What would you resurrect?

With the ET Masters going retro and bringing back Battery - which part of the game would you like to see revived?
34.4 %
(468 votes)
15.5 %
(210 votes)
7.9 %
(107 votes)
3.3 %
(45 votes)
16.2 %
(220 votes)
22.7 %
(309 votes)
Comments
264
xp, prone, mortar
Get some use out of your mortar cam?!?!?
Parent
rofl i can use mine 2 :)
Parent
rather xp upgrades, then all the other shit.

really.. man im happy all of that shit was removed:D

EDIT: DAMN.. i would vote nothing, but that wasnt there when i voted for xp ugrades...grrr... change my vote please!!!
All are shit!
It is okay to play without Mortar and also with XP upgrades are very uneven for example the axis got allready fast reload as medic + ammo + fast revive =

NOTHING!
idd. No skill upgrades or else things get too one-sided. Only n00bs prone in fight. More than 1 heavy weap is pretty much ineffective on most maps anyway and Mortar is just hitting co-ordinates at specific times - ubar skill.
Parent
Remove hitsounds again ;-)
I concur once again :)
Parent
That would be nice :p
Parent
Nah, ET is to buggy for that, Sometimes you think that you are hitting someone when you actually aren't. So removing the hitsounds from smg's and handguns wouldn't be wise.
Parent
Or to be unhitsoundable (!)

Like
b_hitsound 1 : normal hitsound for you and the enemy.
b_hitsound 0 : no hitsound for you and the enemy

But if you want to switch 1 to 0 you have to do a vid_restart (no lame trick needed !!!).
Parent
That would be very confusing for most people because you would get hitsounds for some but not others even though your hitting them.
Parent
I think without hitsound, you have to play with your hunter instinct.

That why for me to play without hitsound look more skilled than to shoot and trying to hear every sound like a robot.

When you are shooting in the coversops smoke, you try to hear something, is that called opportunism.
Parent
That has nothing to do with what I just said.

Maybe you should to read it again to see what my point really is.
Parent
Don't worry, I understand your point of view, I just wanna give you more details about mine.
Parent
robot = skill
Parent
prone imo, fuck the whiners
Nothing.
nothing. fine as it is

POLL EDITED OMG!

i want nade & arti hit sounds!

-nothing
+nade & arti hit sounds plz
mortar, prone , xp upgrades ( in this order)
prone back! :D
xp upgrades till level 1. and maybe prone

definitely no for mortar.

its fine as it is now after they fix the mappool (battery in is the first step <3 )
naa dont bring back anything, 5 mines = enough, 1 heavey weapon is enough, cant go around with all panzas now can we.. no xp upgrades, mortor, hmm i dunno about that, it takes skill to use such a weapon, but can be quite annoying in the process, infight prone? whats that, proning while in fight? didnt know that was dissallowed .
Prone delay, try it :)
Parent
so you cant prone in a war? it wont let you? ive never proned in a war so i wouldnt know :D
Parent
You will get kicked by pb if you do it!
Parent
i dont believe that lol
Parent
PRONE!!!!!!!
hahahaha :D
Parent
xp upgrades would be cool.
mortar sux prone aswell
omg no prone, I dont wanna see players play with stupid prone lag scripts! (Mortal 8-))
xp upgrades only for attacking team, and a nerfed mortar
nade and arty hit sounds owned on a big air strike
XP upgrades :)
I voted nothing... and adding:

"Remove hitsounds completely from the game"

I've talked about it often, when configs are on discussion, so I wont go into details why :)
I had a great idea...

Remove hitsounds and bring back prone (to compensate for the whiners). Without hitsounds, people wont be able to whine about buggy hitboxes on proners :D

And yes I am replying to myself :-/
Parent
arachon.. please. hitsounds is so important.. i aim with those sounds.. without them, i cant hit shit.. :<<
Parent
good point, that way we will know who really is able to aim :)

I really see it as an aid, that isn't necessary... and never has been.
Parent
:< but it shuold be that those who dont want it just turn it off like today.. noone say u have to use the hitsounds.

hitsounds makes me feel better:D dont u like the PLING PLING PLING? instead of not knowing if u only had 3 bodyshots. but it was enough since the guy was allready half dead..
Parent
No, not really... I think it makes the game more stressfull somehow (the pling pling pling). Granted when hitsounds was introduced, I rejoiced alot and was like a kid with a new toy; but through time I've become more hatefull towards them.

