Remove turn spread?

- What is Turnspread?
It's a spread that's occuring from fast movement of mouse.

- Why do we have it?
to make hitting more harder.

Don't we have jumping, shooting and default spread for that?
we do.

so basically turnspread punishes the one with higher sensitivity, or more "shaky" / "unstable" aim and is more on favor for the ones with a low sensitivity.
why not remove it? it would make aiming more accurate, while we still would have all the other spread to keep it within decent boundaries.

come up with some decent arguments if you are against it or if you're supporting it. the game wont evolve itself, its the community that's evolving it.
37.2 %
(457 votes)
22.9 %
(281 votes)
40.0 %
(491 votes)
Comments
295
I don't think it does metter.
but it does, I havent thought of any disadvantages for removing it. it only punishes for fast movement, why should we have that?
Parent
I mean et is almost dead : )
Parent
but those who still play it would probably want to get the best out of it before it dies.
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Defiantly agree :)
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only for u :(
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then for everyones sake, stop posting stuff about ET
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well its should not be removed imo. gives advantage to the aimers in this game and dissadvantege to the "smart" players xD
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not really, if you're a smart player, u take positions where ure in favor when entering firefight. having no turnspread should make you aim more accurately and thus achieving your goal, in other words the frag. ofcourse in these situations you shouldnt have to swing ur mouse a lot but overall its just advantage for everyone.
Parent
ye true mate, like you said if you are a smart player u take positions where ure in favor when entering firefight, that means coming from the back, the side or just shooting first. and that gives the "smart" player a advantage of turnspreed.
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Agree
if ur remove it it would be more turn around 3 hs wtf haxor situations
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I'm starting to like u x)
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Stop while you still can! :o)
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since when frag is a goal? i thought its objective, and exactly because of that, not only smart players, but all other players should take positions where the team needs them and that rarely means the situation where you have advantage.
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No, it disadvantages someone who really aims.
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smart players -- id est, players who run and hide while priming nades?
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Something that will punish lowsensers, that would rock! Haha blaze against the idea, its beacuse you got the lowest aim in et!
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and why?
Because u are jerking of daily with the thoughts of playing EC with team BETA and butchji so u can make even more comments wich contain info's about that and ur e-butchji-penis wil even grow larger?

Voted yes, just for you!
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rafl who the fuck is that :DD
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never heard :( maybe some new talent :p

Btw i finaly got the job, i am leaving 3 weeks for asia next month OLOL (India Indonesia Japan) to visit car factories and shit :x
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Haha, cant face the truth so change the subject. Very weak.
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what subject are u on? i dont get it
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If you didn't get that yet you are just to dumb and I won't bother to argue.

ps: Dont bother to reply insecure cause you dont get it.
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Because turnspread punishers good aimers and promotes strafe aiming.

But I see where you are coming from, I mean ET aiming is already WAY2SKILLED and stuff... might aswell keep punishing those that are "two noob" to not move their mouse.
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voted yes, arguments - WTF?!
voted yes, maybe it will help jews @ europe :[ ]
yes
newbie-friendly feature
remove it ofc.
Remove it so that we can finally get rid of the low-sens theme we have in this game where people just aim in a corridor at head height with a sensitivity of 0.01.
thats more a pitch thingy
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Yea, I know. It was more of am example how a lot of elements in this game favor someone who uses a low sensitivity instead of a high one.
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Still most of the better aimers use higher sensitivities :>
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They do? Are you sure you aren't getting confused with the very high profile players that coincidently use a high sensitivity as well?

I think if someone looked at ET overall, you would find that low sensitivity dominated high sensitivity players.

I could be wrong, it's just what I've experience in wars/publics over the years.
Parent
Well, I could be wrong, since I haven't had a chance to see them playing IRL. But when I look @ crosshair movements of players like teKoa, fireBall and RELOAd, I am almost 100% sure they aren't low-sensers but they rather use medium sensitivities.
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Nope, teKoa has goddamn low sensitivity, have his config, and mousesettings :)
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tek is 400dpi no accel fov 100 sens 2.3 mpitch 0.016 afaik
pretty damn low tbh
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AzAtej the god of aiming is a hell of a lowsenser!!

butchji is kinda med sense :]

same goes for fireball
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RELOAd? pls that guy is like sensitivity 100 or smth -.-
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any moment of your live, you can switch your sens to low
Parent
But you see, I love the ability to be able to turn my mouse quickly and shoot someone who is 180 degrees away from my cross hair. Many of these low-sens players can't and simply lean flat surface and corners so they they are never put into a situation where they actually have to count on their reactions to get out of a tight spot.

