BRINK invades European stores

image: brink_logo

Love it or hate it: BRINK has arrived in European stores today!

BRINK promises to blur the lines between offline and online gaming by having seamless transitions from single player matches with bots, to co-op with your buddies to fully fletched multi-player combat. The game features objective based game play, free of vehicles and with an added movement dynamic called SMART which will let you vault, slide and wall jump throughout the maps.

The game was developed by Splash Damage, studio behind award winning and whine receiving games Wolfenstein: Enemy Territory and Enemy Territory: QUAKE Wars. The publisher is Bethesda Softworks, known from The Elder Scrolls, Fallout and nowadays a sister company of id Software.

Until now the game has released mixed reviews, the game often getting crushed for a poor single player experience but receiving praise for it's movement system and team based multi-player.

You can get the game on Steam or your local video game shop.
Comments
101
hopefully a sdk will follow
SDK will be out next week, probably.
Parent
Seems like you're more informed than I am :P where did you get that info from?
Parent
I have my sources! :P

Nah, click here for a link.
It has been updated, and now SD denies any knowledge about the SDK being released next week.
Parent
Quote**UPDATE 2
BRINKish.eu have been in contact with Splash Damage and in contrast to the earlier update Splash Damage denies knowing anything about a release set for next week.

I went to the Microsoft Campus wednesday night as I was invited to the prelaunching of Brink and I met two developpers there. One from Bethesda and another one from Microsoft XBOX 360.
They both told me that the SDK would be released next week.

Announced it the day after and now Splash Damage denies it. How fun is that? :D
Parent
waiting for more reviews doesnt look good though.
think the bad reviews are for the single player, im getting a good vibe from the MP
Parent
still waiting on the linux servers (apparently they are being worked on but weren't avi by the release)
Have been checking YCN website everyday for updates! Any idea on prices yet?

(on a side note, Hello!)
Parent
Soon as its out for linux + the time it takes for me to find out + 30 min dev time, and it'll be up,

Probably looking at ETQW prices, but will need to check out usage before I can confirm,
Parent
installing right now :)
wooohoooo
i guess our destinies are connected.






:DD
Parent
name stealer ^^
Parent
installing atm :D
from what i have seen so far,it just stole some ideas from et,but it doesnt look to be at the same level(lets just wait and see).tbh crysis 2 movement seems better than this
its not suppose to be like ET, brink has its own game style tbh

they took ideas from ET but it fits good in the game
Parent
Already got it you ++suckers++!!
Steam fan..
Nice game. Cant wait for the Promod!
I need to know whether my specs are good enough to play it fluently :(

amd 64 x2 6000+
2 GB RAM
GForce 9800GT

"canyourunit" says i pass but I like to play it without lag spikes, anyone can judge my hardware?
My PC is generally worse then that and I'm running it fine!

Canyourunit said I failed miserably! :D
Parent
and you are not trolling me? :(
Parent
mind posting your specs? cause my comp should be able to run it easily but im getting 40-80ish FPS at most

also what exactly is 'running fine'?
Parent
Running fine as in, no lag etc!

Pentium Dual Core E5200 2.5GHZ FAIL
RAM - 2GB PASS
Video Cards - GeForce 9600 GSO 512mb PASS
Parent
hmm I have a 2.4 2.2 GHz proc :<... Damnnn
Parent
how much fps? hows your mousedelay?
Parent
Weirdly enough my hardware seems to be exactly same as yours, so yes you can play the game without lag spikes, especially if you tune down gfx and other stuff
Parent
got the same specs... it will run
Parent
Shit game is shit
Realy enjoying it. Quite refreshing as a game really, lots to do, lots to customize etc.

