These are all of the personal preference settings and can be found in the ShooterGame.ini. For most of the settings in this config I recommend that you change them in the in-game menu to what you want, play a match/round, close the game and then change the config to Read-Only. This way the file won't be affected anymore by patches and other random things and you're preferences will be saved. There are some commands that fall outside of this ruling and I will go over them here.
This file includes the simple FOV commands, PlayerDefaultFOV and DefaultFOV. So you can change them here if you want to. Keep in mind that Unreal Engine 3 uses Vertical FOV! So 100 FOV in DB is not equal to 100 FOV in ET. A guideline-rule is that 73 in Dirty Bomb is equal to ~105 in ET. I will include a FOV calculator in the Sources Page for more exact numbers, but keep in mind that having the same FOV will still feel different due to the Vertical FOV.
When you die in Dirty Bomb, there is HUD system known as the "DeathInfo" that shows who killed you, from where and with what weapon. This is pretty neat feature but some players, including myself, have this "Laser Show" turned off completely* to prevent HUD clutter. Experienced players have enough map awareness to know where people are anyway. The commands are:
* = There is a known bug that dieing from explosives cause a 'partial death info' with only showing the red and blue ghosts. Ignore these until there is a fix.
FOV
This file includes the simple FOV commands, PlayerDefaultFOV and DefaultFOV. So you can change them here if you want to. Keep in mind that Unreal Engine 3 uses Vertical FOV! So 100 FOV in DB is not equal to 100 FOV in ET. A guideline-rule is that 73 in Dirty Bomb is equal to ~105 in ET. I will include a FOV calculator in the Sources Page for more exact numbers, but keep in mind that having the same FOV will still feel different due to the Vertical FOV.
DeathInfo aka the "I'm Dead Laser Show"
When you die in Dirty Bomb, there is HUD system known as the "DeathInfo" that shows who killed you, from where and with what weapon. This is pretty neat feature but some players, including myself, have this "Laser Show" turned off completely* to prevent HUD clutter. Experienced players have enough map awareness to know where people are anyway. The commands are:
- m_bEnablePawnGhostSystem=False
- m_bShowDeathInfo=False
* = There is a known bug that dieing from explosives cause a 'partial death info' with only showing the red and blue ghosts. Ignore these until there is a fix.
Everything I know so far, I achieved with just a little google or testing mysself (like the two consoles).
I now want to see where tourneys are being hold, how to enter etc,...
I wish to think i'm doing quite fine in this game. The moment I play with a team, who goes for obj I've never lost so far. And with never, I actually mean never. A little proud of that (keep in mind, I'm still not ranked, so I probably played against lows only). I like this game, it depends a lot on teamplay.
btw: I can't use any commands anymore in console, which I was able to?
I can't use callvoteplayer ID (something similar, I use 'tab' to actually execute the command when writing 'callv') not anymore, nor can I see the listplayers to actually get the id? Can you?
Most ET player will have a headstart in DB due to the game being similar in a lot of aspects(mapdesign, aimstyle, movement, timing) but don't overestimate yourself because the skillgap between low+medium and high players is massive and then the gap between high skilled players and the top teams has quite a gap as-well. Most of the better teams only play with full lineups in private servers so you most likely haven't seen them play unless they were soloqueueing :p. And a lot of the good players prefer the Dirty Cupa PUGs that I mentioned in the article.
Took me about 1,5 hours to write this up. Like I said this is all info I already had with a few additions so I only really put it together as no one in DB really put all the little pieces in one place. Some other DB forums/communities asked me if they can link to this post so :p
Streamer should enable their "past broadcast" feature (Olbaa for example) :)
First of all, thanks for making this!
I'm making a team but we're having problems with practising TJ's (people joining the server and shooting us :p)
and coming up with tactics (again no empty servers where we can do our thing without someone joining)
I asked Oxy how the "pro's" do it and he told me "with lots and lots of effort and switchlevel obj_whitechapel".
Can you explain this? cause i have no clue what it means.
done.
Alternatively for other maps:
Obj_canarywharf
Obj_bridge
Obj_terminal
Obj_trainyard
its not currently possible to play alone on a server with friends, there are private servers but you need to be on it with 10 people before the server allows you to start the map.
Default for me apparently is: 131972 without ever have touched it.
That's remarkable higher as your default 400...
Thank you!
what to do, its on read-only
Also remember that there are multiple configs for DB, shooterengine/shootergame etc. so some things won't change with certain files.
btw downloading an fps config made a big difference for me in fps, even compared to setting everything low in menus and having OneFrameThreadLag=True
The only thing you might want to talk about is Aura's healing station marker requiring (if I remember it correctly):
dynamicDecals=1
FloatingPointRenderTargets=True
~ Ahli
[Configuration]
[ShooterGame.SGPlayerInputPawn]
in shooterinput.ini
Some people (like me) might fail to find it the first time
MinMagFilter=Aniso
to
MinMagFilter=Point
you can also try to use LINEAR instead off POINT
edit: looked up the command, it seems to be related to the texturegroup commands and a lot of those are locked/force since the last couple of patches. You sure it effects things a lot or placebo? :P
i tried to play with it (all to Linear) but i couldn't hit anything with hit dunno if it was me or Magic.. i never saw any restrictions in the Patchnotes which should be there if they force Values in CFG.
btw i saw outc1der changing the mipmap(?) levels ingame, is that some new cmd?
outc1der is using command called 'SetMaxMipLevel [0-16] pretty much forces a max lod value. which makes things look a lot more like the potato configs again.
ive got a 4460 and cant get stable fps
https://www.metalroofwindsor.com/