[urlnew=http://www.crossfire.nu/itsnotdoneyet]Match Week 2![/url]
[center 4 vs 2 [/center]]
Match Report : "All aim and no game!"
An easy one to call on paper, Belgium even without dAv1d can still put out an impressively talented lineup. The Czechs will need big performance from their big name players teente, Loo and CPU otherwise this could be a slaughter.
Lineup
mAus vila lio acid jetro isen | teente mnew jano flash cpu loo |
Map 1 Goldrush, round 1.
We start this game with the Czechs attacking, sending three down to the axis spawn straight away. Trying to get the tank via the back slope first, the Czechs are picked off one by one with some nice shooting from acid as he perches himself upon the tank. With a great push lead by Flash the tank is stolen at 13:08 and the Czechs soon completely surround the first tank barrier. with 12:16 still to play, the tank meanders past the unbuilt barrier and a two man support fire from teente helps get the spawn camp underway but the Czechs are getting so carried away with the camp, they forget the tank in all the excitement!
With the doors blown at 11:10 the Belgium team do manage to get a working bank defense up and running and with a couple of nice rifle frags from the front of spawn from vila, his team mates have plenty of time to get their positions sorted.
At 9:48 the Czechs spring across the courtyard looking for an opening and with some crafty team work, Loo manages to grab the objective and races up the hill and round the long way to spawn.
With 8:49 to go the truck moves past the barrier due to a terrific two man assault on the spawn by teente and mnew.
With a 6:57 up on the board the Czechs made a very respectable showing of themselves and showed no intimidation in the way they played which allowed them to completely camp the Belgium team out of the game.
Map 1 Goldrush, round 2.
Now with the Belgians attacking and quickly on try a push through the side only to be stopped with jano wielding his trusty rifle. Again, the Belgians push for the side sensing a weakened defense. But again, jano is at hand to clear up the attacking Belgian side with a great combination of K43 and land mine kills.
With 4:26 to go isen leaps into the front entrance onto the tank and with the help of his team mates shortly after, manages to get the tank up and rolling.
The Czech team moves up to the barrier and somehow they get it built. The Belgians are completely out-aiming the Czechs here but the team work just isn't there.
With 1:55 remaining lio pushes the Czechs back with a great four man spawn kill and the tank gets rolling through the barrier.
Some insane shooting round the back of the bank from mAus signals the end of this map and a surprise early lead for the Czech team. The Belgians will really have to sort out the team work here, otherwise, we could have the Czechs taking the entire tie.
Map 2 Bremen , round 1.
Onto Bremen now and the Belgians have to start gelling this team together. The Czechs deal well with the first wave, self-killing and setting themselves up again. Again, another wave put down by the Czechs and a silly TK from lio on jetro doesn't really help matters either.
13:17 left to play and the forward flag is taken and the Belgians quickly file through to the courtyard area. A slow progressive push from Belgium really shows off their superior aiming talents and the CP is secured shortly after.
11:02 to go and the keycard is secured thanks too two colt frags from mAus. Belgium look like they are starting to get into the swing of things here. 10:33 and the truck is repaired and you can really start to feel the tide shift in favor of the Belgian aggressors.
Some great work from Loo does manage to stop the truck for a short time with cries from isen of "POLAK" being thrown into the mix. With 9:32 left to play vila does his bit to get the truck going as the rest of his team pounce on the Czech spawn.
A four man killing spree from lio at the second truck barrier soon squashes all Czech hope of mounting a further defense.
With a time of 6:44 set the Czech should find themselves lucky as it could have been a lot worse for them.
Map 2 Bremen , round 2.
Here we go and although the first Czech wave is completely flattened, jano manages to sneak behind isen to take the flag on the second wave and it's just the start the Czechs needed. teente is on hand to pick up the covert duties which signals a massive drive forward from the Czech side.
With the main gate blowing and 4:51 to play, the Belgian team prepare themselves for a CP defense. Some needed rifle frags from isen helps the time tick away but with some equally impressive smg kills coming in from mnew, the Czechs manage to get the CP up with 3:09 to play.
mnew follows up his smg heroics with an objective secure bang on 2:50. The Belgians have no trouble in surrounding the truck however and the Czechs only manage to get it away with 1:10 to play, can this still be done?
