OverDose Development Ramping Up

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So what is OverDose? Put simply, OverDose is an over the top, team play orientated First Person Shooter with tons of options for customization. Now in a world that’s riddled with First Person Shooters, what exactly makes us think we can compete with the likes of the heavy hitters such as Call Of Duty and Minecraft?

OverDose WebSite
OverDose ModDB Page
OverDose Latest Design Doc

Class Based Team Action– With a heavy focus on Team Play, OverDose takes cooperative objective based gaming to the next level, building on the original formula of Return To Castle Wolfensten and Enemy Territory.
Player Customisation – Player classes can be customised in a variety of physical ways, from simple features such as gear and skin tones, to clan logos, badges and the like. Every weapon has multiple configurations and attachments, allowing you to create your own arsenal that suits your needs.
Freedom Of Movement – OverDose takes team play to the next level with “TeamActions”, allowing you to help your team mates in the field. See a ledge you can’t mantle onto? Give your friend a boost up there and then ask for a pull up. Your buddy down and waiting a medic but the area is too hot for support? Get over there and drag him out! Need to get into cover quickly while under fire? Sprint over there and slide into cover directly. OverDose takes the basic staples of the genre and turns them up to 11, the way Baby Raptor Jesus intended.
Next Gen Engine – Built on id Software’s Quake II engine (Yes, id Tech 2) [TBG] have expanded and improved upon the original engine in every way possible to bring you such graphical features as an intense fully dynamic, unified per-pixel lighting and shadowing model with shadow mapping, parallax occlusion mapping, real time sub surface scattering, ambient occlusion and advanced post process effects. This all adds up to an engine that’s more advanced and up to date than even the latest version of idTech4.
Full EAX Support – OverDose allows its designers TOTAL freedom over its sound design in its worlds and as such allows some crazy EAX/OpenAL effects. Sound is just as important as graphics in a game and we really have given the area huge backing.
Fast Frame Rates – Every graphical option has several levels of quality and rather than force people with set options, OverDose allows the player amazing freedom over what they see. Gone are the days of generic graphic options ruining fun!
Full Online Ranking System – Players gain XP per game which promotes them in rank, which in turn can be used to match you up with players of similar skill. What’s more with the system being fully saved in conjunction with our master server, stats and rankings can be tracked online!
Full SDK And Tool Set – OverDose is fully behind modifications and as such we have a complete toolset built from the ground up just for OverDose modders. This was recently released as a free download for use in your own projects!
FREE – And that’s the big one. OverDose is a FREE to play indie game.

We also recently released the OverDose SDK Toolset for use in your own projects, which contains a number of tools to help modders. You can download it here:

http://www.moddb.com/games/overdose/downloads/overdose-tools-set

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Comments
190
Will never be able to compete with minecraft m8
you're a developer?
guessing he does the media work.
Parent
so, will it be free?
• FREE – And that’s the big one. OverDose is a FREE to play indie game.

:o
Parent
missed that : D

need a date when its finished :< and someone to make a promod for it!
Parent
it will be something like a modified version of ET with the same engine but better gfx !

+ some addons like: sliding, helping your mate to climb up a wall...etc

(if i understood everthing right)
Parent
sounds pretty cool
Parent
ET uses idtech 3 not 2
Parent
doesn't realy matter ...
Parent
Yes it does matter because idtech2 has more cpma style trick jumping. Go play quake2 and you will see.
Parent
Totally unexpected that you failed yet again to read an entire post before commenting.
Parent
wall of text! I only checked the screenshots and skimmed the text :x Howtotally unexpected from you that you flame me cuz of this
Parent
i couldn't really figure out whether strafing is still part of the game. so my q: strafing possible ?
QuoteBaby Raptor Jesus

fun marketing department you got there guys.
How about the physics?!

+

I wanna be beta-tester whenever the game is "done" :p
inb4cheaters
Had a quick look at the site earlier, expected release = ?


good luck.
graphics style looks like ghost busters but could be promising :)
QuoteFull Online Ranking System – Players gain XP per game which promotes them in rank, which in turn can be used to match you up with players of similar skill. What’s more with the system being fully saved in conjunction with our master server, stats and rankings can be tracked online!


Newsflash: Getting XP does not equal skill. If a person plays 20 hours a day and is absolutely horrendous they still get XP. Example: 7x Prestige on CoD doesn't automatically mean you're good. It just means you have alot of time and in some rare cases they are actually good.

I don't get why developers seem to think that playing alot means a person will be good, because it doesn't.
to play on publics against someone, who has the same ranking or so, its easier to players who plays public only

but 100% agree with you
Parent
I'd rather be able to select servers than have a match-up system. IWNet was the most horrible thing to happen to the CoD series, eventhough it was only on MW2.
Parent
promod wont care about the xp anyways, just like the promod at cod :)
Parent
Never knew MW2 had a promod.
Parent
talkin about cod4, who gives a fuck about mw2
Parent
Some of my above comments were on about IWnet so thought you meant MW2 :P.
Parent
Seems To be interesting :)
sounds interesting, will give it a try when it's out.
OverDose > BRINK
Need beta!
rather updates after release
Parent
Quite nice project from what I heard/read/saw, definately worth contributing if you have the skills. If its not your taste pm Dersaidin for another cool thing.
haha just laughing on comments :D:
it will be like warsow, no competition just fun
warsow is more about moving around a map/tj'ing than anything else, inferior to ql to people who like FPS games
Parent
nice read, looks decent .. all i can say is don't fold & get on with it !!
So basically Brink but on the idtech2 engine ...?
Haha someone else that noticed.
Parent
Seems they are also a little bit inspired by ET:QW :P

I still think adding a class system and an objective mode to Quake Live would be more awesome.
Parent
warsow has something similar. Having a brain fart atm otherwise I could tell you what the gametype is called...
Parent
Add Strafe jumps
remove ironsight
Add ting ting sounds
Add all good thinks in et
and call it ET: OverDose and it will owne!
Wolfenstein: OverDose , sounds better imo!
Parent
Wolfenstein is propably a register trademark and they'll not be allowed to use it :{
Parent
I rather pay for it to make the game more competitive than free and less lans / sponsors :(
Sounds good, but as we've seen in the past that rly doesn't tell nothing before the game is released.
hope it gets ready soon ^^
black fops <3 used to take allied fops on pubs 4years ago because he was black and pwnz
the ultimate question is - will it ever get finished and released?
when it's done xD
Parent
Idtech 2 = gonna give it a try
this could be the first game ever i actually look forward to
QuoteI'd say more like CoD.

