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CDC ET Places galore!

We've had two dropouts in the ET tournament so the time is approaching for teams wishing to requalify for CDC4 must send in their emails by Sunday and be available to play a tournament on Wednesday & Thursday of next week.

Drop outs:

Poland Authentic - No reason supplied
Europe Unique - Lost their spot cause they wanted to change 4 players, were forced to requalify with new lineup.

Bibuy

EMS: Dignitas vs. Four-Kings

image: ems Just one day after we have seen Germany OCRANA winning against Poland DEFAULT.Team it is today time for the second match at the ESL Major Series Playoffs. The first match of the winner bracket semi finals features the almighty Europe Team-Dignitas facing at 21 CET the British lords of United Kingdom Four-Kings. One day after the premiere for ETQW:TV you can watch today the next match as GamesTV.org will once again host enough ETQW:TV servers.

Who will be first team in the winner bracket final, Team-Dignitas or Four-Kings? Both teams could win their first match in the last week with 4:0 and are one of the four remaining teams in the winner bracket. Tonight the European powerhouse, which could win nearlly everything in the past few weeks, wants to make the next step towards the biggest part of the € 2000 prizemoney. On the other side is Four-Kings. The winner of group C is today the clear underdog, but not without any chance. But even if they should lose the match tonight, they will still have another chance in the upcoming week at the lower bracket.

Team-Dignitas against Four-Kings - matches between both teams promise always eSports on the highest level you can think of. Today the duell will take place on the finest ET: Quake Wars maps, do not forget to tune in on GamesTV.org!

ET Allstars: West Win

Hereby I proudly announce the lineups for the upcoming ET Allstar Event. After some lobbying with the captains, I finally managed to get their lineups and their statement.

Poland kot - Eastern Europe[/b]]
Quote by kot I know that some people might not be happy with the team I've chosen, but I feel that those who got picked really deserve it and will perform really well. The lineup we have is decent and, unless we get raged by the western aiming machines, we should be able to win the event hands down!

Lineup:
Poland kot (c)
Poland doktor
Latvia Clown
Estonia Reload
Estonia Night
Europe zerender

Malta Toxic - Southern Europe[/b]]
Quote by Toxicnp

Lineup:
Malta toxic (c)
Spain winghaven
Slovenia jaka
Israel crozz
Italy xylos
Italy danone
Portugal sexyhot
Croatia acozz
Croatia Calisto
Croatia gmx

Finland Twidi - Northern Europe[/b]]
Quote by TwidiWe most likely don't have the best lineup by individual skills, but with some good team spirit we'll surely try to do our best to give out some interesting matches. The event is mostly just for fun and entertainment for the spectators and so I hope all the games in the tourney will be exciting to watch, what it should be with all these great players!

Lineup:
Finland twidi (c)
Finland Squall
Finland Iron
Finland lettu
Finland Xpaz(?)
Norway Gjerry
Norway Kris
Sweden rat
Sweden blaze

England Sheep - Western Europe[/b]]
Quote by SheepIt is with great pleasure that I can announce to you the team that will this season, be representing Western Europe. A mixture of new and old, as well as a few controversial names will be competing this time around.

Lineup:
England Sheep (c)
Ireland Sol
Netherlands Azatej
Netherlands Tekoa
Germany Butchji
Germany wEak
Belgium Kevin
Belgium mAus
Czech Republic Teente
France Emorej



Rule - The playing lineup can only contain a maximum of 2 per active team, and/or 3 per country. the team for the whole tournament has no limits. (for example you could have whole team X in the roster but only 2 of them are allowed to play)
Maps - supply, grush, radar, adler, bremen, braundorf

Next sunday, the best continental ET players will fight for glory in a fulfilled sunday evening. The Crossfire Allstar event kicks off around 18.00cet with North vs West. An hour later, East will fight South. Sheeps servants are in pole position according the polls but can they live up to the expectations? We'll see it on sunday. Tune in with United Kingdom TosspoT and QuadV around six CET or seven GMT!

