The first post is up, "RTCW2 Screenshots" and whether they're real or not (if they're not by god does someone have a lot of spare time) even the thought has got this intrepid MP40 bearing soldier drooling at the prospect of a new lease of gaming life. However that thought is caught in a loop, what does anyone actually want from a new game?
I look at certain games as perfection of their genre (in multiplayer), evolution reaching a climax that can never be beat. Now it's impossible to create that list without certain subjectivity however, I believe RTCW to be the perfection of Team Objective/CTF type gameplay. Just like Quake 3 to be perfect deathmatch, CS 1.6 of search and destroy (rts' are a bit more diverse in their success'). Occasionally something new comes along, out of the box that is a breath of fresh air, CoD4 was that for me. Now another Wolfenstein is on the horizon, and since RTCW MP was for me, as it was for many, perfection what do you want from the next one?
Would it be ok for Mr Carmack and Mr. Raven to copy paste RTCW onto a new game engine and say here ya go community, enjoy! The easy answer is yes.
However then I wonder why I got bored of ET all those years ago, the answer is because it really was RTCW MP 1.5. Look at it on paper, its the same engine, same look and in comparison to anything after ET, its got the same feel. Sure there are subtle differences such as mines, rifles and such which deterred many a hardcore RTCW player away from ET, but from a developers perspective rather than a hardcore players it couldn't get much closer to RTCW without being RTCW.
Thats where answering my question is hard, genre theory stifles creativity. Aristotle stated that its human nature to copy and replicate what we've already seen. Genre gives you EA's lack of creativity as they mass produce the same crap over and over again without innovation, if that happens to this new Wolfenstein then the second coming may be somewhat painful.
From personal experience, Copy & Pasting games is un-fulfilling and if you can remember that far back, the RTCW vs ET divide was pretty bitter, its a bitterness that can still be felt in CS 1.6 vs CS Source and for what? Sure you complete some new objectives and the pitch changes shape momentarily, but eventually you come to see you're still kicking the same ball you've been kicking in the previous game only the ball is just a little prettier. So what am I asking, because most of you like you did with the Quakewars demo, will give the next game a huge try and try to find that next game to lose years of your life to. But with your Quakewars experience in hand, what is it that you're looking for on the other side of the rainbow?
I look at certain games as perfection of their genre (in multiplayer), evolution reaching a climax that can never be beat. Now it's impossible to create that list without certain subjectivity however, I believe RTCW to be the perfection of Team Objective/CTF type gameplay. Just like Quake 3 to be perfect deathmatch, CS 1.6 of search and destroy (rts' are a bit more diverse in their success'). Occasionally something new comes along, out of the box that is a breath of fresh air, CoD4 was that for me. Now another Wolfenstein is on the horizon, and since RTCW MP was for me, as it was for many, perfection what do you want from the next one?
Would it be ok for Mr Carmack and Mr. Raven to copy paste RTCW onto a new game engine and say here ya go community, enjoy! The easy answer is yes.
However then I wonder why I got bored of ET all those years ago, the answer is because it really was RTCW MP 1.5. Look at it on paper, its the same engine, same look and in comparison to anything after ET, its got the same feel. Sure there are subtle differences such as mines, rifles and such which deterred many a hardcore RTCW player away from ET, but from a developers perspective rather than a hardcore players it couldn't get much closer to RTCW without being RTCW.
Thats where answering my question is hard, genre theory stifles creativity. Aristotle stated that its human nature to copy and replicate what we've already seen. Genre gives you EA's lack of creativity as they mass produce the same crap over and over again without innovation, if that happens to this new Wolfenstein then the second coming may be somewhat painful.
From personal experience, Copy & Pasting games is un-fulfilling and if you can remember that far back, the RTCW vs ET divide was pretty bitter, its a bitterness that can still be felt in CS 1.6 vs CS Source and for what? Sure you complete some new objectives and the pitch changes shape momentarily, but eventually you come to see you're still kicking the same ball you've been kicking in the previous game only the ball is just a little prettier. So what am I asking, because most of you like you did with the Quakewars demo, will give the next game a huge try and try to find that next game to lose years of your life to. But with your Quakewars experience in hand, what is it that you're looking for on the other side of the rainbow?
Absolutely NO vehicles or 20 minute maps.
I've always thought that the ultimate game would be quake weapons with et/rtcw classes, objectives and maps, haha.