I feel the best players in the game are the ones who have a very low-sens but can quickly react in situations where it is needed.
Parent
those best players you are talking about just have big mousepads imo :D

but you mentioned an argument against lowsens. so now, you see that its fair: on one hand we have lowsens which has good and bad sides, and on the other hand we have highsens which also has good and bad sides of using it. so, if you remove turnspread, you will favoritise highsense over lowsens. imo we shouldnt disturb the balance between them.

and thats obvious that if i dont have a car, i will walk to my school / go by bus (its analogy to your statement "low-sens players can't and simply lean flat surface and corners so they they are never put into a situation"). everybody plays the way he wants and its his business what made him play that way.
Parent
Rate of fire is way too slow to warrant turning it off.
voted no becoz i dont like new things :p
thought some etpro guy said its really hard to remove it because you would have to recode all that spread stuff or something ;o
np4zhaplja !
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I'm pretty sure it's really easy to remove (simply ignore viewchange in the spreadscale calculation?).

The etpro team were probably refering to something else, like mouserate/FPS dependancy.
Parent
its really the biggest factor that makes me dislike ET's aiming style
altho being able to aim just to the small headbox is also a big thing favoring lowsens nabness =D but atleast i can see something related to skill with it, not with turnspread its a ridiculous element and i cant think of any good arguments to keep it
if we want to keep ET less aim more camp and backrape favoring game then maybe it should be kept
i have to say theres a good balance in aim, teamplay and gamesense atm but this isnt anything major thats gonna change that
so i voted yes
Quotealtho being able to aim just to the small headbox is also a big thing favoring lowsens nabness =D but atleast i can see something related to skill with it

? What, would you prefer a single, body shot only hitbox?
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i would actually if movement speed would be alot faster
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Then just play Quake 3...
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i didnt say i want faster movement =D
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Why the fuck you keep making new gay polls. Stick to one!
remove.. :3
turnspread ? :o
don't remove.
Jeez, just crouch before making fast turns and here you are :]
no, aiming is ok in et ...
First you try to remove cheats, and then this pfft.
bot can hit anyway.. so it s not a big deal..
There are pros and cons both to low and high sens, and turnspread isn't really a "punishment" any more than other intentional features of the game.

I don't think removing turnspread would make much of a difference though, just look at how accurate highsens aimbots are.
the difference wouldnt be radical to the game, true. but it's still rather useless feature to have in the game.
Parent
well.. dunno if I'd aim any better if it would be removed but I think I got pretty high sens (around 720 degrees @ 40cm) so yes, remove it!
doesnt matter for mg42 so nP4you to keep it like this
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still pissed? ...
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wasnt it 1080° per 8cm once?
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8cm? :D nah, guess it hasn't ever been that high

I lowered my sens quite a lot tho when I got a new mousepad, before at highest I had about 3-4x 360 degrees @ 30cm
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THEN YOU LIED YOU SAID IT WAS 1080° per 8 cm once!
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proof?! :D

wouldn't be possible to play with that kind of sens
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you said it! but i dont know where
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dunno... I voted yes but I'm not sure anymore. My stupid thought is atm, that's it's kind of realistic that you don't hit well when you are turning around. But that's no argument tbh ^^

well I don't really mind..
I would remove it. Imo you dont have to advantage low senses. That would be discrimination. Everyone develops his own sens, and if you now play with highsense it would be a pity to see that you are punished for that because you don't aim good enough. I wouldn't do it, but hey who am i :)
who cares about the opinion of a cow anyway
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da ziffke blijft ier ma geven op iedereen :D , thats the spirit
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your totally true, i'm only used to get eaten by some americans.
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any moment of your live, you can switch your sens to low
btw, if i aim badly, i shouldnt be punished? aha
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why the hell should you, like are we going to put penalty's on bad aiming? if so that would be ridiculous, doesn't make any sense.. If people want to improve thats their own decision, but pushing people to grow better aim cuz else you can't play this game anymore go away! == > rite sure hf
Parent
If it's what you mentioned then yes, why can't it be removed? There's no disadvantage for the less sensitivity/movement therefor it won't affect people at a great scale and you've got the other spreads to even things out.