The only thing annoying me is the sheer amount of different buttons. They could easily merge some into the same button. As in, buff and revive. You cant exactly buff someone who's dead. Same for engineer. When you are near an objective, the button becomes the 'pliers/torch' etc, but when you are near someone else, it becomes the buff.
did you buy it and are you playing it on pc?
Parent
Yeah, I got it on PC.
Parent
what if you're near an objective and near someone else??
Parent
Well it's two seperate buttons, so it just depends on the button you press. But it's annoying because you may look at the objective, but then focus on the player instead.
Parent
he is saying why your idea is shit
Parent
Yeah but you wont look towards a player and do the objective at the same time, so therefore, one button would be fine.
Parent
2 words: console port
Parent
OT: Have never seen a local videogame shop

Bought it
hoii sainted ;D
Tick the checkboxes next to the categories you do not want to see on this site:

Brink (/)
love it :D this game has a great potential. lets hope there will be a nice big community around this game
How does the engine feel?
Parent
slow, heavy. Shoting like fg42. Ammo clip is wasted after 3 seconds, reloading needs more time :D and u cant do much movement while u reload. Its just : use smart when u run - stay when u want to shot :D
Parent
feels great, you can do some nice move & aiming, it's definitely not like ET but for me its a great game not like those CS/COD game when its all about aiming & camping
Parent
cod 2 is actually pretty nice o0
cs = shit, true story..
Parent
Does this game have as much mouse lag as just about any FPS released the last few years?
I'm afraid so
Parent
brink uses raw input rather than direct input.
Parent
Mouse lag is often caused by the game running poorly or having vsync on.
Parent
have u had a prob with installing it? I tried before my work and i had the message that its not avi in my region yet. Did they fix it?
No they dont fucktards!

Bought it from store, came home and i get the same shit message... really retarded

i am from CZE
Parent
lol :D game isnt so great as i played SP (uninstalled after 1h). Thats why i am not any mad. They are wasters though
Parent
was playing with the download regions and when i choosed Italy it allowed me to install.

Stupid STEAM
Parent
Great newspost Floris :D

Keep it up!!! ;)
My preorder is still up to two weeks away. But then it's only 28€ and you get a box as well (zavvi.com).
Waiting for Wolfenstein: RTCW 2 in 2020 gonna rockz :X

How can companies that develop games do not take advantage from the huge community addicted to Wolfenstein world, let futurism and apply the essentials of ET and RTCW. Too bad I do not have the means and resources ... :D

Wasn´t expecting that brink could replace ET nor be the rtcw2 but was a big dissapointment, ET: QW + Wolfenstein + Brink owww lord
huge community?
Parent
YEssssssssssssssssssss
I'm gonna leave it a few months for the bugs & uncompetitive stuff to get settled. Looks like fun though.
Got it free from French Bethesda team.
QuoteBRINK promises to blur the lines between offline and online gaming by having seamless transitions from single player matches with bots, to co-op with your buddies to fully fletched multi-player combat.


Bullshit. Bots are as dumb as a brick. or Brink. same thing from now on.
made a own config now :)

this game is great :) w8 for promod
Is it possible to go really fast?
If so, can you a) shoot while moving fast b) constantly go that fast?
Can you do creative and impressive (and i mean impressive as in cpm fragmovie-impressive) stuff?
Well, you can't do any of those in ET either.
Parent
lol? last time i checked i could shoot while moving.
Parent
QuoteCan you do creative and impressive (and i mean impressive as in cpm fragmovie-impressive) stuff?
Parent
you said ANY of THOSE, so i dont get ur reply.
Parent
You can shoot while moving, but you can't move fast (as in Quake), and even if you can (such as when bunnyhopping down long hills) you won't be able to shoot accurately enough for it to be useful.
Parent
Comparison to ET is not subject of my interest here.
Parent
i think you are on the wrong website!
Parent
It ought to be, seeing that Brink is a spiritual successor to ET.
Parent
weve been selling it since the day before yesterday
installing now
would like to try it but is there a mac os x version of it?
im installing it now :_D
H2kTV European Brink Launch event now live! - http://brinkish.eu/post/5454975642/h2k-launch-event
Best £21 I spent so far!
Where to buy? in the netherlands its € 50 fucking euros
Parent
I had store discount :P
Parent
ILL BE PWNIN ZERVERZZ NEXT WEEK
hahahaa those guys think that'll be awesome if they'll play from beginning. cu haters.
I already like that game despite:
- the annoying bugs like 95% of the sounds randomly stop working
- some random game crashes.
- Server browser needs a better layout (look at ET for a good layout :S).
- Grenades should do some more damage, atm it's like nothing (a nade won't even gib a revivable enemy).
- People in publics need to use their buffs way more. I'm always spamming my buffs all around me.
- grenade launcher does no damage at all. But u can knowdown enemies with a direct nade hit (nades do not explode on impact; should behave more like ET rifle nades).
- spectating players/teammates should be in first person and not in an odd angle behind the player
- I need a SMART tutorial :D I've no idea what I can do with it (jumping, sprinting, wall climbing, sliding is not SMART stuff).
- Objective and teammate info HUD is to large.
- Objective HUD can be a WH for objective carrier ;D
- the Radar is to strong (you don't need to hear an enemy, you don't need to see an enemy. just go around the corner and shot because there is a red dot on your radar) [like only draw enemies that a covert saw for at least 1 or 2 seconds].