Of course hitsounds makes your aim alot better, I remember that going from without hitsounds to hitsounds. To prove my point have a look at the old demo in this comment; it is from an old match back in 2004 (yes some quite n00bish aim once in a while, if you compare to where I/and other people are today).

Playing without hitsounds also brings an element of uncertainty back into the game, which I kind of miss :)


http://rapidshare.com/files/20860045/Ara.RTCW.no.vs.BiO.oasis.rar.html
Parent
i use hitsounds to calculate a persons HP

i know 2hs and few bodies are enough so i stop shooting when i think ive released enough bullets.. i do agree that it gets me killed on occasion wen i miscalculate but hmm i dno its fine without hitsounds ive tried it before..
Parent
Playing with the normal hitsounds is very stressfull indeed. Every time you hear a bodyshot you dont hear a headshot, resulting in lots of sad panda's every game. I played with b_hitsounds 2 for a while, using the little smoke puffs rather then the hitsounds.

However as dusty pointed out, using hitsounds to calculate hp is easier, making ET a much more tactical game as it usually interacts with what you are going to do: retreating, attacking ,going rambo, etc. If im standing in a higher position and hitting somebody continuesly i usually keep ramboing as you know the other guy cant really do something if you continuesly keep hitting him from far (the bigger the height difference the more noticeable this gets, as the bugs in ET's antilag will make you unhittable)

If you see ET as an aiming game primarily, removing hitsounds would be a good thing to do. If you look at ET as a tactical game, removing hitsounds doesnt seem to be all that wise. Maybe forcing it to b_hitsounds 2 would be an option?
Parent
You are right when you say hitsounds encourage a more tactical (read: cowardly) playing style, a playing style which I personally really do not like. I think hitsounds belong in a game like CS/CSS not in ET.

Forcing b_hitsounds 2 could be an option but this would still result in a non aggressive playing style i.e. "omg first few shots 0 hs gotta retreat!" and people spamming bullets everywhere hoping to get a hit (through bushes, smoke etc.).

Furthermore I recall that hitsounds were put in because hitboxes were fucked up in the beginning of ET but they are kinda fixed now so basically at the moment there is no good reason to have them enabled. Therefore I join Arachon in his 'crusade' against hitsounds! :D
Parent
Hitsounds weren't really put in because of buggy hitboxes; they were added as an aid to players. After this people figure out that the hitboxes where buggy and then the whine really started :)
Parent
you think hitsounds makes the game more stressful?

funny coming from the guy with this in his cfg:

r_flares 1
r_dynamiclight 1
cg_shadows 1
b_tracers 1
and all the bob's are not on 0.. gg!!! :P
Parent
you can always check your xp when you hit some1 with nade :p
Parent
hitsounds are wickid
Parent
Arty & Nade hitsounds
nothing but idd hitsounds be removed
infight prone, hitsounds
nothing from mentioned
I voted for nothing but if I had to do select one it would be xp rewards
I want wars in jaymod!
Nade & Arti Hit Sounds & XP upgrades
prone :D
prone! estonians for the win.
why doesnt any of you like hitsounds lol i think they're awsome
Nothing.
PORN(E) AND SLAPSOUNDS!!!!!!!!!11
Infight Prone:
Nade & Arti Hit Sounds!!!!!!!!!111111111111111 PLEASE
no way lol
Parent
why not? it's 10x more fun to make a multikill with rifle/pf whatever
Parent
i know but, etpro is not jaymod or anything
, all mods should be different, if you make etpro mod the same as jaymod its gonna be pretty lame :(
Parent
Infight Prone
need nade/arty hitsounds. love the big multikill sound.
xp,prone,mortar + hitsounds!
xp: ok
prone: get movement
mortar: get skill :<
hitsounds: oh yeah!
Parent
pronedelay : remove it, pronespray hold it .
mortar is lol, but if opppent is it its fucked up:P
xp upgrades ofc !
hitsounds: ofc!

better?
Parent
mortar is lol, but if opppent is it its fucked up:P



in english?
Parent
mortar is fun it you're it by yourself, but if the oppent has it and kills you and your teammates its fucked up and then it sucks... understand this?
Parent
oppent ? i only know opponent
Parent
wat een kanker debiel, hij snapt je wel en dan gaat die nog zo bijdehand doen . echt he
Parent
Had a hard time choosing between the hitsounds or the prone, i chose the prone (because I like having an advantage)
Nade & Arti Hit Sounds + xp stuff would be ownage!
nade hitsound back again pls ;)
way easier to aim with rifle then
hmm, i wouldnt want that :< its easier to shoot a rifle without nade hitsounds, you just gotta master reaction and movement and luck ofc
Parent
Hitsounds for Panzerfaust, Artillary and Support Fires - not Grenades.
couldn't agree more
Parent
pr000000000000000000000000000n !!!!!!!!!!!!!!!!!!!!!!!!!!

