OverDose Development Ramping Up
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23 Jan 2011, 22:29
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News
So what is OverDose? Put simply, OverDose is an over the top, team play orientated First Person Shooter with tons of options for customization. Now in a world that’s riddled with First Person Shooters, what exactly makes us think we can compete with the likes of the heavy hitters such as Call Of Duty and Minecraft?
OverDose WebSite
OverDose ModDB Page
OverDose Latest Design Doc
• Class Based Team Action– With a heavy focus on Team Play, OverDose takes cooperative objective based gaming to the next level, building on the original formula of Return To Castle Wolfensten and Enemy Territory.
• Player Customisation – Player classes can be customised in a variety of physical ways, from simple features such as gear and skin tones, to clan logos, badges and the like. Every weapon has multiple configurations and attachments, allowing you to create your own arsenal that suits your needs.
• Freedom Of Movement – OverDose takes team play to the next level with “TeamActions”, allowing you to help your team mates in the field. See a ledge you can’t mantle onto? Give your friend a boost up there and then ask for a pull up. Your buddy down and waiting a medic but the area is too hot for support? Get over there and drag him out! Need to get into cover quickly while under fire? Sprint over there and slide into cover directly. OverDose takes the basic staples of the genre and turns them up to 11, the way Baby Raptor Jesus intended.
• Next Gen Engine – Built on id Software’s Quake II engine (Yes, id Tech 2) [TBG] have expanded and improved upon the original engine in every way possible to bring you such graphical features as an intense fully dynamic, unified per-pixel lighting and shadowing model with shadow mapping, parallax occlusion mapping, real time sub surface scattering, ambient occlusion and advanced post process effects. This all adds up to an engine that’s more advanced and up to date than even the latest version of idTech4.
• Full EAX Support – OverDose allows its designers TOTAL freedom over its sound design in its worlds and as such allows some crazy EAX/OpenAL effects. Sound is just as important as graphics in a game and we really have given the area huge backing.
• Fast Frame Rates – Every graphical option has several levels of quality and rather than force people with set options, OverDose allows the player amazing freedom over what they see. Gone are the days of generic graphic options ruining fun!
• Full Online Ranking System – Players gain XP per game which promotes them in rank, which in turn can be used to match you up with players of similar skill. What’s more with the system being fully saved in conjunction with our master server, stats and rankings can be tracked online!
• Full SDK And Tool Set – OverDose is fully behind modifications and as such we have a complete toolset built from the ground up just for OverDose modders. This was recently released as a free download for use in your own projects!
• FREE – And that’s the big one. OverDose is a FREE to play indie game.
We also recently released the OverDose SDK Toolset for use in your own projects, which contains a number of tools to help modders. You can download it here:
http://www.moddb.com/games/overdose/downloads/overdose-tools-set
:o
need a date when its finished :< and someone to make a promod for it!
+ some addons like: sliding, helping your mate to climb up a wall...etc
(if i understood everthing right)
fun marketing department you got there guys.
+
I wanna be beta-tester whenever the game is "done" :p
good luck.
Newsflash: Getting XP does not equal skill. If a person plays 20 hours a day and is absolutely horrendous they still get XP. Example: 7x Prestige on CoD doesn't automatically mean you're good. It just means you have alot of time and in some rare cases they are actually good.
I don't get why developers seem to think that playing alot means a person will be good, because it doesn't.
but 100% agree with you
Need beta!
it will be like warsow, no competition just fun
I still think adding a class system and an objective mode to Quake Live would be more awesome.
remove ironsight
Add ting ting sounds
Add all good thinks in et
and call it ET: OverDose and it will owne!
source
Still gonna give it a try though, and maybe somebody will mod the aiming and movement.
So a few comments destroying the hope of all - they are trying to combine ET with CoD ... so back to hopeing in Brink or better in the RTCW petition -.-
But really, to be honest, after that message by fablebot up there, I really kinda lost interest in this game. I only heard about it yesterday and now they're already crushing all my dreams about the project.