I'd like to see the difference (if any) considering I play at a high sensitivity, so I voted yes!
theres no reason to remove it.
there's no reason NOT to remove it.
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There is NO reason to fix it.
Parent
fix? to fix what? turnspread is actually a feature, not a bug, a pretty useless feature actually, that makes fast aiming shots more random, and therefor more luck based.

we need a competitive mod, not a fun mod, imo remove stuff that could cause random hits.
Parent
u should remove it in ETACE :)
Parent
PetriP-TNT on 05/10/07, 10:07:41 PM | Reply

theres no reason to remove it.

Spirea on 05/10/07, 11:13:16 PM | Reply

there's no reason NOT to remove it.

energyDrink on 06/10/07, 13:36:48 Del | Edit | Reply

There is NO reason to fix it.
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your post
QuoteenergyDrink on 06/10/07, 13:36:48 Del | Edit | Reply

There is NO reason to fix it.


doesnt make any sense
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there is no reason to fix it, there is no reason to not fix it, so why fix it?
Parent
turning spread is NOT a bug.

and there is a reason to remove it, as we need a competitive mod, we should remove stuff like turning spread that can cause random hits with fast mousemovements.

can't use random hits in a competitive mod.
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lets give the laggers a better aim, since they are so pro already
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lets give the laggers a better aim, since they are so pro already

dont see what turning spread has to do with lagging
Parent
Fuck sake any retard can aim in ET.... Why even think about removing turnspread ?!
I've never even noticed anything like it.. I only get it because of my low fps, that's all. If it does exist however, pls remove it :/.
remove all spreads + recoil + knockback!
paly quake
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quake has knockback, more then ET for most weapons
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but no recoil or spread
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machine gun has spread:)
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you care? because i don't
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should not be removed because its something that simulates what happens to aim/tracking in reality
i dont think reality is something et is familiar with, like jumping makes you go faster and 3 shots to the head needed to kill someone

go play cs =]
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jumping is compared to walking fast(sprint to reach location faster)

3hs? well helmets can hold bullets so 2hs would be appropriate but since the 3rd can be a bs its very good concealed that is not too fast to kill and not to distant from reality
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are you seriously trying to say that et is a reality based game ?
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no but it can be interpreted as one if you want
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sry but i fail to see the reality aspects =[
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not rly:DDD Next news "Chinese army desides to switch ET Instead of CS
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There aren't any helmet in the world that can take even 1 direct hit.

The helmets good only if you get shot from specific angle and even then it's unlikely...

Furthermore the helmets are basically for slivers and that kind of shit.
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I like ET over many other games because it's not so realistic
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i know but this one(spread) depends on skill/setts you have/use
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give me settings with which I can remove turn spread. Sounds like a hax though
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no cheats (i hate cheats)
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so how can u remove it then
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you can reduce it not remove it
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so you say if i made a fast 360 irl and shoot my bullet wouldn't go as accurate where i aim as it would without the 360 turn?
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yes

well maybe with a good script but not naturally because of that spread
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Hey, maybe he was talking about a movie script!
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Crouch before making a 180 3hs turn nP
removing it will make aimbots more effective because they can just snap and give 3hs easier ;/

KEEP IT, but i dont care either way
Doesn't really matter, I mean, how many times does a 360°aimfov non-humanised bot-user get killed nowadays?
Parent
keep it.
Remove it, it encourages strafe-aiming which is unspectacular
I like the aim balance in ET how it is.

Maybe in 3v3 it would help discourage the backrapers, but for 6v6 I dont think there needs to be changes such as this.

I dont think it gives a significant advantage to lower sens players, and doesnt warrent a change.

Keep it!
I have higher sens so I guess I support this. :)
as highsense+acceleration player I say:
get fricking rid of it!
does it rly make a diffrence?
If you dislike things like this you should be playing quake and not W:ET
or, its to be changed thru a mod and then it WILL be a part of ET.