- No shooting while sprinting or climbing ladders or swimming
- No strafe/ramp/rocket jumping
- Recoil
- Iron sights
- No crosshairs at all
- High spread from certain weapons and not so much from others as you would expect
- Aiming improves when standing still, more when crouching, even more when prone, and even more when aiming down sights
- Very high damage from headshots (instant kill with certain weapons) and moderate damage otherwise
- Bullet velocity and power decreases with distance or when penetrating thin/soft materials
- And erm.... well I guess that's all I can say for now



source
Yup, not the answer I was hoping for...

Still gonna give it a try though, and maybe somebody will mod the aiming and movement.
Parent
Quote- No shooting while sprinting or climbing ladders or swimming
- No strafe/ramp/rocket jumping
- Iron sights
- No crosshairs at all


So a few comments destroying the hope of all - they are trying to combine ET with CoD ... so back to hopeing in Brink or better in the RTCW petition -.-
Parent
For gods sake. So it's going to be just another "who is standing still when the firefight begins?" FPS instead of ET/Q3 style fast paced game :/
Parent
Modable... easy simples... plus they just joined here... they'll take comments and suggestions from the ET community now.
Parent
Hope so, i dont get why a mod is all the time needed. (ET,CoD, Quake, ect. ...) Why the programmers cant listen to gaming communities and make the games imediately - dont wants to say perfect but - nearly the optimum what is requested by gamers?
Parent
they do not listen 'to gamers'(which most developers actually do, just not to most (wnb-)hardcore gamers such as the majority on this site) because they're too preoccupied and narrowminded about how a game has to be and are too busied with playing/whining/flaming that they do not have the time/energy/motivation to actually contribute something to the better of a game -.-
Parent
Look who's talking. After a good days work of loathing Brink because it will have iron sights (which you can turn off with a server-side cvar) you come here and praise a free CoD because it can be modded?
Parent
I wasn't saying about the iron sights for 1 reason. Yes I would like to see this game without iron sights, but atleast with this game you can modify it for ET community, unlike Brink. Will be a closed game which will fail within a couple of weeks. Do you remember ETQW, oh and Wolfenstein. Tell me how many users are playing.
Parent
Nobody's saying you couldn't modify Brink for the ET-community..

But really, to be honest, after that message by fablebot up there, I really kinda lost interest in this game. I only heard about it yesterday and now they're already crushing all my dreams about the project.

But we'll see which one proves better when they're released - I'm definitely going to try both.
Parent
Quote from Lead Designer:

The thing you have to remember here is that OverDose is, at the very end of the day, our game, and there’s no way to ever make a game without alienating certain types of player. Removing iron sights in this day and age, for example, is pretty much suicide from a gameplay stand point. Also you have to underside OverDose is NOT an arcade shooter. It’s also NOT a military simulation. When we say "recoil" we don't mean insane "you must be crouched to hit a target over 10 feet away" we mean "You simply can't run along at hit a 10p piece from 200 yards away".

Crosshairs and HUD are enabled/disabled by the server depending if they are using a specific mode... And as for no rocket jumping... That doesn't need a huge explanation, this isn't Q3. Strafe/ramp jumps are a no go, that’s not the type of game we are making, however we are totally expanding the movement system in other ways.

Remember this isn't "ET: Part 2", that was, in a sense, ETQW (Even though I agree that game was terrible, gameplay wise). We are borrowing the best elements from Wolf/ET, which is the class system and the objective based gameplay.

As for the rest... Like I said, you can't WIN when making ANY game. It’s IMPOSSIBLE to make a game that fits everybody. But OverDose has an insane SDK, its going to be moddable in ways you probably don't think about. This isn't the Quake 3 engine, you won't NEED coding experience to make mods. It’s possible to make the EXACT same game, weapons wise, as RtCW/Wolf: ET simply by editing the weapon .def files. You want no iron sights, no recoil, shooting while sprinting (which isn't running, keep in mind) etc, then fine, make a mod for it, it won't take long at all.

Don't think we won't listen to what people want, that’s crazy talk, of course we will. In fact we trust people that play pro far more than we trust our own minds when it comes to gameplay. But also don't think that just because it’s done a different way to what you want, that it will suddenly be changed. This is, at the end of the day, our game, with design goals WE have set, and we are making a modern day game, not one based on ideas from 10 years ago. Remember that times change, and as much as I love RtCW/ET, they DO have some serious flaws that just wouldn't make them stand out in todays world.

Jerrys Final Thought... You guys likely think we are making Call Of Duty with aliens. Might be best to stop thinking that right now... COD is as shitty as it gets
Parent
just saved the day with
QuoteIt’s possible to make the EXACT same game, weapons wise, as RtCW/Wolf: ET
Parent
;))))))))))))), just back them, they'll release info when it's ready ofc. The more we contribute, the quicker the game will be finished. Let's get mappers from here joining, coders etc... donations will help a lot! Keep the motivated.
Parent
well,problem with donating is that.. when one is not sure it will be released (understandable when you look at most of ET projects - etace,antipro,xreal) is pretty.. unsure :o
Parent
True, but we didn't back them tbh. We whined and moaned about what was shit. We never contributed giving correct feedback techniques.