Schedule

Game 1: 18.00cet WEST - NORTH 4-0 ( GamesTV )
Game 2: 19.00cet EAST - SOUTH 4-2 ( GamesTV )[/hide]

Game 3: 20.00cet WEST vs EAST 4-0 [/hide]

Game 4: 20.00cet NORTH - SOUTH 4-0
Game 5: 21.00cet EAST - NORTH 4-0[/hide]
Game 6: 22.00cet West - East 4-2[/hide]

image: gold Western Europe
image: silver Eastern Europe
image: bronze Northern Europe

EMS with ETQW:TV premiere *up*

image: ems The second round of the ESL Major Series playoffs sees two matches being played back-to-back tonight, with one of them featuring ETQW:TV in all its glory. Now that developer Splash Damage added the long-awaited technology to the game by means of the 1.4 patch, you'll be able to watch any match live as long as its server has been set up. And this happens to be the case for one of tonight's fixtures, so be sure to head inside in order to check out all the details.

In the upper bracket, Germany Team SPEED-LINK now awaits a standoff with Sweden Kompaniet. These Germans aren't feeling very confident either, but at least they'll have a lower bracket to fall back on. ETQW:TV has been set up for this fixture, and you can find all the details on the matchpage or here.

ET:Quake Wars 1.4 is up

As announced earlier today in another newspost on the official website, the latest and not that long awaited patch for ETQW is available to download! Over 400 MB of brand new and special features requested by the community and implemented by SplashDamage over the past months are now public to make your very own ETQW life much easier and requieres less brain especially with the brand new training system! Anyway, the waiting time is past and the reason why ETQW is realy awesome comes with the support of SplashDamage. In addition to the latest patch release, SplashDamage will release a new demo version to get more players interested in competing with their skill in 1.4.

Major Features
- Advanced and simplified HUD modes
- Improved Server Browser
- Basic Training for New Players
- Support for Auto-Downloading
- Network Fixes
- ETQW:TV
- Gameplay Balance Improvements (Hit box fix, Weapon balance fix, MCP fullhold fix)
- Bug Fixes
Find all details about major changes in the ETQW.com Dev Blog.

Full Changelog[/b]:]
Quote by changelogFront End
- Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
- Server browser now updates player count the instant somebody chooses to connect to it
- Added panel to the server browser screen that displays the users stats and awards progress
- Ticker on server browser screen now links to external web sites
- New options available on Play Computer screen
- Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

Play Computer
- New Tutorial mode with pre-set bot skill levels
- Key tooltips now briefly pause the game in tutorial mode to help lead the player
- Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
- Additional new tooltips
- Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

General
- Head hitbox for player models adjusted, damage now scales better based on accuracy
- New VO added for tooltips
- Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
- Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
- Spawning vehicles are now static until used by a player to avoid exploiting
- Mines are now highlighted by green or red dots on the HUD
- Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
- Vampire Strike beacon smoke effect has been updated
- Revive missions for Medics/Technicians are now Tasks
- Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
- Player models on the limbo menu now rotate 360 degrees when a class is first selected
- Buttons added to mute limbo menu voice tutorial
- End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
- Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
- Deployables now display the owner's name on Crosshair info
- New HUD icons for parachuting/air-shield and Third Eye Camera
- Reduced decoy fire rate on Tormentor and Anansi
- Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
- Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
- Re-balanced Anansi and Tormentor XP
- Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
- Slightly updated effects on Violator
- Sniper Rifle and Railgun trails are now more obvious/longer duration
- Stroybomb reload time increased slightly
- Adjusted the point at which the attacking team gets a reduced spawn time
- Progress decay on some objectives has been adjusted
- Player's now receive a warning when a turret is targeting them or when they have triggered a mine
- Added more support for loading mods
- A message is printed on the HUD when someone finishes hacking a shield generator
- The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
- 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
- Workaround for certain ISPs filtering out legitimate authentication and match making packets
- Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
- Text declarations now take priority over binary ones to make mod development easier
- WriteJumpStartDemo now overwrites existing files
- Added local stats tracking for offline play
- Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
- Added green repair indicators if someone repairs your vehicle.
- The icarus is now more forgiving to lock on to
- The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
- MCP does not take damage unless it can move
- MCP driver can now remain inside the MCP when it is disabled
- MCP driver MG cannot be used when the MCP is disabled
- Shotgun pellet count reduced and fire rate increased
- Assault Rifle and Lacerator base weapon accuracy increased
- Sprinting will now pull you out of sighted/scoped mode
- APT turrets now have a 1.5 second delay before it starts turning towards the player.