:)
Parent
Just remove the fucking Prone delay shit......
remove it!
3d answer is quite unnecassary as you're explaining what it is in the text...
but some ppl might not have opinion on it or want to vote before reading the text.
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imo turnspread is also one of the reasons some aimbots often miss targets???
if you're saying it's stopping cheaters from playing ET...
then i've just got to say: lol
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i'm not saying that... it is actually more of a question...
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I dunno, i think butchji can aim pretty good with high sens... Doesn't look like it's bothering him alot. Same for danone im guessing.

Always love when people who can't play this game good for some reason want to remove something thinking it will be easier for them to play(medic regen, different hitboxes, riflenade etc.) Sorry to dissapoint you but it probably won't happen, if you don't know how to "exploit" these features, chances are even by removing them you won't become better...
No offence to anyone, but ive always had this feeling, when people wanna remove things that are not really annoying that much, but are just part of the way this game makes things more balanced. (Recoil, knockback etc.)

Feel free to not reply!
recoil, knockback etc are far more important aspects for the game. what are the advantages of having that spread? some of the disadvantages I've already stated.
Parent
Maybe so people dont stand and spin like crazy fuckers shooting perfectly accurate?
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The smg isn't perfectly accurate even if you don't move your mouse at all. Try to kill an AFK enemy from the other side of Radar by just holding down your +attack button while standing. The chances are that the first 2 bullets will do more damage than the following 28. Are all covops with Sten crazy, perfectly accurately shooting fuckers? No.
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i hve never thinked about it or even didnt know it.
so i guess its not a problem.

leave it
no it only helps high senser@lamers
Keep it cause it means those who aim most accurately are least punished those who flail their mouse around like retards are punished aka how it should be, the only reason I see to remove turn spread is cause of target switching multi kills and getting back rapers but sometimes the crouch hitbox is so bad that you try to backrape someone 180 + crouch and you get owned so it should stay imo.
spread in general rewards ppl that aim the least accurate imo :/
Parent
that makes no sense at all spread means that you move you're crosshair a lot you're punished the best aimers will make minimal movements, while tracking staying on the same part of the body/head etc
Parent
spread and screenshakes make aiming more lotto, so removing this spread is a start!
Parent
The point is SMG aim should never be 100% accurate. For instance the lightning gun in quake3 it doesn't follow the crosshair 100% even on 0 ping, the reason being it would be stupidly overpowered, rather while aiming left/right the beam has a delay in catching up with the crosshair. This is essentially what mouse movement spread is doing in ET it's complimenting those who aim directly never losing tracking and punishing those who wave their mouse around.

If you wanna fix this game talk about fixing crouch hit boxes firstly.

Also lotto is a part of everything and should remain a part of the game otherwise it would be mind numbingly boring.
Parent
the random screenshakes in ET are just annoyingly lotto, i dont mind the spread most of the time, but the screenshakes making aiming pretty damn hard against bodyshooters that get the first shot in and then start strafing like mad.

And reducing spread would make it easier to overcome these total random screenshakes.

Ofc normalizing screenshakes would be better, but no1 seems to want this. Off all the games i played, i never got so annoyed by the screenshakes as in this game.
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Screen shakes have a VERY important purpose if you've ever played on madscientists server which had no spread, no screenshake, no knockback. You know what the game turned into it wasn't pretty basically everytime you got into a firefight you'd lose 100 hp. This pretty much meant all multikills were impossible cause it was so easy to be hit back.

The idea behind screenshake is the first shooter has a signifcant advantage (reflex should be rewarded, as well as positioning, awareness). Without screenshake there will be no more multikills cause it's guarnateed the first person will hit you so much the second will finish you off so it's pointless (unless it's an incredibly lucky 3 hs then the 2nd/3rd guy are guaranteed to kill you).
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I know that screenshakes are an important part of the game. Thats why ive always been saying, keep them but make them less.

At the early days of ET, screenshakes were fine since evry1 was hitting way less than these days. But these days screenshakes are just too annoying, like your xhair jumping all over the map. Imo the screenshakes u get from a guy that is shooting u at maybe 35-40 acc should be the maximum.

E.g when some1 has three consecutive hits, the second one would be filtered out somehow, or make all three have impact, but to less degree. IMO this would make aiming way more skilled and less dependent on who has the lowest sens/ who warps more or who gets the first shot in.

