Does anyone actually like 5on5?
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3 Jan 2011, 22:59
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Journals
I'm curious as to who actually likes this format. I've been playing it extensively for a while now and I just don't see the appeal.
5on5 is essentially public except you self kill and return to your previous position before ramboing each spawn. On a public at least you have the excitement of staying pushed out and avoiding the long spawn.
In attack the secret to 5on5 is don't die. The whole team simply focuses on not getting a full spawn while somewhere on the map 5 1v1s are occurring, whereby a combination of favourable spawn times and small errors + individual talent decide who conquers the stage. Rinse and repeat.
It's mind boggling dull game play. In 6on6 there were far more co-ordinates pushes involving reviving whilst shooting back, timed in between spam and people would far more often stay out past their curfew known as a spawn time and attempt to disrupt defences from the inside.
People who are pro 5on5 give me a reason other than LANs.
5on5 is essentially public except you self kill and return to your previous position before ramboing each spawn. On a public at least you have the excitement of staying pushed out and avoiding the long spawn.
In attack the secret to 5on5 is don't die. The whole team simply focuses on not getting a full spawn while somewhere on the map 5 1v1s are occurring, whereby a combination of favourable spawn times and small errors + individual talent decide who conquers the stage. Rinse and repeat.
It's mind boggling dull game play. In 6on6 there were far more co-ordinates pushes involving reviving whilst shooting back, timed in between spam and people would far more often stay out past their curfew known as a spawn time and attempt to disrupt defences from the inside.
People who are pro 5on5 give me a reason other than LANs.
But tbh, i don't mind if it's 5v5 or 6v6 both are awesome
However I do agree with what your saying, change of the format leads to change of strategies etc. I do agree that 6o6 is more fun and enjoyable to watch, but this is just the turning that the game has taken.
What I hate about 5on5 is the fact that there is just one person missing. The instant you use a Panzerfaust or a Field Op which is a very fun and important factor in ET for all I care you gain a horrible lack of medics. Hence the game becomes more repetitive and static in terms of classes you use.
maybe for one lan it makes sense to use 5on5, but that doesn't mean online competition and future lans should switch to 5on5. et lans can and should be 6on6.
at cc6 there was arguably 6 teams in the running for the podium... cc7 and aef just weren't as fun, i don't think i even watched ANY games at those two lans infact
Not really, only "more efficient" when sharing computers with CoD or CS. For an ET lan/if computers do not need to be shared then 5on5 offers no benefits to 6on6 except maybe more space due to less specs. No ET lans so far have been held in lancenters so to speak so that argument is moot, it is most likely to be a warehouse of some kind or wzzrd where 6on6 runs just fine.
6on6 is fair enough in terms of space for your equipment
Would like to know if it would turn back to 6on6 if the old players even bother to come back to it actively. I see alot of players talking about 5on5 is crap and they don't even play. But they probably also won't play when it's getting 6on6 again.
How can we change things in the community to get 6on6 back?
Maybe a good way is to start a war between CB + ESL? Get one to support a 6on6 ladder and for teams actually fucking play the ladder rather than just IRC wars? Just saying "Lets go back to 6on6" isn't going to change shit. Get one of the ladders to swap over and lets prove that we are WILLING to keep 6on6 maybe?
But 6on6 is definately a better format - team>player
6on6 all the way
vote poll and ask admins to change it bak to 6o6? :)
>make 6on6 journal
see ya at fd-nl, oh wait
Somehow u can get 5on5 tho :O, two extra pc's must be impossible to get :-(
Only ppl so far i know that do want to play 5on5 are those who could never succes in 6on6 eg. ppl like ROSS
I don't really care enough to push for change though since I don't play very often
The thing that I always liked the most in ET was the teamplay, and 5o5 kinda changed it to a more aimgame. Alot of players who want to tryout ET will prolly get scared cuz of the difficulty to even win a 1v1.
But then again, only way we can change it back is by actually start playing 6o6 again instead of just talking about it ;)
Either way, Im still cless :<
wat
day after day LANs aren't gonna sound more than as a ridiculous excuse to stick with 5o5.
You still have your lame weapons like riflenades
You still have the Soldier class
and you still have your lame field ops that tries to kill 80 % of the opposit team with an airstrike.