ETQW:TV
- Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
- Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
- The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
- Use ri_maxViewers to control viewer slot limit for repeater servers
- Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
- Repeater server name can be controlled by ri_name
- Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
- Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
- Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
- Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
- For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

Bug Fixes
- Fixed saving some passwords causing the local account to be corrupted
- Fixed typing quickly scrambling user input
- Fixed typing while holding down Shift sometimes causing text overwrites
- Fixed low apparent texture quality if texture quality settings were below the baseline
- Fixed an intermittent crash on startup during the "Loading UI..." stage
- Fixed crash when loading a map on ATI brand cards
- Fixed serverInfo command incorrectly reporting server status
- Fixed filters being applied to History and Favorites list
- Fixed auto-updater being used when running from the Steam version of the game
- Fixed ServerLauncher not reloading the last opened profile
- Fixed ServerLauncher not properly setting the mod
- Fixed being able to corrupt user chat history
- Fixed a crash when deleting the last item in the replay list
- Fixed sometimes being able to send empty messages when chatting
- Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
- Fixed clipping through ceiling when getting out of the Husky in specific locations
- Fixed Player.cpp bad floating point dump-to-console error
- Fixed GDF deployable "jerk" on landing
- Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
- Fixed infiltrator being able to teleport without having full charge
- Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
- Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
- Fixed loading screen sometimes showing previous server's information
- Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
- Fixed offline friends in the friends list incorrectly appearing as if they were on a server
- Fixed 5.1 and 7.1 audio not working in certain surround configurations
- Fixed mouse buttons not being swapped correctly when the raw input api was used
- Fixed autocompletion not working in certain situations for files that exist in PK4s
- Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
- Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
- Fixed not always clearing the fireteam name edit box before opening it.
- Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
- Fixed playing OOB tooltip even though player was dead.
- Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
- Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
- Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
(thanks to jazze for url, http://www.speltorrents.se/details.php?id=764 )



According to minor rumours, GamesTV.org is already preparing for mass ETQW:TV coverage in the near future! You can also prepare for the Crossfire organized European Allstar battle coming soon with the server updated and the following announcement by Germany swine. So stick to crossfire and stay tuned for the first major ETQW:TV action powered by GTV.org and CF!

- ETQW.com
- Download[/b]] # eXp.de
# FileFront
# Fileplanet
# Gamers Hell
# i3d.net
# jolt.co.uk
# Multiplay.co.uk
# PlanetQuakeWars.net
# QuoVadis Clan
# Student Net Twente
# The Patches Scrolls
# Worthplaying
# Official .torrent

For Linux and server files visit the official community page and read the ETQW.com 1.4 announcement.

- Source

Minor note: There is a server issue making servers crash very often, the issue has been tracked down and a fix will be released shortly!

ET Allstar Event

image: allstar

Allstar[/b]]
adj.~ Made up wholly of star performers: an all-star cast.
n. Sports: One chosen for a team of star players.