With a couple of frags from lio the trucks is temporarily halted and with only 0:30 left in the map, it looks like this game is going into a decider.
Map 3 Radar , round 1.
Quickly the Czechs move toward the side entrance wit jano picking up a couple of smg kills. The dynamite goes down with 13:36 on the clock and the game is paused due to latency issues for mnew.
After a series of pauses it's found out that mnew can no longer continue and the game resumes without a sixth player. It's a real blow for the Czech team, as mnew was having a great game.
The side goes with 11:02 remaining but the Czechs still don't have a final player. etnic connects with 9:12 to go but the Czechs seem completely rattled now, does this spell the end for them?
With the CP built at 8:34, the Czechs try advance through the side entrance and shortly after claim the forward bunker. Belgium look as if they are concentrating on an east radar defense here with some great team frags keepings the Czechs at bay.
Bang on 7:00 the east parts are taken and with mAus unable to follow up his frag with a return, the Czechs storm away with the parts only to be denied by the oncoming lio and isen.
The Czechs seem to have lost all and any momentum they had with etnic coming into the game and even manage to loose the CP with Belgium taking the chance to follow up the destruction with a rebuild of their own.
While vila watches the side entrance the Czechs can only throw bodies at the main entrance as mAus and co simply mow them down.
With 2:00 left to play the Czechs move through the CP only to be denied by a spectacular four man grenade kill from mAus. Another two frags from mAus stops the Czechs moving round the tin hut to the east radar parts with all hope seeming to be fading away for the Czech side.
As the dieing seconds tick by the Belgians look like they are having fun, slicing the Czechs apart at every opportunity. It's a shame the Czechs had to make such an early change in the round, it seems to have completely killed their chances of causing an upset. Credit has to go to Belgium though, they have turned up the heat at exactly the right time.
Map 3 Radar , round 2.
Belgium decide to push round to main at the start of this round and secure the forward bunker inside 40 seconds of the kick-off. Quickly, the side is planted at 10:52.
With the Belgium team finally running rampant, the Czechs have no alternative but to fall back, employing a west radar defense. With 8:36 to go some good objective running from isen. 7:49 to go and for some reason, isen won't leave the forward bunker to secure the east parts.
Finally on 7:28 he does so. No idea why he didn't capture them sooner, it was completely clear. The Belgians continue to run rampant over the west radar parts and successfully manage to piggy back the objective all the way to the main gate.
A last ditch effort to reclaim the parts does succeed thanks to jano but it only delays the inevitable and vila soon takes the west parts, securing them with an impressive time of 6:01.
mAus has to get the MOTM award due to the shear amount of damage he managed to get out on Radar. His team may have lacked the tactical excellence they usually have but their aims on the other hand were consistently superb. lio also played well but no one was even in touching distance to mAus's display on the deciding map.
Match Report by pedro
[center 4 vs 0 [/center]]
Match Report : "Slovakia just got shafted by some Poles!"
Unsure of what team captain n00n would field with players such as Wrobel being disallowed from the tournament, more people watched this game to see how Poland would bounce back.
Lineup
S4rna krisek zMk Xanah Dolar dialer | LoR Silent CML Kredenc bladee filus |
Map 1 Goldrush, round 1.
Slovakia start with a conservative push forward which is completely wiped out by the Polish side. krisek takes the opportunity to push down to the allied spawn taking out two before self-killing. Some more great work with the rifle helps krisek pick up another three kills and ruins yet another Slovakia attack. krisek is raging with the rifle early doors and this Polish side are playing with masses of confidence. Slovakia really have to come up with something here as with 12:42 still to play, they haven't even touched this polish defense.
With 12:20 to go a sneaky build gets the tank repaired only to be instantly destroyed. Poland need to watch they don't get too confident here. Finally Slovakia are looking as if they can get this tank going and with a semi-decent push at the old CP route almost get the courtyard secured with some nice shooting from the Poles saving the day.
Slovakia try up the rear now, mounting to zero success. It's getting a bit grim, with LoR blocking his fellow team-mate Silent allowing for Xanah to claim a fortunateness double grenade frag. Poland are defending this with ease here and with 9:42 to go will this ever happen?
