ETLive
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20 Oct 2012, 20:26
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News
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.
Overview
This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.
Competitive support
Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.Unique features
As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.Current setbacks
You may be thinking “Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.Who are we?
ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai “Apologet” Rathmann, and Eamon “Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.The near future
The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.
FUCKIN AWESOME!!!!!!!1
but still nice work & hopefully my statement is wrong :)!
how's it going legal wise then?
ninjaedit: will be better if you're able to force etpro(or similar) only, fuck jaymod and fuck domination
dividing the game into little MODs is useless for a project like this, specially in the begining
i dont see why that should be the case...
if you take QL as an example its quite obvious that playing in a browser shouldnt be the reason to make it less customizable than it is now.
and is there still a way to reach bani? whats his take on this? i cant imagine the community to play anything else than etpro.
this also needs major promotional efforts but i think it might very well be the thing that manages to "save ET".
apparently it is more than ID was willing to spend on ql
f2p game in a niche market.
also: what a retarded thing to say.
FUCK YEA
omgomgomgomgomgomgomgomg
let's celebrate :D:d;d:D;d:D;D:
http://www.youtube.com/watch?feature=player_detailpage&v=kE8FMJD1AAw#t=74s
But, hopefully if they get their hands on etpro and implement it as a vanilla / default mod, it might be epic :)
It would be nice if there were buttons like:
"join 1on1"
"join 2on2"
"join 3on3"
"join 6on6"
It finds a game for you depending on your skill level (dunno how skill levels would work).
Instead of using mirc,there should be these ROOMS where u can find a war..
Its really Awesome idea about ETLive,but my question is about config.. I'd seriously want it almost as same as it is in ET...
ofc there should be a chat room or smth to find a war with ur team,
e: and also if there are some people who teamkill etc. on purpose then they should get banned.
17980 mines, 1337 players, every 10s airstrike, fuck yea!
Looks almost like QL
edit: will this also enable you to bring in some actual mod/game changes or will it be just a straight browser integration project only?
mostly asking because i'd like to see some fx-scripting added :p e.g. http://www.youtube.com/watch?v=h1RtVGbuoYk
not so much for competition ofc (movies aside) but it is the kind of thing (including integrated movie tools) that would make the overall package more attractive.
"The Alpha will be very limited and unfortunately only invitational"
Also interesting.
don't get it..
But as long as it is well optimized for our engines and organized (contact every organization or whatever to tell them to change their way of supporting) I would for sure give it a try!
it will get players into ET LIVE
a lot of people will continue to play ENEMY TERRITORY
causing there to be a split in the community between ET LIVE and ENEMY TERRITORY
I guess time will tell.
Is not necessary for you to predict things about a project which is not even done yet.
Have a nice day and end the subject with me please :)
ofc there are players that still play other quakes, but many do both
Thanks
http://www.xsplit.com/blog.php?post_id=200
gl with that
nobody released it before this so it's useless that they had the idea 5 years ago.
http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment
Mar 25, 2009 10:00 AM
http://news.softpedia.com/news/Wolfenstein-Enemy-Territory-Might-Get-Quake-Live-Treatment-Says-id-107805.shtml
They own all rights, they are the creators of this game or part of the game... I don't know how they will manage to release ETL ...
First, i think they can't charge any money, which is already a problem... how will the servers survive? Plus Quake Live lives partially because of premium accounts etc....
There are probably tons of people on Crossfire willing to help out with the project (me definitely being one of them) so tell us if there's anything we can do.
For now we're still trying to plan all the current features and tasks, so we're not really actively searching for people yet.
I think ID Software won't mind about that because without big moneyzz for a advertising this project doesnt have a chance to attract many people. Thats reality...
Anyway avi as a experienced webdeveloper
Could you send me a private message with projects you've done and maybe let me know what skills and programming/scripting languages you master?
but dont do this:
ET is ET, not COD
Our goal isn't JUST to place ET into the browser, but also adding new features.
But don't worry, this is on our wishlist, this will only be done when are finished with the important/main features.
spoon my jack russells arse
We're still debating wether to have some kind of alpha signup for you guys or just a small group of people we know.
Mousetrap2 at http://dutchmeat.net/wordpress/2008/mousetrap%C2%B2-update/ and http://dutchmeat.net/wordpress/2009/rtcw-10pb/
One thing you have to realize is that alpha(/beta)tests are meant to test features in different situations, systems, etc. So we need dedicated testers to give constructive, usefull feedback and not just players that want to see how it looks like.
I think we will allow people to apply and make a selection of the applicants based on their experience/skills, time and interest.
I think ETLive would be faaaaaaar better than any other sollution and tbh thats what I am waiting for years...
I think:
- Looks are important and I agree with your point, but HITBOXES are equally important! Normal people won't enjoy our shitty game if its not possible to hit the opponent correctly ... If I aim to the head it should be headshot, legs are not part of head... make this clear for silly ET, thx
- Yea yea private servers are very important.
- QuakeLive is a great example for this project, you should look around and take some ideas, learn from it.
- I want to encourage you to talk with well known community members with leading/managment skills like our beloved Homer/TosspoT and ask them to contact ID Software if they could support your project. I don't think about money, but promoting[/u]!
Best of Luck!