When rtcw was out, it made it success because it wasnt looking like any FPS already existing, that's why a copy paste of rtcw wouldnt work, it's old now and you need something new (but hopefully not something slow and random like in cs or cod series) to get some new interest in playing it.
Absolutely NO vehicles or 20 minute maps. Or 7500000-squares - maps.
LOL
rtcw² doesn't seem to be disappointing (judging by the screenshots), too bad it will probably require a good computer, something I haven't bought (yet)
<3 awawaw
if rtcw2 is a better sequel than q4 i will backstab u there "again" :D
baba
t
f
u
:)
Imho this shows us the whole discussion. The die hard community kinda expects the same game with small improvements / changes to the game. Imho from an outsiders pov RTCW and ET are the same game, but if you played both games a lot you know the firerate changes a lot, nvm the other 'small' changes like the arty/supply bar, picking up weapons etc.
I think ppl actually want the same game as ET/RTCW but with minor gameplay changes and better netcode, smoother gameplay, better hitboxes etc.
It always comes down to how it feels.
Fresh ideas/games > ported games with new engines.
- Very accurate weapons (hitscan, prediction) - No shit like iron sight, recoil, or mega spread
- Good balance
- Classes
- StopWatch, CTF modes, or something that keeps that spirit
- No vehicle
- No random stuff!
- Linux version
But I have some doubts about movements and recoil. I think etqwpro didn''t change it, but maybe I'm wrong?
in ET you haven't recoil excepted on the pistols (luger & colt) - the crosshair goes upper after each shot
I think you meant spread
but theres a rumour id is working on a new engine for their new games, maybe it brings a new thingy with more q3 like physics back (BUT WITH Q4 CROUCH SLIDE PLZ ^^)
As for RtCW2, it will use _heavily modified_ id Tech 4 - that shares little in common with id Tech 4. Like comparing apples with oranges - both are fruits!
1 for each leg
1 for the torso
1 for each arm
1 for neck+head
Yes, please. Tho I wouldn't mind some things from ET aswell, like mines, rifles and movable objectives, think tank/truck (not drivable!). These "small" things not just add variety in the game, but also are real treat for public players to keep game alive for longer period.
What would I really love to see there (tho it is too late now), would be CoD4(Q3...) engine. Cause it looks pretty good, runs very well, and produces same feeling ET does. At least I have no problem jumping from ET - RTCW - COD4, all basically feel the same.
Its still enjoyable rediscovering the same game otherwise ET would have died long ago.
Football is the same each year but I don't see Frank Lampard quiting to dabble in a bit of Rugby..
I'm asking this because I know that when coding AOE3 the guys at Ensemble used one of the best players in the ladders to balance the game and for testing.
Yes, IIRC.
If only they'd listened :<
As for what I'm hoping for... Let's start with a multiplayer at all. As well as that fast-but-not-quake feeling that every other FPS lacks. Other than that, I'm open to some innovations when it comes to objectives and general gameplay.
Oh, and I sure hope that the superpower thing doesn't mean we're adding more RPG elements to the game... Let's leave it as a 'classic' shooter (gun + skill based).
Oh, and of course shooting must not be recoil based, again, like every other FPS since ET.
Prepared!
http://www.xnet.lv/index.php?zoomid=59438 but this might come handy
Would be a nice twist in the series to have a "spectator" on each side having influence on the game. It could improve the tactical thinking of a team, adding a few RTS elements.
Only a rough idea though :dx
1. No f**king s&d
2. Less camping
rtcw2 > etqw
1. No f**king vehicles
2. No useless shit like deploys
rtcw2 > et
1. Less cheaters
2. More lans
k thx!
3/4 are probably fake cdkeys
chosen 1 : hal 0 :/
<3
To be honest, I wouldnt complain if they simply released an updated RTCW/ET with better netcode, fixed hitboxes, a few new maps and financial support for competitive play similar to what was done in the first competitive season of ETQW. For me, that would be great!
However I doubt that will be the case so a more realistic request would be not to have the "heavy" movement feel that so many modern games have. RTCW/ET is somewhat unique in its movement style and feel and I would hate to see it changed just to attract people from the CS/CoD4 communities. Sticking to stopwatch and developing mp maps with that in mind would also be a bonus.
I think, as long as they keep mp simple and the ability to heavily mod it is there, then even if at first the game is bad in terms of mp we can turn it into something half decent (e.g. ETQW).
