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Just when you thought it was out, they could pull it back in

image: QC2005_logo_midJust days after Blazen's outcry for signitures on his petition to get Enemy Territory included once again at QuakeCon, his prays may be answered.

Nate Borland, the 'Director of Competitions' at QuakeCon has added a poll titled "Which one?" giving two options ET or RTCW along with the following text;

QuoteJust vote for which one you would want to see, IF either of them were to be at QuakeCon. This is CERTAINLY not any kind of hint at which games will be at QuakeCon - just my own curiosity.

No need to follow-up posts - just vote.


So now it's time for the wolfenstein community to put on their voting hats and get clicking, which game would you like to see at QuakeCon?

To vote, simply register at the QuakeCon forums and head over to this thread.

Clarification - Post what you think IS GOOD about your chosen game, do NOT flame the other game and/or community. This gives a bad reflection of the Wolfenstein community.

NationCup Qualifiers Kicking Off

image: cuplogo_2263

A new NationsCup means new qualifiers and this time around there are eight different countries trying to earn a place in one of the biggest showdowns in ET

[*] 18th January

Quote[/i]Iceland Iceland vs Chile Chile

At 9.00pm Iceland will compete against newcomers Chile. Don't miss the first of the qualifiers game that will secure the first ticket to NationsCup IX.

Brazil Brazil vs Canada Canada

For the next match we dont have to wait that long. Midnighthour, from Wednesday to Thursday, the Brazilians will play against the Canadians. How will they compete with a more experienced Team Canada without Scolari tactics?

[*] 19th January
Quote[/i]
Czech Republic Czech Republic vs Ukraine Ukraine

Last but not least the all european qualifier with latecommer Czech Republic against Ukraine on thursday at 9.00pm. They will try to seal the last place in the groups.

Updated

[*] 22nd January
Quote[/i]
Australia Australia vs Norway Norway

At 9.30pm Australia watching the sun rising and after a good night of sleep will fight against the vikings of Norway.


Clanbase NationCup News
GamesTV Schedule

Land of a thousand welcomes, announces their all star lineup!

image: logo_topSince the first ET Nations Cup, everything has been going down hill for Team.IE, losing every round in both the two last Nation Cups has mean't that they were not even able to get out of the knock outs with a single win. but all this is about to change!

Now with Captain Sol hand picking the team and using tactics he has stolen from all the top teams he has been in, it looks like Ireland may actually win a round!

[*] Lineup
image: map
Quote[/i]Ireland Sol
Ireland H3
Ireland Joe
Ireland Rapp
Ireland Nexus
Ireland Mthd
Ireland Nitro
Ireland Etnies
Ireland Dozy
Ireland Electro
Ireland Shane


image: 1 image: 2 image: 3 image: 4 image: 5 image: 6

Wolfenstein...The Movie!

After the success of Universal Pictures' Doom, which has made $49,507,900 globally, it comes as no surprise that id Software wants to fast track a film based on another one of their popular video games, so why not go for Wolfenstein. According to the article, we'll be seeing a film based on the most recent Wolfenstein game entitled Return to Castle Wolfenstein. It seems there's a chance we'll be seeing some zombie Nazi's getting their heads blown off... nice!

Todd Hollenshead, the CEO of id Software, tells Twitch Guru:
Quote"Our next order of business is to try to get Wolfenstein made into a movie; I think it could make a very interesting film. The game design for Return to Castle Wolfenstein is basically set up as a film script. Where we'd go from a movie standpoint would be to incorporate a lot of the elements from Return to Castle Wolfenstein along with what we're going to be doing in the next Wolfenstein game that we announced a few weeks ago. It will probably have a little more similarity in terms of the direction of the movie script to the upcoming game.

That was a challenge for the Doom movie, because the license was based on what people already knew and had seen. Some of the things we're looking for is actively soliciting a Hollywood trained writer to help us out with the story and the dialog on the game. It would be cool if that person could potentially be used as a writer or a consultant to whoever writes the movie, if that were to come to pass".

ET Pro 3.2.3 is officially released!

Quote[/i]New:

b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.
b_pronedelay behavior is changed:
0 = etmain normal behavior: no spread change, and players may not un-prone for 750ms.
1 = max spread for 1 second after proning, players may not un-prone for 1750ms
shoutcasters are now immune from g_spectatorInactivity


serverside mods may now be created using the lua language. the lua engine is integrated into etpro so external programs (eg perl/python/etc) do not have to be used, and mods can be run on any server capable of running etpro. special engine hooks are available to provide more detailed control than possible with log parsers. multiple lua mods can be "stacked" -- loaded at the same time.

detailed information on the etpro lua api and sample code can be found at the wolfwiki article.



team_maxSoldiers
team_maxMedics
team_maxEngineers
team_maxFieldops
team_maxCovertops
set to -1 for no limit, 0 to disable the class, any other number will limit that class to the specified number of players.
client limbopanel ui will show if classes are unavailable or not, but does not currently prevent you from selecting them with the mouse or quickmenu (the server will still prevent players from violating class limits though)



all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:/ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.



- fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
- fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
- fixed bug where b_demo_nametags disguised names overlapped regular names.
- hopefully fix the server-lockup-bug.
- listenserver should work again.
- limbo camera wallhack fixed.
- callvote-go-spec exploit fixed.
- players/specs got g_inactivity/g_spectatorInactivity punted during pause. fixed.
- /configstrings exploit fixed.
- instant respawn exploit fixed.
- flamethrower bounced flames bug fixed. (chruker fix)
- server hang fixed
- following spectators on ettv would show bogus "soldier" class
- shoutcasters are now immune from
- g_spectatorInactivity


Download it Here

Release Notes

ET OpenCup Groups Revealed + Map Pool Change

image: et_ocfallThe groups for OpenCup Fall 2005 are finally out and there is also a map change to go with it.


QuoteAfter the suggestions to leave et_beach out we have decided to put Reactor_final in it's spot so now the maplist is

Quote
image: newspost


ETPro 3.2.2 BETA 3

image: etproAnother couple of bugfixes later and a new ETPro Beta release is here, but this one should please a few people...

New:
Quoteb_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill


Bugfixes:
Quotelistenserver should work again.
limbo camera wallhack fixed.
callvote-go-spec exploit fixed.
players/specs sometimes got kicked for inactivity during pause. fixed.
/configstrings exploit fixed.
instant respawn exploit fixed.
flamethrower bounced flames bug fixed. (chruker fix)


Download HERE

And give feedback HERE
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