But we'll see which one proves better when they're released - I'm definitely going to try both.
The thing you have to remember here is that OverDose is, at the very end of the day, our game, and there’s no way to ever make a game without alienating certain types of player. Removing iron sights in this day and age, for example, is pretty much suicide from a gameplay stand point. Also you have to underside OverDose is NOT an arcade shooter. It’s also NOT a military simulation. When we say "recoil" we don't mean insane "you must be crouched to hit a target over 10 feet away" we mean "You simply can't run along at hit a 10p piece from 200 yards away".
Crosshairs and HUD are enabled/disabled by the server depending if they are using a specific mode... And as for no rocket jumping... That doesn't need a huge explanation, this isn't Q3. Strafe/ramp jumps are a no go, that’s not the type of game we are making, however we are totally expanding the movement system in other ways.
Remember this isn't "ET: Part 2", that was, in a sense, ETQW (Even though I agree that game was terrible, gameplay wise). We are borrowing the best elements from Wolf/ET, which is the class system and the objective based gameplay.
As for the rest... Like I said, you can't WIN when making ANY game. It’s IMPOSSIBLE to make a game that fits everybody. But OverDose has an insane SDK, its going to be moddable in ways you probably don't think about. This isn't the Quake 3 engine, you won't NEED coding experience to make mods. It’s possible to make the EXACT same game, weapons wise, as RtCW/Wolf: ET simply by editing the weapon .def files. You want no iron sights, no recoil, shooting while sprinting (which isn't running, keep in mind) etc, then fine, make a mod for it, it won't take long at all.
Don't think we won't listen to what people want, that’s crazy talk, of course we will. In fact we trust people that play pro far more than we trust our own minds when it comes to gameplay. But also don't think that just because it’s done a different way to what you want, that it will suddenly be changed. This is, at the end of the day, our game, with design goals WE have set, and we are making a modern day game, not one based on ideas from 10 years ago. Remember that times change, and as much as I love RtCW/ET, they DO have some serious flaws that just wouldn't make them stand out in todays world.
Jerrys Final Thought... You guys likely think we are making Call Of Duty with aliens. Might be best to stop thinking that right now... COD is as shitty as it gets
Donating isn't for everyone, some can't afford it, some just won't. I will donate when I can ofc, although I don't play actively, it's still awesome.
and yeah,this community is pretty terrible to give feedback, but still I think that in first few project the atmosphere was great and ppl were supportive :o
Add the best parts of ET to it such as the movement, gamespeed and remove iron sight. There is a trend that developers don't seem to get;
ET:QW - Failed
Wolfenstein - Failed
W:ET - Still has LANs, thousands of players, good size competitive community.
ET has had very little marketing yet new players are still joining the game and it's over 6 years old, whilst the other games above, have all but completely burnt out.
If you improved on the already existing ET, you would automatically have thousands of players switching over and it would be a good base to set up the game. Plus, with the graphics which have been dispayed it would entice a lot of new players.
jackshit we(ETpro community) have. the last 3 or 4 years i have been playing the same what, 50 persons over and over again, if thats a good size for you, you might actually enjoy switching over to playing darts at the local bar of a town in the middle of nowhere and be oblivious about how many different opponents you have ;)
Q>>>>“I couldn't really figure out whether strafing is still part of the game. so my q: strafing possible ?”
A>>>>Strafing as a huge part of any first person title, would be insane to remove it. Strafe JUMPING over the map at 90 miles per hour isn’t possible, as the physics were totally re-wrote. You’ll still be able to do some physics tricks I’m sure, but nothing on the Q3A style level.
Q>>>>“Inb4cheaters”
A>>>>Just because a game is open source, it doesn’t mean it’s a) Hackable or even B) people will WANT to hack it. Remember, we have our own anti cheat stuff in place.
