TLR Mapping Contest
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13 Feb 2011, 14:14
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News
This contest has not been altered in any way regardless of the recent announcement of TLR closing down
TLR have announced a mapping competition for Enemy Territory, the aim will be for the map to be played at the upcoming TLR eSports Challenge event in early July.
After contacting well known and experienced scene members, Clown, crumbs, drago, Jere, mztik, numeric, R0SS, urtier, Vanhaomena and Owzo. Our 'mapping panel' answered some questions for us regarding a potential new map for Enemy Territory.
There are two entry deadlines for the competition, they are as follows:
The 1st beta edition must be submitted no later than 1st May 2011 at 20:00 GMT
The 2nd beta edition must be submitted no later than 7th June 2011 at 20:00 GMT - (Final Entry)
The map chosen as the winner of the competition will receive 150 euros prize as well as getting the chance of seeing their map being played at the highest level of competition, a LAN event. You may enter as many entries as you want.
Entry Criteria - all points must be met.
- Maps are to be designed to be primarily used for the 5v5 competition format
- Maps are to be mainly outdoors, indoor objectives are allowed but must not be the main map section
- Maps must contain a doc run as the main objective (docs area must contain TLR logo)
- Map times must be 12 minutes or 15 minutes
- Maps must contain a re-capturable spawn point (flag/command post)
- Maps must be created from scratch, existing projects or editing existing maps is forbidden
- Maps must display the TLR logo at least twice around the map near the main objective areas.
As you can no doubt see, it is required to use the TLR logo in some form within your project, this can be subtle as you like (docs being the shape of the logo, statue in the shame, something you blow up in that shape - etc) if you have no ideas for some subtle uses, you can use the images provided by TLR as you wish: IMAGE DOWNLOAD
To enter your completed map, send an email to seanza(at)tlr-clan.co.uk with the subject "MAPPING CONTEST" followed by the name of your map and include a download link in your email by the 1st of May, 2011. Your map must not be made available to anybody else for testing prior to the first deadline. TLR must be the main distributor of the map files.
Source: TLR News Post
Download TLR logo: http://www.tlr-esports.com/files/download/33
:)
wtf?
A map should be Clanless. And without Clan-Adverts!
ill start right now :>
no thx. I'll not place any Clan-Adverts in my maps :)
shame u can't use old/unfinished projects though but i guess that would be kinda unfair otherwise
but also you need to find a way to encourage people to take up the mapping challenge as it does take a long time to make a good one and its hard to stay motivated
new playable map incoming
not all can win but can be played if they are good
I would have been tempted by that if only I wasn't already making a map for the Weaver Project and then thinking about finishing the one I started for ETXreal, ^^, but I'll stay around!
8=======================================3 O:
(docs area must contain TLR logo)
Maps must display the TLR logo at least twice around the map near the main objective areas.
No offence to TLR but ads in a map, fock off plz.
advertisement in ET map is just lame, since TLR really doesnt even have anything to do with this game, execpt some crappy team with bunch of nerds who wllbe happy to see their clan tag in the map which they had worked their ass, life, off.
i bet there is nothing usefully cool about it to pput really to put that thing on the map, if you doesnt use creativeness and put that in some funny pleis like garbage :)
i would agree to put #crossfire there so noobs can find their way here (before they are hooked and they could just stop playin this game and go learn NN engRIsh you know what im sAYiNNN???)
IF they ever did an et live or anything similar it would be the same thing
It has to have more than just one way to attack"
Would help the mappers a lot i guess, because not everyone knows what a good map needs. They would built just a good looking map, which wouldnt be playable on the highest level.
you know many things about ET and you can write really good ;)
supply doesnt have docs! :P
dyno objectives can be fun too :(
but i dont understand the end-stage dyno hate.
http://www.youtube.com/watch?v=mysBWu3fD4o
none :)
edit: erdenberg 8D
np for meine jumping skills
good luck!
imho having a logo at map load screen should be enough, it's just distracting otherwise.
sure there are also some easter eggs and out of boundry text in some of the other maps also, but nothing you will normaly see.
Don't think they are asking for the logo to be plastered all over the place :p
and the rooster is a easteregg, just like the board on the same map which hides another board behind it(think it's the board just near the rooster) and aint distracting like logos on maps like 1v1dm, huntplace etc.
http://img31.imageshack.us/f/shot0003xn.jpg/
logo
http://img5.imageshack.us/f/shot0002ru.jpg/
cant see more logos. :S
So someone build a map for competition play and tlr get the glory? :P
KILLING ET
OMG WHATS GOING TO HAPPEN NOW.
I tell you: Nothing.
E: My old comment from a column:
totally agreed that the next mapping event should be like that tho
should add... multiple ways to attack
- 1 main way
+ at least 1 other way that takes ppl out of the 'main' defence but needs to be harder to go through or longer to go to, so that part can be defended easier but needs to be 5 seconds at the fastest away to reach from the main part.
Around a month... 5 hours a day (give or take)
Work that out as £/$ per hour... you got job in Africa.
hope eiM will compete :*
TLR puts in 150€ into this contest, the logos are a little reward for them.
And it's not that big of a deal considering bremen has logos aswell and nobody ever whined about them.
Can't see how that's going to be distracting ingame.