Donating isn't for everyone, some can't afford it, some just won't. I will donate when I can ofc, although I don't play actively, it's still awesome.
Parent
well, I meant more like.. if everyone donated like 5e, it would be cool enough too.
and yeah,this community is pretty terrible to give feedback, but still I think that in first few project the atmosphere was great and ppl were supportive :o
Parent
looks good :)
Nice news post, keep the information coming!
Don't make it a COD/BRINK clone, because COD already monopolizes this genre of the market and if I want a realistic slow and heavy game, I'd buy COD.

Add the best parts of ET to it such as the movement, gamespeed and remove iron sight. There is a trend that developers don't seem to get;

ET:QW - Failed
Wolfenstein - Failed
W:ET - Still has LANs, thousands of players, good size competitive community.

ET has had very little marketing yet new players are still joining the game and it's over 6 years old, whilst the other games above, have all but completely burnt out.

If you improved on the already existing ET, you would automatically have thousands of players switching over and it would be a good base to set up the game. Plus, with the graphics which have been dispayed it would entice a lot of new players.
Agreed. They'll read the suggestions now. Don't forget they have only just joined up to here.
Parent
Yeah, it looks really nice and because it's a free game they may be more inclined to listen to our suggestions :)
Parent
QuoteW:ET - Still has LANs, thousands of players, good size competitive community.


jackshit we(ETpro community) have. the last 3 or 4 years i have been playing the same what, 50 persons over and over again, if thats a good size for you, you might actually enjoy switching over to playing darts at the local bar of a town in the middle of nowhere and be oblivious about how many different opponents you have ;)
Parent
Look at the CB cup sign ups? I think after 7 years the community is rather good, some games don't even keep a competitive community for a year, so it must say something. And you say you have been playing the same 50 people over and over, well surely thats to do with your skill level maybe?
Parent
2 many niggers
Hey guys, I’m gonna answer as many points as I’ve seen in the comments:



Q>>>>“I couldn't really figure out whether strafing is still part of the game. so my q: strafing possible ?”

A>>>>Strafing as a huge part of any first person title, would be insane to remove it. Strafe JUMPING over the map at 90 miles per hour isn’t possible, as the physics were totally re-wrote. You’ll still be able to do some physics tricks I’m sure, but nothing on the Q3A style level.

Q>>>>“Inb4cheaters”
A>>>>Just because a game is open source, it doesn’t mean it’s a) Hackable or even B) people will WANT to hack it. Remember, we have our own anti cheat stuff in place.

Q>>>>“Newsflash: Getting XP does not equal skill. If a person plays 20 hours a day and is absolutely horrendous they still get XP. Example: 7x Prestige on CoD doesn't automatically mean you're good. It just means you have alot of time and in some rare cases they are actually good. I don't get why developers seem to think that playing alot means a person will be good, because it doesn't”
A>>>>Indeed, and I totally agree… Except you might have missed the part where you rank up much, much quicker depending on WHAT you do and HOW you do it. OverDose is about team play more than anything, and playing correctly as part of a team is rewarded. In OverDose, XP is a mere sign that tells people your level so that you can be matched up with players who have similer gameplay experience. Its there so that so that you won’t be dropped into a server with everybody 50 ranks above you when you JUST start playing. HOWEVER… You don’t HAVE to do this. At all. You can play any a normal mixed server no problem.

Q>>>>“It will be like warsow”
A>>>>Not even in the slightest… We spent a long… Long… LONG time coding a lot of… Little things… That will make gameplay much better. Warsow is, lets face it, a Quake 3 graphics mod. Lets not beat around the bush, its Q3 with fancy effects. OverDose isn’t even slightly like that. In fact, we made damn sure that every single graphics quality option has its OWN custom made effects. This means that you can whack it on Ultra quality and get some insane effects, or whack it on Low and still get good looking effects (but less expensive). We have gone above and beyond what retail teams do when it comes to making the experience smooth and seamless.

Q>>>>“So basically Brink but on the idtech2 engine ...? “
A>>>>First of all, OverDose was started, designed, and the design doc out in the wild before Brink was even a sniff in the Splash Damage designers pants ;) (And I know a few of the guys from SD, so don’t worry lol!). Second of all… OverDose is nothing at all like Brink. Two totally different games. I’m looking forward to Brink actually, looks like it will be quite epic :p

Q>>>>“1) Add Strafe jumps, 2) remove ironsight, 3) add ting ting sounds, 4) add all good thinks in et and call it ET: OverDose and it will owne!“
A>>>>1) Nope. Possibly in 2 minutes with word pad in your own custom mod. 2) Nope. Possibly in 2 minutes with word pad in your own custom mod. 3) Theres hit sounds for body/head but not “ting ting” 4) We ARE adding the good things from ET.

Q>>>>“For gods sake. So it's going to be just another "who is standing still when the firefight begins?" FPS instead of ET/Q3 style fast paced game :/”
A>>>>No… But its nowhere near as arcade as Q3.

Q>>>>“Hope so, i dont get why a mod is all the time needed. (ET,CoD, Quake, ect. ...) Why the programmers cant listen to gaming communities and make the games imediately - dont wants to say perfect but - nearly the optimum what is requested by gamers?”
A>>>>That’s not exactly fair. We are making the game WE want to make, but we aren’t stupid enough to leave out important features that’s SHOULD be there from the get go. There’s a difference between leaving out needed features and just having a feature you don’t like.
Awesome... so it's possible to mod the Q2 with ease? Full code going to be released? Server side also?
Parent
You guys should do a tabletalk with some of the most experienced ET Players to get some impressions. I'm pretty sure you would gain so much for you project. :)
Parent
can you add HATS?
Parent
No, but you CAN add hats.
Parent
What will set it aside from the two failures (ET:QW & Wolfenstein) which have been thrust upon us in recent years? Or will the game be essentially the same just under a different title?
Parent
Quote Strafe JUMPING over the map at 90 miles per hour isn’t possible [...] nothing on the Q3A style level.