Q>>>>“Newsflash: Getting XP does not equal skill. If a person plays 20 hours a day and is absolutely horrendous they still get XP. Example: 7x Prestige on CoD doesn't automatically mean you're good. It just means you have alot of time and in some rare cases they are actually good. I don't get why developers seem to think that playing alot means a person will be good, because it doesn't”
A>>>>Indeed, and I totally agree… Except you might have missed the part where you rank up much, much quicker depending on WHAT you do and HOW you do it. OverDose is about team play more than anything, and playing correctly as part of a team is rewarded. In OverDose, XP is a mere sign that tells people your level so that you can be matched up with players who have similer gameplay experience. Its there so that so that you won’t be dropped into a server with everybody 50 ranks above you when you JUST start playing. HOWEVER… You don’t HAVE to do this. At all. You can play any a normal mixed server no problem.
Q>>>>“It will be like warsow”
A>>>>Not even in the slightest… We spent a long… Long… LONG time coding a lot of… Little things… That will make gameplay much better. Warsow is, lets face it, a Quake 3 graphics mod. Lets not beat around the bush, its Q3 with fancy effects. OverDose isn’t even slightly like that. In fact, we made damn sure that every single graphics quality option has its OWN custom made effects. This means that you can whack it on Ultra quality and get some insane effects, or whack it on Low and still get good looking effects (but less expensive). We have gone above and beyond what retail teams do when it comes to making the experience smooth and seamless.
Q>>>>“So basically Brink but on the idtech2 engine ...? “
A>>>>First of all, OverDose was started, designed, and the design doc out in the wild before Brink was even a sniff in the Splash Damage designers pants ;) (And I know a few of the guys from SD, so don’t worry lol!). Second of all… OverDose is nothing at all like Brink. Two totally different games. I’m looking forward to Brink actually, looks like it will be quite epic :p
Q>>>>“1) Add Strafe jumps, 2) remove ironsight, 3) add ting ting sounds, 4) add all good thinks in et and call it ET: OverDose and it will owne!“
A>>>>1) Nope. Possibly in 2 minutes with word pad in your own custom mod. 2) Nope. Possibly in 2 minutes with word pad in your own custom mod. 3) Theres hit sounds for body/head but not “ting ting” 4) We ARE adding the good things from ET.
Q>>>>“For gods sake. So it's going to be just another "who is standing still when the firefight begins?" FPS instead of ET/Q3 style fast paced game :/”
A>>>>No… But its nowhere near as arcade as Q3.
Q>>>>“Hope so, i dont get why a mod is all the time needed. (ET,CoD, Quake, ect. ...) Why the programmers cant listen to gaming communities and make the games imediately - dont wants to say perfect but - nearly the optimum what is requested by gamers?”
A>>>>That’s not exactly fair. We are making the game WE want to make, but we aren’t stupid enough to leave out important features that’s SHOULD be there from the get go. There’s a difference between leaving out needed features and just having a feature you don’t like.
---
ok
gl and hf
ZOMG!!!
'Many years of radiation poisoning and complicated childbirth has left them scared and warped, like the things of nightmares.'
bad + good = still bad
when do you developer people ever get that - srsly.
I'm pretty sure they'd even whine if one would take ET as it is, and add other textures (noone will realise anyway, since most play on picmip 3-5) and say that ET was far better as it was. And even THEN they'll start saying again, that they just need ET with better graphics and that it would be a major success -.-
We need something we can all migrate to, enjoy the game and have fun. This game is gonna be moddable, you can change what ever you want.
and yet you are coming with "modable" FFS hl2 is modable too and yet we are still playing ET
SO WHY SHOULD WE CHANGE TO A _MOD_?
