So that is for now all I am able to share with you all. I hope all this give you a basic insight into DB and it's community and you can work your way around and up from there. I might do a future tutorial/article with more advanced info like scripting and more in-game if people ask for it but like I said at the start, most in-game things are very self-explanatory and are learned by simply playing the game. Now for the absolute last part of this piece I will list all my sources and give credits to people. I will include some links that have useful information but that I didn't mention(they will speak for themselves). Remember DB is very tweakable, so back your files up and play around with things and be creative. Especially the HUD file are very interesting if you can figure out how they work so share your creations on Reddit(I'm working on trying to replicate ET's HUD to some degree myself :D.
Commands, In-game Settings(tweak documentation as-well)
https://udn.epicgames.com/Three/ConsoleCommands.html
http://www.geforce.com/whats-new/guides/borderlands-2-borderlands-the-pre-sequel-tweak-guide#1
http://www.tweakguides.com/UT3_1.html
Mouse and FOV calculator
http://www.mouse-sensitivity.com/
Developper information
http://forums.warchest.com/forumdisplay.php/54-Dirty-Bomb
Kroad
For his version of the FPS config: http://www.reddit.com/r/Dirtybomb/comments/342yeg/kroads_fps_config/
Oxy/Newb
For his find for the "RawInput still feels broken" fix.
prophet
For his research into scripting
http://www.reddit.com/r/Dirtybomb/comments/33mprb/advanced_binding_in_dirty_bomb/
Raziel Warmonic & oen
For their involvement in DirtyCups.GG
http://dirtycups.gg/
http://steamcommunity.com//groups/dirtycups
(I recommended joining their steamgroup, they often do announcements if they are in need of a couple of players for pug if the waiting time is slightly longer(usually not long at all))
preshr
http://pastebin.com/KsaqRhm4
FPS Config
Tact1c
http://forums.warchest.com/showthread.php/44556-Additional-Graphics-Settings-Help-Wanted!?p=531789&viewfull=1#post531789
Stutter fix
Twitch DB page
http://www.twitch.tv/directory/game/Dirty%20Bomb
Syku's WeaponDMG spreadsheet
https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=490808091
(keep in mind this sheet might be subject to change)
Team Fate's (F8|) Loadout Card Tool
http://dirtybomb.teamfate.us/
This is based of Zenity's List of Loadouts project which you can find here:
http://forums.dirtybomb.nexon.net/discussion/1876/list-of-loadouts-wip/p1
(again these are subject to change)
Dirty Bomb most accurate Wiki
http://dirtybomb.gamepedia.com/Dirty_Bomb_Wiki
Wezelkrozum HUD Configurator
http://www.wezelkrozum.com/temp/xt_hudconfig/v3/
outc1der's centered HUD
http://pastebin.com/ZXPbmy4e
Dramatist/Zedii's Centered HUD
http://pastebin.com/pH4jxdz9
http://i.imgur.com/dUWLhHg.png
(Find him on IRC in #dirtybomb as Zedii, he makes custom HUDS if you want something specific he's your guy)
Feel free to ask questions, discuss if you disagree with something or say it if you feel something is inaccurate. And of course have fun playing dirty!
Additions and Change log:
4-6-2015: Added SetFOVSensitivityScale to the Input Settings page.
5-6-2015: Added Streams and VoDs Page.
6-6-2015: Updated the 'Clearer Visuals' section, added MaxParticleVertexMemory.
20-6-2015: Added Stutterfix to Graphics Settings.
25-6-2015: Added [ShooterGame.SGPlayerInputPawn] clarification, thanks douille.
Sources
Commands, In-game Settings(tweak documentation as-well)
https://udn.epicgames.com/Three/ConsoleCommands.html
http://www.geforce.com/whats-new/guides/borderlands-2-borderlands-the-pre-sequel-tweak-guide#1
http://www.tweakguides.com/UT3_1.html
Mouse and FOV calculator
http://www.mouse-sensitivity.com/
Developper information
http://forums.warchest.com/forumdisplay.php/54-Dirty-Bomb
Credits(and configs)
Kroad
For his version of the FPS config: http://www.reddit.com/r/Dirtybomb/comments/342yeg/kroads_fps_config/
Oxy/Newb
For his find for the "RawInput still feels broken" fix.