Quote1) Add Strafe jumps [...] 1) Nope

Quote2) remove ironsight [...] 2) Nope

---
QuoteWe ARE adding the good things from ET.

ok
Parent
who cares if u have ironsights and all this shit if u can add/remove with wordpad as he said.
Parent
no TING TING no me
Parent
looks as shit as every other monster/alien/zombie shooting game

gl and hf
Except theres no Monsters, Aliens or Zombies...?

ZOMG!!!
Parent
Whats Screenshot 4 supposed to show then ? :o
Parent
A mutated human...

'Many years of radiation poisoning and complicated childbirth has left them scared and warped, like the things of nightmares.'
Parent
Next time ill add mutants to my list :P
Parent
any antilag?
No need for anti-lag if they fixed the engine and netcode I guess ;)
Parent
You are talking about "taking the best from et" and in the same sentence you are talking about things like iron sights or "no shooting while sprinting" - so why do you even bother taking the good things when you are mixing them with bad things?
bad + good = still bad
when do you developer people ever get that - srsly.
This game isn't just aimed at the ET market. Like they said, it's based around some of the features ET has. (find more at their site)... a simple mod will fix everything you want in the game. Seriously, it should be awesome.
Parent
i browsed their site, hell i even registered - and even if everything is so simple and cool - i'll just stay with ET because there will be 3287238672836728378623gamers that will play the "stock" game (ironsights & shit enabled) so only a marginal part will play the et-like modded version so why bother switching.
Parent
Because it's something new.
Parent
Yet the only thing people on this website ALWAYS ask for or want is an ET copy with udpated graphics and new maps etc. Oh the irony.
Parent
they already have at least remotely just this very moment are being offered ET with newer graphics (after some effort...and after its released obviously) and yet they're still crying.
I'm pretty sure they'd even whine if one would take ET as it is, and add other textures (noone will realise anyway, since most play on picmip 3-5) and say that ET was far better as it was. And even THEN they'll start saying again, that they just need ET with better graphics and that it would be a major success -.-
Parent
play cod if you want something new.
Parent
When you play since RTCW (before ET) and play the same game, you want to see something new. Within the past what, 10 years... there has been so many teams, so many players join and so many leave. Now RTCW is dead, and it's only 2 years older than ET, think about it.

We need something we can all migrate to, enjoy the game and have fun. This game is gonna be moddable, you can change what ever you want.
Parent
im playing et since it came out (ye i started when i was 13 or 14) and played rtcw sp before that and believe me i've tried anything that came out since that (cod, cod2, mw, bf and tf2) and there is none that can give you nearly the feeling of et and i dont want anything else just like the whole community. "we" dont need something in the middle "we" want something that is just the way "we" want it and thats not some shitty compromise.

and yet you are coming with "modable" FFS hl2 is modable too and yet we are still playing ET

SO WHY SHOULD WE CHANGE TO A _MOD_?
Parent
Last time I checked, you wasn't being forced to change to anything. Hello Kitty Roller Rescue released a while back on PS2, did anybody force you to play that?

Also, keep the noise down, eh? Remember I can count the number of members working full time on this on ONE hand... And we are doing it for free, so you can play, for free. We arn't a professional developer. You don't like it, thats fine... Pitch in and help then. Otherwise you are more than welcome to offer your thoughts on the matter and then decide if YOU want to play or not. ET isn't going anywhere.
Parent
you get my deepest respect for taking the idtech 2 engine that far and i dont want to hate on your work at all. i just dont see this game going anywhere too.

see - there are arcade shooters (QL, in parts TF2) and there are these pseudo-realistic games like BF, COD and CS - but i dont see any "semi"-arcade games like et or rtcw, you are going to pseudo-realistic side and guess what? we already have like a dozen games with random spread, random recoil, no real movement that involves anything remotely connected to skill and you will not really get any players from these games, of course there are going to be some players who are going to switch but i guess some of them are going to switch back the moment a new release in the series is coming and publishers are forcing the game into the foreground (lans, leagues, money).
So the only way to get players is to built a free clone of one of these games (bf, cod, cs) or take the risk and make a game that could succeed in a niche. you are right when you are saying et is going nowhere but making a game that is like million others you are going nowhere too. et or rtcw have pretty much the most unique gamestyle a game ever had!
you have teambased objective orientated maps, movement and aim that is based on pure skill and not on random factors and a class system that is near perfect (not like the TF2 one where strategy is 1x Medic 1x Demo 2x Soldiers 2x Scout in 99,9% of the situations). i mean there are flaws but these flaws definetely do not include lack of iron sights or the ability to shoot while sprinting.

So if you really want to make a game with a future (i mean ET is going to be 8years old in may) you have to jump into the niche and make a game that can be a successor to et or rtcw or why else do you think et has survived that long? there just arent games that made et look old, there is nothing that beat et's gamestyle! just as i said twice already, making a game with elements that are already covered by a million other games and are hugely forced by big developers wont really make your game special.

i doubt anything i wrote will change your views about your own game - i mean its your right to make YOUR game but dont really think "us", the et or rtcw gamers, are going to appreciate it because there are no alternatives for us and seeing games that have potential but are crap (maybe not as a game but for the et gamer himself) in the end makes me really angry, especially if there are reasons like: "Removing iron sights in this day and age, for example, is pretty much suicide from a gameplay stand point." (that really made me lol hard, since when is the lack of iron sights particulary BAD?).
Parent
nice read, imo
you should try putting this into a column and contribute :p
Parent
Its not a nice read. Its a wall of text stating why person A is wrong abd person B is right, when at the end of the day nobody can be wrong as its just down to different opinions?