Maybe some of you already think back about those marvelous ET games in the past. Epic battles between Europe's finest players engaged in a geographic war. Next Sunday, Crossfire wants to give the ET community something extra. We want you to have a toe-curling experience with another Crossfire All-Star Event.

np for aMenti

image: npbanner
aMenti the team that became The Last Resort and won CPC2 and CDC3 have moved on their lives. Earlier this week the side left H2k.QW and announced that they'd no longer be playing Quakewars, but would be sticking together popping up in the CDC4 CoD qualifiers, whilst also being in the ET tournament aswell playing under the name New Project.

Not really very new, the brand has a long RTCW history with various Spanish squads under their belt in the past, whilst none of them truly reached the games pinnacle this writer remembers the name fondly. The sides intentions were to play both CoD and ET at CDC, time will tell whether they weight their priorities differently after being knocked out of the CoD tournament.

Anyway the New Project ET & CoD squad is now as follows;

Spain Winghaven
Belgium mAus
Belgium dAv1d
Latvia Clown
Croatia aCoZz.
Germany wEAK

You can find out more on their website Team-NP.com / #team-np

ESL Major Series: Four-Kings vs. Random Gaming

image: ems Two matches of the ET: Quake Wars ESL Major Series Playoffs have already been played, the other ones will be played this weekend. With United Kingdom Four-Kings facing the Polish team of Poland Random Gaming we will start tonight for the last two matches of the first round. The match will be played at 21 CET, featuring at least two hot maps - on Sewer and Refinery.

With three wins out of three matches is Four-Kings one of the still unbeaten teams in the ESL Major Series. The winner of the 2nd EU Qualifier and New Years Night Cup could easily get on the top of group C and secured together with Poland DEFAULT.Team a slot for the Playoffs. Today they will face the next team from Poland, called Random Gaming. As number two in group D they seem to be the outsiders today, but as always both teams will start with the same initial situation. The winner will face the winning team of tomorrows match between Europe Team Dignitas and Finland Team Pelit, while the losers of both matches will fight for their last chance in the upcoming week.

image: round1_4k-random

United Kingdom Four-Kings | nkm
QuoteWe've played random gaming a couple of times in recent cups, once again we look forward to another good game.


Poland Random Gaming| aA
Quote4kings, our next opponent in em series, they sure know how to play, i expect it's gonna be a nice and a decent game.


Four-Kings vs. Random Gaming
ESL Major Series Playoffs

Runoff Qualifiers

Theres been a great of interest from ET teams regarding any remaining CDC spots that may be available and to grant your wishes one may soon be on the market! Yes thats right, Kojak's situation has been sent into disarray after manager Equilbirium's contracts proved to all be fake and he turned out to be a little shit. Their CoD squad has already left and are hunting for another Multi Gaming Organisation and now without the support they were promised the ET teams attendance to CDC is in jeopardy (though not canceled yet).

To improve on previous years offering and in preparation for this and any other drop out, we'd like to invite those teams who still want to attend but lost their qualifiers to reapply (to crossfiresignups at gmail.com) for a third qualifying round (this replacing the unpopular first come first serve ruling). This will most likely be limited to those who lost the second qualifying round but we'll see what happens there at the time. Teams who threatened death to the admins, but then said sorry are not welcome to sign back up.

ET's last qualifier matches coming up next

The final day has arrived and tonight we will finish the list with the participants of the upcoming Crossfire Devotii challenge 4 with the 6 remaining matches coming up tonight from 20.00 CET kicking off, it's Europe Dark&Beyond facing Benelux Friends in Force with dnb as clear favorites. Right afterwards a tight match according to the best gamestv.org might came up with the UK mates United Kingdom UnKind facing the germans Germany a.ToOn without a single favorite. At the same time Netherlands Team Ephix will try to save their lan spot beating Belgium gameDivision and the Open Cup winner Europe Tag with a brand new mix will try to beat Europe visualise. Benelux Kojak will face the second Czech team Czech Republic Magic Balloons. Last but not least we have the eastern europe clash with Czech Republic Necroraisers facing Poland Authentic to finalize the night with the last major and hopefully very close fight.
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