Fortunately for Slovakia, a two man team-kill from krisek with the rifle allows the tank to be stolen with 8:15 still to play. With the barrier up and three Polish players defending it, there's certainly no quick way through for [falg=sk] Slovakia here. A three man spree at the old CP entrance from Xanah sees the Slovakians driven back yet again and Poland really are making this look easy.
5:33 on the clock and a plant does manage to go down at the barrier. Poland do not decide to push for the defuse/rebuild and instead opt for a courtyard defense. Some nice smg action from filus does allow for some short lived progression onto the courtyard but the emphasis here has to be on short lived.
4:08 to go and finally Slovakia get the CP built. The Slovakians still don't have the bank doors opened and are simply being outclassed in every department by Poland here.
2:58 to go and the bank doors are open. krisek then decides to ditch the rifle allowing for Poland's superior fire-power to win them through the round. With 0:58 to play Slovakia try for one last push of glory only to be completely annihilated in the process.
Impressive stuff from Poland here, I really fear what could happen in the next round.
Map 1 Goldrush, round 2.
A nice crossfire between the front entrance and the old CP route from Poland gets things underway in the second round but the attack is eventually shut down. Again the same crossfire combo is tried yielding more success, allowing for the Polish engineer to stroll up the back slope and the tank is up and running with 12:59 to play. Such a sublime crossfire there from Poland.
A couple of frags from filus allows for his engineer to get in place to build the barrier but the unnoticed S4rna is lurking with a grenade, killing and gibing the engineer in the process. With 11:00 to go the bank doors are blown and Poland stream across the courtyard.
zMk and S4rna combine to take out the old MG position and with 10:08 on the clock krisek snatches the gold. Only Kredenc manages to get across to the truck to defend, it's all up to him now.
Alas his efforts are in vein and S4rna secures the objective with a whopping 8:55 remaining. The truck strolls on home and although this is a class performance from Poland, Slovakia simply aren't in the same league as them.
Map 2 Bremen , round 1.
Poland are in no rush to get on with things here and are quite contempt to simply wait for their ideal moment, picking off the Slovakian payers with ease. At 13:08 the forward flag is captured and S4rna simultaneously plant the main gate. A two man grenade from zMk on his fellow Polish players while they wait for the main gate to be blown shows you how seriously they are taking this game.
Spectacularly, S4rna blisters through towards the CP, mowing down three Slovakian players as an engineer of all things. A two man team-kill from [flag] bladee doesn't help matters for the Slovakians either and somehow I don't think that was in jest. :P
10:45 remaining and dolar makes a break for the keycard only to be denied by the camping LoR. dollar soon after gets his revenge with the keycard secured at 9:45.
With the truck away it's open season on the Slovakian spawn and a flurry of flags signals the end of this round. With a leisurely time of 6:57 set there's not much chance of this one going into a decider.
Map 2 Bremen , round 2.
Slovakia do get a decent start to the round with bladee pinching the forward bunker with 5:25 to go but this is a huge ask from the Slovakian side.
The CP is blown and soon built at 3:37. The Polish have a firm grip on the truck as the Slovakian look to progress and this is all but over. The truck does get moving at 1:40 but with a three man MP40 spree from zMk coming in, there's no longer any hope.
The clock ticks out and signals a win for Poland and a guaranteed place in the knock-out stages.
It's a hard one to call for MOTM, it was an all round impressive showing from Poland, against a poor opponent. krisek played well on goldrush but I'm going to give the MOTM award to S4rna for his frightening shooting skills
while he was playing as an engineer. When an allied engineer can take out two or three medics/fops defending an objective, you know there's certainly a massive gulf in quality right there.
Match Report by pedro
[center 4 vs 2 [/center]]
Match Report : "What a beAsty of a match!"
With Austria reeling from line-up changes and coming off the back of defeat to Belgium, this one might not be as academic as most people would assume.
Lineup
frAgOn jsolmA Stonji rvn sidewinder jinxz | beAsty v1ech xXx xety hal tamschi |
Map 1 Bremen, round 1.
The Austrians attack first, and look to get a plant down quickly at the main gate. There plans are foiled however and the dynamite thrown down by v1ech stays yellow, and isn’t set to red.
After a minute or so, of fragging back and forth, the tide begins to favour the Austrians, and they overwhelm the defending Israelis and capture the flag.