The main thing im worried about is that I just got a laptop for uni thinking that there wouldnt be a decent game for me to play in the near future and now I dont know if it will run RTCW2 ffs :<
oh and i doubt it'll be called rtcw2
Take a look at ET:QW, how long did we have to wait for the SDK? Months, even when it did arrive the game didn't even support custom content properly and needed a patch before we could properly run mods and maps.
But we can expect something in late 2008?
you got a typo there
nicely written though!
ET was a great way to get in to RTCW, if you had said this from the start you would have the right to say shit like this. BUT YOU FUCKING DID NOT SO STFU.
CS+W:ET=GOOD
I want a game with fast movement, i want strafejumping, i want to increase my speed by jumping from a hill, i want to move fluently, not jerky (like in etqw) and i want to have some control of movement in air.
I want a game with weapons with almost no recoil, like in ET. I want 3hs per kill, a feature that makes ET absolutely different from other games. I dont want ironsights or any "oh so cool weapon i can kill butchji with it without even aiming"
I want a game that can be well tweakable, i want nice netcode and hitboxes that are where theyre supposed to be. And oh yes I want diverse objectives and maps that arent just eye candies with tons of shits everywhere, preventing player from moving or actually aiming at enemy.
And i dont want vehicles. At least those driveable.
edit: if they are going to include the mg... plz make it mountable on any wall, stoney territory, on any railing or pipe or what so ever(also in crouch)... i find it sometimes quite annoying to rebuild it because of being moved to one direction by 1 mm or turned 2°...(yep i know i can get used the right angle and place, but sometimes i just want to build it in the middle of nowhere:P)
never got much publicity due to it crashing servers after 1 round, bug has been fixed tho
ye alot might be copyed from ET / RTCW.. but isn´t this what the game makes to nice and perfect? And what we all love & like on ET ?
It got fast movement.. u need decent aim (not like cod4). i wouldn´t care if its cs-like aim (cause u also need aim there and control the spread) aslon as it works togather with the movement.
@edit: also dont want iron sight.. thgat would totaly fuck it up
quote from tentee:
Well for me the flying vehicles are most ennoying.. but the rest seems perfect. About the recoil... well i wouldn´t care if its fitting to the rest of the game. i mean if you have a recoil like cs but it won´t increase by running left-right (like u do in ET) than it would be also fine fore me.. cause its also skill to control this spread (if its not randomly)
so from what i have rea.d. alot of guys just want a copy. .with better hitboxes/netcode,.... fine for me
BUT won´t happen? So for me.. the unique things which made ET as ET is (movement,aim,.. smth which no other game has) is the mosti mportant part.. how ever it would be still be smth like a copy :x
quote by Nuggan
--> idd
In ETQW, talking about promod competion.
Because public is shit thats why this game gets so many negative comments because the public gameplay is way too spammy just like ETMAIN was.
you have one heavy vehicle ( tank/cyclops/decretor
one medium vehicle ( hog / trojan apc )
and light vehicles that dont do alot of damage. Mostly only used to move..
Thats it. On the big maps in ETQW its needed else it will be too slow. Games are fast now in ETQW against equal skilled opponents attack is like 10min and defend aswell. Atleast thats my exp.
starting from the point that noone survives to headshots and it's revived by a sirynge
for the name i guess it will be like counter return to unreal quake. as we already know they wouldn t use a name just to attract players, that would be lame ...
then it will be ww2, why? because like 20/100 of players dont have fun unless they can be in some almost real environment. and from that point ww2 have always been a hit.
PLAYERS/CREATORS:
then we players will talk about accuracy of the hitbox, feeling of speed, and no lag/fps. when developpers and betatesters (like it was for quakewars) will only look for graphics and public gameplay as most developers will never figure what it s like to play a game in a competitive way. they re at fault for not being nolives ... just kidding, but the result is all the same.
GAMEPLAY:
from my point of view a good game would have SHORT maps pretty hard to defend so the point of the game would go back to grasp a few seconds and win on this.
weapons shouldnt be powerfull from afar or if so we would need loads of hideouts along the way.
2 or 3 ways to go to an obj depending on the game's spam abillity
i would put back the spread of rtcw or even more and a 1hit kill in the head. so that you know you can die like instantly after the next wall, but at the same time, that 1 guy would hardly get rid of 3 enemies in a row.
