Should ambientscale be allowed in ET?
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25 Jun 2008, 14:19
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Polls
Ambient scale allows the character model to be brightened - to see for yourself try r_ambientscale in game, if you're too lazy screenshot below:
screenshot
Simply Sublime is also an example of how brighter skins can look.
screenshot
Simply Sublime is also an example of how brighter skins can look.
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35.1 %
(452 votes)
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18.9 %
(244 votes)
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17.3 %
(223 votes)
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28.6 %
(369 votes)
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would be awsome in sheep's dark ass config :)
de h3ll ;)
its "locked" in the engine
go to demo and do r_ambientscale 3.
Let ET look better!
the art of hiding will be gone!
voted: no
the difference is small anyway so it wont eat realisim like brightskins would so cant think of any argument why not
edit actually im not sure if 1 is not the highest possible!?
edit2 higher was possible but still not too bright
it only changes the brigthness of characters a bit.
tweaking configs till you barely see the terrain, that should be disallowed!
everyone should have at least a medium-quali config
if we get the red/green/blue Quake thingie, no
realistic? wtf
EDIT: ye I see a difference, well, imo YES! its quite good
just a reminder, and situations like this arent unique: http://dec.pp.fi/avi/decem_cpc2_sneak_vs_zerobarrier.mp4
not to mention with brightskins you will be spotted for sure from behind any bush or tree. you basically just have to fling around your screen to see every opponent, you can just rush mindlessy and be skilled.
Without hitsound the game is more brainy and you have the bluff in every duel. (if you see).
Will you rush him with 60 hp ?
If you have hitsound you know if your enemy is weak or not.
More skill needed without hitsound (to be short).
one thing is sure, it would mean less whine if u dont know if your bullets hit or not.
shity orange internet ftw i guess x(
+ yes r_ambientscale is fucking nice.
axis & allies @ same level of visibility
simpleitems 1
nade+support hitsounds back
i'm using simpleitems 1 if it's allowed, like on ETTV :D
I'm just wondering why simple items are dissallowed? t doesn't give a certain player any type of advantage afaik.
R_directscale is a similar cvar (makes the models yellowish) is also very nice. I use both for moviemaking ;)
Also cg_gun_X Y Z should be unlocked.
Same for cg_fov (would be nice to use a fov toogle to use 40/30 fov at long distance etc)
I DIDNT EDIT ANYTHING! :D
n1 reflex.
crappy enemy model and crosshair btw.
still, np for me: http://pansemuckl.netcoders.cc/etBot/footage/etbot1.jpg
people would use sheeps config for example with high r_ambientscale and that would make the enemies that are already really bright in certain places even more bright and the only [-] to a config like sheep is that in some places you can't see the enemy too well, when there isn't a light illuminating the enemies, r_ambientscale would fix that.
:XD