and xp upgrades too !!!
remove pronedelay!
prone? u really want to bring this back? i'am unhitable enough without this shit :D

mortar was cool... nade&fire4effect hitsound will be also nice
- aimspread removed for every player
- cpma crosshair 9 added
- belgian hitboxfix

added
ask perfo ^^
Parent
"belgian hitbox fix" so true:X

And no spread would be fucking ownage (I loved that madscientists ?mod?)
Parent
cpma crosshair 9 is nice :-)
i have it for all weapons exept for rail
Parent
cpma crosshair 9? screenshot imo!
Parent
Whats a belgian hitboxfix? Am I not the only one who find them hard to hit?
Parent
nade and arti hits, no pronedelay (for me not in battle but to revive someone) and xp upgrades
u need to prone to revive???
Parent
nade and arti hits
why should hitsounds be removed, when its just to turn it off if u dont like it...

i love the hitsounds, and imo it should still be in the game..
I'd quite like to see the chargetime on the panzer brought back down. That's about it.
BRING BACK TEH PROOOOOOOOOOONEEEE !
i cant imagine playing a medic that spawns with 30|30 smg ammo and 2 nades :p
bringing back prone would kill the game.. from my point of view.. proning is so damn lame.

yeah, lie down on the floor like a bitch...
No offence but , are you an Oldschooler?

If yes you would like to see prone back , if not you dont even know what is prone in duel exept in "know" old movie.
Parent
no offence taken.

If u think of oldschooler as rtcw player, then im not. if u think of oldschooler as players from the beginning of ET, then i am yeah.

but i sucked so badly:D so im more on of the new-age guys..

but ive played with prone.. alot.. and ive played mortal.... alot..

and dont come to me and say prone is good.. prone is just really lame..

You jump around a corner, just to put ur aim right on a guys head.. u pull the trigger, and what the fuck happends? u hit the wall, cause the stupid bitch suddently lies on the floor shooting ur dick off.

seriously.. let the girls be on the floor, and the guys stand up tall!
Parent
i was talking about ET (Oldschool) its okay you have you'r own opinion i have mine

good eveing
Parent
hahaha... you make me laugh.
Parent
+ nade / arty hitsounds
Get the Nade & Arti Hit Sounds, since we can see if we hit someone with the XP increasing, or just by seeing stats, it's just a lack of time..
indeed... it should be brought back, and also maybe prone... but 1st the hitsounds
Parent
no nade + arti hitsounds pls kthx!
nade hitsounds plz
no lag :(
Nade & Arti Hit Sounds + XP Upgrades
Nade and arty hitsounds is a must

no need xp upgrades
or proners and too much soldiers :P
yeah it's like hax!!!11
Wanna really make this game better? fix crouch and the terrible anti lag code.
yes those are really the only things that have to improve!
Parent
I lolled at mystic using crouch to become unhittable for 1 second :P Think it was vs czar. Oo, btw.

You should read the baniforums. There are a lot of nice discussion in there that show the total different vision of game devellopers, public players and competition players.

QuoteYes, knockback and view bounce give a disadvantage on being hit. This as designed. It's fine that you think that this is bad gameplay, but the fact it causes a prediction error doesn't add to the argument.


QuoteKnockback throws your aim off in a way you can't compensate for. Prediction errors are a dime a dozen in ET, it's not a big deal. Yes, they are worse for people with high pings... that's gaming on the Internet for you.
Parent
etpro's antilag is maybe not nearly perfect, but compared to etmain or etpub (aka shrubmod) antilag it's far superior. Obviously you can't satisfy everyone, and you will get the occassional biased opinion from developers, but what can you do, it's really not that bad.
Parent
Infight Prone: for sure
Nothing from these :)

Just remove recoil + non increasing spread
full charge bar on respawn !
Every selfkill? :f
Parent
wow they could also add 100 nade for every one unlimited artys + strikes ! why should we play with smg?
Parent
prone fo sho!
or maybe so you dont have to wait around like a spastic to just plant a dynamite.
Parent
not hitscanning weapons do a hitsound again! :D i liked it!<3
you should really hang those guys who voted for infight prone...this was just terrible ;/
idd >_>
all of the above :D
need 2 panzers in a team.
1. infight prone.
2. xp promotes.
3. nade and arty hitsounds.
infight prone changes the game :x
if infight prone = et dead
infight prone back^^ i remember getting acuracy of 50+ with it:p

and ban all polish laggers.
Enemy-Territory is diffrent of RTCW for one big thing for sure, its XP!!!
so ET has XP but RTCW doesnt, so i thing XP has been in ET and always will so pls put XP back
People who never played clan matches with xp tend to say something like that ;)