If you don't like the game OverDose is, then go play RtCW/ET and stop trying to change OD into the EXACT same game. We were never remaking ET, and I don't know why people even thought we were. OverDose its own game, its not arcade like and its not realistic. Its our own design.

If you want to play an arcade shooter, go play Q3... Or RtCW... Or ET... Or Open Arena... Or Alien Arena... Or Killing Floor... Or any of the UT games... Or Urban Terror... Or Action Quake 3... Or any recent Source Mod with guns.... Or WarSow... OR etc etc etc. Let US make the game we want. If its already in your mind set that it MUST suck because it contains a few features that games have as standard now then so be it, either mod the game when its out to your liking, or just sit in the background and leave us to it.

Some things WILL change. We won’t make a perfect game and we will want help with changes. But asking us to change the very core aspects of a game like physics systems movement iron sights and weapons is crazy talk and you should know its like talking to a wall. We will make smaller tweaks where needed, but these systems STAY. Simple as that.
Parent
i didnt read any flame, i saw a few reasons on why ET isnt dead.
Parent
QuoteLet US make the game we want.

sure bro but dont be surprised you are the only ones who like it.
Parent
i never tried to prove your oppinion wrong, because you are right in the ends its up to everyone to decide for themself (developers and gamers).

i was just trying to explain why you won't find many friends on crossfire or in the et/rtcw-scene in general. and i was just giving my opinion about how your game will succeed and that only a very very small part of et gamers will switch because of the reasons i stated (which are basically the reasons why et is existing for so long already). and just as i stated, make your own game but dont expect many friendly reactions from et gamers.

but one thing in the end - its easy to say "if you like et, play q3, killing floor or ut" because these 3games have like nearly nothing in common with the overall feeling of et because et isn't arcade-only like you want to see it.
Parent
Quotenot like the TF2 one where strategy is 1x Medic 1x Demo 2x Soldiers 2x Scout in 99,9% of the situations)

because you do not have 3 medics+1 rifle+1 smg eng/fop in about every situation, thats just ignorant of you...
and saying that ET is for a reason ALIVE for all thsoe years is just the same... thats like saying RTCW is alive for nearly 10 years now...it just isn't...the pub community it to a degree, but the actual competition community really is not even remotely compareable to what it used to be or what other games have/had. I'm pretty certain that ~500 active players is just LAUGHABLE for any successful game... ET/RTCW(/Q) have just one thing - loyal players...which for a great deal of them doesn't even apply, they simply can't be bothered to play something else/hate the idea of a different game...
Parent
Yes there are many people that will play the stock game. Just like in ET, does not mean there wont be a mod like ETpro that all the competitive players play. Or other mods that pubbers play (NQ, Shrub, Jaymod).
Parent
very cool!
this game will FAIL hard :)
Then help, instead of saying it's gonna fail, why is it? You see, games can't please everyone, like Brink isn't for me. This game pleases me since it is moddable and has so much potential, and based on IDT2 engine, will be awesome.
Parent
here are some pessimistic guys, dont take them too hard ;)
Parent
no strafe?
no trickjump?
no TING TING?

ironsight? wtf?

just make it like ET with better gfx engine :) and everyone will be happy!
Parent
QuoteQ>>>>“1) Add Strafe jumps, 2) remove ironsight, 3) add ting ting sounds, 4) add all good thinks in et and call it ET: OverDose and it will owne!“
A>>>>1) Nope. Possibly in 2 minutes with word pad in your own custom mod. 2) Nope. Possibly in 2 minutes with word pad in your own custom mod. 3) Theres hit sounds for body/head but not “ting ting” 4) We ARE adding the good things from ET.


keep in mind that ETpro is a custom mod too

in case of the hitsounds im pretty sure it would be possible to insert own sounds since it is similar with the pk3 files. like ETPro mod insert them, dont forget in the original ET they arent in.
Parent
Quotein case of the hitsounds im pretty sure it would be possible to insert own sounds since it is similar with the pk3 files.
don't know for sure if it was .pk3, but if so - yes then it's awfully hard indeed to insert sounds, takes you a minute and winrar :P
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i builded already some sound- and chat.pk3's for servers - its idd pretty easy if u know how the folder structure and the soundfile name must be in the .pk3's what the quake engine handles like a whole HD directory.
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i know it doesn't take long - nor any deep skills ;)

just wasn't certain about q2 using pk3 or something else
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U are right. I mistaken PK3 with PAK format used in Quake II

But its also posible to change this PAK files:

http://www.bullseyecrosshairs.com/newpak.shtm
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if im not mistaken their heavily modded quake2 engine uses pk3 format
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Even if it doesn't appeal to many competetive ET players, that's some really impressive work.
Good point. Even if the game isn't exactly what people from this community want - maybe it will be, maybe it won't - it's still an impressive achievement (going only on what they've implemented so far, let alone any future developments).
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nice lowstats vs bface :XD
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I didn't realise that getting frags was the goal of CTF, sorry.
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90% of this community believes that.
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and they're right, try not shooting at all and see how that goes :p
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try not doing the objective at all and see how that goes
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obvious troll, are you retarded?
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Are you? Some of the best CTF players like walter and clock do not get many frags and sometimes they are 20+ higher than anyone else. Frags are not everything.
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jesus christ you americans are so fucking stupid
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yes, some of the best CTF players of all time are fucking retarded. how many times have the americans won the quakecon ctf tourney? I would hardly call dahang a fucking retard. go have this conversation with him you troll
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Do you even know what sarcasm is?
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Enough to know that you we're actually getting pissed off. I even added the smiley :<
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No it's not but it helps :p
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Typically I'm without armor in mid/attack so in a lot of fights I'm just trying to strip the armor away from stacked players, especially when a powerup is shortly available. If I get a guy with 100/100 and medkit, its a win for me if I strip all of the armor away and force him to use the kit, it doesn't matter that I died in the process.
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Aye, somewhat know my way arround ctf tax :>

Think your team just isn't quite ready yet for such opponents but I wish you all the best, you're an awesome player fracture :>
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Fracture...suprised you remember that. Anyway yeah, we are getting there, we are able to defeat the lower division 1 teams on a fair few maps, Siberia was a fairly tight game for a while, especially considering the lack of coordination on quads, but after 3:0 we kinda gave up and I just rushed, hence the rapid flag caps that occured after that.
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ofc I do, too bad you don't remember me, we were raping N3 hard :P

well bface is bface, no shame in not doing better, especially in such an unexperienced team, no offence..

