Remove turn spread?
•
5 Oct 2007, 00:20
•
Polls
- What is Turnspread?
It's a spread that's occuring from fast movement of mouse.
- Why do we have it?
to make hitting more harder.
Don't we have jumping, shooting and default spread for that?
we do.
so basically turnspread punishes the one with higher sensitivity, or more "shaky" / "unstable" aim and is more on favor for the ones with a low sensitivity.
why not remove it? it would make aiming more accurate, while we still would have all the other spread to keep it within decent boundaries.
come up with some decent arguments if you are against it or if you're supporting it. the game wont evolve itself, its the community that's evolving it.
It's a spread that's occuring from fast movement of mouse.
- Why do we have it?
to make hitting more harder.
Don't we have jumping, shooting and default spread for that?
we do.
so basically turnspread punishes the one with higher sensitivity, or more "shaky" / "unstable" aim and is more on favor for the ones with a low sensitivity.
why not remove it? it would make aiming more accurate, while we still would have all the other spread to keep it within decent boundaries.
come up with some decent arguments if you are against it or if you're supporting it. the game wont evolve itself, its the community that's evolving it.
|
37.2 %
(457 votes)
|
|
22.9 %
(281 votes)
|
|
40.0 %
(491 votes)
|
if ur remove it it would be more turn around 3 hs wtf haxor situations
Voted yes, just for you!
Btw i finaly got the job, i am leaving 3 weeks for asia next month OLOL (India Indonesia Japan) to visit car factories and shit :x
ps: Dont bother to reply insecure cause you dont get it.
But I see where you are coming from, I mean ET aiming is already WAY2SKILLED and stuff... might aswell keep punishing those that are "two noob" to not move their mouse.
newbie-friendly feature
I think if someone looked at ET overall, you would find that low sensitivity dominated high sensitivity players.
I could be wrong, it's just what I've experience in wars/publics over the years.
pretty damn low tbh
butchji is kinda med sense :]
same goes for fireball
I feel the best players in the game are the ones who have a very low-sens but can quickly react in situations where it is needed.
but you mentioned an argument against lowsens. so now, you see that its fair: on one hand we have lowsens which has good and bad sides, and on the other hand we have highsens which also has good and bad sides of using it. so, if you remove turnspread, you will favoritise highsense over lowsens. imo we shouldnt disturb the balance between them.
and thats obvious that if i dont have a car, i will walk to my school / go by bus (its analogy to your statement "low-sens players can't and simply lean flat surface and corners so they they are never put into a situation"). everybody plays the way he wants and its his business what made him play that way.
The etpro team were probably refering to something else, like mouserate/FPS dependancy.
altho being able to aim just to the small headbox is also a big thing favoring lowsens nabness =D but atleast i can see something related to skill with it, not with turnspread its a ridiculous element and i cant think of any good arguments to keep it
if we want to keep ET less aim more camp and backrape favoring game then maybe it should be kept
i have to say theres a good balance in aim, teamplay and gamesense atm but this isnt anything major thats gonna change that
so i voted yes
? What, would you prefer a single, body shot only hitbox?
I don't think removing turnspread would make much of a difference though, just look at how accurate highsens aimbots are.
I lowered my sens quite a lot tho when I got a new mousepad, before at highest I had about 3-4x 360 degrees @ 30cm
wouldn't be possible to play with that kind of sens
well I don't really mind..
btw, if i aim badly, i shouldnt be punished? aha
I'd like to see the difference (if any) considering I play at a high sensitivity, so I voted yes!
we need a competitive mod, not a fun mod, imo remove stuff that could cause random hits.
theres no reason to remove it.
Spirea on 05/10/07, 11:13:16 PM | Reply
there's no reason NOT to remove it.
energyDrink on 06/10/07, 13:36:48 Del | Edit | Reply
There is NO reason to fix it.
doesnt make any sense
and there is a reason to remove it, as we need a competitive mod, we should remove stuff like turning spread that can cause random hits with fast mousemovements.
can't use random hits in a competitive mod.
dont see what turning spread has to do with lagging
go play cs =]
3hs? well helmets can hold bullets so 2hs would be appropriate but since the 3rd can be a bs its very good concealed that is not too fast to kill and not to distant from reality
The helmets good only if you get shot from specific angle and even then it's unlikely...