Seriously dude, as someone said earlier... don't dig up what your ancestors buried :)
Parent
hahaha made my day.
but XP's were pretty funny. i remember the times on goldrush, having 2 fops, both with lvl 4 ====> SPAMMITY SPAAAAAAAAAAAAAAAM <3
Parent
hello mister oldschooler
maybe you should stfu?
where get info that i havent played with xp in cw/pcw?
Parent
If you had played clan matches with XP upgrades, you would not want it back ;)
Parent
I want it back. some fixed way though. level 1 is the max u can reach. u can reach it with fieldop, covert, lightweapons and battle sense. this way medics can have 30/30 ammo, fieldops can have big ammo packs, covert got extra ammo(not important), everyone can have binoculars.
Parent
Do you remember why the level 1 upgrades also was removed from the game back in start of 2005?

When getting more ammo and the field ops gets bigger ammo packs, you will automatically get more spam. If I remember correct the medics also recieves the capabillity to carry 2 grenades at level 1; this will also enhance the spam :)
Parent
ENEMY-TERRITORY SHOULD STAY ALWAYS ENEMY-TERRITORY!!!!
SOME STPUID COMMUNITYS HAVE MIXED IT UP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
aren't you that cheater or something?
Parent
caps much?
Parent
lal, just watch your xp go yellow to know if you hit anything :P

nub
prone and the hitsounds, why they were changed i dont know (sure its just my opinion) but its part of the gameplay! (well with prone :P)
Make a low ping no-antilag config and ET will be fixed, crouchhitboxes, netlaming even 'unhittable' will be things of the past.
Saying stuff you actually have no clue about is so much fun!

But it would be an interesting experiment to play ET without antilag :P
Parent
QuoteSaying stuff you actually have no clue about is so much fun!

Funny, that's exactly what I'd say about the post he was replying to.
Parent
still we need vid_restart to change netsettings...so people can't lame with their lagscripts anymore, like i am doing.

edit:
i know you will reply that et isnt cs, but at the moment people can lag in et like this:
http://web16.webbox446.server-home.org/server.mpg
Parent
ET isnt CS!
Parent
The part where you shoot 5-10 bullets at a crouching dude, while still hitting shit looks familiar :P
Parent
Quotestill we need vid_restart to change netsettings...so people can't lame with their lagscripts anymore, like i am doing.

As I have said many many times before, if someone provides me with a "lag script" that actually DOES something, I'll be happy to do something about it.

Some fucking mpeg movie of some bullshit in CS is not proof.
Parent
i have many demos somewhere on my disk where even panzer's couldn't kill me cause of the lagscript
Parent
The demos on your disk don't do much good do they ?

Until you send the evidence to the correct place, it's just that much more fucking idiotic whine.

edit:
As you may be able to tell, I'm fed up with this. People keep making these claims, but when the time comes to show something more than whine, everything goes quiet. Every time.
Parent
seems you havnt played much ET nor watched any short clips here.

bind x "vstr x1"
set x1 "bind x vstr x2; cl_maxpackets 40;cl_packetdup 0;+prone"
set x2 "bind x vstr x1; cl_maxpackets 100;cl_packetdup 4;+prone"
Parent
LOL

BTW, in 3.2.6, I found and fixed some lag scripts that actually did work. They had nothing to do with netsettings.

I've run a number of blind tests with maxpackets, both fixed values scripts that rapidly change it. No one yet has been able to tell the difference to any significant degree. Including people who swore beforehand that the difference was completely obvious. They could reliably detect very low FPS (<20)

Videos are absolute garbage for diagnosing this kind of things. Demos are marginally better.

After all this whine, you'd think someone would send us one demo that actually shows something, or one script that produces an obvious result. But somehow, as soon as it comes time to do anything other than whine, people go quiet.

So again, please provide some usable demonstration of lag scripts, or shut the fuck up.

I'm completely open to the idea etpro hit detection breaks under some circumstances, but whining and making assumptions that aren't based on facts does not help get it fixed.
Parent
is there any detailed reports on these experiments of yours?
Parent
It works like this:
the server runs a small lua mod that prevents people from using /players or seeing ping in the score screen.