Should never give up tho because you guys we're doing pretty well at times.. bit more coordination and more playing really good teams should force all those bad habbits away :p
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free2play omg, can't wait already :P
hope you don't a need to good computer to play it :)
Shader Model 3.0 and over at least, or the game won't run. Thats a technical reason however, as our lighting engine is more advanced than even that of Crysis, for example.
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I'm just interested how this project is financially possible if u have done so much work for it and make it so good and still it will be a free for all?
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Ah, to bad, was really looking forward to it :/
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just like asked above - since developers are not working for free - what are you trying to achieve by creating this game? doubt it's just for your personal protfolio, now is it? ;)
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people from this comunity or kids from this comunity ,i preffer the second option they rather talk much crap without making anything in real life ...not even real crap.they just like the e-crap.so don t bother to read all the "sarcastic" or "inteligent" commentaries cause is just gonna be a waste a time for a guy like you.do your own thing,and let the little puppies bark till they get bored and shut up
looks great, looking forward to
So this was meant in the tools video that this tool can convert rly every pk3 map to Overdose, or how you did it?

E: I meant with ODmap tool?
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man im retarded, i just found this ss around.
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Those pics are YEARS old and look shit lol... That was when Fueldump was being remade pretty much spot on to the original. Its not. We are going with Stockpile, its got a more sandy desert feel, and the maps changed quite a bit. You can see it in the later videos.

ODTools are not to convert old maps into new. They do a lot of things, but thats not one of them.
WE just want a ET:remake :) so i will give OverDose a try but i think it will not be different as COD4 / COD: BlackOps or any other Futuristic shooter!


CS 1.6 -----> CS: Source = win most of the community where happy
ET: Wolfenstein ----> ET: ???? = win the whole community will be happy
not possbile to make any better ET version like this, but ragdolls and physics mod would be cool..
I have to say I'm quote shocked at the mentality and rudeness of this place so far. A lot of people seem to expect an ET remake... Its not. Its also not "COD" in any way. The reason this was posted here is because there’s a lot of pros who can offer us valid feedback when the time comes.

Saying "Iron sights are shit" or "you need to strafe jump or it will fail" isn't feedback... That’s just your opinion. Hey, heres one, I think ET as a game sucked ass compare to Wolf. Does that mean I’m right? Wrong? No, it just means I prefere X over Y.

Offering actual useful tips on features that for a professional player are essential (Such as clan options, server control and the like) IS the feedback we want. We don't care if you don't like iron sights. We don’t care if you think weapons should have no spread and you should be able to hit a rat over 5 miles away while sprinting. If you don't like something, then mod it out, or don't play. There’s already an ET out there. In fact, there’s a few ET graphics mods I’ve been privy to testing… Its not like you won’t like what’s coming from THEM. I am honestly starting to think up a "Classic" objective based game mode that is maybe much more like RtCW MP in nature, but it will be an additional game mode, nothing more. So that would be no iron sights, no weapon spread, classic movement speeds etc. Theres still only so much we can do, we can’t for example totally re-write physics for a different game mode, but we can make some changes to make that mode more classic in nature. We already have a Hardcore mode planned, and I’m sure TDM/DM etc are on the cards too.

The way you guys are moaning it makes us sound like we stole your money, pissed on your kids and then set fire to your dog... This is a free game, made by a couple of guys who love making games. We aren’t a retail company. We haven’t got a big publisher riding on our backs. We want it to succeed more than anybody, but being told "IT WILL FAIL BECAUSE ITS NOT A 1:1 COPY OF ET!!!" is retarded... First of all, if we wanted it to be a 100% ZOMG over night success, wouldn't we copy the COD formula down to a T? Because last time I checked, that had, oh I dunno, a few more MILLION players than ET? The fact you guys are saying it will fail because it doesn't copy exactly a 10 year old game less than 10,000 people still play is just odd...

Oh and btw, the last game that copied a 10 year old game in the multiplayer EXACTLY and just upgraded the graphics was Quake IV, and… Do I REALLY need to go into how that turned out…?
This is feedback.
"This is shit", "this will fail because..." is an opinion, thats right, but an opinion is also feedback.
If you wanted to get "Youre so cool, thats exactly how we want it!", then its quite shocking, right.
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Where did anybody ever say thats what we wanted? And what even makes you think that would be what we want? If you had any clue as to who we were you would know how much we dislike people sucking us off when we don't need it.

You sound like a troll, why am I even wasting my breath?
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TROLLED HARD
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QuoteYou sound like a troll


That is exactly the reason why I can't take you serious.
You said you want to get feedback. Some people did it, but the feedback wasn't the feedback you expected. And now, you start to insult people. If we are trolls, if we know "NOTHING", then leave. Nobody forces you to write here. We will try the game. If it is nice, greate, if not we switch back to ET, there isn't a problem.
The only problem are people who doesn't ge along with the opinion of other people.
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hey Gavavva... its really good that you bring this game to crossfire, i really like that.
one thing you have to learn here is that there are some arrogant assholes that trying to fuck up everything what they dont like (or they wanna troll you -.- ).