In rtcw screenshakes were way less annoying :/
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According to etpro team crouch hitboxes are fine!!
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of course they are never been better =)
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You must replace "aiming" with tracking.
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QuoteKeep it cause it means those who aim most accurately are least punished those who flail their mouse around like retards are punished


Surely. I'm doing uberfast 180°sweep and aim exactly at head and I hit nothing cause of maximized spread for few invaluable seconds, so in other words those who can control their highsense cant hit well in some situations cause of this shitty turnspread. Ofc lowsensers(the biggest part of players) will be against that. Who wants to appear in limbo much more often?
Parent
since when is it gonne then ?
someone shoots you on the back, you quickly turn a 180, and then shoot them, just as normal...? I haven't really seen any problem with it at the moment... It just makes aimbotting harder! =)
its not gonna stop cheaters from using a hack, don't really think thats a valid argument, even if the cheater misses a few shots and gets kill, he'll still be a cheater.
Parent
kill most spread imo
Keep it how it is,I never had a problem with my high sens fast turning in the old days.
Thats because you're a diehard gamer jeroen!
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Well ofcourse it could be natural skill,who knows!
Parent
this is not a problem to skilled players, and it would just change the aim a tiny bit

of you want things to keep ET alive, come up with something else
<3 more low sensers though this isnt such a really big prob tbh :P
just learn to play !
get the rtcw spread
remove it... true aimers get punished by this, low sensers get rewarded this way and they shouldn't!
The way I see it, things like this make high sens aiming more "luck" based(yeah, I'm a natural whiner, and also, a low sens player)

But its funny how all kinds of people give arguments like
Quotei hve never thinked about it or even didnt know it.
so i guess its not a problem.

leave it


Then why not to change it?

QuoteI don't think it does metter.


Then why not just change it?

Quoteshould not be removed because its something that simulates what happens to aim/tracking in reality


ET is NOT a realistic game.

Quoteremoving it will make aimbots more effective because they can just snap and give 3hs easier ;/


As if this prevents cheating from using an aimbot.



If it doesnt matter that much and stuff, then - as FinlandSpirea said - "there's no reason NOT to remove it. "

Anyway, I voted to remove it.
Then code it. You cant oh ? Why remove it when there is no reason to remove it
Parent
well actually, even tho i'd like to code it its not up to me to decide.

we're asking for a community for a reason, and if you check the poll, more people voted to remove it, then ppl that voted to keep it.

so it might just happen:D
Parent
Yeah but its unnecessary. It has worked fine till this poll. And nobody has whined of it earlier
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QuoteAnd nobody has whined of it earlier


loads of people have, that you didnt notice it, or that you don't know any people that whine about it doesnt mean people didnt whine about it:D

ps: i know, its a fucked up sentence
Parent
Actually i havent seen anybody saying earlier anything about some fking turnspread... and how could I have missed it ?
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there has been plenty of talk about it before, maybe too newschool?
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i've never seen the my grandparents grandparents, but they existed.
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-the np :)

and ?
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i've never seen them but they exist, you have never seen anyone talk about the turnspread, but the people that talk about it exist
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behind you, stop asking these stupid questions i don't keep track of where people are
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seriously man go get some logic, i'm done arguing with you
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What the fuck, didnt we talk of people who whines about turnspread not about logic ?
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Do not remove it.
I only hit thanks to that, i think that's a good arguement :)
everything that punishes low sensers is good :D
I hate it when people aim about 3 feet away and still make headshots
Oo new1?
It makes perfect sense to remove it.
why fix something that isnt broken? Oo
khm, it is broken. There are ppl who abuse that bug.
Parent
hardly possible to reduce spread reduction on turning =.=
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O_O Do you even understand what this poll is about?
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hardly possible to reduce spread reduction on turning =.=

using twice the ammount of fps as your mouse polling rate reduces it.
Parent
you must be new here, fps is capped...
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you must be an idiot, even tho the fps is capped the exploit still applies.
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how the fuck your going to dubble your fucking fps if its capped?
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how about using a lower polling rate, and not every server got the fps cap
Parent
EVERY server has CB config which is capped...

Quoteusing twice the ammount of fps as your mouse polling rate reduces it.

energyDrink on 06/10/07, 13:31:23 Del | Edit | Reply

you must be new here, fps is capped...