other noticable stuff:
- you can play without iron sight pretty well, just spam mouse1 clicks.
- with perks you can do some useful stuff during sprinting (not shooting :'( [I don't have light body type, yet. So I don't know how fast that unit is]). You can reload or cook nades or use buffs.
- Maps are bigger than ET maps.
-fov is 70 to 110 [command: ui_fov].

Multiplayer lag problems seem to be gone since a few hours. :)
the maps are phsyically bigger yeah but they dont feel bigger, feels a lot more like a lot of corridor fights with chain revive/buffing needed
Parent
in otherwords u want to say

brink = bad

play more hon , et , ql.
Parent
no.
I want to say that this game has potential.
It just needs some fixes/polishing and some advanced HUD options.
Parent
i have soundbug too.. thought it was my hardware failing xD
Parent
System Requirements

Minimum:
o OS: XP(SP3)/Vista/Windows 7
o Processor: Intel Core 2 Duo 2.4GHz or equivalent
o Memory: 2GB RAM
o Hard Drive: 8GB of free space
o Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent

Recommended:
o OS: XP(SP3)/Vista/Windows 7
o Processor: Intel Quad Core i5
o Memory: 3GB RAM
o Hard Drive: 8GB of free space
o Graphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850
slow?

control+alt+\

com_allowconsole 1

then use \

g_fov 110

and the fear goes :)

the game isnt slow at all.. but i wonder why we have like a spiderman jumping left and right with parkour moves and when he jumps vertically, it seems we are missing a leg (cod style... bah)

then i hope they will fix the automatic healing system.

it's made for consolles...
there is no individual skill in healing the team mates pushing the button and it runs automatically where needed. Plus u can heal from 3 meters. It's ridicolous. Healing via etere? Tesla would be proud!!!!

Another big bug is that u cant understand from where the bullets are coming.
Bad feeling about it.

Hope sdk will be out very soon so modders can work on it (maybe hannes?)
Carmack @ QuakeCon 2009:
QuoteOne of the lines that I'm still not sure whether we crossed though, is script heavy versus code heavy. Because we did go through this with Doom 3, where Doom 3 had a lot of things in script that, by the end of the project, were like, "Oh, this was an awful mistake." You know, lots of AI and animation, and, unfortunately, we didn't convey that message well enough to Splash Damage, where Splash Damage went off and did a whole bunch of more stuff in script, and we were like, "Oh, we should've told them we figured that was a bad idea by the end of the project." You know, in terms of performance, debugability, maintainability, and all that.

Lesson learned. NOT
FREEEEDLOLM OF MOOVEEMENT!!!11!!!!!!!!!























:EEEEEEEEEEEEeeeeeeeeeeeeeeeeee
might even buy it in a few weeks, atm I have 15 euros so can't really afford it. But sounds like a great game
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