Conclusion:
I like what I can see so far while doing clips with Quake Wars, but some bugs are really annoying. So I don’t see any point in doing bigger movies yet.
Software:
Virtual Dub: http://virtualdub.org/
huffyuv Codec: http://myhannes.info/stuff/movie/Codecs/huffyuv-2.1.1.zip
Config Information:
http://community.enemyterritory.com/forums/showthread.php?t=6033
Camtrace 3D Tests:
Variable Camera speed @ static time Scale: http://myhannes.info/stuff/movie/quakewars/movieTests/ct3dSMPL-DynamicSpeed-StaticTimeScale.avi
Camtrace native Roll Test: http://myhannes.info/stuff/movie/quakewars/movieTests/camtraceRollTest.avi
Some other sample Cam: http://myhannes.info/stuff/movie/quakewars/movieTests/island-recam.avi
CamTrace 3D:
Homepage: http://ct3d.twen.name
IRC: #smireboule
Ultraviolet Productions:
Homepage: http://www.ultravioletproductions.co.uk/
IRC: #ultraviolet
MyHannes:
Homepage: http://myhannes.info
Credits:
DarkangelUK
gg67
-Max-
I like what I can see so far while doing clips with Quake Wars, but some bugs are really annoying. So I don’t see any point in doing bigger movies yet.
Software:
Virtual Dub: http://virtualdub.org/
huffyuv Codec: http://myhannes.info/stuff/movie/Codecs/huffyuv-2.1.1.zip
Config Information:
http://community.enemyterritory.com/forums/showthread.php?t=6033
Camtrace 3D Tests:
Variable Camera speed @ static time Scale: http://myhannes.info/stuff/movie/quakewars/movieTests/ct3dSMPL-DynamicSpeed-StaticTimeScale.avi
Camtrace native Roll Test: http://myhannes.info/stuff/movie/quakewars/movieTests/camtraceRollTest.avi
Some other sample Cam: http://myhannes.info/stuff/movie/quakewars/movieTests/island-recam.avi
CamTrace 3D:
Homepage: http://ct3d.twen.name
IRC: #smireboule
Ultraviolet Productions:
Homepage: http://www.ultravioletproductions.co.uk/
IRC: #ultraviolet
MyHannes:
Homepage: http://myhannes.info
Credits:
DarkangelUK
gg67
-Max-
chmod +x qwclient
./qwclient
rest will be done by the client
thx
ur trailers show me how brilliant top teamplay can be shown in a movie !!
So gg is going to improve ct3d (the point timing), or are you working on it?