Also, keep the noise down, eh? Remember I can count the number of members working full time on this on ONE hand... And we are doing it for free, so you can play, for free. We arn't a professional developer. You don't like it, thats fine... Pitch in and help then. Otherwise you are more than welcome to offer your thoughts on the matter and then decide if YOU want to play or not. ET isn't going anywhere.
see - there are arcade shooters (QL, in parts TF2) and there are these pseudo-realistic games like BF, COD and CS - but i dont see any "semi"-arcade games like et or rtcw, you are going to pseudo-realistic side and guess what? we already have like a dozen games with random spread, random recoil, no real movement that involves anything remotely connected to skill and you will not really get any players from these games, of course there are going to be some players who are going to switch but i guess some of them are going to switch back the moment a new release in the series is coming and publishers are forcing the game into the foreground (lans, leagues, money).
So the only way to get players is to built a free clone of one of these games (bf, cod, cs) or take the risk and make a game that could succeed in a niche. you are right when you are saying et is going nowhere but making a game that is like million others you are going nowhere too. et or rtcw have pretty much the most unique gamestyle a game ever had!
you have teambased objective orientated maps, movement and aim that is based on pure skill and not on random factors and a class system that is near perfect (not like the TF2 one where strategy is 1x Medic 1x Demo 2x Soldiers 2x Scout in 99,9% of the situations). i mean there are flaws but these flaws definetely do not include lack of iron sights or the ability to shoot while sprinting.
So if you really want to make a game with a future (i mean ET is going to be 8years old in may) you have to jump into the niche and make a game that can be a successor to et or rtcw or why else do you think et has survived that long? there just arent games that made et look old, there is nothing that beat et's gamestyle! just as i said twice already, making a game with elements that are already covered by a million other games and are hugely forced by big developers wont really make your game special.
i doubt anything i wrote will change your views about your own game - i mean its your right to make YOUR game but dont really think "us", the et or rtcw gamers, are going to appreciate it because there are no alternatives for us and seeing games that have potential but are crap (maybe not as a game but for the et gamer himself) in the end makes me really angry, especially if there are reasons like: "Removing iron sights in this day and age, for example, is pretty much suicide from a gameplay stand point." (that really made me lol hard, since when is the lack of iron sights particulary BAD?).
you should try putting this into a column and contribute :p
If you don't like the game OverDose is, then go play RtCW/ET and stop trying to change OD into the EXACT same game. We were never remaking ET, and I don't know why people even thought we were. OverDose its own game, its not arcade like and its not realistic. Its our own design.
If you want to play an arcade shooter, go play Q3... Or RtCW... Or ET... Or Open Arena... Or Alien Arena... Or Killing Floor... Or any of the UT games... Or Urban Terror... Or Action Quake 3... Or any recent Source Mod with guns.... Or WarSow... OR etc etc etc. Let US make the game we want. If its already in your mind set that it MUST suck because it contains a few features that games have as standard now then so be it, either mod the game when its out to your liking, or just sit in the background and leave us to it.
Some things WILL change. We won’t make a perfect game and we will want help with changes. But asking us to change the very core aspects of a game like physics systems movement iron sights and weapons is crazy talk and you should know its like talking to a wall. We will make smaller tweaks where needed, but these systems STAY. Simple as that.
sure bro but dont be surprised you are the only ones who like it.
i was just trying to explain why you won't find many friends on crossfire or in the et/rtcw-scene in general. and i was just giving my opinion about how your game will succeed and that only a very very small part of et gamers will switch because of the reasons i stated (which are basically the reasons why et is existing for so long already). and just as i stated, make your own game but dont expect many friendly reactions from et gamers.
but one thing in the end - its easy to say "if you like et, play q3, killing floor or ut" because these 3games have like nearly nothing in common with the overall feeling of et because et isn't arcade-only like you want to see it.
because you do not have 3 medics+1 rifle+1 smg eng/fop in about every situation, thats just ignorant of you...
and saying that ET is for a reason ALIVE for all thsoe years is just the same... thats like saying RTCW is alive for nearly 10 years now...it just isn't...the pub community it to a degree, but the actual competition community really is not even remotely compareable to what it used to be or what other games have/had. I'm pretty certain that ~500 active players is just LAUGHABLE for any successful game... ET/RTCW(/Q) have just one thing - loyal players...which for a great deal of them doesn't even apply, they simply can't be bothered to play something else/hate the idea of a different game...
