Should ambientscale be allowed in ET?

Ambient scale allows the character model to be brightened - to see for yourself try r_ambientscale in game, if you're too lazy screenshot below:

screenshot

Simply Sublime is also an example of how brighter skins can look.
35.1 %
(452 votes)
18.9 %
(244 votes)
17.3 %
(223 votes)
28.6 %
(369 votes)
Comments
146
it should have never been disallowed
waiting for those screeeeeenies
would be awsome in sheep's dark ass config :)
need screenshots!
Mate you mean like forcing colour models, like in wsw and other games? If so, hell yeah!
should cheats be allowed??? lololol no
Actually this would be nice, we might aim better with it so aimbotters have less chance of killing us xD
Parent
haha

de h3ll ;)
Parent
plus i want picmip 10 allowed! thx
engine doesnt support this
Parent
it's Q3 engine and it supports picmip 10! just lock at 3 in Et
Parent
et modified one doesnt.
its "locked" in the engine
Parent
and locked cvars can be unlocked ;)
Parent
you cant modify the engine
Parent
he has just told you its locked in the engine, not in the cvars
Parent
ofc! r_lightmap 1 should be allowed too.

go to demo and do r_ambientscale 3.
Yes, please allow it.
Let ET look better!
not in ET i think
the art of hiding will be gone!
its cheatprotected right?
actually the first poll where i had difficulty to choose!

voted: no
ofc
the difference is small anyway so it wont eat realisim like brightskins would so cant think of any argument why not
edit actually im not sure if 1 is not the highest possible!?
edit2 higher was possible but still not too bright
second that.
Parent
tripple headshots are easy to survive in the real world xD
Parent
screen plz!
ofcourse it should.

it only changes the brigthness of characters a bit.

tweaking configs till you barely see the terrain, that should be disallowed!

everyone should have at least a medium-quali config
same thing as landscape imo. Making things more unrealistic. Whether its better or for the worse it still remains not ment.
Parent
Yes, quite loosely
As long as it's realistic, yes
if we get the red/green/blue Quake thingie, no
if you think about it, it will be quite nice :)
Parent
as nice as this?
image: WallHack
Parent
I don't see any RGB peaple!
Parent
would be awesome tbh

realistic? wtf
Parent
avi or not exists.
screenshots added.
Parent
jpg or it didnt happen
NO ITS LIKE HAX
yes, not as q3 666% green/whatever, but more bright models would be ok
screenshots added :>
Yes, quite loosely
well, I don't see the difference!

EDIT: ye I see a difference, well, imo YES! its quite good
What is the difference?
Parent
well, check that medic buddy on the first picture, its kinda dark.. and on the 2nd picture u can see what he's wearing! :)
Parent
Ohh lol's thank you
Parent
weren't we able to change this in the past or has it always been restricted?
Always been restricted unfortunately.
Parent
imo its should be allowed
i want brightskins
OMG IM IN ONE OF THE SCREENSHOTSSS :DDDDD
were u specing the game? or were u playing xD i cant remember
Parent
playing as rum :D
Parent
so why didnt u come to vent u gay x(
Parent
totally hijacking your comment with a better screenshot, made in 2006 \o/

image: ambientscale
No need, have sheep's cfg /o\
ET is already easy enough imo...
care, just allow b_simpleitems 1 in cb-config.
rivatuner should be allowed
it is, just high lodbias isnt allowed...
Parent
just slightly, takes away everything from ET if you cant try sneaking or hiding in the maps. it would become just more brainless. but yes, its annoying if you can see opponents but cant really seperate them from the background so a slight change would be a good step forward.
ET has no "dark spots" and as such there is no argument for the sneaking, players who play with stupidly high gamma have an advantage that they shouldn't have due to ambientscale gayness
Parent
you have always been seen no matter what? using high values of ambientscale would be like brightskins and it takes a lot away from ET.

just a reminder, and situations like this arent unique: http://dec.pp.fi/avi/decem_cpc2_sneak_vs_zerobarrier.mp4

not to mention with brightskins you will be spotted for sure from behind any bush or tree. you basically just have to fling around your screen to see every opponent, you can just rush mindlessy and be skilled.
Parent
Not really... everybody will have this advantage. And its hardly a great advantage anyway.
Parent
lol, what does that have to do with anything? isnt it my very point, you cant hide & sneak if high values are used. it will just remove valuable aspects from the game. r_ambientscale should be used to a certain degree but definitely not make it look unnatural and stand out too much.
Parent
agreed shouldnt have it TOO much but use it to a sensible amount tbh
Parent
If someone is blind enough not to see you there, ambientscale won't help him!
Parent
thats true, the example wasnt best, yet one of the most extreme !:D
Parent
So we can disable hitsound.
Parent
wrong reply?
Parent
"it would become just more brainless.

Without hitsound the game is more brainy and you have the bluff in every duel. (if you see).
Parent
you have to bluff??
Parent
Imagine you shoot a guy without hitsound at 10 m.
Will you rush him with 60 hp ?