Terifire on 06/10/07, 14:00:46 PM | Reply

you must be an idiot, even tho the fps is capped the exploit still applies.

Terifire on 06/10/07, 14:49:48 PM | Reply

how about using a lower polling rate, and not every server got the fps cap


right... what logic here, well done
Parent
Quoteusing twice the ammount of fps as your mouse polling rate reduces it.


seems logical to me
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soz for the horrible sentence, was in a hurry -.-

never new about possibilty of redcuing spread from cfg like that :>
Parent
et is low skilled game thx to all the prediction errors in it, its made for team play, not skilled play so leave it as it is.

Thats what ignorant community whats anyway, we all know how "popular" madscientists mod was...
actually, aim is a very important factor in ET, its a very important factor in any game.
Parent
Exactly, thats why spread should be removed. It allows lotto (for example low- giving 3hs to highskiller while aiming in his stomack, all due to spread) which diminishes the difference between high and low skilled aimers.

Any kind of randomness and lotto has nothing to do in competition oriented game, its a shame pepople dont agree out of fear that they'll become even lower skilled then they are.
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amen my bruva!
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couldn't agree more
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i voted yes, would be nice in a time ET was still really alive.
I play with high sense and I never had a problem with that so imo keep it!
yes :)
remove prone delay
majority of players were learning low/semi sens style for so long and it would be unfair ... et is not quake . btw this enquiry suggest to click yes so dont see any point to make u more happy and do what u want .
unfair? like it would change the way you play?
Parent
remove headshots, increase fire rate.
good idea, isn't it? :P
do not remove it
Actually, it disavantages more lowsensers: spread is higher when you turn slowly (like for a big strafjump) than when you make fast & short turns (in a danonic way if you see what i mean)

Just test it with cg_drawspreadscale 2, and see i'm right :)

So it has to be removed (because most of us are newb-lowsensers and highsenserz have an advantage on us with that :p)
just remove spread : less lucky headshots, less "get hitboxes" whine
and more aim needed
:D i could also say "less spread, more aimbot whine" :D
Parent
Yeah, remove it please! Then I can get more than 32% accuracy on cybergames and go from low skill to low+!
Everyone can change their sens to low anytime..
hahah omg.
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use some argument next time
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just like you did? every single one of your arguments are just bullshit, dont even know why im replying to you since you would ask "whats wrong with my arguments".
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im sorry if i offended you. i just want you to tell me, why you wont use low sens if you feel its better than high sens
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where did I say it would be?

okay, let me clear this out.
I was laughing at his pretty retarded suggestion that really has nothing to do with this topic.
Parent
sorry then
still would be nice to hear some counter arguments against mine, not just "they are bullshit"
Parent
- its not restricted to anyone to use high sensitivity. everybody can switch to low sens in any moment.

why favor the ones with low sens? the game is already quite stupid with holding crosshair still while just strafing. dont want to write more about the others.
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low sens got bad sides, too. e.g. when you are being backraped or in very close combat. low / high senses are NOT favorised
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so..? that didnt answer to my question at all.
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i say that if SOMEBODY FEELS low sens is better than high sens (and it's not) he can change his sens. that means its not like a cheat that only few can use. everybody can use low sens if he wants.
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well tbh your answer doesnt rly correspond with argument you quoted
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this is why I didnt want to start talking about this in the first place.
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well, i mean high sens is good for close combat and low sens is good for bigger distances
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I'm a low-senser and want to remove the spread... it affects low-sensers as well
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if it affects both sides, then whats the problem?
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the problem is, it profits campers, because when u turn fast to shoot at them, u get too much spread, and they got a too big priviledge...

so it should be removed
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yawn disabling turnspreed will make botters even more fuckin annoying than they already are
only obvious botters.
Parent
the poll means you sholdnt give ANY hint to voters in a poll itself, post it in comments if you want, but not in poll.

some arguments:
- its not restricted to anyone to use high sensitivity. everybody can switch to low sens in any moment.
- low sens perhaps helps with reducing turnspread but there are also bad sides of using low sens, so its not like it's not fair.
- shaky / unstable aim means worse aim. why should you favoritise worse aimers? someone trained to have good aim and now you want to take that advantage from him?
QuoteDon't we have jumping, shooting and default spread for that?
we do.