no trickjump?
no TING TING?
ironsight? wtf?
just make it like ET with better gfx engine :) and everyone will be happy!
keep in mind that ETpro is a custom mod too
in case of the hitsounds im pretty sure it would be possible to insert own sounds since it is similar with the pk3 files. like ETPro mod insert them, dont forget in the original ET they arent in.
just wasn't certain about q2 using pk3 or something else
But its also posible to change this PAK files:
http://www.bullseyecrosshairs.com/newpak.shtm
Think your team just isn't quite ready yet for such opponents but I wish you all the best, you're an awesome player fracture :>
well bface is bface, no shame in not doing better, especially in such an unexperienced team, no offence..
Should never give up tho because you guys we're doing pretty well at times.. bit more coordination and more playing really good teams should force all those bad habbits away :p
hope you don't a need to good computer to play it :)
E: I meant with ODmap tool?
ODTools are not to convert old maps into new. They do a lot of things, but thats not one of them.
CS 1.6 -----> CS: Source = win most of the community where happy
ET: Wolfenstein ----> ET: ???? = win the whole community will be happy
Saying "Iron sights are shit" or "you need to strafe jump or it will fail" isn't feedback... That’s just your opinion. Hey, heres one, I think ET as a game sucked ass compare to Wolf. Does that mean I’m right? Wrong? No, it just means I prefere X over Y.
Offering actual useful tips on features that for a professional player are essential (Such as clan options, server control and the like) IS the feedback we want. We don't care if you don't like iron sights. We don’t care if you think weapons should have no spread and you should be able to hit a rat over 5 miles away while sprinting. If you don't like something, then mod it out, or don't play. There’s already an ET out there. In fact, there’s a few ET graphics mods I’ve been privy to testing… Its not like you won’t like what’s coming from THEM. I am honestly starting to think up a "Classic" objective based game mode that is maybe much more like RtCW MP in nature, but it will be an additional game mode, nothing more. So that would be no iron sights, no weapon spread, classic movement speeds etc. Theres still only so much we can do, we can’t for example totally re-write physics for a different game mode, but we can make some changes to make that mode more classic in nature. We already have a Hardcore mode planned, and I’m sure TDM/DM etc are on the cards too.
The way you guys are moaning it makes us sound like we stole your money, pissed on your kids and then set fire to your dog... This is a free game, made by a couple of guys who love making games. We aren’t a retail company. We haven’t got a big publisher riding on our backs. We want it to succeed more than anybody, but being told "IT WILL FAIL BECAUSE ITS NOT A 1:1 COPY OF ET!!!" is retarded... First of all, if we wanted it to be a 100% ZOMG over night success, wouldn't we copy the COD formula down to a T? Because last time I checked, that had, oh I dunno, a few more MILLION players than ET? The fact you guys are saying it will fail because it doesn't copy exactly a 10 year old game less than 10,000 people still play is just odd...
Oh and btw, the last game that copied a 10 year old game in the multiplayer EXACTLY and just upgraded the graphics was Quake IV, and… Do I REALLY need to go into how that turned out…?
"This is shit", "this will fail because..." is an opinion, thats right, but an opinion is also feedback.
If you wanted to get "Youre so cool, thats exactly how we want it!", then its quite shocking, right.
You sound like a troll, why am I even wasting my breath?
That is exactly the reason why I can't take you serious.
You said you want to get feedback. Some people did it, but the feedback wasn't the feedback you expected. And now, you start to insult people. If we are trolls, if we know "NOTHING", then leave. Nobody forces you to write here. We will try the game. If it is nice, greate, if not we switch back to ET, there isn't a problem.
The only problem are people who doesn't ge along with the opinion of other people.
one thing you have to learn here is that there are some arrogant assholes that trying to fuck up everything what they dont like (or they wanna troll you -.- ).