You have two players: Player A is the person being tested. Player B is the "netlamer".

The players duel, or the A shoots while B dodges. After a few rounds, A reports whether the hit detection and movement felt good, bad or normal. At this point, B says they are changing, and either changes the setting to be tested, or doesn't, without telling A what was changed. B keeps track of what setting was actually used, and what A reported. This is simple single blind test, which isn't ideal, but should be good enough to show if there is a major effect.

Settings tested include FPS, various maxpackets settings, and scripts that change maxpackets every time the player presses or releases a movement key.

I've done this with few skilled players (silver from U5, elf from WS among others). There wasn't any noticeable correlation between when the maxpacket script was in use and when they thought hit detection was bad. As I said before, very low FPS is noticable (it makes the player look a bit jerky) but even then it didn't make the target unhittable. This doesn't mean that maxpackets has no effect, but it does make it very unlikely that it is the problem that people make it out to be.

If you have demos of what you think is etpro hit detection screwing up, I'm happy to look at them. Please provide the time it happened, and describe both what happened and what you think should have happened. If you have specific scripts you think are exploits, feel free to send those too. You can email them to reyalp (at) gmail.com

Be aware that demos don't show you exactly what you saw. In particular, it looks like you are shooting behind your target in proportion to your ping.
Parent
Spending your upload bandwith extensivly creates an insane amount of warping, you should speak and test this with european players with variable pings. One with much experience in this matter should be mize.


Im sorry I can't provide you with any demos, as I have tagged them with frag correlated information rather than the desired situations, and I am not realy up for watching 5 GB of selected demos just to find a bit over 100 obvious situations.

Buuuuuuuuuuuuuuut... I have 1 demo in mind and I will try to find it, TBE.

PS. Shouldn't there be any easier way to detect hitbox problems than rely on the human oppinions? Like letting bots test these stuff for example.
Parent
QuoteSpending your upload bandwith extensivly creates an insane amount of warping, you should speak and test this with european players with variable pings. One with much experience in this matter should be mize.

What do you mean "spending". If you saturate or limit your upload, you will lag. Antiwarp should still prevent you from making big warps, although it obviously can't make things completely smooth. If there's a way to get big warps, I'd like to know the specifics.

Quote
PS. Shouldn't there be any easier way to detect hitbox problems than rely on the human oppinions? Like letting bots test these stuff for example.

Doing something along these lines is on my todo list, but it requires more work up front. That said, AFAIK an aimbot with a sten can hold 90% ACC no matter what netlaming the enemy is doing, so the hit boxes can't really be that bad ;)
Parent
yes, I mean by limiting upload.

When testing those bots you should try run them in a perfect enviroment, like no spread etc.
Parent
I said demos, not garbage AVIs.

Once again, people whine but fail to back it up with anything remotely useful.
Parent
http://ghoul.fragstore.net/swineweb/squall.dm_84

minute 8:30 at the allies side (round one)
Parent
Thanks for the demo. It's certainly interesting, and looks like it either shows something broken or extremely bad luck. I don't see any particular indication lag or lolmaxpacket scripts are involved.
Parent
well, he should get at leat 2 more headshots, not only a single one.
since there was no spread and he was actually on the hitboxes it must be some lagscrript abuse.
Parent
Uh no. This is exactly the kind of jumping to conclusions that pisses me off.

There are all kinds of possible bugs that could cause what looks like it should be a hit to not actually be one. I actually fixed one of those not so long ago, but it wouldn't explain this case. You are *assuming* this could only be cause by a "lagscript" but this is simply not true. In fact, given that the target player isn't moving much, the chances of any kind of lag (scripted or otherwise) being a factor are pretty slim.

Again, I appreciate demos of "broken" hit detection. With enough of them, some bugs may be revealed. Jumping to conclusions about the cause isn't helpful.
Parent
well, for me it's a lagscript.
as long as you can fix it somewhen it's ok :P
Parent
Would like to see that too.
Parent
xp, prone, arti
none none none, its pro as it is :) all this prone xp n shit, = like 60's jaymod :D
now here's a useful post
Parent
why thank you :D
Parent
Nade & Arti Hit Sounds !
We need Unreal/Quake Sounds imo
HEADSHOT! MULTIKILL! HUMILIATION! GODLIKE! IMPRESSIVE!
they also realise it when they get xp :o but the sound is fucking nice :>
infight prone is for noobs :(
We need prone back!
remove definatly hitsounds, I don't mind about the prone.
Nothing of these!