From here the Israeli defense begins to crumble, with virtually no resistance, other than frAgOn, the command post is in the control of the allies who respawn there and push for the key card, xet pushes inside the keycard room only to be dealt a killing blow by frAgOn, who is camped inside and daring anyone to come and claim the objective. Well one man dared, and his name is beAsty. He whips his colt out and a lashes a round off into the face of frAgOn, and skips away to the generator, keycard in hand.
With just 4:00 gone, and the dynamite armed on truck barrier one, the Austrians seem to be getting into the swing of things and v1ech is able to repair the truck with no visible resistance at all. From there its pretty much over, as the Austrians escort the truck home easily, and set a time of 6:37
Map 1 Bremen, round 2.
The Israelis make attack now, and start out really impressive, capturing the flag and getting the main plant down in under a minute, thanks to some impressive rifling from Stonji.
The allies blow side and make there way over to the command post, only to walk into the waiting guns of the Austrians. The allies can’t seem to breach the Austrian crossfire, and are unable to even get close to the command post.
However, due to some good fortune and a well timed push for the key card as the axis self killed to regroup, jsolAm gets a hold of the objective and manages to whisk it away to be secured at the key card generator. The axis do remain in control of the command post though, and are looking to stay that way.
With 2:00 left on the clock, Stonji manages to sneak through the axis spawn, and repair the truck and attempts to escort it to the already built truck barrier one.
With just 90 seconds to go, the Israeli team are desperately attempting to get the barrier planted but multi-kills from beAsty and xXx prevent the yellow dynamite from going red.
At this point my ETTV crashes and I don’t see what happens. But as we go to a decider after Goldrush, I presume that Austria held Israel. :D
Map 2 Goldrush , round 1.
Israel attack first and Austria spawn with 3 engineers in a weird defense, and due to lack of medics, lose the tank in under a minute, they do how ever manage to truck barrier up. With beAsty picking up a 5 man kill before the Israelis manage to plant the dynamite. The barrier is blown with 13:00 left on the clock but the Austrians manage to damage the tank once it’s past the barrier, and keep it damaged. The tank doesn’t move due to some impressive spam from xet, hal and xXx, the Israeli engineers are unable to touch pliers to the tank.
After clawing back some time, after there poor first stage, the Austrians fall back to a bank defense with 10:00 left on the clock. Here the Israelis get minced by beAsty, who picks up frag after frag after frag. He is on fire!
The Israelis manage to fight there way into the bank, and get a hold of the gold bars, mainly due to beAsty running out of ammo. Sidewinder makes away with the gold to the safety of his allied spawn as xXx attempts to build the truck barrier.
Sidewinder secures the gold in the back of the truck and the allies escort it home with relative ease, setting a time of 9:49.
Map 2 Goldrush , round 2.
Austria attack and they start off slow and don’t manage to break through the Israeli line, or Sidewinder and his landmines. With 7:00 left on the clock, a starting rifle from the allied spawn by xXx picks of two, and allows the first breach of the Israeli defense. v1ech manages to Build the tank, and the axis spawn at there first spawn and several get picked off for long spawns. Sidewinder attempts to build the tank barrier but is cut down by v1ech.
The axis respawn and Tamschi picks up a 5 man spawn kill, 4 air strike kills followed by a Thompson frag to an engineer attempting to build the truck barrier. The Austrians moved the tank into position, and started the assault for the gold bars. Several times they tried a 6 man push through the axis spawn, but time and time again it was broken down by jsolAm, who picked up a stunning 5 man kill, two grenade followed by 3 quick mp40 frags. Eventually though, the Austrians had a break through and were able to grab the gold bars and hop them away to the allied spawn, that was until frAgOn popped out of nowhere and secured taking down two Austrians and securing the gold.
1:40 left on the clock, and beAsty picks up the gold and dashes straight across the main court yard with incredible ease, the axis respawn though and he’s cut off as he tries to flee up the stairs, but luckily allied reinforcements arrive and prevent the axis from returning the gold. The gold is secured and beAsty hops into the back of the truck and tosses a grenade at the truck barrier, the axis respawn and rush to try and get the barrier up, but triple grenade kills from beAsty and xet put and end to it. with just 40seconds left, every Austrian on the server is behind and in front of the truck, trying to push it up the hill! It reaches the destination and equals the time set by the Israelis, 2-2 we go to a decider!
