Crossfire Community Draft Tournament
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1 Mar 2012, 19:58
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News
After receiving a lot of feedback (and flame) on the Crossfire Draft Tournament, R0SS came up with the idea of running a draft tournament that isn’t limited to top tier players. The thought behind this is a Draft tournament for the community: the Crossfire Community Draft Tournament. The idea behind this project/tournament is to give lower skilled community members the chance to play with those more established within the game and hopefully benefit from their experience and knowledge, but more importantly, to have fun.
Let’s delve further into the concept of the tournament. The plan is as follows: a captain signs up with a co-captain in the back of his head. Both players should be high skilled. Now, who do we consider to be a high skilled player? Anyone that has played NationsCup or EuroCup and the upcoming players that are likely to get into EuroCup next season. Anyone that doesn’t fit in that group is more than welcome to sign up as a community player. In certain circumstances, especially relating to NC players, players can be judged individually regardless of whether they have played NC or not.
You could see this as some sort of boot camp seeing as the lower skilled players could obviously learn a lot from this. But the main goal of this tournament is to have fun and you should keep that in mind.
The four remaining players will be picked at random. This means that not all teams will be of equal skill level. However, the skill gap should be negligible and everyone should still have fun.
Like I mentioned, players from low to med skill can sign up as community members. They will have to mention 3 things: their in game name (preferably their crossfire nick), TZAC id and the class they wish to play. You can pick one out of four classes:
Engineer SMG
Rifle
Medic
Multiclasser (field ops/covert ops/medic/third engineer)
How are things going to be sorted? Depending on the captain and co-captain's classes, we will pick players based on their classes. A standard line up will consist of a rifle, an engi SMG, a multiclasser and three medics. Here is an example:
The captain and co-captain tell us they will be playing as a medic and a multiclasser. That means they will need a rifle, an engi SMG and two more medics.
The four picks will be blind/random as previously mentioned. We will sort out the sign ups by class and use a random selection generator to pick names from each class list.
Schedule:
The player selection will take place on Thursday 8th March and the tournament will start on the 13th of March. The schedule is as follows:
WB Round 1, LB Round 1, WB Round 2, will take place on Tuesday 13th March 20 CET
LB Round 2, WB Round 3, LB Round 3, WB Final will take place on Thursday 15th March 20 CET games are allowed to be played before 20 CET as well.
LB Round 4, LB Final and Grand Final will take place on Tuesday 20th March 20 CET
The mappool will consist of aldernest, bremen_b3, radar, supply and sw_goldrush_te. We have decided not to put in the new maps Library_b3 and missile_b4 since they aren’t being played at a top level meaning that there would be little benefit to the community given that some high skilled players do not have solid tactics yet for those maps.
sign up
To apply for the inaugural Crossfire Community Draft Tournament you have to make a post over here and you will find all the information for signing there as well.
Feel free to ask any question over at #CCDT and if you signed up make sure you idle there on the days the tournament is going to be played. A special thanks to Chickita for once again making us a lovely banner and thanks to Voidd aswell for helping me out with the spelling/grammar mistakes and my writing style.
Goodluck and have fun to everyone participating!
I cant agree that all NC players are "high". Being in NC team for some shit country doesnt make you skilled.
cool idea though
Nice idea
also y u no at irc?? at a date??
vs
make an idea that's worth thousands, actually make thousands of ideas worth thousands and get thousands of thousands and learn about life dude...
btw, I find extremelly off to consider NC as some kind of measure for skill/experience
Coz I've been playing on laptop and the most I can handle is med (max) I really struggle with long range aim since this 13 inch screen and 720*576 wont let me see very good the far distance.
Is it reasonable to blame screen size, bad resolution ergo laptop for this?
As Raziel told me when I started this game years ago and asked him for advice: "Get a good PC". That's the only advice he wanted to give, and after all this time I'd say it's indeed true.
Although yeah once you're already good you can play decent on crappy setups, but you can't easily get good on crappy setups.
Well, the least I can try is setting up my config to gain stable fps and be capable of see far distance.
Thnx for advice :D
Next step, buy uber gamer PC, although I guess I'll stay with this laptop, I prefer to use money in other things.