If this game should be in some way appealing to skilled players fix the damn hitboxes , remove weapon spread and god damn increase the amount of damage dealed by headshots.
Thank you.
what you said is just silly
for me it feels like 5on5 needs less teamplay.. its just standart tacs with some kind of ramboing around and u are already fine with owning all teams. While 6on6 really needed time to get the tactic and parts of the map perfectly done which then gave u a big advantage vs other teams.
@edit: + i still have +v in #6on6.et but not in #5on5.et !
- keep 5on5
- increase weapon spread (to rtcw type standards) so that shooting is harder
- decrease fop and soldier charge time to encourage people to take more of a risk with that class
- increase all spawn times by 10 seconds so that defending teams have to stick together more and attacking teams have to coordinate play more because they risk getting long spawns
fixed for ya! ET community is like the real world ;)
I'm glad I know that trolling is a trend nowadays, because otherwise it'd be mind-blowing that someone can still today take the ultimate idiotism to a new level.
to be honest tho no body from the 5on5 or 6on6 camp is doing anything to solve this except for the admins agreeing to 5on5 and apparently never going back
i dont see anyone leading a 6on6 revolution around here, do you?
its just small talk about nothing, no ideas or solutions.
to me there seems to be alot of oldskool players who want 6on6 back so they can be comfortable again instead of learning how to make 5on5 good but who are too worn out by ET to stir up public support for 6on6.
whats needed is a figure head or heads to get this thing going
if someone respected or passionate came out and really devoted themselves to getting 6on6 played then it could happen
better off praying that brink will be good tho imo
best way imo is:
1. to make #6on6.et active again
2. have many many many many journals saying how good 6on6 is
3. get top teams to sign a petition to call for the return of 6on6
4. for someone to start a 6on6 ladder or weekly/bi-weekly cup and have the games on ETTV so that the activity can be logged
on a serious note I'd also prefer 6o6 over 5o5!
I do get the LAN argument and i won't say 5on5 is bad, it just emphasizes a different gamestyle, that's not necessarily a bad or a good thing.
However i do agree that 6on6 is much richer and more tactical (not to mention to me a lot more entertaining) to play.
5on5 = linear game play, predictable, no room for extensive tax but more aimbased, more pressure not to make mistakes.
6on6 = Richer gameplay, multilayered tactics, more tactics based. But slower gameplay, and more forgiving to mistakes.
You can classify most traits of both formats as beeing a pro or a con. It's a matter of opinion.
so it's just a ridiculous excuse for having 5on5.
at the same time we all know that ur one of the weak 6on6 players that do decent in 5on5, hihi
also, there are hardly any good multikills in 5o5 which kinda belonged to ET for me..at least that made ETTV exciting and interesting...and watching ETTV nowadays is just so boring due to 5o5..even when it's final
- 5on5 made the game more dull and repetitive. I never see innovating tactics anymore, while when we were playing 6on6 you could actually get surprised by other teams.
-Semi-contradicting myself here but 5on5 also made the game more random. If player A presses his selfkill button a millisecond too late the entire defence is most likely gone. This simple "missing one player = trouble-fact" has made ET more luckbased then it used to be. Sometimes a lesser skilled team can beat a more skilled team due to this, and unlike the surpises we saw "back in the day" these upsets have nothing do to with skill.
- 5on5 made the field ops a walking ammo cabinet, I dislike this because I used to main this class but I'm sure more people agree that this is a negative change.
- 5on5 made the game more linear, this argument might sound the same like the previous ones but I'm talking about something specific : The unexpected-factor. You're not allowed to go covert ops anymore, to then hide an entire minute, just to take out their command post on radar. You're not allowed to search the spawnkill as a field ops anymore because you'd be abandoning your team. ( Etc .. )
I know quite a lot of "oldschool" people, including myself, who quit playing because ET became terrible with the change. I hate 5on5.
Iron approves of this comment.
:D
And its still lots of people who want 6on6 back, even after one year..
And I swear I havent seen a single one legit argument backing up 5on5 :D
? :D
activity? people prefer 6o6 = more activity
:D?
:D?
5v5 too boring
i hate 5on5.
GIMME BACK 6V6 !
5v5 too boring
haven't played 5on5 for like 2 months... 6on6 all the way :)