- that doesnt rly say anything. "we do"... so?

conclusion: turnspread is one of the most obvious things i can think of in shooting - its obvious that if you move your weapon, your aim wont be as accurate as when you steady your weapon.

note: if you want to remove turnspread, then i see no point in keeping the rest ``spreads
couldnt agree more with you :)
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Quoteconclusion: turnspread is one of the most obvious things i can think of in shooting - its obvious that if you move your weapon, your aim wont be as accurate as when you steady your weapon.


in the real world it would make sens, but in the real world you can't pickup health by just walking over it either.
ET isn't a realistic game, these kind of arguments are invalid if you ask me.
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yes et isnt realistic and it isnt ment to be. but we cant go this way too far because then you will say "let's be able to fly in et. why not, in the end it is a non-realistic game!" =)
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I find flying pretty damn realistic:D
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eventhough i think it is not necessary, lets try it to cut decem's whine, so he can say "pls get it back" =)
first this is an advantage for flickers, not for lowsens. so i bet u really worked hard on the question before posting that poll.
when u go like instantly from a point to another u have almost no spread, when u move smoothly the spread increase all the way to the last point.
douille <3

second, like someone stated already, removing it would just make us more like cod players, i mean u can shake ur mouse like a dumb with never ending left right left right , and kill 3 guys in the process. there is no fucking way anybody would like to play ET like that.
yes removing that spread could let us track for real instead of strafaiming, but the after effects are much too bad.
Remove it. I understand if some players dont want to remove it because it has allways been there and they are used to it. But i dont see any reason why players who have higher sens should be in disadvantage. Realistic aspect: nothing causes spread to your gun when moving faster in real life. You miss the shot usually because you are a bad aimer or you dont have enough time to aim, not because your gun is acting funny. I play 270° @ 40cm so im pretty low sens player myself.
ye and make et slower cause i can't aim properly
hm.. the idea is as good as i.e. removing the weapons ;-)

...just as paul mccartney said: "let it be"


i think its important to keep this spread. otherwise u have better chances to kill a backshooter.. (u turn fast and hit the backshooter very accurate).... blabla

gn8
so whats wrong with killing the backraper?
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shellm is a smart player. smart players try to achieve their goals with the least effort. so if they want to kill somebody, the best way is to backrape sb.

no, just joking :D
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the advantage of backraping is minimized when the turn spread is removed.
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its not that much of a difference, trust me.
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it should be a disadvantage to back-rape
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well then lets find out :)

server? ip? gogogo!

:)
Is this "turn-spread" in ET identical to the one in RTCW?
dont know what it's like in RTCW.
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are really this many ppl kinda ignorant here or did ppl just vote for "what's that" as a joke?
what do you think -__-
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remove it, even tho half of the Et community wouldnt benefit of this. shouldnt punish a group of players for their playing style
I voted for NO for many reasons.

1. We have been playing this game with this turnspread thing for how many years??? Why change it now?

2. Unless I am not understanding this correctly (<- easily could be true) lowering your sensitivity would not decrease this effect but rather would scale it down proportionally to your sensitivity. So in my opinion whether or not you have ur sense at 100 or 1 if keep your crosshair steady and on your target it won't matter.

3. Your explanation is fuzzy to me as well.

"- What is Turnspread?
It's a spread that's occuring from fast movement of mouse. "


Fast movement of the mouse how do you think low sense gamers make it in this world they make huge fast movements with there mouse where a high sense gamer makes smaller movements that arent as fast.
sorry, chose my words wrong on it.

"- What is Turnspread?
It's a spread that's occuring from fast movement of mouse. "

what I meant was fast crosshair movement ingame.