prophet
For his research into scripting
http://www.reddit.com/r/Dirtybomb/comments/33mprb/advanced_binding_in_dirty_bomb/
Raziel Warmonic & oen
For their involvement in DirtyCups.GG
http://dirtycups.gg/
http://steamcommunity.com//groups/dirtycups
(I recommended joining their steamgroup, they often do announcements if they are in need of a couple of players for pug if the waiting time is slightly longer(usually not long at all))
preshr
http://pastebin.com/KsaqRhm4
FPS Config
Tact1c
http://forums.warchest.com/showthread.php/44556-Additional-Graphics-Settings-Help-Wanted!?p=531789&viewfull=1#post531789
Stutter fix
Random interesting links
Twitch DB page
http://www.twitch.tv/directory/game/Dirty%20Bomb
Syku's WeaponDMG spreadsheet
https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=490808091
(keep in mind this sheet might be subject to change)
Team Fate's (F8|) Loadout Card Tool
http://dirtybomb.teamfate.us/
This is based of Zenity's List of Loadouts project which you can find here:
http://forums.dirtybomb.nexon.net/discussion/1876/list-of-loadouts-wip/p1
(again these are subject to change)
Dirty Bomb most accurate Wiki
http://dirtybomb.gamepedia.com/Dirty_Bomb_Wiki
Wezelkrozum HUD Configurator
http://www.wezelkrozum.com/temp/xt_hudconfig/v3/
outc1der's centered HUD
http://pastebin.com/ZXPbmy4e
Dramatist/Zedii's Centered HUD
http://pastebin.com/pH4jxdz9
http://i.imgur.com/dUWLhHg.png
(Find him on IRC in #dirtybomb as Zedii, he makes custom HUDS if you want something specific he's your guy)
Feel free to ask questions, discuss if you disagree with something or say it if you feel something is inaccurate. And of course have fun playing dirty!
Additions and Change log:
4-6-2015: Added SetFOVSensitivityScale to the Input Settings page.
5-6-2015: Added Streams and VoDs Page.
6-6-2015: Updated the 'Clearer Visuals' section, added MaxParticleVertexMemory.
20-6-2015: Added Stutterfix to Graphics Settings.
25-6-2015: Added [ShooterGame.SGPlayerInputPawn] clarification, thanks douille.
Everything I know so far, I achieved with just a little google or testing mysself (like the two consoles).
I now want to see where tourneys are being hold, how to enter etc,...
I wish to think i'm doing quite fine in this game. The moment I play with a team, who goes for obj I've never lost so far. And with never, I actually mean never. A little proud of that (keep in mind, I'm still not ranked, so I probably played against lows only). I like this game, it depends a lot on teamplay.
btw: I can't use any commands anymore in console, which I was able to?
I can't use callvoteplayer ID (something similar, I use 'tab' to actually execute the command when writing 'callv') not anymore, nor can I see the listplayers to actually get the id? Can you?
Most ET player will have a headstart in DB due to the game being similar in a lot of aspects(mapdesign, aimstyle, movement, timing) but don't overestimate yourself because the skillgap between low+medium and high players is massive and then the gap between high skilled players and the top teams has quite a gap as-well. Most of the better teams only play with full lineups in private servers so you most likely haven't seen them play unless they were soloqueueing :p. And a lot of the good players prefer the Dirty Cupa PUGs that I mentioned in the article.
Took me about 1,5 hours to write this up. Like I said this is all info I already had with a few additions so I only really put it together as no one in DB really put all the little pieces in one place. Some other DB forums/communities asked me if they can link to this post so :p
Streamer should enable their "past broadcast" feature (Olbaa for example) :)
First of all, thanks for making this!
I'm making a team but we're having problems with practising TJ's (people joining the server and shooting us :p)
and coming up with tactics (again no empty servers where we can do our thing without someone joining)
I asked Oxy how the "pro's" do it and he told me "with lots and lots of effort and switchlevel obj_whitechapel".
Can you explain this? cause i have no clue what it means.
done.
Alternatively for other maps:
Obj_canarywharf
Obj_bridge
Obj_terminal
Obj_trainyard
its not currently possible to play alone on a server with friends, there are private servers but you need to be on it with 10 people before the server allows you to start the map.
Default for me apparently is: 131972 without ever have touched it.
That's remarkable higher as your default 400...
Thank you!
what to do, its on read-only
Also remember that there are multiple configs for DB, shooterengine/shootergame etc. so some things won't change with certain files.
btw downloading an fps config made a big difference for me in fps, even compared to setting everything low in menus and having OneFrameThreadLag=True
The only thing you might want to talk about is Aura's healing station marker requiring (if I remember it correctly):
dynamicDecals=1
FloatingPointRenderTargets=True
~ Ahli
[Configuration]
[ShooterGame.SGPlayerInputPawn]
in shooterinput.ini
Some people (like me) might fail to find it the first time
MinMagFilter=Aniso
to
MinMagFilter=Point
you can also try to use LINEAR instead off POINT
edit: looked up the command, it seems to be related to the texturegroup commands and a lot of those are locked/force since the last couple of patches. You sure it effects things a lot or placebo? :P
i tried to play with it (all to Linear) but i couldn't hit anything with hit dunno if it was me or Magic.. i never saw any restrictions in the Patchnotes which should be there if they force Values in CFG.
btw i saw outc1der changing the mipmap(?) levels ingame, is that some new cmd?
outc1der is using command called 'SetMaxMipLevel [0-16] pretty much forces a max lod value. which makes things look a lot more like the potato configs again.
ive got a 4460 and cant get stable fps
https://www.metalroofwindsor.com/