OH THOSE EFFECTS OWNZZZZ!!! HOW DO I REMOVE THEM?
like many i would be happy to play in a picmip12 environment if this was the price for a perfect hitbox/mouvement game. so plz make your game as pretty as you like so nvidia can sell some expensive treasures. but let us the ability to ruin everything so we can concentrate on the game. instead of looking for a place on the map where fps and lagometer won t look like bruce banner's electrocardiogram when he s losing it.
the simple solution is to accept the fact that you wont please everybody with one game. then make it so we can have at least a pub mod and a pro mod from the beginning. we re all more than pissed with the usual 1year delay for a promod. look like qw was dead even before the promod was available.
BIG BROTHER IS WATCHING U:
from another point of view, i believe we all know by now how important a "rtcw2TV" will be. the game without heroes goes nowhere, and heroes without tv dont even exist.
YOU DIDN T READ THIS USELESS POST AND WANT A SUMMARY:
to make it simple, the game can be TEH masterpiece, if it s not accurate and fast, we won t give a fuck. but if it s too accurate and fast, only pros will like it. so get 2 mods from the start and let us choose the one we like.
:D sounds great
I agree with most of your points.
is that so hard?
AND PLZ.. NO VEHICLES, STOPWATCH , MAPS 12/15 MINUTES
- Greater class diversification (ie RTCW sniper + ET rifle) [allows for greater variation in tactics for the few months till the standards figured out]
- Accurate weapons
- Etpro features
- Headshots
Basically RTCW + ET + a bit of promode merged into one.
It seems there is headshot (look at the helmet in the air on the last scan page - difficult to see it though).
BTW, it's "Play it, Sam," not "Play it again, Sam," but whatever.
You could argue that they sell their engine as middleware meaning it has to be new and have updated graphics but check the difference in numbers (of licensees) between the Q3 engine and D3. No one outside of the Activision circle would touch it. They're never going to compete with Crytek anyway, the Blizzard merger means that EA won't license anything from Activision as well.
What I would like to see
- Q3 engine.
- Stopwatch (much more diverse and creative tactics than in S&D).
- Multi-stage maps (I'm not going to state which maps I prefer because I think variety both in structure and time is important for a balanced map pool).
- Multi-class system which is actually used in wars as well.
- I think we can remove anti-lag now to be honest.
- Semi-skilled (fast) movement.
- Tracking over flick shots for an aiming system (developing weapon styles and attributes).
The scale of the maps, the rate of fire and the screenshakes should be more like rtcw than ET.
And like some other guys mentioned, useful classes and a steep learning curve. Those are two things that make a game last.
fast movements,
no vehicles at all,
maps do-able in 15mins,
better gfx
funny to see busted guys talking about aiming @ some game : D hf
You believe RTCW to be the perfection of CTF gameplay? Despite not being CTF at all?
I agree with your point about giving up ET though, and the fact that ET was RTCW in a slightly different skin in the first place. I don't want an RTCW2 that's RTCW1 re-incarnated, because it'll not bring back the "good old days" and I'll give it up after a year or 2 for the same reason I gave up ET, it'll become stale and boring very quickly.
What I would say though, is after watching several matches in the recent RTCW Cup it became clear to me what I liked about RTCW and what I didn't. The best games (IMO) were on Beach / Ice / Frostbite. The worst was Base. And what's the difference? The first 3 are doc-run, Base is blow something up.
Doc-run is great because the game play is dynamic, it's edge of your seat stuff as the doc runner just makes it, or just fails, and all 3 of the afore-mentioned maps have a forward spawn that can be taken back just to put the offense on the back foot. Base is a war of attrition, rush after rush after rush after rush until you're lucky enough to get a plant down.
I hope RTCW2 MP is NOT objective, having seen the light with other games since I hope it's simple, perhaps straight-forward CTF or something like DOD's Capture & Hold. Either way I hope they don't over-think it, like SD did with ET:QW :(
Dyno = Capture and Hold
Not saying RTCW's doc-run maps aren't superb, they are, but in 7 years I don't think I've ever heard RTCW described as CTF, which I'm guessing is probably due in large part to the fact it isn't. :)
- 5v5
- no rifle
- no panzer
- no mines
- new/shorter maps
- 2sw
the game should come down to skill, spam should be a skill not something that every lowskiller can pull of easily with four fucking nades
i didnt include it originally, but the ruleset we are currently testing is;
- primary teamsize changed to 5v5
- all classes spawn with one grenade
you can still collect more through ammo to your class limit,
eg, an engy picking up an ammo pack will have 2 grenades, a
medic will still have only 1
- rifle disabled
- mg42 disabled
- team_maxmines set to 3
you are telling me that smg aiming isnt skilled (i never claimed it was) and then saying that rifle, and clicking a button 4 times to place four grenades at a chokepoint IS skilled? contradiction much?