It's not like everybody will just stop dead infight in order to watch the logos because they are going to be the greatest eye-candys ever seen.
For anything else hit #et.mapping - Dersaidin Chris xeoxis Dyal usually glad to help
You are right, sniper maps mostly, but they have obj maps aswell, just not known to the comp players.
Dunno if Niek will do a comp map, for that they will have to talk to him personally.
With some changes, it might do better than some i suppose.
please make the map with happy colors instead of depressing braundorf style
2/ Win 150€
3/ Profit
good luck
I started a map couple of weeks ago, this means I can't enter it or?
If you're making a new one there shouldn't be a problem.
gl to all though, hope we get a couple of nice maps from this.
Well done to Merlinator and TLR.
When you say..
"Your map must not be made available to anybody else for testing prior to the first deadline."
it means literally that, you cant have anyone else who have played it and know about it in the community?
and when you say..
"Maps must be created from scratch, existing projects or editing existing maps is forbidden"
Does that doesnt mean maps that have been shown and privately tested but not released?
edit: after re-reading that nonsense above i'll make it clear, I've never released a map but have plenty of old maps that have been tested previously floating around, can I grab material from these if they've been seen before?
" You can enter though, this rule obviously is there in order to forbid changing existing and thus released maps. If you have not published any alpha versions of it yet there is no problem with that rule? "
Sorry but this rule is so easily broken that it's somehow stupid to have it in the first place. A rule that would forbid any map that has already been published in any way would have been better, more realistic, and more controlable.
e: Good stuff, thanks TLR for the opportunity. Prices keep people motivated, competitions like this is a must have! Specially because some looser maps could be good and playable too!
Sick of playing the same maps day in day out theres so much more to be done with ET in my opinion.
I'm usually the first person to be a realist, but how can you not be optimistic about this project? I say good luck to all the map makers and hopefully we'll see the new supplydepot! :)
Great work TLR - maps & a LAN!
in 15 hours of job i earn 150 euros.
how many days and hours to make a map?
150,00 euros sound like charity work.
It's a contest... give prizes
graphic cards, processors, cpu, cases....
Maybe it sounds like a contest.
hardware - insta whine about how shit it is (good example was card on tek9 movie contest)
money - its too small amount eyeyey what u gonna buy :(:(:( sad panda
its always something and u cant complain about it, if it would be without any prize i see you whining about it
so im asking you now, what do u buy for 150 euro? nowadays u can buy with this money good lcd screen, sennheisers hd555 or 5.1 system to enjoy your favorite music, even used gaming console. its not small amount
same shit with movie contest, atleast few movies werent made in small time (1,5 month as i remember)
Perhaps there is some "super secret code" in the map that lets them know when the mapper started, that is how they'll know!
so , the rule is a bit dumb, but i dont see the point making a discussion about it when ppl that have a map, never seen , never tested never released , can just stfu and get in competiton and no1 will know, so whats the point posting "i have a map already , can i participate, how caN u check zomfg.? " ... it is just pointless imo.
what u check splatterladder for btw. last time i checked it out was years ago when i was jaymoding.
Theres nothing bad about this.
too bad :( was gonna convert rtcw maps into et :D
ps nice work merl
things why a game stays alive:
- new maps
- more cup support & lans
The reason the rule is there is to prevent people from having a head-start.
PS didnt knew you also write news for TLR but keep up the good work.
a new mod instead of stopwatch would be nice too , for example last man standing -- every player of the team has 10 lifes untill he is out of game - last player or players left from one team wins the map !!
Go one splatterladder http://et.splatterladder.com/?mod=serverlist
And look at last man standing gametype.
Quoique là tu va le sentir:
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+why not play RTCW frostbite version also!
Don't make a map where you can run to the obj in 3 secs.. like that one shit map in bio, it's just about spawntimes after that.the best map ever for me is oasis.. there you actually need real crossfire in axis and organized attacks and real teamplay in allies, spawntimes are not in big role there. I WANT OASIS BACK!
I just hate supply last stage, it's so much about spawntimes! some1 fix it plx!
+ this is more old enemy territory style // War style
I'm not trying to dis owzo, I like and get on with him well, just dont think he has the credentials to be giving creative input into new ETMaps
:-)
also, I've been playing ET for 6 years, been to lan and seen the best and worst of ET's currents map in there most competitive form, and I've been speccing ETTV for about 5 years, does that mean I could be in that list if I wearnt completly inactive and fake nicking? :P
Making good contributions to the community on a regular basis also helps. I would rather owzo have input in this than some "oldschooler" that only played the game and never contributed anything worth while.
There are plenty of people who owzo is above in standing and input to this project, just imo, he shouldnt be there :P
Search>journals>interviews>RyanDunn
profitz, but i think all my old journals god deleted :((
e: cupper I think?
i cant see how u can host a lan without profiting
+ they have sponsors etc
et_village
My map will be fully playable but it will be lacking in details and such I think.
missile is a sick map, really enjoyable to play!
From what I have read, everything remains the same - just the email to send entries in may well change. This will be included in above mentioned news post :)
2. When will they be published for other players, to collect some opinions and features?
its ofc highly doubtful that this will result in a new map being played but hey if this doesnt do it nothing will.