Map 3 Supply , round 1.
With the victorious Team-Israel choosing Supply and choosing to defend first, we get started and first frags fly in. With beAsty picking up a Thompson frag onto rvn, followed by a grenade onto frAgOn as he selfkills, the allies are able to get a foothold in the lower basement, and get a plant down within a minute.
The axis attempt a defuse, and push out to clear out the allies and make it safe for Stonji to attempt the defuse. But beAsty lets fly with the mighty panzerfaust picking up a double kill and killing the axis engineer, preventing the defuse.
Team Austria are really playing well now, and I personally have watched them get better and better throughout this match. They quickly get control and the command post and get both depot walls planted, quickly followed by the depot gate. As the truck is escorted over the hill, it rarely stops. Pausing briefly at the west wall as it breaches the depot gate, as Stonji briefly holding of the allied advances. As xet and Tamschi move the truck into position, v1ech and hal have already got the crane controls built and the button is pressed.
The Austrians mass around the truck and escort it out of the depot, as the Israelis attempt to slow the truck, and scrape back as much time as they can. But the efforts of frAgOn and jsolmA are not enough, and the allies set a time of 7:59.
Map 3 Supply , round 2.
Having just been given a spanking by the Austrians on defense, the Israelis really need to start off well. But they fail to do so as xXx destroys the allies attempting to push into the second level.
With 5:00 left on the clock, they manage to get a plant down low, and a double panzerfaust kill from frAgOn stops the Austrians from getting a defuse. There is now 3:00 left on the clock, and the allies now have control of the command post. They are unable to get a plant down on the depot gate though, until there is only two minutes left. v1ech gets the defuse though, and “gg” is called.
This was a truly stunning encounter, and it gets my recommendation for MOTW.
Player of the match: beAsty
Match Report by Cupper
[center 4 vs 0 [/center]]
Match Report : "Do or die, who can hack it?"
With both teams losing their opening games, this was a must win game for both sides for any hope of progression into the next stage of the competition.
Lineup
milit kAribuu kEEji ESPION tzbq Sinus | tanq kaze ali hope katil jok3 metc |
Map 1 Bremen, round 1.
An organised French defence saw the Turks getting gunned down, finally at 12:30 some nice team play saw Al1 capturing the flag. The main is blown and the Turks are now a little bit more confident as they push through for CP.
One well organised attack saw Turkey taking over the CP at 10:51. Immediately after, Turkey make a strong push for the key and managed to capture it at exactly 10:00. However from thereon France set up some nice crossfire at truck to tried to delay the Turks who looked out of sorts just after capturing the key.
France took full advantage of this, as they held the truck for 2 more minutes until 8:30, when it was finally repaired. A very determined French side quickly set up yet another decent crossfire, which held the Turks for a further 2 :30 minutes until the barrier was destroyed. With all their focus on the 1st barrier, France didn't bother with the 2nd one which saw Turkey set up a time of 9:39.
Map 1 Bremen, round 2.
With the flag in mind, France rushes swiftly through the axis defence only to get delayed for about a minute and France capture the flag on 8:39. A well set up Turkish command post crossfire gunned down wave after wave of French players, which were solely focusing themselves on reaching the CP.
Their relentless pushing finally saw them getting CP at 5:30 which reeked havoc on the Turkish defence and at 4:11, the key was delivered. With 3 minutes to go the truck was repaired and was successfully on the move, with heavy crossfire at both barriers, the Turks got picked off one by one.
With no second Barrier to hold them back, the French went on to take the map with 2:11 minutes to spare. If losing the first map wasn't bad enough for the Turks, just as the map was finishing kAtiL gets kicked for an ETbot.
The French decide to continue with the second map which is great credit towards them, when they could have easily walked away at that point.
Map 2 Goldrush , round 1.
Taking full advantage of the dishevelled Turkish side, France strongly push for the tank which they successfully repair at 14:09. The Turks are now caught off guard and are helpless to set up a tank barrier defence.
France pounced on the Turks and at 12:00 they planted the truck barrier while strongly pushing for the objective. Finally at 11 :20, the French deliver the gold only to have the Turks rebuild the barrier just in time.
This only lasted a few seconds however and at 10:27 it was replanted and successfully covered with some nice crossfire which saw off the advancing Turks and set a final time of 5:20.
