What’s Team Fortress Classic I hear you cry? Here’s a little history of the game, going all the way back to its grass roots. Way back in the dizzy heights of 1998, a legend of a game was brewing. I myself was at the tender age of 12 and had only experienced such games as Mario Kart on the Super Nintendo and Dick Dangerous on my uncle’s Atari ST. Suddenly, a game called “Half-Life” was released. For me, I had seen nothing like this before. A game that had a story so in-depth, I could hardly be dragged away from my PC. Soon after, Team Fortress Classic was released. Originally, the game was designed as a mod for Quake which was later developed into a mod for Half-Life and eventually became a stand-alone game which could be played through Steam. Playing for an hour a night on my 56K modem, I had the most enjoyment out of a computer game, even to this date. The game lasted a few years but sadly, with a lot of other games at the time, it was shadowed but the ever dominant Counter Strike.
Way back in 1999, Team Fortress 2 was announced to be in development, with a community longing for something to try and take an inch of the spotlight away from Counter Strike. Ironically enough, the game was in development for 8/9 years (Much to the joy of people like me ¬_¬) and strangely enough, doesn’t size up to the heavy-weight contenders such as Quake Wars or the imminent release of CoD4 or does it?
Way back in 1999, Team Fortress 2 was announced to be in development, with a community longing for something to try and take an inch of the spotlight away from Counter Strike. Ironically enough, the game was in development for 8/9 years (Much to the joy of people like me ¬_¬) and strangely enough, doesn’t size up to the heavy-weight contenders such as Quake Wars or the imminent release of CoD4 or does it?
tis a good game
Anyone up for some mixes?
QWTF/ETF/Q3F are completely different to TFC/TF2 also.
Not a bad article though, won't stop me preaching that fortress forever (a hl2 mod that stays faithful to tfc) is better than tf2!
http://fortress-forever.com
Besides, didn't you mean "create crossfire drama" instead of "effect". ;D
:(
I am a seasoned grammar nazi!
The only history people need to know for my article is from "Team Fortress Classic" ---> "Team Fortress 2". Anything else is just additional. Still, I added in like 7 words to correct it marginally.
How serious are Scots in Banks anyway?
around 20 of my friends have
it's like Cube
some of the portal devs developed that game.
I hate how some people are saying that PORTAL is so new and fresh when we've been playing it for years :D
Still an awesome game though, and we've started working on a speedrun already.
oh and PEW PEW PEW BANG BANG BANG
gaming is awesome!
That's a long-winded and convoluted way of saying this game almost has infinite possibilities in terms of counter-attacking strategies. To me, that makes the game more in depth and more enjoyable (on a competitive level at least) which is way better than ET when it was first released.
Although there has been some discussion about whether random (based on "momentum") critical hits (hits, splash damage that does heck of a lot extra damage) can ruin the competitive aspect of the game. Those who have played TF2 should know what I'm talking about.
Its also damn well optimized, runs better and much-much smoother on my comp @ maximum settings + 2xAA 8xAF than ETQW @ mid-high.
spy backstabs
greek macho !