Keep up the good work, there are anytime some idiots around in the internet ;)
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Im sorry, but, what did you expect? I skimmed through the newspost and had no idea that there was such a game in development. The way you set out the newspost and the facts that you gave, made me believe that it was a remake of ET but with a quake 2 engine.

There is no mention in the newspost of ironsight, which in fact, has hindered my opinion and first impressions of the game. As a pretty much dedicated ET player, i prefer to see games that actually involve movement and aim at the same time, rather than stand still and use iron sight. At first when i read the post and saw the pictures, i was genuinely enthusiastic about the game. However, my opinion is that its going to be at a disadvantage running ironsight rather than basing it on ET or quakes style of aiming or moving.

Lets be honest, its not going to compete with Cod and i understand you have made it to your own preferences, but the general ET community hates the typical battlefield cod game.

I agree that some of the posts on here from the community arent supportive and quite frankly are childish, but you asked for input. Crossfire User A saying that iron sight sucks is his own opinion and feedback. User B saying the teamplay actions are great is his own opinion. Did you expect the community to jump at the idea?

"What makes you think we want to make this game EXACTLY like ET anyway?"

Well, what makes you think that crossfire users want to read about or even play YOUR game.

Based on the fact its a similar type game to the cod battlefield series in terms of aim and movement apart from teamplay actions, you arent going to get much support from here. Realistically, you would have been better of targetting the ET and quake market where you could have replaced ET/RTCW, even if you dont prefer this type of game.


Frankly, reading some of your replies, you come across very arrogant and rude. Crossfire is a community based website and its major supported game is ET. Now, if you are going to criticise the game then expect some heavy comments back. I can understand you wanting to support your team and your game, but quite honestly, ET and RTCW has been running for around 10 years now. Its very unlikely that a game based on the original design, but hardly using anything from it, will receive praise and hope from this community.

You have the audacity to quote that ET isnt going anywhere. Well it depends on what you mean by anywhere. If, which by the looks of things, you are making a game to imitate COD and Battlefield and fill the game with public players, then ET isnt the best game for public playing. However, if you even the slightest bit interested in competition, you would have incorporated some of ET and RTCW's features knowing that the game is still being actively played at a competitive level and is running at numerous well known and established EU lans. Criticize ET that has run for 7 years and we will look at your game in 7 years and compare the levels of competition still being played and public servers being used.

Also, through your own fault, you have lost the respect of a well established and populated community. If you would have thought before opening your mouth and maybe incorporated some of the comments and features ppl listed, you would have realised that you potentially have a huge ally in the shape of crossfire, a website that is owned by one of the major leading companies in eSports - heaven media. You could have potentially had a big hit, but you have already flamed and slated your primary market and lost what could have been one of the biggest supporters in Crossfire.

I hope in all honesty that the game doesnt become a failure and that i would enjoy playing it.
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QuoteRealistically, you would have been better of targetting the ET and quake market where you could have replaced ET/RTCW, even if you dont prefer this type of game.

+3825723126123012351235
I can really understand why developers want to make their own game but if they want to make a really successful game that has a future (and that will not get bashed by the next bf/cod release) they should go down the et/rtcw way.
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nice read :)
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lol really nice post man
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QuoteHey, heres one, I think ET as a game sucked ass compare to Wolf. Does that mean I’m right? Wrong? No, it just means I prefere X over Y.

That's a fact not an opinion.

Allthough I doubt that the game will really convince me I'm looking forward to it.
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first of all - your shader samples look pretty neat imo, just fps seem to be a bit too low.
i actually really like the look of your models and weapons too (even though, how i grasped it, you were looking for someone to replace thsoe models since you grew very of them?)

as for gameplay - there is no way we can give you any critism concerning it - since we didn't get to expirience it, not even see it (which is kinda understandable in some way :P )
I'd be willing to offer you that at a later point though ;)

Further more - I'm sometimes shocked myself how rude quite some people can be - even though noone meant any harm to them. To the "why - they probably grew tired and frustrated of waiting for their new ET clone. As i already said above, they'd even get mad if they were offered ET with better graphics(which they now have been partly).

To be honest - shooting while sprinting/strafing(with the same speed) is one thing i really enjoy about ET, for the simple reason that it looks like you'd get stuck in other game while being on your way. must be a bit like the concept that was presented for dead space on wii, you shoot, you walk for a bit, you shoot, and so on. you can't have both with that concept, which would make it in my opinion much smoother.

also like your personal 'freedom of movement' concept - which, tbh also reminded me of brink when i for the first time read a few days ago about overdose(on gamingpalace.de), i can imagine it to be a fun feature for public play at least. and if we're honest - even nowadays people tend to give each other a lift on more than one occasion (west parts radar, west side supply depot, etc.).

I'm pretty sure you have done more than just saying "we let ppl with equal xp play against each other" or at least have balanced the way you get xp (or the thought behind it is maybe "if you want to do obj only - feel free to, but you will get shot eventually, and those will be more successful at earning xp this way than you by dying?"^^)

and you're right about one thing - the best thing out of ET at least WAS the class based system, although you shouldn't have said this in the beginning. already because other games have this aswell nowadays...well...i think you realised what good it did, that you gave the impression that it would be remotely like ET, and if only to a minimumdegree :P

hope you're not already pissed off to a maximum and afraid to come back here :)
(happens to nearly everyone who gets here with a new game - just not to brink staff "rahdo", since people kinda started to like him, *such a shame he's not here that often anymore :( *)
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ET is old yes but its kept a stable number of players over the 7 years. That means it has something unique that keeps people playing, so its worth considering what aspects of ET keep people playing. Obviously you'll want to design your game in a way that appeals to the largest possible audience, so that means a lot of COD style aspects.