Hope it gets better for you. My cfg is made for low performance and it can give stable fps I guess, fyi :D
but screen hz is important and with laptops its probably horrible (60-75?)
and obviously stable & good fps. but with modern laptopl i guess 125 shouldnt be a problem or is it?
Is true about hz, my screen gives 60-61 and no more. It ain't smooth and as much as I wanted that this would be an uber laptop is not.. and it only can handle stable 100 fps, you know with some fps drops at goldrush and radar, nothing strange with those maps tho :D
No matter what I try not to complain about that ":D" and and handle my skill with more brain than actual aim, but I am pretty much sure for example in supply defending flag I will get far kills way easy, but with this screen even my crosshair is half the enemies body when you aim them at far distance. lol I am now used to shoot to places where I can't actually see shit, but tracers and map positioning would give me an idea.
but if like u suggest captain pick one by one,for example me who is well known most of them skilled or unskiled players dont sympatise me to much for certain reasons,than what chances would i have to play or learn from them anything?i m confused:(
Whats the point in having a captian if he isn't gunna actually do much other than pick a high skilled partner and play with 4 randomly picked players?
my idea would solve this (sort of). The thing is, this is meant to be for lower skilled players, some kind of service to community. So if some player gets picked from "hat" and he is big fan of sqzz, why wouldnt we(you) let him to play with him? I just think it would be more fun for players, after all this tournament is more for them then for captains.
- player gets randomly picked
- he is in medic hat
- there is free medic spot in team ross/sqzz
- he is allowed to play there since they still need medic, obviously when they have 3 medics already, their team is not given to that player as option to choose from
Also, why is it that giving the top players, who are giving their time to play with lower skilled players, all the power a bad thing? They are giving players a chance to get into a team with them and learn a thing or too.
Giving the power to less skilled players would just never work. You'd have massivly unbalanced teams. One of the main reasons less skilled players are actually LESS skills is because they have a lack of knowlage about playing the game. I am not saying they are completely brain dead. But the High skillers have the experiance and know what it takes to have a balanced and sucessful team.
What benefit is it having a random selected set of teams? When I play internal 6on6's with almighty doing this ends up fucking awful. We pick 2 captains and let them pick. 9 times out of ten you have even teams.
And suggesting that captain should test players before actual draft happens, wth? Noone has time to trial so many players on all positions. And I am not even talking about that there are medics and there are "medics", not every medic is good on all medic positions. Trust me, if captains have no idea who they are picking, teams wont be any more balanced as when the "chosen" players would pick their captain. For example, lets have two rifles, Bob(med) and Peter(low-). I personally would not recognise med player from low- player just by looking at their nick (I wouldnt even recognise their skill by playing against them). How should I know which one is better for my team? I might as well toss a coin, would be the same as picking one or another. And there will be surely more than 2 players in each hat and I dont have coin with 10 sides...
btw, noone here cares about your almighty internal wars, you obviously know each other, thats huge difference.
edit: or not
Too bad I can't play (soccer training at tuesday/thursday)
except text font doesnt fit imo
nice!
Better idea: Create pools of high/med/low skilled players and let 2 respected players from each Top 5 EC team determine the spread of players within in each pool. Then, limit picks to 1 (high skilled pick + the high skilled captain) - 2 (med skilled picks) - (2 low skilled picks).
That way there will be no whine and everything will be clear.
Way more open community and of course, in paper, balanced games.
!vote
blind picks arent the best idea - as Blindi said good atmosphere is needed too, no one will teach a person he dislike the same way as a person he likes
two polls with med and low skilled players from which the team capitains can pick up their players would be best solution - for example 3 players from med skilled and one player from the low skilled poll (depends on how many med and how many low skilled players signed up)
hf all
nice introduction simon m8 :)
Gl hf everyone tho.
maybe its an idea to just get a realy big TS server wich everyone can connect to at any time.
Then there will be picked some random team captains(depends on how big the crowd is).
and they pick random players.
this is a 'randomized scrim system' on crossfire and a.v.a.
and it works great!
if someone has interests in this method you can contact me @ xfire: xaer04444
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