Keep up the good work, there are anytime some idiots around in the internet ;)
There is no mention in the newspost of ironsight, which in fact, has hindered my opinion and first impressions of the game. As a pretty much dedicated ET player, i prefer to see games that actually involve movement and aim at the same time, rather than stand still and use iron sight. At first when i read the post and saw the pictures, i was genuinely enthusiastic about the game. However, my opinion is that its going to be at a disadvantage running ironsight rather than basing it on ET or quakes style of aiming or moving.
Lets be honest, its not going to compete with Cod and i understand you have made it to your own preferences, but the general ET community hates the typical battlefield cod game.
I agree that some of the posts on here from the community arent supportive and quite frankly are childish, but you asked for input. Crossfire User A saying that iron sight sucks is his own opinion and feedback. User B saying the teamplay actions are great is his own opinion. Did you expect the community to jump at the idea?
"What makes you think we want to make this game EXACTLY like ET anyway?"
Well, what makes you think that crossfire users want to read about or even play YOUR game.
Based on the fact its a similar type game to the cod battlefield series in terms of aim and movement apart from teamplay actions, you arent going to get much support from here. Realistically, you would have been better of targetting the ET and quake market where you could have replaced ET/RTCW, even if you dont prefer this type of game.
Frankly, reading some of your replies, you come across very arrogant and rude. Crossfire is a community based website and its major supported game is ET. Now, if you are going to criticise the game then expect some heavy comments back. I can understand you wanting to support your team and your game, but quite honestly, ET and RTCW has been running for around 10 years now. Its very unlikely that a game based on the original design, but hardly using anything from it, will receive praise and hope from this community.
You have the audacity to quote that ET isnt going anywhere. Well it depends on what you mean by anywhere. If, which by the looks of things, you are making a game to imitate COD and Battlefield and fill the game with public players, then ET isnt the best game for public playing. However, if you even the slightest bit interested in competition, you would have incorporated some of ET and RTCW's features knowing that the game is still being actively played at a competitive level and is running at numerous well known and established EU lans. Criticize ET that has run for 7 years and we will look at your game in 7 years and compare the levels of competition still being played and public servers being used.
Also, through your own fault, you have lost the respect of a well established and populated community. If you would have thought before opening your mouth and maybe incorporated some of the comments and features ppl listed, you would have realised that you potentially have a huge ally in the shape of crossfire, a website that is owned by one of the major leading companies in eSports - heaven media. You could have potentially had a big hit, but you have already flamed and slated your primary market and lost what could have been one of the biggest supporters in Crossfire.
I hope in all honesty that the game doesnt become a failure and that i would enjoy playing it.
+3825723126123012351235
I can really understand why developers want to make their own game but if they want to make a really successful game that has a future (and that will not get bashed by the next bf/cod release) they should go down the et/rtcw way.
That's a fact not an opinion.
Allthough I doubt that the game will really convince me I'm looking forward to it.
i actually really like the look of your models and weapons too (even though, how i grasped it, you were looking for someone to replace thsoe models since you grew very of them?)
as for gameplay - there is no way we can give you any critism concerning it - since we didn't get to expirience it, not even see it (which is kinda understandable in some way :P )
I'd be willing to offer you that at a later point though ;)
Further more - I'm sometimes shocked myself how rude quite some people can be - even though noone meant any harm to them. To the "why - they probably grew tired and frustrated of waiting for their new ET clone. As i already said above, they'd even get mad if they were offered ET with better graphics(which they now have been partly).
To be honest - shooting while sprinting/strafing(with the same speed) is one thing i really enjoy about ET, for the simple reason that it looks like you'd get stuck in other game while being on your way. must be a bit like the concept that was presented for dead space on wii, you shoot, you walk for a bit, you shoot, and so on. you can't have both with that concept, which would make it in my opinion much smoother.
also like your personal 'freedom of movement' concept - which, tbh also reminded me of brink when i for the first time read a few days ago about overdose(on gamingpalace.de), i can imagine it to be a fun feature for public play at least. and if we're honest - even nowadays people tend to give each other a lift on more than one occasion (west parts radar, west side supply depot, etc.).