Furthermore the helmets are basically for slivers and that kind of shit.
well maybe with a good script but not naturally because of that spread
KEEP IT, but i dont care either way
Maybe in 3v3 it would help discourage the backrapers, but for 6v6 I dont think there needs to be changes such as this.
I dont think it gives a significant advantage to lower sens players, and doesnt warrent a change.
Keep it!
get fricking rid of it!
:)
then i've just got to say: lol
Always love when people who can't play this game good for some reason want to remove something thinking it will be easier for them to play(medic regen, different hitboxes, riflenade etc.) Sorry to dissapoint you but it probably won't happen, if you don't know how to "exploit" these features, chances are even by removing them you won't become better...
No offence to anyone, but ive always had this feeling, when people wanna remove things that are not really annoying that much, but are just part of the way this game makes things more balanced. (Recoil, knockback etc.)
Feel free to not reply!
so i guess its not a problem.
leave it
If you wanna fix this game talk about fixing crouch hit boxes firstly.
Also lotto is a part of everything and should remain a part of the game otherwise it would be mind numbingly boring.
And reducing spread would make it easier to overcome these total random screenshakes.
Ofc normalizing screenshakes would be better, but no1 seems to want this. Off all the games i played, i never got so annoyed by the screenshakes as in this game.
The idea behind screenshake is the first shooter has a signifcant advantage (reflex should be rewarded, as well as positioning, awareness). Without screenshake there will be no more multikills cause it's guarnateed the first person will hit you so much the second will finish you off so it's pointless (unless it's an incredibly lucky 3 hs then the 2nd/3rd guy are guaranteed to kill you).
At the early days of ET, screenshakes were fine since evry1 was hitting way less than these days. But these days screenshakes are just too annoying, like your xhair jumping all over the map. Imo the screenshakes u get from a guy that is shooting u at maybe 35-40 acc should be the maximum.
E.g when some1 has three consecutive hits, the second one would be filtered out somehow, or make all three have impact, but to less degree. IMO this would make aiming way more skilled and less dependent on who has the lowest sens/ who warps more or who gets the first shot in.
In rtcw screenshakes were way less annoying :/
Surely. I'm doing uberfast 180°sweep and aim exactly at head and I hit nothing cause of maximized spread for few invaluable seconds, so in other words those who can control their highsense cant hit well in some situations cause of this shitty turnspread. Ofc lowsensers(the biggest part of players) will be against that. Who wants to appear in limbo much more often?
of you want things to keep ET alive, come up with something else
But its funny how all kinds of people give arguments like
Then why not to change it?
Then why not just change it?
ET is NOT a realistic game.
As if this prevents cheating from using an aimbot.
If it doesnt matter that much and stuff, then - as Spirea said - "there's no reason NOT to remove it. "
Anyway, I voted to remove it.
we're asking for a community for a reason, and if you check the poll, more people voted to remove it, then ppl that voted to keep it.
so it might just happen:D
loads of people have, that you didnt notice it, or that you don't know any people that whine about it doesnt mean people didnt whine about it:D
ps: i know, its a fucked up sentence
and ?
I only hit thanks to that, i think that's a good arguement :)
I hate it when people aim about 3 feet away and still make headshots
using twice the ammount of fps as your mouse polling rate reduces it.
right... what logic here, well done
seems logical to me
never new about possibilty of redcuing spread from cfg like that :>
Thats what ignorant community whats anyway, we all know how "popular" madscientists mod was...
Any kind of randomness and lotto has nothing to do in competition oriented game, its a shame pepople dont agree out of fear that they'll become even lower skilled then they are.
good idea, isn't it? :P
Just test it with cg_drawspreadscale 2, and see i'm right :)
So it has to be removed (because most of us are newb-lowsensers and highsenserz have an advantage on us with that :p)
and more aim needed
okay, let me clear this out.
I was laughing at his pretty retarded suggestion that really has nothing to do with this topic.
still would be nice to hear some counter arguments against mine, not just "they are bullshit"
why favor the ones with low sens? the game is already quite stupid with holding crosshair still while just strafing. dont want to write more about the others.
so it should be removed
some arguments:
- its not restricted to anyone to use high sensitivity. everybody can switch to low sens in any moment.