But seriously, bring back the good old battery!
We played it yesterday against Zp and it was a lot of fun!

Even when I got owned to my fastly made binds for covert and stuff which I made before the start of the first round :)

Without mines and mortar it's just a great map.

None of adlernest, frost final (just horrible map imo <a lot of more angst here about the map>) or braundorf doesn't come even close.
battery with no mortar/arty/mines/mg is nice
Parent
nade hitsounds back for sure!!! was really nice knowing if someone was coming from artillery/mines also... :)
look to your xp
Parent
You only will gain xp if you give 50 or more damage, not sure though
Parent
nothing
i would remove all hitsounds if it were up to me
You are a wise man :)
Parent
ehmmm don't go retro? :> and definately don't bring back the gamespoilers :D its cool to hit with.. but even more sucks if u get hit by all that lame stuff.. think about it! :DDD
no more fatigue would make the came cooler ;) i hate the slow fucking all the time, sucky pc makes it even slower :D think about it, 'ET-MASTERS' ! high five
prone + xp upgrade. also the nade and the arty hs would be nice :)

regards
NO MORE PRONEDELAY!!!!

its part of the game live with it -.-
plz nothing :<
PRONE!!!! fo sho!

No hitsounds would be cool 2
Instead of returning to things that were burried, the game should improve...

Unlimited sprint or no sprint at all, but increased g_speed (400?). + that norecoil/limited spread I have mentioned.

++++++++ (that would be the best thing ET could have:D). All sounds adjustable - I would really like to mute sounds made by my teammates and me + rain sounds + lower volume of shooting and explosions.
as good as cheating, everyone would just have footseps enabled.
Parent
Exactly:) I don't need to hear my steps and such shit, I need to hear enemy to preshoot all the time:)
Parent
nothing else than RTCW
PRONE!!!!!!!!!!!!!!!
das war so klar xD


random quote

brot: shorty hat damals bis zu 3 mal pro in-fight geproned ;D
Parent
dann hätte ich endlich wieder ein bischen "skill" :(
Parent
you disappoint me =(
Parent
you can prone anyway
hitsounds would be nice
ROFL U GUYs ALL SUCK ;;;;; BRING BACK SNAPS 40 PLS
leave it as it is tbh, you can prone in wars, i have
MORTAR MORTAR MORTAR MORTAR
MORTAR MORTAR MORTAR MORTAR
MORTAR MORTAR MORTAR MORTAR
MORTAR MORTAR MORTAR MORTAR
MORTAR MORTAR MORTAR MORTAR
MORTAR MORTAR MORTAR MORTAR
TBFH if u want prone back fix the fucking hitboxes first
it impossible (even with haxx i realised) to hit 3hs on a proning guy with our new SUPER PERFECT hitboxes :<
nono, you just have to stand on/above him and aim @ the feets.
Parent
prone <3
There is a obvious reason why non of the named things are used. They simply are useless. Thats why they are turned of in the first place.

change nothing imo
reason why nade/arti/airstrike hitsound was turned off?
Parent
its useless. learn to time and don't rely on hitsounds
Parent
Saying that you only think about planned spamm and spawnkilling.

Its nice to know if you hitsome with a randomized nade, ofc you could check it with +stats.
Parent
It's pointless idd. XP may not have any use any more, but you can still see it flash yellow when it changes because you hit someone with a nade or arty ;).
Parent
you discovered my secret!
Parent
Secret? I noticed that the day they added damage xp (where you get xp for damaging and not just killing, for those not around when they added this.)
Parent
Effectively a wall hack :O)
Parent
Less spam
arty and nade hitsounds, :)
It's fine this way!
less get rid of nades, rifles n arty!!!!!!!!!!!!!!111
nade and arty hitsounds should return (if anything should return at all)
[x] Elvis
Prone + Mortar.
-Hitsounds, I'm jealous because I cant play with them!
Just fix that bug when you spawn with no stamina :D
you still have stanima, it just shows you have none though. Bigger problem is spawning with whatever weapon the person you were specing in death time had. Keep forgetting to change from nades to smg at times :(.
Parent
Ah, so then it's the same problem like stamina in demos. Anyway, that 3 times weapon switching after spawn is annoying - that's a nice point.
Parent
prone for holz
Prone is still possible... if I remember right they fixed the hitboxes and make it so you crouch before proning so why not put it on without the delay now?
Anyone voting prone should be crucified on the town square.
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