstein because it IS a real sequel to RtCW. Most people are judging Wolfenstein because of ETQW, but if they do their real research it means nothing.
Parent
- Doom 3 (sucks) was a "real" sequel to Doom 2 (rocks).
- Quake 4 (sucks) was a "real" sequel to Quake 3 (rocks).
- ETQW was not announced as a sequel because of the strogg theme, it´s the only point imo. It has so many similarities they tried to put in the gameplay compared to W:ET that it´s just ridiculous to claim it has nothing to do with W:ET.
- RTCW 2 will be a "real" sequel to RTCW/ET. The past showed they are able to screw things up, let´s hope for the best.
Parent
Do you mind naming all the similarities? If there were "so many" similarities why was it nothing like ET (please don't say the engine or I will flip). Oh, and it is a real sequel. RtCW 2 = Wolfenstein. They just changed the name. Watch the interviews, read wikipedia and use google.
Parent
I didn´t say it won´t be a real (at least official) sequel, maybe you got that wrong because of the quotes.

Ok to name a few similartites:
- classes
- weapons (rifle nade, panzerfaust, supportfire, 3 hs kills)
- escorting/destroying vehicles
- constructable/destroyable objectives
- primary/secondary objectives
- stealing/securing documents
- spawn system
enough?
Parent
Now name all the FPS games that have those same features (or at least 90%). Yea, too many. :)
Parent
Do we play "question and answer" here or will you show up with some counter-arguments?
Parent
Seriously, list all the games that have most of those features. Now, are those games similar to ET? Didn't think so.
Parent
QuoteDo we play "question and answer" here or will you show up with some counter-arguments?
...and keep the discussion going?
Parent
Stop trying to avoid the original question and answer.
Parent
Actually and strictly speaking there is no original question anymore, it´s more a request...Maybe you should read through it again and you will perhaps notice that you didn´t try or couldn´t counter to any of my former arguments. I overlooked it but it seems you don´t know how to discuss a theme properly :(
Parent
dont bother, he does the same to me.
Parent
QuoteIt has so many similarities they tried to put in the gameplay compared to W:ET that it´s just ridiculous to claim it has nothing to do with W:ET.


You regarded my comment that "ETQW has nothing to do with ET" as ridiculous; in your words it has everything to do with ET because of the similarities. Now, back to the question you still have failed to answer. List all the FPS games with most of those features. Are those games regarded as failures to ET?
Parent
It´s still no question but I know what you mean. So here´s my lovely answer:
I don´t know, please tell me.
Parent
Battlefield (probably all of them)
WarSaw
Quake 3
Quake 4
WarRock

etc etc
Parent
So you are actually telling that Q3/Q4/Warsow have the same class system, objective system and spawn system as ET/ETQW/BF. Am I really right here or did I get something absolutely wrong?
Parent
As I said, 90%.
Parent
even if it was 10% ... I´m out of words :DDDDDD

image: Blank-Facepalm
Parent
english motherfucker , do you speak it ?
stop whine & eat a hamburger !:D
Parent
eine tasse kakao bitte
if you want to feel what its' like:
idtech3 is used in Q3 / ET
idtech4 is used in Q4 / ETQW (modified) / most likely in wolfenstein
idtech3 is used in all CoD titles, though heavilyst modified and prolly I wouldnt call it idtech3 anymore

just an example on how you can change the feeling by correctly modyfying an engine. And the CoD feeling is great :p
Parent
but cod was based on the already great tech3, etqw and q4 on tech4 and both feel shit. so needs a lot of work to get the right feeling, which is this journal about i guess :p
Parent
even the latest two CoDs? that would be impressive!

but you are right. the call of duty series always performed nice.
Parent
cant tell about cod4 but someone told that to me aswel... cant find evidence^^
Parent
honestly, the doom³ engine is just crap
q3 engine > * forever
+100000000000000000000000000
Parent
just walk/jump/strafe and u know what the quake engine is about
its what i meant, arent there any properties in the engine, where u can change all that parameters and make the et-feeling?
Parent
Clearly you don't know what your talking about.
Parent
u are right, i dont know shit about modyfing engines, but u surely aint about to tell me that u are able to change a whole engine by some settings
Parent
How on earth can you change an engine by settings.
Parent
did i say that u are able to change an engine by settings ?
Parent
Quotebut u surely aint about to tell me that u are able to change a whole engine by some settings
Parent
kazzam to Earth, kazzam to Earth.
Parent
rize: able to change engine by settings/properties?
me: no
u: u know nothing lol
me: i dont, but u dont want to tell me that it is possible to do so
u: u cant
me: lololo i just said that
u: "but u dont want to tell me that it is possible to do so"
me: so?
u: some galaxian shiat


...
Parent
if it is modyfied correctly it can be great. Take CoD series as an example of a proper modyfied (heavily) Idtech3 engine
The basic engine is just great, you can modify everything and it will still be great :)
Parent
Play Q3/RTCW/ET/COD1
then
play D3/Q4/ETQW
then
start whining.
=D unfortunately its true but made me laugh :D
Parent
like they won't modify the engine they are gonna use..
well you can feel the difference between engines when you play et and when you play et:qw

i just hope they won't modify the engine to match et:qw style of playing
No, the engine is what gives the game a certain feeling. If it's different it's different.
Most elements of the Doom 3 and ET:QW feeling are there because its what most people wanted at that time. Though there are often limitations upon the game developers choices due to financial constraints, bad management, tight schedules etc.

John Carmack himself said that the networking code in the Doom 3 engine could be a lot better. It was improved upon in Quake 4 (which is afaik the codebase used for the upcoming Wolfenstein game) and ET:QW, but in both cases there was still room for a lot of improvement.

The idTech4 engine itself is a heavily modified version of the Quake 3 engine (idTech3), which also powers W:ET and RTCW. Though the changes are pretty major compared to the changes a game like CoD4 has made to it. idTech4 is programmed in C++ whereas idTech3 was written in C. C++ doesn't offer any real advantages compared to C for players, however seeing object oriented paradigm of programming is more widely supported nowadays, its easier for modders and game developers to work on content for idTech4.

Other advantages of idTech4 include better graphical capabilities [than idTech3] "out of the box", better lightning effects, an improved physics engine and easier interaction with ingame elements using a GUI was added (if you ever played Quake 4 or Doom 3, you could notice there are computer panels in which you can click specific buttons, and the screen would react to that).

I also read the upcoming Wolfenstein is using Havok physics in addition to the physics already offered by the idTech4 engine, which should be nice if you like ragdolls and stuff.
All nice stuff if you look at it through the eyes of a programmer. Havoc physics and graphics stuff is nice if you look at it through the eyes of a casual public gamer.
Playing it more seriously and if you will competitively means to get rid off ragdolls, too much gfx details and so on.
In the end there is the engine which should provide a good feeling when aiming, moving, when you are just using it.
Parent
dno dont care gona buy the game anyway
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