In regards to iron sights/physics etc, it would be great if you did make a mod/alternative game mode for us ET/RTCW players, who knows that might turn out to be quite successful. I certainly know a fair few ET players that want to try a new multiplayer FPS game that has more teamplay elements than COD. Though from the response you got here I'm not sure how motivated you'll be to do that.

Movement/physics isn't everything in ET, a mod reducing spread/recoil & removing iron sights would definitely still be good.

I can't understand the anger people have against your game, especially as its free, all I can say is good luck with it & hope you finish it. :)
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QuoteWhat will set it aside from the two failures (ET:QW & Wolfenstein) which have been thrust upon us in recent years? Or will the game be essentially the same just under a different title?


Still no answer to this.

Like others have said, by telling people to mod it to their tastes will just divide the community. A lot of what you are being told is constructive feedback from the people who have played many FPS games over the years, and it seems that you are dead set on what you want this game to be like and will not make any changes at all.

Edit

On www.xfire.com ET is number 20 in the most played games list, whilst Wolfenstein is number 397 & ETQW is number 409.
Another person who can't read. We have design docs, interviews, all sorts out. I only recently did an interview on a podcast that was nearly an hour long for example, talking all about what makes us different and what we do nobody else does. But let me guess, if it’s not "in ET" its shit, right?

What makes you think we want to make this game EXACTLY like ET anyway? You are pretty much telling me that unless OD is just like ET, it will fail... Yet I have a few hundred thousand other people telling me different things. We never once said we won't change anything... In fact, I think I made myself pretty clear on what we WILL change. But some things are set in stone because that’s the type of game we are making.

This will be my last post here. I was told this community was a good place to get feedback. I wasn't told I would be persecuted and told my product would fail because its not a carbon copy of a 10 year old game. So far I've been insulted, flamed and ignored when making any form of point, and to be frank if this is what the ET community is like these days, I'm glad OverDose won't be attracting you as players.

For those who were honest and provided normal feedback that didn't ignore everything the game stood for, cheers, and thank you. For those who insisted on being dicks... Well, I feel sorry for the few good guys here.
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You are obviously the person who can't read. You came to this site and expected everyone to bow to you and brown nose you, yet when it became clear it wasn't happening you began insulting everyone who wanted to offer you CONSTRUCTIVE feedback. Not everyone can agree with your opinion and you don't seem to understand that. I never insulted you if you can read, but your attitude is fucking pathetic.

QuoteFor those who were honest and provided normal feedback that didn't ignore everything the game stood for, cheers, and thank you.


So the people who didn't disagree with you and offered no criticism? :)

Quote to be frank if this is what the ET community is like these days, I'm glad OverDose won't be attracting you as players.


All I can say is goodbye child, have fun with your shitty ETQW clone.
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QuoteThe way you guys are moaning it makes us sound like we stole your money, pissed on your kids

The problem with this community is the simple fact that the majority of them are kids with nothing better to do than slag things off at the first opportunity and the last thing they do is not read every thing correctly.

Looking forward to the release, nice work so far, keep it up :)
Do you not see his arrogant responses to people and utter rudeness? Compare this post and the one Richard Ham made about Brink, this one is a joke.
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The game in fact has a big chance coz it is so easy modable.

I personal dislike allien shooters but there will be soon some skin packs out i guess.

It seems coz it is his baby he took the critism too personal instead taking it as feedback he feeled offended (sure some Kids are trolls) but as an adult man he should be able to filter out what was realy meant serious and what is just trash talk.

One thing yet, he called ET a 10 year old game, he better should see it from a other point of view and ask hisself: What are the reasons that a game is still alive after 10 years? (Quake, ET ect. ...) What has it what other games not had? The answers he can get only from the players.
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You guys at OD have to understand 1 thing. We as the ET community have not only been screwed once but twice with ETQW and Wolfenstein. These games were supposed to be everything we wanted, instead they ignored us and made a shit game. That is why we are so passionate about what we want in a game. Some people have taken it a bit far and have insulted you and the game. While that is wrong there is no reason for you to stoop to their level and start talking shit. You could have acted mature and ignored them or responded in a polite manner. This game will be fine if you implement your own vision while still taking the most common advise and putting it in your game somehow. You do not have to have a perfect game because what people dont understand is ET is heavily modded from the original version( hitboxes, classes, weapons, even the most popular map is a custom map, and our game also has "XP" and level ups) as long as your game is friendly to a mod and will let people create competition settings then you will be fine. Let the people mod the physics and shooting and objectives and create an easy map editor and you will do just fine. Make sure the game is balanced for competitive players and pubbers so that you can attract new blood.

Thank you for letting us know about your game and I wish you success. Just listen to what the helpful people say and ignore the assholes.
well i saw that u are an arrogant prick,so hope u take a fat one up ur arse and gtfo

shit movement
ironsights
high recoil (css style have to pull down when u shoot fucking lame)

you say you are trying to take the best out from et,well guess what you left out the best et had.

You said ET will go nowhere,i bet ur game wont last 8years like this game did.Will probably be another failure just like Wolfenstein

PS go fuck urself u english prick
stick'n to the man, props bro
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stick to what common said.still is such a pitty some people are still able to post here such things like they did.when i crossed the line i was banned.i m nobody.but others ...if they talk crap and insult they don t get any punishment.i wonder if there is nobody here with enough justice spirit and iron mentality and will to do what is right than what kind of comunity is this anyway?
you think this is a community? it's more of a 1 man vs the world kind of thing
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the majority posting here and on other "hush hush" topics ,pretend and like to give the impression they are a comunity.the ideea of comunity was very hard defended by some people not only in this post but on many others i read.so yea idk what to think but i m asking myself...what kind of comunity is this if anybody is either rude or trolling?the little retarded kids should be educated or forced to be educated if they don t wanna submit to the rules and the old ones ...well the old ones should raise their voices to support what is good and not to play the hot shot part which basically comes to:i m thoughest,get skill,u mad or trolled hard.
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