your q3 argument is terrible too, because no top q3 player could rape a decent et player in et...
it also fails because, while I am nowhere near one of the best smg aimers, I can compete with the best players active in cpm
i played both smg and rnade competitively at high levels and i can say smg is easier. rnade requires TONS of practice to remember different shots, timings, etc. against a good team they will have ways of turning the rnades into a non-factor. it's your job as an rnade to not let that happen.
smg, you see someone, you shoot them. tracking aim isn't hard at all. reflex aim is harder. and not all rnades is just LOL I SEE DEM AT CHOKE POINT I SHOOT RNADE NOW LOL. a lot of it has to do with blind shots and game sense and timing. go watch a night demo and tell me you could do what he does.
I never claimed to be the best rifle, I just said it is easy mode, because it is. I admire teams like team NL who go smg only, although that probably wasn't possible when shitty maps like frostbite were still in the mappool.
Also, whats this "I played at a high level" bullshit, I've also played smg and rifle at the same level and with players that are far more accomplished than me. The rifle really shouldn't be that large a factor that my rifle is having more influence than that of CDC/EC winners playing medic just because I'm using the rifle and for no other reason.
It's ezmode plain and simple.
just because you can smg it doesn't mean you can rnade and vice versa. rnades are a specialized skill.
For me, the major MUST HAVES are:
- no vehicles
- based on teamplay
- fast gameplay
- decent anti cheat support
You can see same in RTCW and ET, ET is just like RTCW just with a few new features, if they are smart they will continue that line. It's so easy but most of the time designers have no clue about it and come up with crap like ETQW.
ETQW is atm the best example on how not to continue a game line.
Stopwatch , no vehicules , decent anti cheat support , Headshots sounds! only 2 hitbox plz!!!!
i'd like that there still the possibility that we can change picmip,fov etc
and its the perfect GAME :DDDDDDDDDD
Wolf4
Return To Castle Wolfenstein 2
RTCW2
- Strafe Jumping.
- 3hs for a kill
- No Iron Sight
- Multi Stage Maps
- Stopwatch Mode
- No driverable vehicles
- More differences in classes so that you can have more tactics
- Strafe Jumping.
- 3hs for a kill
- No Iron Sight
- Multi Stage Maps
- Stopwatch Mode
- No driverable vehicles
I think we all want that, but it's no use if we demand it here, it's better to write a mail to Raven and Threewave (it's possible that they are/where only responsible for the maps for mp)...
Strafe jumping can be done in ET:QW abit aswell. So i can see that happen in RTCW2.
No need for more classes, try to make the game simple. Else newcomers dont know what to select.
Somehow I hope that they will change map system, more complicated missions could be nice. Unlikely in ET you just have to run and make those things and the job is done. Another solution is that they should make "more choices" for players and not the same way everytime,since every guy who have some "common sense" will get bored.
They also have huge pressure about that they should get more players into RTCW 2 ,not only current/past ET and RTCW players.So there is 2 choices on this game ,huge success or
epic fail. Time will tell us
well written btw !
I'd prefer if it was exactly 'RTCW2'; As similar to the original as possible in gameplay. i dont think much needed to be changed from that game, but new gfx/weapons/storyline/maps will be needed to get an active rtcw game again, those are the only things i'd like to see different really. :)
-> no driverable vehicles
-> strafe jumping (ala ET, not ala Warsow or smthg)
-> 3hs die_and_go_to_hell
-> some tools to mod and movie creating
-> scripting and cfg editing ala ET (not ala COD4 ;/)
-> just remember that we need fun, no awesooooome gfx whit awesoooome something else.
-> ettv and other community stuf included
-> if u do something for everybody, u do it for nobody.
-> no pb!