WP
ql ones are much better, and they still shit compared to cpm
same shit when you are behind a corner for 1-2 seconds but opponent still kills you, because your f_cking hitbox running slowe than you, "hah"
(just to clarify, i once read a post on here/banis forum/sd-forum explaining etpro's antilag feature and that's the way i understood it)
from my feeling it helps them too much (or do you think that it is fair that "normalpingers" see people warping around on the server while the warpers (read: bad, but very stable ping) themselves have a normal feeling while playing? extreme example).
and about the behind-corner-killing, i know there is delay in client-server-client-communication which can/is the cause but that could only be an explanation when you are a relatively small distance behind a corner at least sometimes i got the feeling that i still get killed after an eternity. but as you stated its mainly personal oppinion/feeling.
if you are referring to me (everyone with a (playable) bad ping is better off than someone equally skilled with a better ping) it wasn't specifically about the corner-killing more a general thing but - as already stated - that is solely my opinion.
It feels like eternity because you dont expect that and general feeling is off. Remember that if you die they've shooting quite a while at you. good players would realize that they might die and it wont come as surprise to them. Also they can try to abuse the fact that they have extra time to throw a medpack to save them.
thats your opinion which is affected by the point above. In reality bad pinger have every disadvantage in the game. Starting from latency itself, firefights reactions, bigger knockbacks, unlagged nades/rifle/panzers, bullets disappear
never saw that quote, have to change my opinion obviously ^^ (at least it felt comforting just saying its etpro's antilag fault).
Basicly, you start in small screen, in the browser and as you prefer, your can go fullscreen whenever you want.
I give you alll the support i have!
Hopefully something like new unlockable weapons and perks/traits (buyable with money ofc) come up, easier to keep the game alive that way
Maybe a perk that allows you to recharge your power bar faster? Would make playing soldier/fops actually a viable option! Or faster suit stealing? Lower spread?
If you need help with some photoshopwork, then pmme :) I am no pro, but i can do some stuff np
this way you could have serious clanwar, and right after some phun, without much of a hassle
We'll be using our default mod(ETLive :)) with LUA support at first, we might be adding more support later on. However, we will implement alot of popular features from mods like ETPub/ETPro like weapon restriction, tournement features and so on, so people can also enjoy competitive matches.
Personally I like hitsounds, this may just be something we will ask the community to see what they think. I'm not really familiar with the professional scene on ET, but then again we could just make this configurable by the admin aswell.
Our plugin platform should work on the following browsers;
Windows
Mac OS X
Linux
But we might be creating features which will break compatibility. But our aim is to support as much browsers as possible.
2013
Well customization is possible, but we will limit some CVARs as some default limitations are simply not strict enough .
Ehm..i mean, if I play a 3v3 in ETLive , will it be much different from an actual 3v3 in ET?
If it is the same, or rlly very similar, that one cannot tell the difference, you can succeed, if it its very different, or it feels nothing like et (strafe, jump, aim) then it will be a fail.
But i am realistic. If your project is a success, ET overall wont see any new players or more activity...I mean come on....it is a good idea but 5 years late, if implemented right now the following would happen:
Most CF users will test it, will play some weeks on it (if it is good enough) then they will whine about the usual stuff: Maaassive fps lags, Ping, browser crash, mouse accel, or whatever they can come up to and then will go back to play ET. Now, even if players find ETLive great, like rlly good stuff, et saved!, it wont "save" et at all.... it would just split the community between those who liked ETLive and those who didnt like it. Overall i think this project is not "gonna save et" , it will preserve it. Also i dont have a clue but, isnt this "expensive"? --> server stuff and all, so my question is, if the project is ever finished , will it be here at least 5 years? -Will you guys be spending that money to keep the game "alive" for that time? ...i mean it because of what happened with tzac for example...it starts as a good project, but 2 years later no motivation, no money and project is droped. So if you do this and then in 2 years you feel like not spending more money on it, you will drop it, leaving all those ppl with no more etlive, "killing" that part of the community too.
I think , although it sounds like a great idea , perhaps it is not, and it could do more damage than good for saving the game.
Indeed, the quake community proved it was possible. some people were playing quake for almost ten years and they switched to ql anyway.
It sounds cool and all but would it is a -new game- created by a few people, dunno how much future that could have tbh.
i admit that there's still a huge difference with quakelive :/
-config settings won't be the same as we are used to
nvm
i hope the developers will integrate something like ELO sothat beginners playing the game first time will play with players same skill and dont play against people who will kill them 10 times so that they will leave game after 5 min (:
etpro will be integrated?
etlive.entirely.pro :)
So...you can afford this? Will there be anti-lag? Will there be servers located not only in Europe but also in North America, South America, Asia and Australia?
How are you planning to advertise ETLive? Based from this article, ETLive won't be getting major supports from reliable, stable, strong and promising sponsors. If this is the case, then I strongly doubt ETLive would attract new players.
ET as a whole is definitely less famous than Quake as a whole. Judging from the disappointing outcome of Quake Live, along with Quake's legendary name, reputation and support from id software itself, ETLive isn't going to do any better. (Just an assumption)
I'm also afraid of the outcome that ETLive would "kill" ET rather than "save" it.
this may be helpful: http://www.inolen.com/articles/48-hours-of-hacks-quake3-browser-plugin/
as for mods, you could probably get away with using etpub src without too much whine. it has realhead and antiwarp straight from etpro.
ETPub sounds good, at the moment we're just using the ETLegacy mod which also implemented some of the ETPub features.
Also we will start recruiting alpha testers when we've set up a form on our website.