- low sens perhaps helps with reducing turnspread but there are also bad sides of using low sens, so its not like it's not fair.
- shaky / unstable aim means worse aim. why should you favoritise worse aimers? someone trained to have good aim and now you want to take that advantage from him?
- that doesnt rly say anything. "we do"... so?
conclusion: turnspread is one of the most obvious things i can think of in shooting - its obvious that if you move your weapon, your aim wont be as accurate as when you steady your weapon.
note: if you want to remove turnspread, then i see no point in keeping the rest ``spreads
in the real world it would make sens, but in the real world you can't pickup health by just walking over it either.
ET isn't a realistic game, these kind of arguments are invalid if you ask me.
when u go like instantly from a point to another u have almost no spread, when u move smoothly the spread increase all the way to the last point.
douille <3
second, like someone stated already, removing it would just make us more like cod players, i mean u can shake ur mouse like a dumb with never ending left right left right , and kill 3 guys in the process. there is no fucking way anybody would like to play ET like that.
yes removing that spread could let us track for real instead of strafaiming, but the after effects are much too bad.
...just as paul mccartney said: "let it be"
i think its important to keep this spread. otherwise u have better chances to kill a backshooter.. (u turn fast and hit the backshooter very accurate).... blabla
gn8
no, just joking :D
server? ip? gogogo!
:)
1. We have been playing this game with this turnspread thing for how many years??? Why change it now?
2. Unless I am not understanding this correctly (<- easily could be true) lowering your sensitivity would not decrease this effect but rather would scale it down proportionally to your sensitivity. So in my opinion whether or not you have ur sense at 100 or 1 if keep your crosshair steady and on your target it won't matter.
3. Your explanation is fuzzy to me as well.
"- What is Turnspread?
It's a spread that's occuring from fast movement of mouse. "
Fast movement of the mouse how do you think low sense gamers make it in this world they make huge fast movements with there mouse where a high sense gamer makes smaller movements that arent as fast.
"- What is Turnspread?
It's a spread that's occuring from fast movement of mouse. "
what I meant was fast crosshair movement ingame.
imagine a situation where you are at the flag at supply, there is one guy coming from the right and one from the left, you kill the guy at the right, do nearly 180 degrees and try to shoot the other guy on the left but you miss a lot of bullets due to turnspread. it doesnt matter what sensitivity you're using. turnspread punishes you for quick and accurate reflexes, if you dont aim at the guy, isnt that punishment enough? if the guy shoots back at you and you get screenshakes and knockback, isnt that punishment enough?
QQ = crying sorry I have been playing way to much WoW :| )
so i am sitting here at my pc trying to come up with something to say to that comment (being an american its in my blood to always be right) and realized that the only answer is:
TOUCHE!!!! You got me there. Yes if people are still playing the game then it should be made more fair. But as far as I am concerned no one posting in this topic so far is capable of writing the code (sorry this isn't ment to be an insult) so its great that we have this poll but are the people that can fix it reading this forum???? if so are they willing to spend hours of their time fixing something that has been in the game since the beginning??????
For example it would be like god why do I have to wake up in the morning with a hard on making it almost impossible to take a piss with out forcing it down. You think god gives a shit I dont think so I have been dealing with it for 18 years I think i'll live on.
you proved my point perfectly game sense overcomes turnspread if the person already has really good aim so it doesnt matter if its there!!!!! IN FACT the only people turnspread effects is people with good game sense but horrible aim. I aim with my wrist and ever since this topic came up I have been trying to notice this turnspread and it definately is proportional to how fast you move ur xhair. The only time I noticed a spread large enough to not be balanced out by the somewhat large head hit box was turns between 120 - 180 degrees and even then after a few shots it straightened out
2. Removing it makes more ppl aim better although they have plaied this game for maybe only few months and aim like some higher skilled players, and then there are some guys who tell after they get killed with 2-3 hs: WTF, HAX, LOL,ROFL n1 aimbot.
3. All players have the right to shoose their sensitiviti, so if you feel you have been punished atm then lower your sens and u are at the same situation as low sens players, it's up to you.
4. Maybe some guys soon tell that aimerror is also pointless, let's remove that too.
So voted NO
no thx