imagine a situation where you are at the flag at supply, there is one guy coming from the right and one from the left, you kill the guy at the right, do nearly 180 degrees and try to shoot the other guy on the left but you miss a lot of bullets due to turnspread. it doesnt matter what sensitivity you're using. turnspread punishes you for quick and accurate reflexes, if you dont aim at the guy, isnt that punishment enough? if the guy shoots back at you and you get screenshakes and knockback, isnt that punishment enough?
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first of all your admitting that sensitivity has no effect on the bullet spread when turning but its more of how fast your xhair moves correct? that is the topic I am confused with because in the original topic post the author wrote that it has a greater effect on high sense gamers while I don't see how the sensitivity effects it. And come on less QQ with your comments and about knockback and screenshake that would be the people with the most accurate shots rape everyone and those people that rely on their fast reflexes to get the first shot get raped all the time. Also as soon as your mouse stops moving so fast doesn't the spread effect go away. So if you do a 180 and shoot someone your xhair should stop on them so your xhair wouldnt be moving anyway.
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well sensitivity does have effect, lets take example of strafeaimers and "real" aimers, strafeaimers are usually lowsensers that duel by strafing, not by moving mouse and "real" aimers usually track and aim at the guy, movement of the crosshair. turnspread punishes on that, whats the point of having something like that? what's QQ besides pair of queens? on the last one, the spread takes time to default itself. you can test it by doing cg_drawspreadscale 2 afaik. if you move your mouse fast, the spread raises, when u stop, it takes time to get back to where it started. even if you come up with some answers to all of these questions, why on earth would this spread still be kept in the game, besides "it's always been there, keep it, its like mortar and 4 rifles and 2 panzers, keep them, no rescritions etc" -argument
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you used a 180 in your example if i am behind you and you use a low sensitivity your telling me your not gonna whip your mouse around to shoot me but rather backup and strafe to me?????? <- that is me being a dickhead but now that I fully understand this whole mouse turn spread business I can see why people could want it removed but at the sametime at this point in the game is it worth it. Also the hitboxes would have to tightened up because you take away this turn spread people that are already kickass with high sensitivity are gonna be unstoppable.


QQ = crying sorry I have been playing way to much WoW :| )
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the moment we should even consider to stop trying to make the game better is when there is no1 playing it anymore.
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"the moment we should even consider to stop trying to make the game better is when there is no1 playing it anymore." -decem

so i am sitting here at my pc trying to come up with something to say to that comment (being an american its in my blood to always be right) and realized that the only answer is:


TOUCHE!!!! You got me there. Yes if people are still playing the game then it should be made more fair. But as far as I am concerned no one posting in this topic so far is capable of writing the code (sorry this isn't ment to be an insult) so its great that we have this poll but are the people that can fix it reading this forum???? if so are they willing to spend hours of their time fixing something that has been in the game since the beginning??????


For example it would be like god why do I have to wake up in the morning with a hard on making it almost impossible to take a piss with out forcing it down. You think god gives a shit I dont think so I have been dealing with it for 18 years I think i'll live on.
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well fyi, if u read the comments, its a simple thing to code and there will be probably some progress concerning it ;)
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I still disagreee with moving turnspread because by removing it you also remove up and down movements spread. I think we are blaming turnspread for getting raped by people from behind or the side when the reason we are getting killed that way is not the games fault but rather our own. You notice people like butchji and maus who have fast mouse senses still have great accuracy with turnspread. Maybe they are just smarter when it comes to putting themselves in good situations.
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there is no disadvantage that I can think of when considering removing it. and it's not essential aspect to backrapers etc. you can handle them with gamesense anyway.
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thank you!!!!

you proved my point perfectly game sense overcomes turnspread if the person already has really good aim so it doesnt matter if its there!!!!! IN FACT the only people turnspread effects is people with good game sense but horrible aim. I aim with my wrist and ever since this topic came up I have been trying to notice this turnspread and it definately is proportional to how fast you move ur xhair. The only time I noticed a spread large enough to not be balanced out by the somewhat large head hit box was turns between 120 - 180 degrees and even then after a few shots it straightened out
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1. As said before, why do we need make ET more easy, it's easy at this point already.
2. Removing it makes more ppl aim better although they have plaied this game for maybe only few months and aim like some higher skilled players, and then there are some guys who tell after they get killed with 2-3 hs: WTF, HAX, LOL,ROFL n1 aimbot.
3. All players have the right to shoose their sensitiviti, so if you feel you have been punished atm then lower your sens and u are at the same situation as low sens players, it's up to you.
4. Maybe some guys soon tell that aimerror is also pointless, let's remove that too.

So voted NO
Random spread causes a lotto factor, which is a bit different thing than eg. aimerror
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CS style \=
no thx
lowsens != skill.
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