If you have hitsound you know if your enemy is weak or not.

More skill needed without hitsound (to be short).
Parent
i know xD i played rtcw :) ET sucks in everyway compared to rtcw :)
Parent
hitsounds arent that influensive. I dont really have an opinion on whether or not drop hitsounds. I wouldnt mind either way.

one thing is sure, it would mean less whine if u dont know if your bullets hit or not.
Parent
My experience in RtCW can tell you that when you are low-mid hp you can make alot of kill, in Wolf:ET it's just about luck ! ^^
Parent
rtcw is different, you cant hit shit with higher than 50 ping. xd
Parent
I don't have ping problem and it is not the subjet ! :p
Parent
neither are hitsounds or rtcw xd
Parent
yes u can xD just not as easy :P more than 70 or 80 then ur fooked :D
Parent
I basically always have 80, sometimes up to 100.
Parent
only on zeh german servers for me rlly x( dont know why XD
shity orange internet ftw i guess x(
Parent
good point, I agree.
Parent
get simpleitems nade and arty hitsounds back and et is alive :D

+ yes r_ambientscale is fucking nice.
You can get the same effect with my cfg + powerstrip...
screenshot?
Parent
Quitted ET a while ago I can hook you up with my cfg though, you can check powerstrip out yourself and adjust it untill you like it.
Parent
Im not that keen, I was just interested on the look of it as I cant imagine it being too effective.
Parent
Just very bright, I like it when everything is bright + loads of fps :P
Parent
powerstrip is not strictly legal - just like the picmip adding program.
Parent
You mean rivatuner.
Parent
max 1 imo if at all.
yes dear god yes!
abientscale max 2-2,5 is okay
axis & allies @ same level of visibility

simpleitems 1

nade+support hitsounds back
+3

i'm using simpleitems 1 if it's allowed, like on ETTV :D
Parent
let it be forced to 0.5 !!!!!!!!
I think 0.5 is the default.
Parent
thats what he wanted to say... notice "let it be"
Parent
Voted slightly change. Nothing wrong with a little bit brighter models. But like decem says, not too much. Question then becomes what should be the max.
I'm just wondering why simple items are dissallowed? t doesn't give a certain player any type of advantage afaik.
I personally don't think this is necessary..We'll do just fine without it.
around 0.5-0.7 would be quite neat, 1 is to bright and as said in previous comments, it will make it alot harder to sneak and hide
definitely. but brightskins would be perfect!
I swear I already have such bright cfg ! I don't kno if me wants to go brighter :P I'll do the test to answer my question -
np with uberdark.cfg
FUCKING AIDS NIGGAH!
Not only r_ambientscale.

R_directscale is a similar cvar (makes the models yellowish) is also very nice. I use both for moviemaking ;)

Also cg_gun_X Y Z should be unlocked.

Same for cg_fov (would be nice to use a fov toogle to use 40/30 fov at long distance etc)
cg_fov or fog? :D
Parent
o.O Fov obviously.

I DIDNT EDIT ANYTHING! :D
Parent
no, thats just too much tbh... next up aimhelp 1? :p
Parent
A fully automatic 30 rounds per clip sniper :D
Parent
yeah that would rock! i could finally hit something!
ofcourse
after 5 years u're asking about this, pls.
n1 reflex.

crappy enemy model and crosshair btw.

still, np for me: http://pansemuckl.netcoders.cc/etBot/footage/etbot1.jpg
it doesnt change anything as it works on all dynamics objects [flag is brighter also ] so why change it?
so what if flag is brighter?
Parent
it will only bright some objects ingame like players cp truck gold tank and in the end it will work as replacment for r_gama
Parent
no, try it yourself.
Parent
That's the point. So it would make the players more visible in dark maps or smth.
Parent
No, would make hiding useless
Anyone remember the brightskins that came out for ET a while ago? From what i remember they were pink and green.
Yes. Allow us to set it to 1.
At first I was like: maybe the next step will be to allow r_normals? :D But then I realised it will make the camp in dark places less useful, and that may make the game even more... ETish. I hate realising that I was looking at the enemy for like two seconds now and hadnt shot :D
r_ambientscale shouldn't be allowed because r_mapoverbrightbits 1 is allowed.
people would use sheeps config for example with high r_ambientscale and that would make the enemies that are already really bright in certain places even more bright and the only [-] to a config like sheep is that in some places you can't see the enemy too well, when there isn't a light illuminating the enemies, r_ambientscale would fix that.
why should they disallow it :o
buy glasses if u cant see ur opponent... leave game alone
whack it on 1 much nicer, the allies become invisible as i found out last night xD
it should be like in cpma!
:XD
yea, and add such a glow on each model that you will see them shining around the corner when they lean.
r_lightmap too!
care as long as it doesnt give fps
WE NEED FREE AIMBOTS TOO!!!
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