Gametypes

This was a real kicker to me, coming from CoD4,CS:GO & Bo2 on pc to a extent when someone said the words... CTF and Hardpoint i had that horrid sinking feeling that i was about to get a HELL of a lot of angry xbox players telling me i am a total moron and didn't understand anything about the game.... which in honest would be fair.

So throwing myself into the game we were on Meltdown with hardpoint...

image: Meltdown


A game type that has never been played in a competitive environment on PC, i was in a right little panic but after doing the typical "Pansy" approach to not knowing a situation i asked ReL in a fluffy way to explain what we were to expect within the first min of game play, now as you can see on the map above team A & B will spawn in a fair distance a part from the 1st capture point. Generally you will get a fantastic clash between players within that center core which well.... we got.

image: 34y9ri1


I was so impressed at how quick and aggressive the SMG players really were, it was a drastic move from what i had seen within the PC S&D setup so far. It hit me with this wave of nostalgia when the SMG was king within Call of Duty. A time before i even thought about picking up a mic to shoutcast the game but to be a avid listener of TosspoT and Deman highlighting how "sensational" the game could be..


The glory days in my mind that are long gone within the S&D format we see today

The point was CoD4 became so slow and dull towards the end it removed that thrill for me and to see that thrill alive and kicking within the Call of Duty xbox scene was more of a shock than anything, due to the game types they have embraced they manage to retain something that is so special about call of duty...to me anyway. I have raised the point of keeping a game "vanilla" to a reasonable level gives easy accessibility to the basic player, the xbox scene had that, you can see the easy relate ability for a casual player looking at a game. They could understand the brilliance to what a player did because they face it on a day to day basis within the games they play which is a mile from what promod did which alienated the casual player, who wouldn't necessarily appreciate the best 3 man in the world even with the best shoutcaster telling you the story.

Back to the point the action was fast and furious from moment to moment and with my slow realization as to what was so different to the public version was the full and impressive control of spawn point, team play to objectives and individual skill. We "PC Gamers" tend to overlook the Xbox and its games due to us making huge assumptions about what defines skill.