Special Delivery was originally mapped by Apple & GW, so basically all the credit should go to them, and Snake and me just did the needed changes for competition play.

With the following screenshots I will show you several changes that happened to the map , concerning the gameplay, as for bug fixxing there would have been too much screens ;p

Changes:

Allies now have an additional exit at the first spawn. A tunnel has been added to avoid spawncamping the two exits with spamm and to make it easier to get on the top of the railway:
image: tmb_1a8b8f0d3b3cfa251751d889a449e3d5 image: tmb_bd28ca98da5642db6746938ab18327fa

Two wooden barriers should make it easier for allies to attack and if needed hide behind them:
image: tmb_1077492c14727a151a881bbcfef42a5f

As already stated in The map overview the door controls are now constructible and if done so the forward bunker is secured to avoid annoying flag recaputring all the time:
image: tmb_b4c4ff16d09471aae1ed9814eba69934

We added a dropdownonly hole next to the axis spawn to get down faster:
image: tmb_be8e527bfe0736d3a295644672a3ed1f

The tunnel has been made wider so that splash damage of nades is not too effective anymore and Allies have a chance to get out alive:
image: tmb_38acaadcee63796602d9e00c1cbba604

The complete 2nd office stage has been made wider and bigger and some furniture has been removed so it is not too crowded anymore. On top of that the doors have been made wider and higher , similar to other maps.
image: tmb_b8ad056f4f30afccde0414b1671ed100

Well, and ofcourse the FPS problems are fixxed which was the main concern of people not to play the map in the old version. Lots of bugs have been fixxed and nice lights & coronas have been added to make the look better.