Map 2 Goldrush , round 2.
Knowing this was their last chance, the Turks head shakily for tank, only to get mowed down by the French. Finally at 2:50 the tank is repaired and the Turks head quickly down to the barrier to prevent it from being built.
Just as tank was rounding the corner at 1.50, the truck barrier was successfully built and was followed by a decent crossfire and the French managed to hold on for a fullhold.
Predicted as a one sided affair, this wasn't the case in the first map. After the KAtiL scandal, Turkey were overpowered by France on Goldrush and my MOTM award goes to Sinus. No one really stuck out but Sinus kept up a decent performance on both maps.
Match Report by Reky
[center 4 vs 0 [/center]]
Match Report : "Ireland dunno what's happened!"
The Latvians are undoubtedly look stronger on paper but they are coming off the back of two losses. Can they bear that burden? Also Ireland do still have a slim chance of proceeding to the play-offs if they could somehow pick up a shock win here.
Lineup
vinyl Mata FUZZ Clown dunno speedy | dozy coco solomon shiver Skydeh Bilgrim |
Map 1 Goldrush, round 1.
Latvia stole the tank after 54 seconds of play, with some nice shooting by dunno from the old CP to allow Latvia in. The tank was up and rolling, escorted into position while Ireland struggled to even get out of their own spawn.
Latvians were crushing the Irish, not letting them any space to breath or regroup. Ireland managed once to pull back the gold but after some determined spawnkilling from fuzz and vinyl, they manage to get the gold.
The round was nothing but a one team show from Latvia and they steamrollered their opponents and set a impressive time of 4.26.
Map 1 Goldrush, round 2.
Ireland has a quick start as well by repairing the tank just 4 seconds later than in the Latvians did in the first roun but a grenade from dunno prevents the Irish from stealing it.
The Latvians start the second round right where they left off in the first. Dozy and Coco attempt to cause trouble by sneaking from the back but they hit a Latvian brick wall in the form of Mata.
For several minutes, the Latvians denied all of Ireland's desperate attempts to repair the tank until they managed to repair and steal it at 2.58 but it wasn't enough to take the round.
Ireland just doesn't have what it takes to challenge the Latvians here and they really need to be careful, this could turn into a bloodbath if it keeps going the way it is at the moment.
Map 2 Bremen , round 1.
A minute gone and Ireland manages to grab some space to breath in and try to proceed to the flag but the axis soon spawn and Ireland are back to being nailed to ground.
After 1.41, an impressive sneak by Skydeh allows Ireland to grab the flag and spawn but vinyl is there to shoot down Skydeh and retake flag. Latvia are totally shooting Ireland out of the game here.
It's third time lucky for Ireland and after 8 minutes, Ireland puts on a nice show and who else other than Skydeh captures the flag. This time they manage to keep a hold of it and move onto the next stage of offence.
Ireland seem to be carrying some momentum here and are proceeding comfortably, blowing the main gate at 7.37. The momentum gets shunted on the courtyard however, where Latvia set up an impressive crossfire and proceed to shoot down anything that moves.
4.30 left and Ireland rushes to CP but vinyl and Mata are right there to prevent it. 2:45 on the clock, Doze and Coco push from the side and take out four Latvian players to give Ireland a foothold in the game but the Latvians are just too strong for Ireland.
The Irish side are just getting denied time after time. Deserved fullhold for Latvia. Even though Latvia are clearly the better side here, the brave hearted Irish refuse to quit and demand to play the final round of the game.
Map 2 Bremen , round 2.
After 35 seconds, Latvia overruns Ireland while they are trying to do everything they can to stop the mighty Latvians. 2:00 gone and Latvia has already destroyed the defending Ireland's command post.
Just a bit over 3:00 gone and the allies safely secure the card and start moving the truck that was repaired earlier at 3.15. The Latvians look to be the clear winners here until Skydeh and Bilgrim manage to restore some pride by killing the Latvians that are trying to escort the truck.
It's glory for the Latvians however, who seem to be unstoppable as they finish the map with over 9:00 remaining.
Ireland put on a poor show that was clearly nowhere near good enough to challenge Latvia. MOTM has to go to dunno who tore Ireland apart wave after wave on Bremen.
Match Report by Kaide
best squad? you must be kidding me :] Xanah was missing =(