I'm pretty sure you have done more than just saying "we let ppl with equal xp play against each other" or at least have balanced the way you get xp (or the thought behind it is maybe "if you want to do obj only - feel free to, but you will get shot eventually, and those will be more successful at earning xp this way than you by dying?"^^)
and you're right about one thing - the best thing out of ET at least WAS the class based system, although you shouldn't have said this in the beginning. already because other games have this aswell nowadays...well...i think you realised what good it did, that you gave the impression that it would be remotely like ET, and if only to a minimumdegree :P
hope you're not already pissed off to a maximum and afraid to come back here :)
(happens to nearly everyone who gets here with a new game - just not to brink staff "rahdo", since people kinda started to like him, *such a shame he's not here that often anymore :( *)
In regards to iron sights/physics etc, it would be great if you did make a mod/alternative game mode for us ET/RTCW players, who knows that might turn out to be quite successful. I certainly know a fair few ET players that want to try a new multiplayer FPS game that has more teamplay elements than COD. Though from the response you got here I'm not sure how motivated you'll be to do that.
Movement/physics isn't everything in ET, a mod reducing spread/recoil & removing iron sights would definitely still be good.
I can't understand the anger people have against your game, especially as its free, all I can say is good luck with it & hope you finish it. :)
Still no answer to this.
Like others have said, by telling people to mod it to their tastes will just divide the community. A lot of what you are being told is constructive feedback from the people who have played many FPS games over the years, and it seems that you are dead set on what you want this game to be like and will not make any changes at all.
Edit
On www.xfire.com ET is number 20 in the most played games list, whilst Wolfenstein is number 397 & ETQW is number 409.
What makes you think we want to make this game EXACTLY like ET anyway? You are pretty much telling me that unless OD is just like ET, it will fail... Yet I have a few hundred thousand other people telling me different things. We never once said we won't change anything... In fact, I think I made myself pretty clear on what we WILL change. But some things are set in stone because that’s the type of game we are making.
This will be my last post here. I was told this community was a good place to get feedback. I wasn't told I would be persecuted and told my product would fail because its not a carbon copy of a 10 year old game. So far I've been insulted, flamed and ignored when making any form of point, and to be frank if this is what the ET community is like these days, I'm glad OverDose won't be attracting you as players.
For those who were honest and provided normal feedback that didn't ignore everything the game stood for, cheers, and thank you. For those who insisted on being dicks... Well, I feel sorry for the few good guys here.
So the people who didn't disagree with you and offered no criticism? :)
All I can say is goodbye child, have fun with your shitty ETQW clone.
The problem with this community is the simple fact that the majority of them are kids with nothing better to do than slag things off at the first opportunity and the last thing they do is not read every thing correctly.
Looking forward to the release, nice work so far, keep it up :)
I personal dislike allien shooters but there will be soon some skin packs out i guess.
It seems coz it is his baby he took the critism too personal instead taking it as feedback he feeled offended (sure some Kids are trolls) but as an adult man he should be able to filter out what was realy meant serious and what is just trash talk.
One thing yet, he called ET a 10 year old game, he better should see it from a other point of view and ask hisself: What are the reasons that a game is still alive after 10 years? (Quake, ET ect. ...) What has it what other games not had? The answers he can get only from the players.
Thank you for letting us know about your game and I wish you success. Just listen to what the helpful people say and ignore the assholes.
shit movement
ironsights
high recoil (css style have to pull down when u shoot fucking lame)
you say you are trying to take the best out from et,well guess what you left out the best et had.
You said ET will go nowhere,i bet ur game wont last 8years like this game did.Will probably be another failure just like Wolfenstein
PS go fuck urself u english prick