-> a good antycheat tool
D3/Q4 Engine. Because it feels like shit. I'll surely enjoy the SP, but I doubt I'll be attracted to MP :l
me as RtCW legend and Wise.. ill hit this article with some facts ... lol
first of all, when rtcw came out, it has been a kickass singleplayer game, i loved it alot
and i think 'wolfenstein' will continue where rtcw stopped or maybe something new.
no matter what the sp of 'wolfenstein' will be, it surely will be a kickass sp again!! ..
second of all..
when rtcw MP came out, iD/nerve brought an absolute new multiplayer gameplay.
ofcourse one could say it's abit similar to CTF, but actually it's not. rtcw was based on pure teamplay, no damn ffa and/or deathmath fraggin. ok, ctf was sort of teamplay based, you have offensive and defensiv players, but it's still not the same as rtcw was (whereas rtcw even had a ctf mode, which swallowed, though!)
there have been games trying to copy this type of multiplayer gamebase, like ut2004 / ut3, but they failed. why?
rtcw was the first mp game bringing you different play classes. you had 4 classes, each of them for similar objectives. (i loved engi and medic the most and well i still love them.)
at the beginning people didn't really care about the classes, but with time they've built their tactics around these classes. *no medic, no win* .. (ever seen a match with 5 medics?? ;) .. i did in rtcw aswell as in et!)
rtcw had its own feel of gaming. the movement, the aiming, the controling. all this made it a very adorable game. we've played it alot, we lived it so to say!
after rtcw there as been only one game reaching this feeling, allthough it was abit different, but alot felt confortable in this game, W:ET..
so, what do i expect from it's successor ?
it should keep it's feeling. i want the same sort of feeling, it should have the same sort of handling, the same sort of movement, controling. the aiming isn't that important, they should just stick to their weapon system. i don't even care if they'd increase the recoil as long as they use the weapon system from rtcw (you were able controling the recoil ;) ).
new classes are ok, just no stupid classes like some retarded, one-legged hybrid soldier with some fancy green bubble weapon on his forearm .. human vs human, like it has been in rtcw and et (and cs, cod). and ofcourse lots of new maps. also objective vehicles, but no vehicles you could control. and if possible, no big maps. i dont like 10on10 .. allthough it might be interesting, but that would feel like bf then ;) ..
and it should keep the medic revive system. they will probably use their perpixel hit system, so therefor i hope they will bloody update their netcode!!! ehm
ye that's about it. if they manage to keep the feeling, i'll be satisfied. if they screw it up, i'll quit gaming :). . (im too fëckin old, anyways)..
SPREAD THE WORD!! LET THE WHOLE WORLD KNOW ABOUT HOW THE GAME SHUD BE DUN!! <3
btw, i hope it will be RTCW like <333 just copy paste it with new graphics and some updated weapons/gameplay and it will be the best game at that moment. I hope it will get picked up by the big teams again as it was in RTCW ;(
i have a good feeling about it now though =]
-Fast-paced, like Enemy Territory, or RTCW1. Not like BF2
-No vehicles, no huuuuuuuge maps!
-It should be customizeable, like ETPro (huds, cfg's etc.) Not like Call of Duty's (lots of locked cvars and stuff)
-Community-friendly, no corrupted gaming factories that makes games which fail, because they dont listen to people who play it (i.e. ETQW)
If it will be futuristic, any WoW, or BF2 -like, i will clearly skip it. :)
if it would have something to do with the topic I would write a romance
and the game ISNT dead! we've played almost every night for the past two weeks or something
2ez
And as fast as ET/RTCW, movement wise.
overall: <3
it could have looked better but r_picmip 69 will fuck that anywayz xD
/me wants the mp_beach2 demo, kthx
from RTCW+ET+ETQW
Combine all good things from those games and it would be perfect.
And keeping the game simple and pretty fast. Same speed like ET would do it!
rtcw is ownage and enuf
et= awful shit
And when it comes to expectations there are always better and worse aspects about a game.
Together with the expectations the "feeling" you have with a game is not all about the content but the experience it self.
ps: yes i'm curious and my expectations are high! :-))
in one demo, a guy was looking like he flyed arround...
ofc, a new game don t hv to be the same like the oldoer games.
but QW skinns are sucks.
zooming and these stuffs are not any more wolfenstein.
new maps, new (better) skinns for carachters weapons and the maps and new sounds, new maps and may be a new mod. but not smth in the future...
pls, nothing is so good than ET was
- new gfx (which will get tweaked to shit anyway)
- similair gameplay as to RtCW
- bunch of old people comming back together
- fast paced!
- MP_DEMO Beach only!
Hi :>!