snatch3 ("new" map) *update
Seeing the current debate about new maps (e.g. for the OC 3on3) - and seeing that most ppl prefer to play maps which actually kinda suck, just because they know them and there's no decent alternative... i would like to introduce a new map, which most ppl probably don't know yet...
snatch3
I will go through the objective from Allies side (without mapscript, so watch the changes too).
Right after spawn you got 2 ways to go. Through the open “road” and through some kind of upper caves. First thing you gotta do is to construct a bridge (or plant the maingate first, whatever)
Like already mentioned, you should blow the maingate then.
Now you have to get the Command Post in order to have a closer respawn. The bridge which you should have constructed by then helps you with that since there is a way though some kind of caves with an exit near the CP. The CP is close to the truck, which you will need in the end.
Now you have to get the docs, which are on the roof of some building in some radar-thingy. You gotta bring them to the truck to secure them.
If you have secured the docs, you have to escort the truck.
The truck can be damaged by Axis.
But the Axis can still construct 2 Barriers, so watch out.
I have never played or tried this map in competition so I don’t know yet if the map is equally balanced or how long it should take (15min for fullhold?). Maybe it needs some changes (too hard when the truck can be damaged? don't know)
BUT it’s a very promising and even good-looking map with various stages. This map might have a great future in my opinion. In some ways it even reminds me of a map like supply which is probably still the best map out there for competition (overplayed maybe, but suitable for competition like no other).
Give it a chance.
Your opinions?
Download links:
http://lk2.de/maps/etmain/snatch3.pk3
edit: Thanks for sticky. Showmatch needed in order to see if changes are needed!
edit2: like some ppl already mentioned, it's not really a "new" map, that's why i took "new" in quotationmarks. the map just has never been given any attention except for one episode of lugerfrag (that radio-shoutcast-show with FlyingDJ) where the map was introduced.
a showmatch might help to see which changes are really needed.
if any teams are interested just pmme.
6on6 and 3on3 showmatch incoming
Server running the map (incl. mapscript):
gtv8.gamestv.org:27000
snatch3
I will go through the objective from Allies side (without mapscript, so watch the changes too).
Right after spawn you got 2 ways to go. Through the open “road” and through some kind of upper caves. First thing you gotta do is to construct a bridge (or plant the maingate first, whatever)
Like already mentioned, you should blow the maingate then.
Now you have to get the Command Post in order to have a closer respawn. The bridge which you should have constructed by then helps you with that since there is a way though some kind of caves with an exit near the CP. The CP is close to the truck, which you will need in the end.
Now you have to get the docs, which are on the roof of some building in some radar-thingy. You gotta bring them to the truck to secure them.
If you have secured the docs, you have to escort the truck.
The truck can be damaged by Axis.
But the Axis can still construct 2 Barriers, so watch out.
I have never played or tried this map in competition so I don’t know yet if the map is equally balanced or how long it should take (15min for fullhold?). Maybe it needs some changes (too hard when the truck can be damaged? don't know)
BUT it’s a very promising and even good-looking map with various stages. This map might have a great future in my opinion. In some ways it even reminds me of a map like supply which is probably still the best map out there for competition (overplayed maybe, but suitable for competition like no other).
Give it a chance.
Your opinions?
Download links:
http://lk2.de/maps/etmain/snatch3.pk3
edit: Thanks for sticky. Showmatch needed in order to see if changes are needed!
edit2: like some ppl already mentioned, it's not really a "new" map, that's why i took "new" in quotationmarks. the map just has never been given any attention except for one episode of lugerfrag (that radio-shoutcast-show with FlyingDJ) where the map was introduced.
a showmatch might help to see which changes are really needed.
if any teams are interested just pmme.
6on6 and 3on3 showmatch incoming
Server running the map (incl. mapscript):
gtv8.gamestv.org:27000
Not to much obj's imho
Want to see Sottevast though, love that map! <3
i can imagine it's quite hard for axis to build the barriers, but if the truck is not moving cos it's damaged, it might work ;o
attacking from 2 sides? which stage do you mean? getting obj or escorting the truck / building barriers. tbh the first allies spawn is quite far away so it's probably not that easy, dunno.
should get some showgames going on this here map
In the first stage this does create some chaotic events (blowing up the gate from the otherside etc.) but when the truck is past the 1st barrier + Gate, it beomes impossible to defend the 2nd barrier, cause it is too far from axis spawn and you get easily pinned in the open by allies from 2 sides. At least, thats how it was when I last played it.
Still it could be fitting for competition if you ask me.
if that stage is rly quite hard for axis then maybe the truck should stay damage-able like it is already (actually i would have said it should be invincible, which seems to be done with a single mapscript like meez said)... dunno...
we need a showmatch!
wolken > all this shits ffs
but snatch3 i remember from public, nice map too :)
http://wolfenstein-city.4players.de/dlman/download.php?id=811
DOWNLOADLINKS
Although a few things could be changed, I suggest getting a few show games on this map to see what needs to be changed to make the map as good as what it probably can be.
What do you think about Sottevast? (curious)
what does it say?
added to the fact you can stick a mg42 in little places here and there is was pretty impossible for the allies ;P
if you add in someone who can actually aim unlike me then it's a bitch for the allies to get past
too much theory, someone just make showmatches on ETTV ;(
PS: As mentioned above, add some obstacles to the 2nd barrier
PPS: Maybe widening the area in addition toanother way to attack might balance it, as far as i remember the base was about twice the south radar on tc_base?
could be a bit long though, and that choke point could be an issue also.
i guess one can only find out by trying, as pub experiences with it probably don't say much about how it would perform in competition (3on3 not 13on12, everyone knows objective, tacs not random fragging etc.).
showmatch needed
The map is way to unbalenced, since the guys who need to construct the bridge got 2 options.
Don't get me wrong, but teams who got 2 pretty good fops, are the best on this map. Since you only need timing with your arty's in this map ( talking about the first stage )
The second stage where you need to blow up the gate isn't good either. As soon you will plant you get raped because the only way they will come is from the back, as nobody is that stupid to go from the doors.
The last part is the most balanced part, but the way to the truck is way to long, if you don't make it into the caves you're dead. Also the barrier should be removed second part.
Its a nice map to play on public or w/e but not for competitions or you need some major changes in the map.
it was like 30 people playing it for 2-3 hours
was good back then, dunno if it was snatch3 or 2 tho.
"changes
Summary of changes:
All MG nests removed
All truck barriers removed (making it parts-truck-wall-escape or wall-parts-truck-escape)
Removed bridge
More autospawn tweakage (irrelevant to comp)
Allied - Axis spawntimes set to 20/30 instead of 15/30
Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers)
Began process to remove health/ammo cabs (not sure how many to keep or remove)
Future changes:
remove some/all health cabinets?
remove some teamdoors to speed Axis travel times?
make truck easier to damage?"
see mortis mapscriptthread: http://bani.anime.net/banimod/forums/viewtopic.php?t=5932&postdays=0&postorder=asc&start=0
http://www.battle-of-wolken.co.uk/maps.php?p=wolken1
edit
any server where one can play this map? :x
should bring: assault + village back to comp too :>
we love getting hated!
that pretty much sums it up
this map needs a lot of changes but i think it could be very good when some things are changed
don't think its good for competition, but the radar tower base is very well done!